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Light Manipulation via Flashlights

If a character simply has a flashlight on rare occasions (such as a cartoon character using one while going camping), it should not be indexed as an ability at all.

If a character has a flashlight as a regular and iconic part of their toolkit (such as Dead by Daylight survivors), it should be indexed as Minor Light Manipulation.

If a character has a flashlight, for any length of time, which interacts notably with their other supernatural properties (such as a character who can paralyze anything with a shadow, and once used an ordinary flashlight to facilitate that), it should be indexed as Minor Light Manipulation.

If a character has a flashlight, for any length of time, that has supernatural properties (such as sealing demons when other flashlights won't, or as being abnormally bright), it should be indexed as Light Manipulation.

EDIT: I also feel the need to point out that, regardless, this sort of thing should be indexed in standard/optional equipment. If there is some niche situation where it's needed in a fight, for a character made of darkness, one can simply point to that.
I think another perfect example (for example 2 you mentioned) of a character who uses a flashlight correctly to be labeled is Moira from Resident Evil Revelations 2. She specifically uses it throughout the entire story mode to briefly stun enemies and reveal hidden items, it's a core mechanic of her gameplay.
 
Damage and LordGriffin(seemingly?) changed their votes and Agnaa voted for "yes light manip"

So it's 6 for "not light manip" and 5 for "yes light manip"

I do agree with Agnaa's points
 
Damage and LordGriffin(seemingly?) changed their votes and Agnaa voted for "yes light manip"

So it's 6 for "not light manip" and 5 for "yes light manip"

I do agree with Agnaa's points
I would not phrase my vote that way. One of the examples, listed in the OP, was Courage, who I in the past explicitly argued should not have Light Manipulation.

In fact, I'm surprised that such a thing was applied given I rejected it, and it seemed like the OP was going along with the changes I agreed with. I'll take that as a mistake, and remove it now (EDIT: I've done so).
 
The OP is whether or not a flashlight is light manip at all in any non-supernatural cases, which you seemed to agree with in your post.

This wouldn't apply to Courage or any others who only pick up a flashlight sometimes, but would apply to characters who have it as apart of their standard equipment, correct?
 
The OP is whether or not a flashlight is light manip at all in any non-supernatural cases, which you seemed to agree with in your post.

This wouldn't apply to Courage or any others who only pick up a flashlight sometimes, but would apply to characters who have it as apart of their standard equipment, correct?
Not just standard, that can be a bit weaselly. If a character appears once with a bunch of camping gear, including a flashlight, we could only really say they have it as standard, but I don't think it'd be iconic/distinct enough to be included.

But that is only one step beyond, really.
 
What about consistent use of a flashlight then?

From what I can tell, the OP is arguing that a flashlight is not to be called Light Manip under any circumstances, no matter how iconic a flashlight is to the character, except for when the light is supernatural. This is what I assumed you disagreed with
 
I gave that same answer to Catzlaflame yesterday, which he then brought to a thread, and which Bambu and Armorchompy agreed with. Apparently some users and staff disagreed, leading him to make this thread. So as far as I can tell, I agree with the OP.

But if you disagree about whether my position is exactly the same, does it matter? At the end of the day, we'll decide what to go with by more coarse policy preferences, not a binary "AGREE WITH OP Y/N" sorta thing.
 
Agreeing to give Fire Manipulation and Electricity Manipulation to a character who has a flamethrower and a taser, but not agreeing to give Light Manipulation to someone who has a flashlight seems like a double standard to me. Just as someone with a flashlight does not create light on their own, a character with a flamethrower does not create fire on their own.

But seriously, if a character has a flashlight as standard equipment, he should have Minor Light Manipulation, after all, the character creates light (from an external source, hence the "minor") and a flashlight can be used usefully in a fight. Especially if the opponent tries to hide in darkness, is made of darkness, or tries to use darkness manipulation in some way that benefits them. Also, it would still technically be "light manipulation", I don't see the problem with adding such a thing in the P&A section. Anyway, instead of repeating what others users already said, I'll just let everyone vote for what they want.
 
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Agreeing to give Fire Manipulation and Electricity Manipulation to a character who has a flamethrower and a taser, but not agreeing to give Light Manipulation to someone who has a flashlight seems like a double standard to me. Just as someone with a flashlight does not create light on their own, a character with a flamethrower does not create fire on their own.
I'm fine with fire manipulation for a flamethrower, not for a cigarette lighter.
 
I'm fine with fire manipulation for a flamethrower, not for a cigarette lighter.
Well, a lighter "manipulates fire" on such a low scale that by itself it would be of no use in a fight (except if the character had some flammable liquid or something extra that he could use to cause a fire along with the lighter, in which case, why not give him "Minor Fire Manipulation"? Here is an example of a character who has Limited Fire Manipulation for carrying a lighter and gasoline.). A flashlight would definitely be more useful in a fight than a lighter, for reasons that several users have already mentioned.
 
Well, a lighter "manipulates fire" on such a low scale that by itself it would be of no use in a fight (except if the character had some flammable liquid or something extra that he could use to cause a fire along with the lighter, in which case, why not give him "Minor Fire Manipulation"? Here is an example of a character who has Limited Fire Manipulation for carrying a lighter and gasoline.). A flashlight would definitely be more useful in a fight than a lighter, for reasons that several users have already mentioned.
Crucially, I said "a cigarette lighter" not "a cigarette lighter and large amounts of combustive fluid."
 
A flashlight is a non-combative real life tool used for lighting up dark areas. Unless it has capabilities of actually doing something in combat and part of the character’s equipment rooster, then light manipulation shouldn’t be a thing for them at all.

Also, I suggest moving this to staff discussion.
 
Damage and LordGriffin(seemingly?) changed their votes and Agnaa voted for "yes light manip"

So it's 6 for "not light manip" and 5 for "yes light manip"

I do agree with Agnaa's points
Votes from users who aren’t admin or thread mods aren’t considered.
 
A flashlight is a non-combative real life tool used for lighting up dark areas. Unless it has capabilities of actually doing something in combat and part of the character’s equipment rooster, then light manipulation shouldn’t be a thing for them at all.
Even most basic flashlights are still producing enough lumens to cause severe eye pain, one of the most common uses for a flashlight in self defense scenarios is to blind your opponent
 
I think another perfect example (for example 2 you mentioned) of a character who uses a flashlight correctly to be labeled is Moira from Resident Evil Revelations 2. She specifically uses it throughout the entire story mode to briefly stun enemies and reveal hidden items, it's a core mechanic of her gameplay.

Another example of this is Luigi in the Luigi Mansion games, where he uses one repeatedly to stun ghosts to suck up.
 
Even most basic flashlights are still producing enough lumens to cause severe eye pain, one of the most common uses for a flashlight in self defense scenarios is to blind your opponent
Only if it's extremely close up but it's rarely used like that to be considered combative.
 
If a character simply has a flashlight on rare occasions (such as a cartoon character using one while going camping), it should not be indexed as an ability at all.

If a character has a flashlight as a regular and iconic part of their toolkit (such as Dead by Daylight survivors), it should be indexed as Minor Light Manipulation.

If a character has a flashlight, for any length of time, which interacts notably with their other supernatural properties (such as a character who can paralyze anything with a shadow, and once used an ordinary flashlight to facilitate that), it should be indexed as Minor Light Manipulation.

If a character has a flashlight, for any length of time, that has supernatural properties (such as sealing demons when other flashlights won't, or as being abnormally bright), it should be indexed as Light Manipulation.

EDIT: I also feel the need to point out that, regardless, this sort of thing should be indexed in standard/optional equipment. If there is some niche situation where it's needed in a fight, for a character made of darkness, one can simply point to that.
Agree with this.
Like even at worst, if blud has a flashlight (not counting random five seconds instances), at the very least we need to make note of it somewhere, minor as it might be, it is what it is.
We index shit, it what we do. Even the mundane might be relevant in some niche matchup if the concern is the battle boarding aspect.
 
Only if it's extremely close up but it's rarely used like that to be considered combative.
Standard flashlights are blinding from a meter distance and at a 5-ish meter range they still hurt to look at. Even from like a 10 meter distance you're still going to flinch

Self defense flashlights and mounted lights are sold with combative purposes in mind, usually with a several thousand lumens brightness and strobe light features. But even if that's not their purpose, it's the fact they can do it that matters
 
If a character simply has a flashlight on rare occasions (such as a cartoon character using one while going camping), it should not be indexed as an ability at all.

If a character has a flashlight as a regular and iconic part of their toolkit (such as Dead by Daylight survivors), it should be indexed as Minor Light Manipulation.

If a character has a flashlight, for any length of time, which interacts notably with their other supernatural properties (such as a character who can paralyze anything with a shadow, and once used an ordinary flashlight to facilitate that), it should be indexed as Minor Light Manipulation.

If a character has a flashlight, for any length of time, that has supernatural properties (such as sealing demons when other flashlights won't, or as being abnormally bright), it should be indexed as Light Manipulation.

EDIT: I also feel the need to point out that, regardless, this sort of thing should be indexed in standard/optional equipment. If there is some niche situation where it's needed in a fight, for a character made of darkness, one can simply point to that.
Completely agree with Agnaa. It should definitely at least be listed as Standard/Optional Equipment, IMO.
 
It's fine to list in equipment. I only really contest noting it as "Light Manipulation" if it's just a basic ordinary flashlight.
 
What? Why should it not be listed as Limited Light Manipulation?? Wouldn't it be combat applicable if the character who's going against another character that has darkness manipulation? Or someone who's vulnerable to light?
 
Flashlights aren't "Powers or Abilities" they are objectively "Standard/Optional Equipment", that definitely can be used in an offensive manner depending on the verse or the opponent, but isn't a standard weapon of combat - in a general sense.


Also just because it's put in the Equipment section and not P&A, it doesn't mean that they suddenly can't be used offensively in combat. They most certainly can, it's just about where we decide to index it. Nobody's arguing against indexing flashlights. They just have no place in the P&A section, but rather in Equipment.
 
I think I shall join the party who agrees with the OP. This is the same logic as giving someone Water Manipulation for using a squirt gun.
 
Just a heads up, plenty of characters get Energy Projection just from carrying a plasma rifle. Energy Projection while a sub-power of energy manipulation isn't quite on par with full energy manipulation or plasma manipulation. A flashlight is still Light Projection that could still use a Light Manipulation URL much like how a flamethrower is still fire projection even if it doesn't actually have to be "Manipulation". Manipulation by definition implies the ability to control an element not just produce/project it. Though producing/projecting could still be described as a very limited form of manipulation. So the way in the post where it says Light Projection but links to Light Manipulation still seems like the way to go for carrying a flashlight.

And yeah, it can still be a helpful tool in some fights, specifically creatures who have bright lights as their weakness.
 
Flashlights aren't "Powers or Abilities" they are objectively "Standard/Optional Equipment", that definitely can be used in an offensive manner depending on the verse or the opponent, but isn't a standard weapon of combat - in a general sense.


Also just because it's put in the Equipment section and not P&A, it doesn't mean that they suddenly can't be used offensively in combat. They most certainly can, it's just about where we decide to index it. Nobody's arguing against indexing flashlights. They just have no place in the P&A section, but rather in Equipment.
That has never been the case most of the time when we note P&As as those are just as important, they don't even need to be powers at all
 
I think I shall join the party who agrees with the OP. This is the same logic as giving someone Water Manipulation for using a squirt gun.
A squirt gun has such a limited amount of water that its "water manipulation" is limited enough to make it useless in combat even against characters made of fire. Many users have explained why a flashlight is useful enough that characters who have one in their standard equipment receive "limited light manipulation".
I don't care about flamethowers
It should, because it's the same case here, if a character gets fire manipulation for having a flamethrower (which is not a power), there would be nothing wrong with giving him light manipulation for carrying a flashlight, which many users have already explained why it is useful in combat. It's as if people who agree with the OP don't read the counter-arguments.
 
A squirt gun has such a limited amount of water that its "water manipulation" is limited enough to make it useless in combat even against characters made of fire. Many users have explained why a flashlight is useful enough that characters who have one in their standard equipment receive "limited light manipulation".

It should, because it's the same case here, if a character gets fire manipulation for having a flamethrower (which is not a power), there would be nothing wrong with giving him light manipulation for carrying a flashlight, which many users have already explained why it is useful in combat. It's as if people who agree with the OP don't read the counter-arguments.
You too homie. You're arguing that every single flashlight should be treated as a weapon just because specialised riot police flashlights exist; ignoring the supplied counter-argument of "it's not like a flamethrower, it's more like a lighter".

I've shined enough flashlights in my eyes as a youngster that I know most can't be used as a weapon in most situations.
 
Just a heads up, plenty of characters get Energy Projection just from carrying a plasma rifle. Energy Projection while a sub-power of energy manipulation isn't quite on par with full energy manipulation or plasma manipulation. A flashlight is still Light Projection that could still use a Light Manipulation URL much like how a flamethrower is still fire projection even if it doesn't actually have to be "Manipulation". Manipulation by definition implies the ability to control an element not just produce/project it. Though producing/projecting could still be described as a very limited form of manipulation. So the way in the post where it says Light Projection but links to Light Manipulation still seems like the way to go for carrying a flashlight.

And yeah, it can still be a helpful tool in some fights, specifically creatures who have bright lights as their weakness.
I guess, but at the same time, the wiki lacks guidance as to what falls under projection and what falls under manipulation when it comes to stuff like fire, water, light, etc, so under current wiki writings, removal is something we gotta do.
 
We generally treat projection as a subset of manipulation; we only have that as a separate ability for energy since energy projection is very common, and typically used without also having energy manipulation.
 
You too homie. You're arguing that every single flashlight should be treated as a weapon just because specialised riot police flashlights exist; ignoring the supplied counter-argument of "it's not like a flamethrower, it's more like a lighter".

I've shined enough flashlights in my eyes as a youngster that I know most can't be used as a weapon in most situations.
Comparing the usefulness of a lighter to that of a flashlight in a fight does not deserve to be called an argument. A lighter is not only useless as a weapon but its "fire manipulation" is so limited that it would not serve to harm the opponent or cause a fire without having extra elements, such as gasoline. A flashlight projects light that will be useful to counter darkness manipulation, to locate an opponent hiding in the dark and can be used to temporarily blind someone (Only 80 lumens can temporarily blind someone when in dark places, 200 lumens will temporarily blind someone during the day. Standard flashlights have 100 lumens, and many flashlights used for everyday tasks have 150 to 500 lumens. Even the flash light from a camera can cause temporary blindness lmao). It is true that there are flashlights that cannot be used for that, but they are small flashlights with few lumens. By the way, some characters use their flashlights to hit their opponents, as strange as it may sound xd.
 
Comparing the usefulness of a lighter to that of a flashlight in a fight does not deserve to be called an argument. A lighter is not only useless as a weapon but its "fire manipulation" is so limited that it would not serve to harm the opponent or cause a fire without having extra elements, such as gasoline. A flashlight projects light that will be useful to counter darkness manipulation, to locate an opponent hiding in the dark and can be used to temporarily blind someone (Only 80 lumens can temporarily blind someone when in dark places, 200 lumens will temporarily blind someone during the day. Standard flashlights have 100 lumens, and many flashlights used for everyday tasks have 150 to 500 lumens. Even the flash light from a camera can cause temporary blindness lmao). It is true that there are flashlights that cannot be used for that, but they are small flashlights with few lumens. By the way, some characters use their flashlights to hit their opponents, as strange as it may sound xd.
So your arguments for a flashlight being a weapon while a lighter isn't are:
  1. Sometimes an opponent will specifically be weak to it.
  2. Sometimes the environment (which is not standard SBA) will have it be useful.
  3. If used up-close in a specific environment it can cause a temporary issue (remember! lumens drop off fairly quickly over distance).
Lighters match these with:
  1. Sometimes an opponent will be made out of plant material, or otherwise be astonishingly weak to fire.
  2. Sometimes the environment will involve a lot of cobwebs, ropes, and the like that could be burned away.
  3. If you hold a lighter right up to someone's eye that can cause issues.
 
So your arguments for a flashlight being a weapon while a lighter isn't are:
  1. Sometimes an opponent will specifically be weak to it.
  2. Sometimes the environment (which is not standard SBA) will have it be useful.
  3. If used up-close in a specific environment it can cause a temporary issue (remember! lumens drop off fairly quickly over distance).
1- I didn't say that, I gave examples of several scenarios where a flashlight would be useful.
2- It doesn't have to be night for this to work, only 200 lumens are enough to cause brief blindness to a character during the day as well, and most flashlights have from 150 to 500. (Not to mention, no It is very common for Users to use the fight site proposed by the SBA for vs threads).
3- The characters are going to fight, obviously the character will be nearby to use it.
Lighters match these with:
  1. Sometimes an opponent will be made out of plant material, or otherwise be astonishingly weak to fire.
  2. Sometimes the environment will involve a lot of plant matter, cobwebs, and the like that could be burned away.
  3. If you hold a lighter right up to someone's eye that can cause issues.
1- That is a much more specific and unlikely scenario than the examples I gave.
2- As I already said that a specific environment is not necessary, this point is worthless (although in a dark environment, the flashlight would definitely be more useful).
3- What person would stay still waiting for someone to hold a lighter to their eye and light it? It's much easier to just point a flashlight at someone while standing nearby and turn it on.
 
Yeah but even standard LED/tactical flashlights range from 200 to over 4000 lumens, and in most cases a character wields a flashlight (security, police, ect) they're using an LED

(also the comment mentioned standard flashlights ranging from 100 to 500)
For one thing, a lot of those numbers seem like absolute bullshit (there's no way they're selling a 2.5 mil lumen flashlight for $25; 10,000 lumens can cause permanent blindness), for another thing, you're going off saying "tactical". You're generalising way too hard here.

I can't have a discussion with y'all about this if you keep pointing to the strongest military-grade flashlights on the market as if they're representative of what every random teenager in a sitcom has.
 
Lighters match these with:
  1. Sometimes an opponent will be made out of plant material, or otherwise be astonishingly weak to fire.
  2. Sometimes the environment will involve a lot of cobwebs, ropes, and the like that could be burned away.
  3. If you hold a lighter right up to someone's eye that can cause issues.
Yeah, this is the reason why Smokey the Bear exists: a small fire can turn into a huge blaze under the right conditions.
 
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