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Namely, rule 3 of our Crossovers rules.
Oh, and I'm assuming everything here dosn't qualify for rule 4 or Cross-Fiction scaling.
I think the following requirements should be in place to allow a character from a crossover game to have a profile:
Some examples of what would be allowed if this were to go though as is:
Sephiroth (Super Smash Brothers Ultimate): He has clear scaling from one shotting Galeem, as well as being leaps and bounds above the other fighters. And, of course, Smash Ultimate does in fact have a story. He is on the edge of what would be allowed since he dosn't really have story presence in the game itself, however.
Mega Man X (Marvel vs Capcom Infinite): He has a major role in the story mode, and even gets empowered by four of the Infinity Stones to deal the final attack against Ultron Sigma.
Solange (Blade Strangers): Also most other characters from Blade Strangers would qualify for this since every single character plays a fairly major role in the story, but Solange in particular is basically the main character of the game.
Some examples of what wouldn't be allowed:
Pretty much any Marvel vs Capcom character who dosn't appear in Infinite: Sorry 2-C Phoenix Wright fans, I'm sure you'll have your day eventually. This just isn't it. There's practically zero story in any of the first 3 Marvel vs Capcom games, and what little there is provides pretty much no scaling.
Most Super Smash Brothers characters not featured in The Subspace Emissary: Smash Ultimate's story provides almost nothing to work with, and original bosses are almost exclusively fought outside of cutscenes. What little we do get from trailers is mostly Mario almost dying several times, giving practically nothing in terms of real scaling (Outside of the aforementioned Sephiroth). As for the Subspace Emissary itself, it has plenty of characters fighting each other in cutscenes, allowing for more solid scaling, and saying things in the AP section beyond "Scales to Kirby (Smash Bros.)"
Honestly, I don't see why crossover characters that have a proper story shouldn't be allowed. I mean, really, we have 44 Godzilla profiles. 9 Gokus. 21 Supermen. 8 Kirbies. 13 Sonics. 13 Mechagodzillas. 11 Sabers.
We have a profile dedicated solely to a mobile game version of The Gatekeeper from Fire Emblem Three Houses. Jason Voorhees from that bad NES game. More than one profile for characters only featured on the Atari 2600. Family Guy Kool-Aid Man. Fortnite Thanos. Carnage from a Universal Studios ride. Profiles for Trio the Punch in general. A tier 2 Tyrannosaurus Rex. Greg the Cave Monkey. Manga Shrek. This absolute Gary Stu that exists for the sole purpose of being overpowered. Obama fish.
But crossover game profiles? Unacceptable. How on earth is THIS where we draw the line?! Obviously there should be limitations, nobody wants a profile where the tiering is just "Unknown" for every stat and then some mediocre abilities, but I say if there's enough to work with to make a profile, then it should be fine to make a profile.
However, I think this could use some changes, because as of right now it kinda feels like just being a buzzkill. I also won't be touching the plot-irrelevant guest characters thing, since I think that's good where it is.Profiles for crossover versions of characters from crossover games, and plot-irrelevant guest characters should NOT be allowed.
Examples: Mario (Smash Bros.), Thor (Marvel vs. Capcom), Jason Voorhees (Mortal Kombat), and Noctis (Tekken 7)
Oh, and I'm assuming everything here dosn't qualify for rule 4 or Cross-Fiction scaling.
I think the following requirements should be in place to allow a character from a crossover game to have a profile:
- The crossover must have some kind of noteworthy original story.
- The character must somehow be present in said story, and have feats/scaling outside of exclusively battling against other characters in gameplay (Typically this requires them fighting one of the original characters in the game,). This can include trailers if these trailers are somehow tied into the story.
- While not required, it's massively preferable if a character has something that separates them from their canon counterpart beyond stats. Typically, this is some kind of universal mechanic that anyone in the game has access to (Spirits in SSBU or the Infinity Stones in MvC:I as an example), though other more story-oriented examples exist. Of course, if the stat gap compared to their canon counterpart is wide enough, it could be worth making the profile anyways.
- Characters cannot assumed to have the same stats or abilities as their canon counterparts unless events from their canon stories are directly mentioned by characters in-universe (Things like Smash Bros trophy descriptions cannot be used). Honestly this is mostly a case-by-case thing.
Some examples of what would be allowed if this were to go though as is:
Sephiroth (Super Smash Brothers Ultimate): He has clear scaling from one shotting Galeem, as well as being leaps and bounds above the other fighters. And, of course, Smash Ultimate does in fact have a story. He is on the edge of what would be allowed since he dosn't really have story presence in the game itself, however.
Mega Man X (Marvel vs Capcom Infinite): He has a major role in the story mode, and even gets empowered by four of the Infinity Stones to deal the final attack against Ultron Sigma.
Solange (Blade Strangers): Also most other characters from Blade Strangers would qualify for this since every single character plays a fairly major role in the story, but Solange in particular is basically the main character of the game.
Some examples of what wouldn't be allowed:
Pretty much any Marvel vs Capcom character who dosn't appear in Infinite: Sorry 2-C Phoenix Wright fans, I'm sure you'll have your day eventually. This just isn't it. There's practically zero story in any of the first 3 Marvel vs Capcom games, and what little there is provides pretty much no scaling.
Most Super Smash Brothers characters not featured in The Subspace Emissary: Smash Ultimate's story provides almost nothing to work with, and original bosses are almost exclusively fought outside of cutscenes. What little we do get from trailers is mostly Mario almost dying several times, giving practically nothing in terms of real scaling (Outside of the aforementioned Sephiroth). As for the Subspace Emissary itself, it has plenty of characters fighting each other in cutscenes, allowing for more solid scaling, and saying things in the AP section beyond "Scales to Kirby (Smash Bros.)"
Honestly, I don't see why crossover characters that have a proper story shouldn't be allowed. I mean, really, we have 44 Godzilla profiles. 9 Gokus. 21 Supermen. 8 Kirbies. 13 Sonics. 13 Mechagodzillas. 11 Sabers.
We have a profile dedicated solely to a mobile game version of The Gatekeeper from Fire Emblem Three Houses. Jason Voorhees from that bad NES game. More than one profile for characters only featured on the Atari 2600. Family Guy Kool-Aid Man. Fortnite Thanos. Carnage from a Universal Studios ride. Profiles for Trio the Punch in general. A tier 2 Tyrannosaurus Rex. Greg the Cave Monkey. Manga Shrek. This absolute Gary Stu that exists for the sole purpose of being overpowered. Obama fish.
But crossover game profiles? Unacceptable. How on earth is THIS where we draw the line?! Obviously there should be limitations, nobody wants a profile where the tiering is just "Unknown" for every stat and then some mediocre abilities, but I say if there's enough to work with to make a profile, then it should be fine to make a profile.