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Make Your Own Quirk

It feels like the height of irony when the God of Procrastination asked for an explanation on a 5th dimensional power due to it sounding way too OP for Boku no Hero Academia only for the explanation to point out that it was supposed to be a quirk that oneshots High 1-As.

Tier 0 Lightning Quirk.

In Boku no Hero Academia. That generally low tier verse.

Saiko
You must be so proud of that idea...
 
quirk: gun hand

what the quirk does is basically making the hand to look like a part of a gun, i imagine it to look kinda like this, only more biological

Gunhand


main point of the quirk would be

1. it makes the fist stronger and sturdier, hence you'd get stronger when it comes to bashing people's face in

2. it can shoot a "bullet" out of the knuckle. however, since the material for the "bullet" is the same or at least very similar to the material that makes out the bone, overusing this "bullet" function would eventually lead to calcium deficiency

i'd imagine that a gear that would complement the quirk would be a glove-based gear that can make the "bullet" travel further and faster
 
FateAlbane said:
It feels like the height of irony when the God of Procrastination asked for an explanation on a 5th dimensional power due to it sounding way too OP for Boku no Hero Academia only for the explanation to point out that it was supposed to be a quirk that oneshots High 1-As.
Tier 0 Lightning Quirk.

In Boku no Hero Academia. That generally low tier verse.

Saiko
You must be so proud of that idea...
I was more confused by "Limitations: need to be strong to obtain it , which mean users from baseline 5th dimensional or below will die even they has higher type of immortalities (type1 to higher than Type 10) or Regenerationn(from Low to Higher than True-Godly),resurrections,etc,note: this powers can't use by bad guys or villain,it just use for good purposes not for evil (such as killing innocent people ,etc)
 
Here's the less broken one that doesn't need a different approach to write around it.

Hitscan: Ranged weapons such as guns are altered when the wielder uses them. Rather than firing projectiles as normal, they now instantly perforate whatever is being aimed at by the wielder. No projectile drop, no travel time, and pierces regardless of defenses, if that is the sort of weapon it is.

Limitations: Idk if limitations having specific names is a thing in MHA, but this one does because its my post. Recoil: Damage dealt by the user doing this is also shared to the user. Take an instant speed shotgun and destroy someone's torso from across a city block? Hope you weren't too attached to that torso of yours. Pain, damage, all that you give out with this ability will return to you. In essence, you can't really go for lethal shots using this ability unless you've got like a healer or something on standby, and even using it in a straight fight is risky without already having an advantage state due to this.

Equipment: To mitigate this weakness, some things can be done. First of all, the user can work out and train their body to the point of being physically superior to most, and as such able to use nonlethal ranged weaponry such as beanbag guns to fire off shots that they can tolerate much better than their opponents to give themselves an advantage, then finish them off with their own stuff unrelated to this ability. There's also the possibility of using weapons centered more around causing pain than actual damage and coupling them with pain resistance or being loaded up on painkillers and the like. You can also wreck inanimate objects just fine, so shooting the projectiles of an opponent away is A-OK. Really, if you don't rely solely on this and use it more to supplement your fighting, you're probably not gonna kill yourself.

This one better?
 
@Wokistan

I actually had something very similar up above lol. To quote myself...

"Hyper Launcher: When the user throws or pushes an object or individual, the thrown object will gain infinite speed and reach the destination instantly. However, the object will only carry the force of the original throw/push, and will NOT hit with infinite energy. For example, if one were to gently push an ally forward, that ally would instantly reach the first solid object in front of them, yet only hit with the very slow speed of the initial push, thus being unharmed and closing distance instantly.

This is different than teleportation, as the user can throw a weapon at high speed to deal damage, yet not worry about travel time, as well as other applications.

Limitations: Hand contact is needed on the object. If the opponent is in a location that prevents a straight line of travel to the target, the quirk cannot be used effectively. This applies to throwing enemies or projectiles. Physically durable opponent that will not take damage from small arms fire and basic weaponry (such as All Might or Nomu) that are indoors (preventing BFR) will be nearly untouchable by the user. If an opponent is significantly faster, the user has no good way to target and lock the opponent down.

Equipment: Throwing knives, grenades, bolas (Not the MtG character), binoculars (to estimate travel destination at long ranges).

Assured Strike: Pulling the pin on grenade with a perfect timer, the user counts until only half a second remains until explosion before gently tossing it at the location of the opponent. The grenade gently touches the opponent's chest before exploding. The grenade can be a concussion grenade or lethal fragmentation grenade, depending on the situation.

End of the Line: The user aims at a target with his arm extended. He then lightly pushes himself forward, causing his hand to touch the opponent's body. The instant this occurs, the user pushes upward on the opponent, causing the opponent to be thrown into space at infinite speed, never stopping until another celestial body is hit."
 
Quirk: Shifting Balance: With both hands the user is able to cause a disruption in balance between everything around he/she. Even powers can have a balance shift and the binary of nature can be disrupted.

Limitations: The user must understand what the binary of the nature of the world is like and cannot use this power freely as a "karma" like nature will cause the user to suffer as much as the amount of balance he/she has disrupted hence its limited in what the user can balance shift. Can only shift the balance of something one at a time.

Equipment: None

Special moves:

Twisted balance: As the user uses their right and left hand it allows the balance of its target to be disrupted and causes a slight reaction to break apart as the balance was broken.

Crushing Balance: When the user focuses all their power into one hand instead of two it allows them to destroy the absolute balance of their opponent in a single hit which will cause a fatal strike. However the risk of this move is that once it hits the "karma" will instantly assault the user causing immense pain (such as blood vessels to blow up)

is this ok?
 
i can't remember that though i added the user can affect powers but must understand its binary system to use the quirk and for it to be effective
 
the Ligtning thing reminder nearly made me have an anneurism, Good lord BNHA IS A TIER 8 VERSE, there's literally only 2 characters above it.

-quirks cant bend luck -quirks cant bend reality -quirks only reach tier 7 with tremendous preparation (like stocking up power over 7 generations) -quirks never have universal reach because they're biological functions -quirks can't control time, and if they do, it's in an extremely localized form (Like chronostasis being able to slow down people he pierces with his hair) -on that note, quirks can't control abstract forces, that should be a given being how biological they are -quirks are, as the name suggest "unique", commonly not very versatile and highly specialized


I wonder if there's a Hatsu ability thread like this and it has the same problems...
 
quirk: Magnetic shift


description: the user's body is like one giant magnet, each cell has its own magnetic field. the user can control the magnetic field causing each cell to act upon repusive and attractive force's at a moments notice the user can shift half the cells in his body to repel and the other half to attract, allowing himself to quickly shift his body. allowing him to have an unparalled ability to dodge and evade.

he can change the direction of the "shift" allowing him to shift from side to side, back to front or even bottom to top, allowing himself to jump longer, faster and higher.

he has such control over each cell that he can use his magenetic shift on indivdiual body parts, so he can use it for combat purposes as well, increasing the speed and intensity of each strike

the user has a well developed martial arts system built around the use of his quirk to aid in martial arts.

when striking he can shift his body into the ground and than spring off the ground with tremendous force increasing the power and speed of his strike to extreme levels.

because his cells have there own magnetic field he is also somewhat pretected from injury, superficial injuries are 100% protected, where in a significant amount of force can distort his cells magnetic field therbye bypassing his durablity.

limitations: to shift his body he is limited to a distance of no more than 2 feet. while it is possible to shift beyond 2 feet it requires for him to put more force behind the shift,increasing the likelyhood that he will injur himself and others. to shift across further distances he has built a work around wherein he do consecutive multiple shifts.

his shifting is considered a violent action upon his body, therfore he likes to limit his long range shifts full body shifts to no more than 2 shifts for every 3 seconds.

as he continiously shifts the kinetic energy built up from his rapid movement is transformed into magnetic energy which is absorbed by the cells in his body, therbye causing the cells magnetic field to expand in size, this expansion can cause a distortion in his body, causing full body tissue damage,broken bones fractured blood vessels

interesting side effect: because the nature of his quirk his body is very atheletic, he has tremendous agility and natural strength
 
Quirk: Turn the Tables

Type: Emitter

Effect: The Turning effect, by turning something on it's head, this ability allows the user to reverse something.

The ability causes something to reverse or become its opposite, sometimes even to switch.

Swapping Locations, turning projectiles around or even even reverberating sound.

Limitations: Turn the Tables requires high-levels of Accuracy to work.

When turning projectiles, Turn the Tables requires both accuracy, and position. Having to know when the projectile will change, high-levels of Focus is also required. Additionally, Knowledge of the thing one is reversing is also required.

When swapping locations, Turn the Tables needs Position of yourself and the target as well as Knowledge of the target in question.

When turning something into its opposite, one must know the thing they wish to change, and the thing that is the opposite.

Special Move:

You can't Trust any body:


By changing the biological processes of the Body, the user is able to turn said processess against the user, such as:

  • Forcing blood cells to burst and boil instead of transporting.
  • Causing Blindness instead of seeing
  • Causing Suffication instead of breathing
  • Causing Bacterium in the Stomache to full it instead of digesting.
  • Causing White Blood cells to attack the body instead of defending it.
Etc.

What is yours, is mine also.

By trading the locations of an object with the air in one's hand, they able to steal items away from people. This can be much more deadly, such as stealing vital organs or the blood in one's body.


Special Equipment:

Reflex lenses: Assessing a scenario, scanning the area and bringing up hazard or relevent data to the user, allowing the user to spend much less time assessing a situation, as well, the Reflex lenses brings up locations and warnings when hostiles approach.

Additionally, showing information about a target or bringing up ways to defeat them normally.
 
Quirk:Multi-size


Description: Multi-SIze is a a quirk created from the fusion of his Father's giagantification quirk, and his mother's compressed body quirk. the owner of this quirk can increase the size of his body.the the size he can increase to depends on how many calories of food he consumes, for every pound he increases beyond his maximum he must consume 3,500 calories and for every pound he increases in weight he will gain a proportionate size increase, his current maximum is 80 feet

after increasing in size beyond his maximum he goes through a period of time in which he refers to it as his crawling stage, in which he can not hold himself up in this new form, he essentially has to be like a baby and learn to walk in his new form. once this stage is complete he gains the proportionate strength for his new form.

when he decreases to more human size he retains the proportionate strength of his gigantic form, because of this he also gains a proportionate increase in speed based on the fact that he can lift the weight of his gigantic form..

when fighting in his human form he has a smaller impact zone therbye an exponential increase in overal striking force. moving at max speed in his human size is akin to teleportation in speed.

limitations:he can decrease in size no less than 0.9 feet or 10.8 inches tall or as he referrs to it, his "fun size". rapidly going from max height to minimum height causes a distortion in his perception causing a feelign of extreme motion sickness. moreover even though his body has a thin membrane that protects from the extreme changes in body temperature he will experience severe fever like symptoms if his temperature rapidly raises or drops


the power of this quirk is transferred to anything he is touching. an example would be that a pen will become gigantic if he increases in size. likewise the reverse is also true, if he were to grab onto say a telephone pole and "downsize" to his normal 5 foot 8 frame, the telephone pole would also decrease in comparable size. likewise the strength of the object that is downsized would remain.

as such the owner of this quirk has various tools that have been downsized to fit his combat needs while in a human size
 
Quirk: Ranker

Type: Analysis

Effect: Allowing the user to be able to observe the various property of anything that they could sense to absolute accuracy, and be able to objectively rank it according to the data they have in mind. It's an ultimate information supporting Quirk, with many application.

Limitation: In order to maintain accuracy, the user need to keep everything they want to see within their field of view at all time. The user also can't keep track of many property at the same time for too long, else they will get overheated.

Special Move:

Affection Meter:
By taking a person as a "mark", they could then make a ranking based on the degree of affection they have toward that person. Have a wide ranging application, from love chart to aggro coordination, to known who would be a killer base on the amount of killing intention of everyone in the room.

Battle Prediction: By taking in 2 people who is currently fighting, the situation of the fight and the environment they in, the user could then take in various information about their property and, by comparing it between the two of them, give out a percentage on who would be likely to win in a fight.

This is only a few in their possible application

Special Equipment:

A special scoped sniper rifle, capable of firing various sort of projectile, from damage to enhancement to healing, to aid in the battlefield from afar and directly affect it
 
Quirk: All is fair, in Love and War.

Type: Emmiter

Effect: All is fair, in Love and War is an emmiter type quirk that reduces physical and mental stats, by selecting two object, Living or otherwise, one can reduce one to be equal to the other.

The reduced power then becomes a sphere of light, encircling the user. The Sphere of Light merely represents the energy of the affected, not their powers.

Limitations:

When attempting to lower mental abilities of a biological creature, one must choose another creature of the same species to equalize their mental abilities.

All is fair, in Love and War can either be 2 targets (The Reduced and the selected target to be set too.) or a area of effect. (The targets in the Area and the selected target to be set too.), it cannot be between these and does not distinguish between foe and ally.

When affecting a Biological creature with the physical characteristics of an inanimate object, such as a Rock, the affected merely becomes paralysed.

All is fair, in Love and War does not suppress Emmiter and Transformation type quirks.

The effect is not indefinate and lasts for 12.95 minutes.

Special Moves:

All are equal in My Eyes;


An area of effect ability that takes the weakest within the line of sight of the user and enforces their weakness onto the others within his line of sight.

With this, several lights will begin to float around the user, making physical contact with them causes them to combust on the striker.

The user can deploy the Orbs of Light as an explosive attack.

Your Greatest strength is your biggest downfall;

This move allows the user to absorb all the spheres of light into themselves, gaining all the physical and mental abilities for 5 minutes.

Additionally, instead of absorbing all the Spheres of Light, the user can intead form them into one, and use it as a much more powerful explosive projectile.

Special Equipment:

Threads of Fate;
Wires made out of the same material Shota Aizawa's capturing cloth is made out of. The Wires, made out of steel wire alloy woven with carbon nanofibers. The threads are incredibly durable for being so small.

The Threads of Fate appear to be nearly invisible due to their very small size. The goal of the threads are to puppeteer foes once they have had their abilities reduced, the threads are attached to the end of gloves.

On the gloves contains a small compact "battery". The battery commonly contains no energy and is powered by the Spheres of Light.

When a Sphere of Light is absorbed into the gloves, the Threads of Fate will become more receptive, becoming faster and will begin to viobrate heavily.

This causes those who are being puppeteer to become disorentated and makes it harder for them to resist the wires. Additionally, while powered, the Puppet will become stronger then their reduced selves, even only for a short while.

The viobrations got so strong that the original prototype was removed due to causing heavy sickness in the user and promted Viobration-Resistant gloves to fitted into the design.
 
Quirk Name: Kinetic Shift

Description: The user is able to switch and reflect the direction of any object that has kinetic energy within a few metres

Limitation(s):

-Is only able to switch direction, not the speed, though can help influence it using base forces such as gravity. (Such as reflecting upwards to slow it down)

-Must be able to react to the object in order to reflect

-The larger the mass of the object, the harder it takes to reflect it

-Simple base angles such as 90 degrees, and 180 degrees are much simpler, however any other specific angle requires greater control and reflexes

Equipment: Idek lol

Special Moves:

Move Name 1:
Vector Opening: Used in CqC, where the user shifts an opponent who is moving their fist/limb to attack, to make them misdirect it, as well as cause an opening. With strong training of precision, the user is also able to make an imbalance of forces, and allow the opponent to lose their footing.

Move Name 2: Reflective Fields: User rubs their hands together vigorously with the reflective energy to charge it, and then bursts it out as their hands extend outwards, to create a temporary field where the objects reflect at the opposite angle. The more it is charged, the further it goes. Or the user can only use one hand to make a small shield out of it
 
Quirk name: Shockwave

Type: Supernatrule

Description:
The user is able to send out shockwaves out through his/her feet or hands

and also powerfull shots can exploide if the user wishes so.

Limataion(s):

-the more power full shots can result in ankels or rists braking or getting injured

-shots can oly be fierd if sound is in earshot

-shots can be very hard to controll

Equipment:

Jumps suit (Silver and red) ,hand gernaeds ,head phones with music to amp up his power,

arm and ankle brases and 3/4 mask with one eye showing (Silver)

Speicl moves:

Move 1: shock beam :
( Bascly bakugos a.p. shot but with shock waves) Able to send a stram of shock waves at once in one spot.

Move 2: wave storm: send shockwaves in a circle making a tornado ( basicly to pick up debri and through it at people)
 
Quirk: Hit and Run

Quirk Type: Emitter

Description: If you manage to hit anyone at least once, you will gain a boost of speed that will last as long as you need it. The more times you hit someone, or the more people you hit, the faster you go. However, if you keep the speed "on" for too long when you don't need it, then the quirk backfires, and instead of speed, you get slowness. You can basically teleport short distances with this.

Special equipment: Air boots: Boots to be worn on the user, that sends out short bursts of powerful compressed air(Basically Gran Torino's quirk, but in short bursts), so that the user can turn while in the air. The user can activate their quirk while using the boots to get a short burst of speed that makes them so fast, they bend time, and space.

Special equipment: Short Knife, Shuriken: These are used to enhance the effects of Air Barrage.

Special moves: Air Barrage: The user activates Hit and Run to get above the target, and starts to hit the target from all directions by using their quirk to burst to the target, and hit the target with a shuriken, short knife, or limbs, and then dash a few meters behind the target, and repeat the process all over again multiple times, all in a matter of seconds. (Only use the first step to initiate the move, don't repeat it.)

Special moves: Space Bender: Use the Air Boots in correspondance with Hit and Run to bend space, and teleport the target somewhere. However, if the user uses this move too much, then they will risk getting teleported right along with the target, and only prolonging the battle.
 
quirk: interface


description:the ability to connect to and create an interface between his own body and the body of an another person. by touching the head of an enemy he can create an electrical connection which forms an interface. he can use this interface to hack into or rewright the opponents "system" causing various effects from paralysis to memory loss
 
Quirk: Tier 0 Manipulation

Description: The user gains the ability to manipulate anything related to "Tier 0" by performing specific ritualistic dances.

Limitation: The user will not know how to read or write.


Special Moves:

Tier 0 Mode:
By spinning around in circles, any "tier 0" that is summoned by the user will be unable to perform abilities that involve affecting the quirk user.

Tier 0 Rain: By moving his arm up at least one centimeter, the user can repeatedly summon copies of each tier 0 being at a rate of 100 of each per second.

Secret Technique - Ultimate Tier 0 Ki Blast: By moving his arm down at least one centimeter, the user repeatedly summons tier 0 versions of all past and current characters in fiction at a rate of 100 of each per second.

Final Secret Ultimate Technique - Ultimate Tier 0 Mangekyo Sharinga: By moving his arm the right at least one centimeter and then to the left at least one centimeter, the user repeatedly summons tier 0 versions of himself which repeatedly summon tier 0 versions of all past, current and future characters in fiction.
 
quirk: scoville gain

description: the owner of this quirks body is able to adapt to and gain the properties of the spicy he eats. if the user eats spicy food he gains various levels of shu on the scoville scale of spicy/heat messurement. after consuming spicy food he can emit a gases energy from his hands and mouth. either in the form of a gas palm strike or a breath attack.

the power of his attack depends on how much of the compound is absorbed into his body on a regular basis. his body perminently absorbs the properties of the food he eats but he can only emit a vary small amount of the spicy gas from his body without regular consumption of spicy food. once he has ate a specific type of spicy food his body perminently produces that type of spiceness. after that all he has to do is regular consume any spicy food mild spicyness will still add to the amount of gas he can produce


technique's


Jalapeno hammer(a hammer fist that emits between 2500 and 5000 shu on the scoville measurement)

Carolina Reaper: a powerful hand clap where the owner of this quirk claps his hands and emits a gases wave that produces the same potentcy of the Pepper Carolina Reaper

X markes the spot: a palm strike to the stomach,that is made from Pepper X this attack that has 3.18 million units on the scoville scale


Overdrive:a state in which the scolville units of all attacks are amped up to extreme levels(all attacks in this state have over added to them example)

Over-Jalepeno

Over-Reaper

Over-the spot:

in this state, all attacks are so ampted up they cause what ever they touch to decay


limitations: for this quirk to be effective its owner has to consume copious amounts of spicy food. this is a limitation because the owner of this quirk absolutely hates spicy food because in his own words"it comes in mild, and comes out extreme. if you know what i mean"

if the owner consumes to much at time he runs the rist of losing control over ability, in this uncontrolled state the accidic nature of his quirk will start to eat him from the inside out
 
I have been reading your quirks and have been intrigued (if im spelling that correctly) and was wondering if i could participate for i have been watching My Hero Acadamia and Black Clover and have some i deas you might like i actually have no one else to share these ideas for quirks because i dont have a lot of friends so i was wondering if i could also participate in the sharing of these amazing quirks
 
It took me an entire month of research to come up with this quirk so i hope i did it correctly.

Quirk: Jetskin.

Type: Emitter.

Effect: the user of this quirk basically has the power to secrete an energy like substance from his or her body that immidiatly turns into the fire power that is exerted from a jet engine which pack a lot of power (i dont think im describing the quirk correctly) this is kinda like bakugo's quirk of explosion only instead of explosion its jet like that wierd nomu with shoulder jets kinda like that.

Limitaions: This quirks power is also its weakness for it has the power of a jet meaning that if he or she were to activate this quirk during a punch he or she would have done serious damage but they basically lose their footing because the amount force a jet engine creates would also blast the user in the opposite direction immidiatly because he or she does not have the wieght of a jet unless some copy guy stole a super weight quirk or something and fuzed it with this one. That means when he exerts the energy of a jet through his punch (this energy is stored within his or her genetic structure) the user would have to exert the same amount of energy he put into the punch into the users elbow to cancel out the amount of force that would blow him away, but there is a limit to how much of a blast he can create meaning his energy reserves are limited which also means he will have to refuel with somekind of food or something but it will also recover over time but it is NOT immidiate.

I also thought of a superhero name with this quirk, i call it JetStream.

Special moves:

Jet Punch: this move is what i described above and i thought really hard about it.

Jet Cannon: the user cups his hands forward and releases a large beam of jet energy but this move does strain the users energy supply.

Supersonic: The user blasts jet energy from specific parts of his back, feet, and hand to fly ( like iron man in a way)

Ultimate Move:

Jet Gon' Nuclear!!!!!!!!!: Is a move that preactically destroys the user and uses up the power for a week but has enough power to destroy a city though afterwords the user would be so damaged that they would not be able to move and their entire body would be SO damaged that they would look worse than deku after three 1,000,000% Deleware Detroit Smashes only on the entire body.

Equiptment: fase mask that allows the wearer to be protected during filght (like from a pancake and bugs.

i hope you dont mind i also thought up a super move that i would also like to share

Super Move:

Jet Explosion!!!: the user uses up all the jet energy the user has at this time to create an explosion that could level a building but as a result of having the users reserves depleted the user will be launched into the air and crach suffering a lot of damage.

please give me feedback on my quirk please? oh! and I am a HUGE fan of rappuzan because you inspired me to instead of just reading this thread but also joining in so thank you!!!
 
Laser Show: The user can fire lasers of certain colors (Red, Yellow, Blue) from their eyes, each color having different properties. Red is heat-based, yellow is concussive, and blue is cold-based. With training, the quirk holder can blend the colors of their lasers to make new lasers with new effects.


Limitation(s): The fuel required to fire lasers is pigments from foods. For example, a single red apple would give the user the power needed to shoot red lasers. Of course, there is only so much the user can eat. Laser Show also causes double vision and eye strain when used in rapid succession.


Equipment: A belt equipped with pockets that hold food coloring. These can provide the user with red, blue, or yellow pigment in a pinch.


Special Moves:

Plasma Cutter: The user concentrates all of their stored red pigment and shoots hot lasers that can cut through stone like butter. It's a move better suited for cutting up large pieces of debris at a rescue scene than fighting, because it'll greatly wound people that don't have a durability enhancing or heat resistance quirk.

Icy Hot: The user fires a red laser from one eye and a blue laser from the other, concentrating the two towards one point. When the lasers of vastly different temperatures meet, a large cloud of steam is created for stealthy movement, offense, or a getaway.

and now a quirk NOT meant for combat! shocking, i know.

Camera: The user's head is shaped like a camera (styled like an old-school Polaroid instant camera) and they can do anything a camera can. They can develop photos from their brain and export videos from their brain to computers via USB connection. This quirk makes the holder best suited for recon and information gathering if they are a hero. Or ruining reputations if they're a villain.


Limitation(s): The photos they print are made of keratin, so the user must keep their keratin intake high or they can't develop photos. If their memory is somehow faulty, their photos won't be reliable.


Equipment: Zoom lenses to capture media from farther away and rolls of film clipped to their belt.


Special Moves:

Say Cheese: The user emits a strong flash from their head with the aim to disorientate.

Eject: The user shoots out a bunch of photos with surprisingly force and cutting power. Anything can be on the photos.
 
Also Actionmanrandell i thought that some of the quirks you thought up were very intriging (if im spelling that correctly) but were just a little to broke for example for the cell cloning quirk you could make it so that it may take a while for the user to figure out how to use the copied quirk. but besides a few things here and there i thought your quirks were really amazing and out there thx for the good read.
 
@Actionmanrandell This Quirk is Something I'd want or have on my team. Through I would work on the name. I thought of something like Skele-Staffs.
 
Thought this trash up on the spot

Crystalline: Users can materialize and manipulate highly durable crystals. If against a force, the force will either encased or transmuted into crystal.

Limitation(s): Users are incapable of converting living beings into crystal.

Special Moves:

  • Crystal Cutter: The user forms a large crystal spike from their arm to use as a melee weapon.
  • Crystal Barrage: The user fires razor-sharp crystal shards sequentially from their palms.
  • Crystal Shield: User forms a large cluster of crystals from the ground to use as a shield.
  • Crystal Binding: The user sequentially forms crystals from the ground that will envelop and incapacitate the enemy(s). Can potentially suffocate opponents if the user is being careless or ruthless.
 
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