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It's finally time to fix Killer Instinct, bringing it back from the grave and improve its status on the wiki.
This revision will be composed of two parts, with the first, this one, being about the original series (Killer Instinct and Killer Instinct 2/Gold), and the second about the 2013 reboot.
General Proposals
The first two games and the reboot don't share a continuity, as there are plenty of major differences between them, including the story, the background and identity of the characters and so on. For example, Eyedol, the boss of the first KI, isn't featured in the plot of the reboot. KI2 takes place in a distant past, while this doesn't happen in the reboot, and the ancient characters (Tusk, Kim Wu and Maya) all live in present times. The very characterization of some characters is different, like Riptor (human-dinosaur hybrid in the og series, cyborg dinosaur in the reboot), Glacius (an explorer in the og series and a galactic police officer in the reboot), Gargos (an ancient demon in the og, an extradimensional warlord in the reboot) and so on.
With that said, I propose to split the profiles for both continuities. The current profiles will stay as they are for the time being, as they will be the base for the Reboot characters, and will be taken care of with the next revision. Characters will then be split in Classic and Reboot. For example, Jago (Classic) and Jago (Reboot).
From now on, I will talk about the statistics and powers for the characters in the original timeline, for which I will create profiles once this revision ends.
The comics:
Before talking about the games, I need to mention the comics and why they will not be included in this revision. Two comic book series were made back in the days, a six-issues one made by Acclaim Comics, and a one-shot made by Nintendo Power. Both comics aren't canon for simple reasons:
Canon Material:
Now, let's talk about the games. This is the material I'm going to use for this revision: Obviously, the games themselves:
Killer Instinct:
Rare, the company which produced the games, used to host plenty of additional info about the story and the characters on their website. Currently their website is totally different, but the original version has been archived and you can find it here. (use the buttons on the right to switch between KI1 and 2).
This is a gallery of screenshots I made, including the relevant informations about the general plot and specific stuff on the single characters.
Xbox Live Website
These two are the pages for Killer Instinct Classic (the name Microsoft gave to the arcade version of KI1) and Killer Instinct 2 on an official Microsoft website, I'm going to use them as references for the names of the characters' moves.
Statistics:
AP and Durability:
Most characters currently are 6-C after a supposed feat about Glacius freezing an entire lake (the calc is already taken from another website and the link to the feat is lost).
The problem here is that the feat doesn't exist. You can go through all games, comics and stuff and you will not find it. Even by skimming the internet you will just find either us, other people in the vs community referencing this without any links or other talking about this feat not existing.
Months ago I found a Reddit thread (which I can't find anymore) that used to provide a link, and the so-called feat would be this. As it can be easily seen, nothing implies Glacius froze the lake. It's just him standing in front of a frozen lake, enraged because he couldn't find his comrades. No other cutscene or piece of text references this, the entire thing is just made up. On top of that, Glacius' stage is located in a snowy region, possibly the Arctic, and looking at the other endings it can be seen how he wanders in these places, making it totally possible for the frozen lake to be a natural formation.
Their new tier should be 9-B+, as the highest feat I could find is the destruction of a wall in Sabrewulf's Castle, which gave this result. All characters can perform this, and the games imply that they are all able to match and kill each other, basically making everyone comparable to the other. Orchid can kill Jago and viceversa, they can kill Fulgore and he can kill them. Sabrewulf can kill Orchid, who killed Eyedol. Sabrewulf can also kill Glacius and vice versa, the same Glacius who should be comparable to his past self who killed Cinder. Kim Wu can kill or be killed by past Spinal, whose future self could compete with Chief Thunder and so on. No scaling issues, at the end of the day.
For transparency, I want to point out the famous Tusk's feat, with which he summons a huge meteor and calculating it gives different results, all higher than 9-B. The problem is that the meteor is summoned, whe don't know how, and there's no reason to scale it to anything else (physicals, fireballs etc.). The summoning also happens off screen, meaning that the meteor could be pulled from space or summoned with teleportation or a portal, we don't know. Let alone the fact that the meteor is supposed to be a finishing move that kills everyone, not exacltly the best evidence to scale its force to everything else the characters do.
As we will see later, several characters have finishers which turn the opponent into dust or bloody goo, things that require 9-A levels of force, but all these feats are performed either by summoning different things or through particularly strong elemental attacks or durability negating moves such as acid.
These characters could have an additional 9-A via X attack, but it can't scale to neither their general AP nor Striking Strength. I will mention each of these characters in their respective sections.
Speed:
They would be Supersonic after a feat performed by Cinder. Cinder can turn into a fireball and fly towards the opponent even as one of his attacks, so it should be safe to scale other characters to this. The feat works both as travel and reaction speed for Cinder, while others would have Supersonic reactions and Superhuman travel speed (they are all comparable to Sabrewulf and Riptor, who at the very least scale to actual animals).
Lifting Strength:
Killer Instinct 2 introduced Throw attacks. The heaviest characters are Riptor (700lbs/317kg) and Fulgore (560lbs/254kg); lifting and throwing them around easily breaches into Superhuman or even Class 1, tell me which is better. As we established before, everyone is comparable to each other, so it should be safe to scale their LS in this way.
Powers, Abilities and miscellaneous stuff:
General:
Jago:
Black Orchid:
Fulgore
First, Fulgore should have two different keys. Stats and powers are almost the same (second key has a couple more powers), as the Fulgore that appears in KI2 is the second versionof the Fulgore type of cyborg and the first got killed by Jago in KI1.
Fulgore Mk.I has:
TJ Combo
Spinal
Spinal might have two keys. In KI2 he is always himself but earlier in time. Boh versions are about the same, there are just some minor differences in his powers, but the method of his resurrection and his mind, memories and age are different. The former might have also influenced his powers, thus I'm unsure if giving him two keys or not.
Sabrewulf
Glacius
Glacius should also have two keys, because the Glacius(es) of KI1 and 2 aren't the same person. Even here, the only differences are a couple of powers.
General abilities:
KI1 Glacius-specific:
KI2 Glacius-Specific:
Chief Thunder
Riptor
Cinder
I was initially thinking of giving him possibly non-corporeality for being repeteadly stated to be "living flame", but eventually I deemed the thing too unreliable given some evidences, including the fact he bleeds, that his condition was caused by chemicals poured on him, the fact he can physically attack his opponents and finally the police was about to arrest him in his ending)
Kim Wu
Maya
Tusk
Eyedol
Gargos
This revision will be composed of two parts, with the first, this one, being about the original series (Killer Instinct and Killer Instinct 2/Gold), and the second about the 2013 reboot.
General Proposals
The first two games and the reboot don't share a continuity, as there are plenty of major differences between them, including the story, the background and identity of the characters and so on. For example, Eyedol, the boss of the first KI, isn't featured in the plot of the reboot. KI2 takes place in a distant past, while this doesn't happen in the reboot, and the ancient characters (Tusk, Kim Wu and Maya) all live in present times. The very characterization of some characters is different, like Riptor (human-dinosaur hybrid in the og series, cyborg dinosaur in the reboot), Glacius (an explorer in the og series and a galactic police officer in the reboot), Gargos (an ancient demon in the og, an extradimensional warlord in the reboot) and so on.
With that said, I propose to split the profiles for both continuities. The current profiles will stay as they are for the time being, as they will be the base for the Reboot characters, and will be taken care of with the next revision. Characters will then be split in Classic and Reboot. For example, Jago (Classic) and Jago (Reboot).
From now on, I will talk about the statistics and powers for the characters in the original timeline, for which I will create profiles once this revision ends.
The comics:
Before talking about the games, I need to mention the comics and why they will not be included in this revision. Two comic book series were made back in the days, a six-issues one made by Acclaim Comics, and a one-shot made by Nintendo Power. Both comics aren't canon for simple reasons:
- Nothing implies them being canon (on top of being two separate comics), they are just like licensed material like many other similar examples. They are not even referenced in the canon material I will present in the next section.
- They all came out before the release of Killer Instinct 2, the canon sequel to the first game, which still doesn't consider them, finally invalidating them.
Canon Material:
Now, let's talk about the games. This is the material I'm going to use for this revision: Obviously, the games themselves:
Killer Instinct:
- Gameplay (Moves, No Mercy [i.e. fatalities] and such)
- Character bios (taken from the opening of the game)
- Arcade Endings (The SNES version features the same endings, just with worse graphic)
- Game Manual (Killer Instinct was made by Rare, a british company, thus english is the native language and there are no possible translation issues)
- Gameplay
- Character Bios
- Arcade Endings
- Game Manual (it has little to no info about the lore, but I'm linking it for transparency)
Rare, the company which produced the games, used to host plenty of additional info about the story and the characters on their website. Currently their website is totally different, but the original version has been archived and you can find it here. (use the buttons on the right to switch between KI1 and 2).
This is a gallery of screenshots I made, including the relevant informations about the general plot and specific stuff on the single characters.
Xbox Live Website
These two are the pages for Killer Instinct Classic (the name Microsoft gave to the arcade version of KI1) and Killer Instinct 2 on an official Microsoft website, I'm going to use them as references for the names of the characters' moves.
Statistics:
AP and Durability:
Most characters currently are 6-C after a supposed feat about Glacius freezing an entire lake (the calc is already taken from another website and the link to the feat is lost).
The problem here is that the feat doesn't exist. You can go through all games, comics and stuff and you will not find it. Even by skimming the internet you will just find either us, other people in the vs community referencing this without any links or other talking about this feat not existing.
Months ago I found a Reddit thread (which I can't find anymore) that used to provide a link, and the so-called feat would be this. As it can be easily seen, nothing implies Glacius froze the lake. It's just him standing in front of a frozen lake, enraged because he couldn't find his comrades. No other cutscene or piece of text references this, the entire thing is just made up. On top of that, Glacius' stage is located in a snowy region, possibly the Arctic, and looking at the other endings it can be seen how he wanders in these places, making it totally possible for the frozen lake to be a natural formation.
Their new tier should be 9-B+, as the highest feat I could find is the destruction of a wall in Sabrewulf's Castle, which gave this result. All characters can perform this, and the games imply that they are all able to match and kill each other, basically making everyone comparable to the other. Orchid can kill Jago and viceversa, they can kill Fulgore and he can kill them. Sabrewulf can kill Orchid, who killed Eyedol. Sabrewulf can also kill Glacius and vice versa, the same Glacius who should be comparable to his past self who killed Cinder. Kim Wu can kill or be killed by past Spinal, whose future self could compete with Chief Thunder and so on. No scaling issues, at the end of the day.
For transparency, I want to point out the famous Tusk's feat, with which he summons a huge meteor and calculating it gives different results, all higher than 9-B. The problem is that the meteor is summoned, whe don't know how, and there's no reason to scale it to anything else (physicals, fireballs etc.). The summoning also happens off screen, meaning that the meteor could be pulled from space or summoned with teleportation or a portal, we don't know. Let alone the fact that the meteor is supposed to be a finishing move that kills everyone, not exacltly the best evidence to scale its force to everything else the characters do.
As we will see later, several characters have finishers which turn the opponent into dust or bloody goo, things that require 9-A levels of force, but all these feats are performed either by summoning different things or through particularly strong elemental attacks or durability negating moves such as acid.
These characters could have an additional 9-A via X attack, but it can't scale to neither their general AP nor Striking Strength. I will mention each of these characters in their respective sections.
Speed:
They would be Supersonic after a feat performed by Cinder. Cinder can turn into a fireball and fly towards the opponent even as one of his attacks, so it should be safe to scale other characters to this. The feat works both as travel and reaction speed for Cinder, while others would have Supersonic reactions and Superhuman travel speed (they are all comparable to Sabrewulf and Riptor, who at the very least scale to actual animals).
Lifting Strength:
Killer Instinct 2 introduced Throw attacks. The heaviest characters are Riptor (700lbs/317kg) and Fulgore (560lbs/254kg); lifting and throwing them around easily breaches into Superhuman or even Class 1, tell me which is better. As we established before, everyone is comparable to each other, so it should be safe to scale their LS in this way.
Powers, Abilities and miscellaneous stuff:
General:
- Superhuman Physical Characteristics: Self-explanatory
- Damage Boost: In both KI1 and 2 you can perform enhanced versions of the characters' special moves, with them being generally faster and stronger. These are the Shadow Moves in KI1 and the Super Moves in KI2.
- Status Effect Inducement: KI1 features the Dizzy/Stun status, caused by hitting the opponent enough times without leaving them time to recover, just like it happens in Street Fighter. KI2 has the same mechanic, although obtained through particular parry moves (from the KI Gold manual [page 17] which I previously linked)
- Broadway Force: (link for those who don't know this power exists) In KI1 you can force your opponent to dance by performing a Humiliation. This mechanic didn't return in KI1, therefore it applies only to Jago, Orchid, Fulgore, Spinal, TJ Combo, Riptor, Chief Thunder, Eyedol, Cinder, Glacius and Sabrewulf (some characters will have specific KI1 keys, this power will apply only to them)
Jago:
- Weapon Mastery: Self-explanatory, Jago uses a sword.
- Martial Arts: Also self-explanatory, Jago uses many martial arts techniques
- Acrobatics: Can perform acrobatic special moves, backflips and somersault jumps
- Ki Manipulation: Can perform the endokuken and its variations, as well as imbue his sword with it
- Fire Manipulation: Can burn to death his opponents
- Summoning: Can summong a car from the sky
- Resurrection + Immortality type 7 + Statistics Amplification + Possibly non-corporeality (maybe): This is a bit weird, basically in KI2 Jago (only him) has a secret technique called "Spirit/Ghost Move" (at least by fans, I don't know if it has an official name) which allows him to sacrifice 1/8 of his health during a match and resurrect as a ghost upong being defeated, using the same amount of health he sacrificed, with the addition of a full bar of energy meter and stronger attacks. (I got the last details from this fan guide, as the few videos available aren't very clear. Since Jago is a ghost, he might have non-corporeality, but he can still hit and be hit by the opponents. This either means he is still somewhat physical, or every character in KI2 has Non-Physical Interaction. Personally I'm leaning more towards the first option.
- Resistance to Madness Manipulation: The power granted him by Gargos threatened his sanity, but he managed to master it and avoid going mad.
Black Orchid:
- Weapon Mastery: She wields batons in both games
- Martial Arts: Self-explanatory, she has a lot of physical attacks
- Acrobatics: Can perform many acrobatic attacks
- Stealth Mastery: She is a professional spy and secret agent
- Ki Manipulation: Can perform the Lasaken
- Transformation: Can turn into a jaguar via Fire Cat
- Electricity Manipulation: Can release lethal electricity
- Transmutation: Can turn the opponent into a frog with the Frog Stomp move
- Limited/Minor Biological Manipulation: This is also kinda weird, you may know her No Mercy with which she shows her "body" and instantly kills male opponents. Well, this move is officially called Heart Attack, and if we take it as literal it should count as Limited Biological Manipulation for being able to induce heart attacks into males. Otherwise, this should be worded in some other way, like Death Manipulation or something. Despite being a gag, it should be included in some way.
- Fire Manipulation: In KI2, Orchid's Lasaken has been replaced by a move called Tonfa Fire. Its name matches its appearance, as it looks like a double fireball and leaves fiery trails on the opponent.
Fulgore
First, Fulgore should have two different keys. Stats and powers are almost the same (second key has a couple more powers), as the Fulgore that appears in KI2 is the second versionof the Fulgore type of cyborg and the first got killed by Jago in KI1.
Fulgore Mk.I has:
- Cyborgization: Fulgore is stated to possess human parts, and it's heavily implied these belong to Black Eagle, Chief Thunder's brother, who got killed in the previous Killer Instinct tournament. This should also grant him "Black Eagle" as one of the names, and possibly even male gender, as Black Eagle was such and Fulgore can be killed by Orchid's Heart Attack
- Weapon Mastery or Bodily/Natural Weaponry: You can see from his design that he possesses claws and more weapons we'll see later.
- Martial Arts: Most of his fighting style consists in physical attacks.
- Energy Projection: Can release energy blasts with Laser Storm and Eye Laser.
- Attack Reflection: Can reflect projectiles with Reflect/Plasma-Flect
- Teleportation: Can perform Plasma-Port
- Body Control: Can remove his head and release guns from the inside of his body. In KI1 (only in that) when performing Laser Storm, Fulgore shoots his very claws, which then regrow immediately after.
- All previous abilities save for Body Control: He retains his old specials moves but has a different No Mercy. Since the first Fulgore had human parts, it's reasonable to think this one has them too, and is repeteadly called "cyborg".
- Transformation: Can turn into a bigger robot with his second No Mercy
- Summoning: Can summon a beam from the sky. I've been informed that melting flesh with heat is impossible, so this isn't valid for 9-A, but there's still ground for a higher.
- Invisibility: Can become invisible with Inviso
- Electricity Manipulation: In KI2 Fulgore has a move called Chest Spark, which also appears to be electricity.
TJ Combo
- Martial Arts: Self-explanatory
- Cyborgization: Has titanium arm implants (confirmed by the game)
- Minor acrobatics: Can perform the Rollercoaster and chain it into combos
- Weapons: Carries a machine gun
- Energy and Vibration Manipulation: Can imbue his fist with energy and create a shockwave with Super Tremor. This also stuns the opponent.
- In KI2 he lacks an eye, as he lost it in his fight against Riptor, and it should be listed as a weakness
Spinal
Spinal might have two keys. In KI2 he is always himself but earlier in time. Boh versions are about the same, there are just some minor differences in his powers, but the method of his resurrection and his mind, memories and age are different. The former might have also influenced his powers, thus I'm unsure if giving him two keys or not.
- Immortality type 7: Self-explanatory.
- Partial Inorganic Physiology: According to this and other articles and stuff bones are mostly inorganic. Spinal is a full skeleton, so it is warranted.
- Weapon Mastery: Wield a sword and a shield
- Weapon Control: I have no idea how to call this, but he can extend the spike on his shield with his second No Mercy.
- Martial Arts: His gameplay features several kicks.
- Energy Manipulation and Projection: Can infuse his sword with energy. Can also release skull projectiles and other attacks such as Soul Drain (explained below)
- Teleportation: Can perform Skeleport
- Absorption: Can absorb projectiles and physical attacks with Power Devour. In KI2 he can use Soul Drain to absorb the opponent's energy meter and add it to his own. (show several times here).
- Creation: Every time Power Devour absorbs an attack, Spinal creates a Skull which he can use for several moves, such as Searing Skull.
- Electricity Manipulation: Can summon a lightning that incinerates the opponent. (only in the SNES version, but it should count anyway). Turning people to ashes is 9-A, so Spinal should also have it via this. Some of the following moves feature lightning bolts.
- Summoning and BFR: Can summon a skeleton that drags the opponent underground. Can also summon hands from the ground and giant skull.
- Limited Power Mimicry and Shapeshifting: In both games, during a combo, Spinal can transform into his opponent and mimic their attacks and moves.
- Telekinesis: Can lift and somehow kill his opponents.
Sabrewulf
- Natural Weaponry: Uses fangs and claws
- Cyborgization: In KI2, Ultratech "repaired" him by replacing his arms with metallic ones
- Brawling: Is mostly a physical fighter
- Acrobatics: Can perform techniques such as Shockwave and Sabre Flip
- Animal Manipulation: Constantly surrounded by bats. Can command them with one of his No Mercy.
- Fire Manipulation: Can set his bats on fire
- Electricity Manipulation: Can shoot a stream of electricity with one of his No Mercy
- Body Control: Can extend his claws with one of his No Mercy.
- Energy Projection: Can release an energy sphere and generate energy eruptions
Glacius
Glacius should also have two keys, because the Glacius(es) of KI1 and 2 aren't the same person. Even here, the only differences are a couple of powers.
General abilities:
- Ice Manipulation: Self-explanatory. Glacius could also have a 9-A via No Mercy as in both games he can freeze his opponents whole, which requires these levels of energy.
- Martial Arts: He is mostly a physical fighter
- Body Control + Self Density Manipulation: Can melt his own body via Liquidize Uppercut
- Possibily Inorganic Physiology: He might be entirely made of water-like/liquid substance.
- Weapon Creation and Shapeshifting: Can morph his arms into spears via Ice Lance. KI1 Glacius can morph his arms into spikes, pickaxes.
- KI2 Glacius can turn them into axes, scimitars and create an ice javelin
- Teleportation: Can teleport with a variant version of Liquidize (KI1). In KI2 he can do the same, you can notice it by slowing down the video here, where he actually teleports back and forth instead of sliding on the ground as he does with the same move but in a different way.
KI1 Glacius-specific:
- Size Manipulation and Elasticity (added next to Body Control): Can turn into an elastic blob of variable size.
- Corrosion: Can turn into an acidic puddle or blob (see above) and melt his opponents.
KI2 Glacius-Specific:
- Elasticity (added next to Body Control): Can extend his arms via Ice Grip
Chief Thunder
- Weapon Mastery: Wields two tomahawks
- Martial Arts: Uses several physical attacksm including kicks, knee strikes and headbutts
- Ki Manipulation: Uses ki to fire projectiles and enhance other attacks
- Electricity Manipulation and Summoning: Can summon a lightning bolt via Rain Dance
Riptor
- Natural Weaponry: Uses fangs, claws and his sharp tail
- Brawling: He is somewhat skilled in close combat and doesn't just fight as a beast
- Acrobatics: Can perform moves such as Tail Flip and Jump Rake
- Poison/Acid Manipulation: Can spit a projectile called Flaming Venom. It resembles fire, but its name seems to suggets it being acid. It has a similar move, the Deadly Venom, which kills the opponent on contact on the arcade version, and turns them to ashes in the SNES version (this might also give it a 9-A rating)
- Fire Manipulation + Breath Attack: Can breath fire via Dragon Breath
- Body Control: I'm not sure about this, as it's partially a gag and even less serious than Orchid's. Basically he can swallow his opponents to the point of having his belly swollen and quickly return to his normal shape.
Cinder
I was initially thinking of giving him possibly non-corporeality for being repeteadly stated to be "living flame", but eventually I deemed the thing too unreliable given some evidences, including the fact he bleeds, that his condition was caused by chemicals poured on him, the fact he can physically attack his opponents and finally the police was about to arrest him in his ending)
- Fire Manipulation: Blatant. He can also turn his opponents to ashes, which counts as 9-A, so he could have it via this No Mercy
- Magma Manipulation: Can generate a pool of lava unde his opponent (Lava Pool is also the move's official name)
- Martial Arts: Uses many kicks and punches
- Acrobatics: Can perform Fireflash
- Shapeshifting: Can take a comet-like shape via Trailblazer
- Flight: Has shown this ability in his ending
- Invisibility: Can become both invisible via Mirage and Heatsink (the former makes him partially invisible, while the latter fully)
- Limited Intangibility: While Mirage (but not Heatsink) is active, Cinder can't be hit by projectiles
- Teleportation: The Shadow version of Heatsink allows Cinder to teleport. This is the only video I could find of it, but its existence is also supported by the Xbox Live website and this other fan-made guide.
- Resistance to Heat: On top of being constantly on fire due to a chemical reaction, in his ending he went living inside a volcano.
Kim Wu
- Martial Arts: She uses many physical attacks
- Weapon Mastery: She wields a nunchaku
- Ki Manipulation: Via Air Fire and Fireflower (that blue spark)
- Acrobatics: Can perform acrobatic maneuvers, such as rolls and the Split Kick (linked above)
- Fire Manipulation: Can char her opponents with her first No Mercy
Maya
- Weapon Mastery: Wields two daggers
- Martial Arts: Uses several kicks
- Acrobatics: Able to perform moves such as Jungle Leap, Flip Kick and Savage Leap
- Summoning: Can summon a falling elephant
- Size Manipulation: Can shrink her opponents with the gem on her forehead
Tusk
- Weapon Mastery: He wields a longsword
- Martial Arts: Employs some kick attacks, headbutts and punches
- Acrobatics: Can perform Conqueror
- Energy Manipulation: Can empower his sword with energy
- Summoning: Can summon meteors and a dinosaur
Eyedol
- Longevity: Lived for more than 2000 years (page 3)
- Weapon Mastery: Wields a club
- Multiple Selves type 3: Possesses two heads, which is considered Biological Multiple Selves
- Energy Manipulation: Can empower his mace with energy
- Fire Manipulation: Can shoot a fireball
- Attack Reflection: Can reflect projectiles
- Healing: Can heal himself by stomping the ground
Possibly Acausality (Type 2, I guess):This thread, basically, I have yet to receive more opinions but it can also be discussed here.
Gargos
- Longevity: Same reasons as Eyedol.
Possibly Acausality:Ditto as Eyedol- Brawling: Uses several physical blows
- Flight: Able to fly
- Energy Manipulation: Can shoot energy spheres
- Fire Manipulation + Breath Attack: Can breath fire
- Healing: Can heal himself by laughing
- Power Bestowal: Gave Jago his powers
- Astral Projection: Manifested himself as the Tiger Spirit (this is also interdimensional range, as he was still banished in the Limbo)
- Social Influencing: Manipulated Jago, disguising himself as the Tiger Spirit
- Necromancy: Resurrected Spinal
- Possession and Immortality Type 6: Possessed Sabrewulf in some of Orchid's endings.
- Weakness: For some reason he could only possess Sabrewulf, meaning that his possession powers could be limited to some individuals, and once the wulf is slain, Gargos is vanquished too. This should also be noted, as Gargos might be unable to possess a second invidual if the first dies.
- Darkness Manipulation: Unexplained and I couldn't find anything about it
- Immortality type 1: This shall be replaced by Longevity, as nothing suggests he can live forever
- Resurrection: This will be replaced by Necromancy, as it fits better
- Regeneration Mid-Low and Immortality type 3: I'm fairly sure this is an assumption based on his ability to heal himself, but the extension of this is unknown and we shouldn't make assumptions based on nothing.
- Curse Manipulation: This is tied to his possession, as the game says he cursed Orchid to have the same fate of her brother (if he is killed) or even both to die. However, this clearly isn't a real curse, as it is fulfilled only in those endings were Sabrewulf is alive and Jago isn't there to save Orchid. It should be taken as a figurative curse.
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