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This is a funny idea I've had in my mind for a while now.
Consider your favourite game (or, well, doesn't have to be your favourite. Just one you know about).
What if absolutely everything in that game that was blatant game mechanics could be used as legit feats for tiering and abilities? And if so, what is the funniest thing you could think of to apply to those characters?
Here are a few examples:
TES 4 Oblivion: All NPC's would get Time Stop by being able to completely freeze the world around you when you enter conversation. Guards would also get telepathy due to being able to detect from all the way on the other side of Cyrodiil that you're a criminal if one person saw you steal an apple.
Two Worlds: All villagers would be on the same tier as the final boss due to being completely invincible to his attacks when aggravated
Devil May Cry: Fodders would be Low 2-C due to harming Dante
I'm sure there are tonnes of extra examples. Hopefully ya'll can think of more.
Consider your favourite game (or, well, doesn't have to be your favourite. Just one you know about).
What if absolutely everything in that game that was blatant game mechanics could be used as legit feats for tiering and abilities? And if so, what is the funniest thing you could think of to apply to those characters?
Here are a few examples:
TES 4 Oblivion: All NPC's would get Time Stop by being able to completely freeze the world around you when you enter conversation. Guards would also get telepathy due to being able to detect from all the way on the other side of Cyrodiil that you're a criminal if one person saw you steal an apple.
Two Worlds: All villagers would be on the same tier as the final boss due to being completely invincible to his attacks when aggravated
Devil May Cry: Fodders would be Low 2-C due to harming Dante
I'm sure there are tonnes of extra examples. Hopefully ya'll can think of more.