- 21,516
- 30,872
So uh, whaddya need the timeframe for here?
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Yuji dodging Piercing Blood
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So uh, whaddya need the timeframe for here?
For perceptions?
YeahFor perceptions?
Nononononononono I'm referring to distanceIf it slowed down after the boom then the blood spurt is no longer Speed of sound. You will have to find the slowed-down speed of the blood spurt akin to bullet drop velocity or else the entire calc is now invalid.
Fd is the drag force (units of Newton or lbf)If it slowed down after the boom then the blood spurt is no longer Speed of sound. You will have to find the slowed-down speed of the blood spurt akin to bullet drop velocity or else the entire calc is now invalid.
You posted just about everything you'd need to get the speed, why not just post the speed at that point.Fd is the drag force (units of Newton or lbf)
is the density of the fluid (kg/m3 or lbm/ft3)![]()
v is the velocity of the object (m/s or ft/s)
Cd is the drag coefficient (dimensionless)
A is the cross sectional area of the projectile (m2 or ft2)
Since F=ma we can divide the drag force by the arrow mass (kg or lbm) to get the drag deceleration of the arrow (d)
where d is used instead of a to differentiate between acceleration from the bow and deceleration due to drag (d has units of m/s2 or ft/s2).
![]()
Bruh, just calc the speed at this point then, see what ya get.Fd is the drag force (units of Newton or lbf)
is the density of the fluid (kg/m3 or lbm/ft3)![]()
v is the velocity of the object (m/s or ft/s)
Cd is the drag coefficient (dimensionless)
A is the cross sectional area of the projectile (m2 or ft2)
Since F=ma we can divide the drag force by the arrow mass (kg or lbm) to get the drag deceleration of the arrow (d)
where d is used instead of a to differentiate between acceleration from the bow and deceleration due to drag (d has units of m/s2 or ft/s2).
![]()
Green. It's always the green line.Yeah
Basically the argument is if the perception feat is
A. The distance the attack moved / Sound
B. The distance the attack will move / Sound
Nononononononono I'm referring to distance
Specifically only distance.
![]()
Which would you use for an equation about perception
Formula for perception is
Distance / Speed = Perception Timeframe
Speed would be 343 m/s
What would be the distance used for the equation.
The green line or the cyan line.
I'm saying it's the cyan one. They're saying it's the blue one.
Because they're not calcing dodging it. At all.Green. It's always the green line.
So yeah, find out how much the spurt has slowed up until that point using the above drag coefficient formula, then use the Projectile Dodging formula. IDK why you even bothered with timeframe here to begin with here.
In any case, it'd still be the green line, but this time you should actually compensate for the drag that slows down the blood spurt and find the slowed-down speed.Because they're not calcing dodging it. At all.
They're calcing his perception timeframe, which is the sole issue, which has an end result of seconds.
The issue is that in other threads, I tried it and it got declined because it was supposed to be the timeframe the technique moves before the purple dude reacts.
Basically, it's the distance that the attack moves until the person starts to react, because that will give the timeframe of their perception speed.
That's very... weird. Why would the green line be the one for perception? I understand for dodging but for perception it makes no sense.In any case, it'd still be the green line, but this time you should actually compensate for the drag that slows down the blood spurt and find the slowed-down speed.
No, again, velocity drop is a thing. In this case anyway.That's very... weird. Why would the green line be the one for perception? I understand for dodging but for perception it makes no sense.
Shouldn't you use the distance the attack moved until the person finally starts to react... instead of the distance that the attack will cover?
The slowed down part can be handled with the calculation of the drag force and suchYou will need the slowed down speed at the exact moment the character starts to finally react against it, assuming the character didn't even see the attack originate from the source and only saw it at the last moment mere inches from their face.
What if they saw the attack originate from the source but they managed to start reacting after it covered, say, 19.5 meters.Assuming the character didn't even see the attack originate from the source and only saw it at the last moment mere inches from their face.
Well then, in that case you can just use the full distance travelled by the projectile if they truly perceived it from start to finish.What if they saw the attack originate from the source but they managed to start reacting after it covered, say, 19.5 meters.
THANK YOUWell then, in that case you can just use the full distance travelled by the projectile if they truly perceived it from start to finish.
That's not the case here for one of the instances.Well then, in that case you can just use the full distance travelled by the projectile if they truly perceived it from start to finish.
This is a whole different scenarioThat's not the case here for one of the instances.
Persona A fires a technique person B doesn't know is coming. Person B is caught off guard by the speed and remarks how fast the speed is. Thus his reaction should be based on his movement given the distance between himself and the projectile correct?
If dude didn't see the attack coming at all, noticed it after it already cleared a point. You wouldn't use the full distance, only the distance after he noticed it (If for example, he was facing the other way, turned around, went oh shit and it was already coming and cleared distance, you wouldn't use the full distance there).
But if he was looking at it being fired, saw it being fired, and could only barely react after it cleared that distance, you'd use the total distance the thing covered if he was looking where it would be and where it was coming from the whole time from start to finish.
If 1, you do green line. If 2. Red line.
Idk why there's argument over this.
Quite literally don't use this method, whoever does needs to get kneed for it![]()
Jujutsu Kaisen - Random warriors are faster than Naoya
vsbattles.fandom.com
Has been proven that the timeframe is folly, by the time the first frame is there the tree has already risen or we can't even tell when it's rising![]()
Jujutsu Kaisen - Kinetic energy of a tree (YES, AGAIN)
vsbattles.fandom.com
Find which one is the best so we have a solid one via CGM thread![]()
Maki Catches a Bullet (again)
vsbattles.fandom.com
![]()
Maki reacts to bullet
vsbattles.fandom.com
![]()
Jujutsu Kaisen - Maki catches a bullet
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His body's not straight. We can use my calc and substitute the speed, and worse case scenario use speed of electricity![]()
Jujutsu Kaisen: Hakari Dodges Lightning
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Reaction timeframe is wrong, it's 0.2, and it didn't cover that large distance before Maki could react, it was a lesser distance![]()
Jujutsu Kaisen - Stone Hand
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Methods are bad, wrong, and got a CGM to assist on why![]()
Jujutsu Kaisen: Uraume Piercing Blood
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![]()
Yuji dodging Piercing Blood
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I’m rereading the calc and shit is funny as hell for no reasonQuite literally don't use this method, whoever does needs to get kneed for it
THEY DO THIS???Time to recalc 90% of BNH feats
What is BNHTime to recalc 90% of BNH feats
Boku No HotGirlsOnline.comWhat is BNH
Broke "Neighbor" Hater.What is BNH
AhBoku No HotGirlsOnline.com
So how many calcs is there that aren't folly that assist the supersonic JJK non speed god tiers meta?