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Hyperdimension Neptunia Revisions Part 3: Sister's Generation of Victory

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Special thanks, of course, to KaiokenBlueGT, AlexSoloVaAlFuturo, and HyperNepsy for helping with these revisions.

Hit it, Nepgear!

Introduction
Hey hey hey, we're back again with Part 3 of the Hyperdimension Neptunia Revisions! Happy that it didn't take us as long this time? Much like Part 2 before it, this revision will be rather long, if not even longer, so be warned.

This time, the revisions will primarily focus around Re;Birth 2 and Re;Birth 3. Hopefully. Maybe it's 50/50. Some things below are related to VII (yeah, we just can't seem to leave VII alone, can we?). Like last time, each section will be tagged with a spoiler as to not clog the OP. Please don't feel overwhelmed by the amount of spoiler tags in this post, there is just a lot to go through with this set of revisions. I apologize for having you read these walls of text, but to be honest, there was just so much to cover that it was basically forced upon us to make them.

This will be the final part to the Neptunia revisions
that RKGenki set in stone almost four years ago at this point. What a ride it has been, to say the least. But that doesn't mean we're going to be done with revising Neptunia, especially now. With Sisters vs. Sisters' confirmed canonicity into the main continuity, that will be looked at as well. We're waiting until it is localized and translated into English by the official IFI team before we touch it, though, so that will probably take a while.

With all that said, however, let's get started!


Since there's a lot to go over between the two games in terms of Powers and Abilities, there will be spoiler tags below so you can view all of them without it being three combined walls of text.
There will be a lot of characters listed in this section that don't have profiles made at the moment, but for the sake of. . .well, being more productive, we've decided to list them anyways. Plus, who knows, maybe these characters will end up getting profiles soon. Some abilities might already be listed on the profiles, but have their justifications rewritten to make the explanation better.

General Abilities
Pretty much your standard abilities.
Abilities from Share Energy
Just as it says, these are abilities granted from Share Energy. These are purposefully separated because these justifications are exceptionally long because of the required context in order to make their reasonings more legit, and because there might be some discussion revolving around it, hence why the sub-bullets are long as well. Even though there aren't many abilities that come from this, again, we're separating them because of the much longer justifications.
Like the Re;Birth 2 section, there are characters listed here that don't actually have profiles made at the moment, but we're putting it in here for novelty purposes.

General Abilities
EX Finish Abilities
EX Finishes are attacks that you can perform at the end of a combo if you have enough of the SP Bar filled. A few of these have a chance to inflict different status effects. Currently, we accept the Status Effects of Neptunia as canon due to a sufficient amount of evidence to support it. As such, they can be added to the profiles without much issue of it being simply Game Mechanics. Here are the attacks on each character (that we have profiles for) that can do so.

Neptune:
  • Thunder Break - Paralysis
  • Thunder Crush - Paralysis
Noire:
  • Venom Fencer - Poison
  • Paralyze Fencer - Paralysis
Blanc:
  • Schild Break - Poison
Vert:
  • Venom Storm - Poison
  • Mandarin Slap - Paralysis
Plutia:
  • Jolty! - Paralysis
  • Spark! - Paralysis
  • Plutie Spark - Paralysis
  • Super Thunder! - Paralysis
Peashy:
  • Headbutt - Paralysis
  • Super Headbutt - Paralysis
Nepgear:
  • None, unfortunately.
Uni:
  • Radiant Bullet - Paralysis
Rom:
  • Ice Hold - Paralysis
Ram:
  • Air Blast - Paralysis
  • Cold Sanctuary - Poison
  • Icicle Tornado - Skillseal/Apathy
  • Venom Magic - Poison
IF:
  • None, unfortunately.
Compa:
  • Paralyshot - Paralysis
MarvelousAQL.:
  • None, unfortunately.
In Summary:
Abilities that were not mentioned in either of the two game-specific spoiler tabs will be mentioned here. Either because we forgot (because we're idiots) or because it's in VII.
Hopefully this won't be too controversial or outlandish.

Explanation
As of recent, after having gone through Re;Birth 3 again, Rei's feat is no longer a usable 2-C feat. While Rei attacking the Ultra Dimension is correct, there was no effect whatsoever on Hyper Dimension. Currently, the reason behind that assumption is because of this scan here of Histoire talking about how Planeptune City is in ruins. But even so, Rei Ryghts had already attacked Planeptune City before she began her attack on the Ultra Dimension. So when Histoire speaks about how Planeptune City is in ruins, she is referring to how Rei Ryghts had already initiated her attack on it. Because of this, we cannot use Rei's feat as a justification for our 2-C rating anymore. As sad as it is, that's the way it has to be.

However!

In the midst of our sulking revisits of RB;2 and RB;3, we decided to try our hand at a new 2-C justification. Without trying to get too "whataboutism"-ish, here's our reasoning:

Okay, so you guys know
Argosax from DMC, right? The character whose P&A section is almost entirely passives? In their AP section, it states the following:
A fusing feat! Sound familiar? And just when we thought we could leave VII alone, we have decided to give this a shot and use Kurome's plan of fusing the Heart and Hyper Dimensions together as our new 2-C feat.

EDIT: For some context behind this, you can watch this cutscene. But, I'll explain it here if you do not feel like watching it.

Kurome had wanted to enact revenge on the people of Gamindustri for believing her existence to be a mistake. But, because she was sealed away in the Swirl Console, she could not enter Hyper Dimension. As such, she created the Dark CPUs in order to break the boundaries of the dimension she created from her dreams - Heart Dimension. But, at some point, Kurome, originally Uzume, had split into two beings: herself and the Uzume Tennouboshi we know from the beginning of the game. Uzume began to fight against the Dark CPUs, which prevented them from being able to destroy the boundaries of the Heart Dimension.

So, Kurome thought of a new strategy. At some point, she had gained enough power to enter the Hyper Dimension, albeit as a sort of hologram. She had no physical form, but she decided from there that she would set into motion a plan to fuse the Hyper Dimension and Heart Dimension together, so that Kurome herself can become Hyper Dimension and thus not be required to break her seal. To do so, she changed the history of Gamindustri and removed the CPUs from the memories of a majority of Gamindustri's citizens. Without the CPUs, the citizens needed some way to survive, and thus, the Golden Summits were built as a survival tactic. At that point, the Gold Third was now ruling over Gamindustri. Thanks to the Golden Summits being built - which emit a rare and unique signal in multidimensional space - Kurome could guide the movement of Heart Dimension over to Heart Dimension. This dimensional fusion nearly ended up occurring, but did not happen due to Kurome being thwarted by the cast.

It's a little simpler than at first glance. Going back to Argosax' feat, it has some things in common with Kurome's feat (much like other profiles on the wiki).
  • Both characters are fusing two universes (dimension, world, whatever) together.
  • Should the two dimensions come close to/on top of each other, they both become one single dimension.
  • Both characters are using a power source that scales to their stats.
The only real difference between the two is that Argosax' feat has explicit visual distortions, whereas Kurome's does not (that and the fact that, from what I know, Argosax' feat actually happened, but I digress). But in the grand scheme of things, that's kind of minor, because the similarities are undeniable.

Even if we don't want to take Argosax as an example, a footnote of the Tiering System page explicitly mentions that merging two universal space-time structures together is able to constitute for a 2-C rating. CRTs in the past have referred to this footnote in the tiering system when their CRT involved a 2-C or higher feat via universe fusion. And there are some other instances of characters being 2-C through fusing universes together, but we're not here to get too "whataboutism"-centric. We're just taking our available resources and classifying them as we see fit. So not only do other profiles on the wiki support this, but the Tiering System itself does as well.

And before you ask, "But it didn't happen, right? Why would it be used?" The reasoning is that: while this never ended up happening in the story of VII, the idea that it was going to happen is what makes us believe this can be used. Not only that, but the fact that it almost did happen would make the feat even more legitimate. Kurome, had she not been interfered, would have inevitably fused the dimensions together. Hell, even in the Bad Ending of VII, while non-canon, it explains that Kurome did end up fusing the dimensions together. The feat not happening entirely doesn't mean that it wouldn't happen if things went differently, especially when the feat was so close to happening within the narrative. So, yeah, even if it didn't happen, it was just one step away from happening in the first place, so we feel as though this can be used.

Should this feat not be accepted, all currently 2-C Neptunia characters will be downgraded to Low 2-C. Simple enough, realistically. i would be sad if this wasn't accepted, but personal bias won't get in the way of accuracy

Who would this scale to if this is accepted?
Currently, all 2-C Neptunia characters scale to Rei Ryghts' feat, or otherwise above the High Share CPUs, since that feat was 2-C. But after revisiting, it turns out that the CPUs might not have been at High Shares when they fought Rei. According to Histoire, Planeptune's Shares have hit "rock bottom" following Rei's attack on Planeptune City, and the other CPUs remain a total mystery as to what level of Shares they're at. The Share levels across most of Re;Birth 3 is extremely inconsistent and indeterminable, thus making it difficult to effectively estimate them. So, as a result, we're just dropping the whole "High Shares HDD" idea from that fight along with the 2-C feat.

As an alternative, we're going to scale all characters at or above Average Share HDD Forms level. This is due to the fact that, at the end of VII's first arc, and before the final battle, Arfoire (fused with Dark Purple) was using Rei's powers to nullify the Share Energy being used to try and create the Sharing Field.
They fail twice, with even the Share Energy levels of the monsters and all of the Share Crystals failing to create the Sharing Field. It isn't until Histoire steps in to offer some of Hyper Dimension Planeptune's Shares, which allows them to finally create the Sharing Field and overpower the nullification abilities of Rei's powers. As a side-note, Histoire's transferal of Shares to the party in Zero Dimension would be considered to be putting them at an Average Share level. Not High Shares, since Planeptune was still in the middle of the CPU Shift Period, but Average Shares.

Rei's powers are the same powers that were able to help speed up the process of the dimensional fusion using only a fraction of the power that is there, which we are considering to be a 2-C feat. An above baseline 2-C feat, at that, because it was pretty casual due to only using a fraction of the full power. On top of this, Rei's powers in VII are weaker than they are in RB;3, due to the fact that
the cutscene following the second Rei fight has Nepgear exclaim that the power is much smaller. Because Share Energy is a Universal Power Source (see this and this; obviously there's more to it such as abilities requiring Share Energy and CPUs dying if they don't have Share Energy), we can scale the feat of overpowering the nullification abilities to the stats of the CPUs due to the fact that the HDD Form's strength is directly correlated and proportional to the amount of Share Energy (faith) they have. So if a CPU using HDD had Low Shares, they would have the strength of a Low Shares HDD Form. Because this is an Average Share level feat, this would make all characters who scale to or above this level 2-C. Though, regardless of whether or not the feat with the Share Energy would scale, the CPUs would be 2-C since they were still able to defeat Dark Purple-infused Arfoire. This, in turn, makes multiple characters 2-C over Low 2-C due to a higher amount of characters that can actually scale above this level.

TL;DR
  • Rei Ryghts' feat is no longer considered 2-C due to a clarification of the context.
  • To amend this, we're using Kurome's feat of her process of fusing the Heart and Hyper Dimensions together, taking Argosax as an example of this due to the similarities between the two feats, and the feat is also supported by the Tiering System's footnote for 2-C to 2-A rating methods. There are more character examples of a feat like this happening, but that's getting too deep into whataboutism territory.
    • Sure, the feat doesn't come to fruition in the actual story, but the idea that it was going to happen (and the fact that it almost did) makes it very clear that this feat is viable for scaling.
  • Any characters who scale to or above Average Shares HDD Form level will have their Low 2-C rating replaced with 2-C or "At least 2-C" because of Rei's powers, the same powers that sped up the fusion process, being overpowered by an Average level of Shares; the strength of an HDD Form is proportional to the amount of Share Energy the user has, hence why the overpowering feat can be scaled to the normal stats.
    • Even assuming that the overpowering feat is considered invalid to be scaled, the HDD Forms at that level of Shares would still be 2-C due to defeating Dark Purple-infused Arfoire, who was using Rei's powers as part of her strength.
  • If the feat is rejected, all characters who are rated as 2-C will have their ratings replaced with "At least Low 2-C".
As part of our mission to redo the entirety of the previous scaling chain, we split the task between all three games, which would ultimately culminate in making three scaling chains to combine them all into one, final scaling chain. Last time was VII's scaling chain, and now we move onto RB;2 and RB;3.

Unlike last time, there won't be any explanations next to these entries. Due to the fact that we already have a blog for our general scaling chain, we feel it's unnecessary to have an explanation next to these entries, as the explanations are going to be in the blog anyways. However, there will be some explanations below the Scaling Chains so clarification on some changes and/or placements is made. and we will not account for any potential DLC characters or entities that cannot fight, like Base Form Rei Ryghts.

Legend
  • ⇄ - Interchangeable depending on uncertainty
  • > - Stronger than
  • >> - Much stronger than
  • >>> - Far stronger than, borderline stomp
  • ≥ - Stronger than or equal to
  • () - Potentially
  • = - Equal to


Re;Birth 2 Scaling Chain
This scaling chain, due to the way the characters get stronger over the course of the game, will be categorized by Chapters and, if applicable, Share levels. Depending on the chapter, the Shares may vary, as you regain more and more as the game progresses.
  • Endgame / Final Chapter - Chapter 7
  • Late-game = Chapters 5-6
  • Mid-game = Chapters 3-4
  • Early-game = Chapters 1-2
  • Prologue = ...well, the Prologue
Gamindustri-amped Nepgear > True Deity of SinEndgame Average-High Shares HDD Forms > Endgame Base Form CPUs = Endgame Makers > Late-game Low-Average Shares HDD Forms > Holy Sword Nepgear > Conquest Nepgear > Incomplete Deity of Sin > Endgame CFW Magic > Endgame CFW TrickEndgame CFW Brave > Endgame CFW JudgeLate-game Base Form CPUs = Late-game Makers > Late-game CFW Magic > Mid-game CFW BraveMid-game CFW TrickMid-game CFW Judge > Mid-game (Very) Low Shares HDD Forms > Late-game Linda > Mid-game Extremely Low Shares HDD Forms > Mid-game Base Form CPU Candidates = Mid-game Makers > Mid-game Warechu > Early-game Mascot Disc Amped Linda > Early-game Very Low Shares HDD Forms > Killachine > Early-game Base Form CPU Candidates = Early-game Makers > Early-game Linda > Prologue Very Low Shares HDD Forms > Prologue Base Nepgear = Prologue Makers > Histoire = Baseline Low 2-C

So, by the end of the game, this is where the characters stand. This is kinda how the scaling chain would go in general.

Gamindustri-amped Nepgear > True Deity of SinAverage-High Shares HDD Forms > Very Low-Below Average Shares HDD Forms > Base Form CPUs = Makers > Holy Sword Nepgear > Conquest Nepgear > Incomplete Deity of Sin > CFW Magic > CFW TrickCFW Brave > CFW Judge >> LindaWarechu > Killachine >>> Histoire = Baseline Low 2-C

You might have already caught something super strange, though. Let's go over it. One of the explanations is extremely long and has been marked with a spoiler tag.

Base Form CPUs and Makers above Holy Sword and Conquest Nepgear?
This seems like a pretty controversial choice, so let me explain.

Holy Sword and Conquest Nepgear being below Makers is due to the fact that the Makers ended up getting stronger in the True Route for Chapters 6 and 7, as opposed to in Holy Sword and Conquest Routes due to the way those play out. Nepgear in both routes really doesn't end up getting "stronger", that's mainly the weapons that she uses, due to their designs.
  • Gehaburn gets stronger through killing more CPUs, as it absorbs their souls and power.
  • The Share Blade is as strong as it is due to being forged from the Share Crystal that used a lot of the Shares of the four nations of Gamindustri.
Neither of which point towards Nepgear getting stronger as those routes progress.

Keep in mind, these characters are rated by the end of the game. So this isn't Chapter 4 Makers or whatever, this is literally at the end of the game. And at the end of the game, the Makers fought against the True Deity of Sin. Sure, they did it with a **** ton of other characters (sixteen, to be exact), but that is still a feat. A feat that neither Conquest nor Holy Sword Nepgear got the opportunity to perform. Conquest Nepgear didn't because Arfoire didn't care to destroy the world anymore, thus letting herself get hit and her vessel destroyed, and Holy Sword Nepgear because. . .reasons (to be honest, I don't even know what the reason is myself; it just. . .happens).

While we're at it, I want to go over Conquest Gear's rating in general.

Conquest Nepgear
Conquest Nepgear, as her nickname suggests, is the version of Nepgear from the Conquest Route/Ending. This occurs when you do not have enough Shares to face the Deity of Sin in Chapter 6. I won't go into too much detail about what happens, but just know, Nepgear ends up using the cursed sword, Gehaburn, to slay the CPUs and absorb their power so she can face the Deity of Sin.

Now,
in the cutscene, the Deity of Sin is defeated in one hit. That should be enough for a stomp rating, right? Ehhh, no.

T
he Deity of Sin, in this case, wasn't even afraid of being killed because the world had already set itself on a path to ruin. She intentionally does not dodge because she knows that Nepgear will end up leading the world to disaster due to the imbalance and collapsing of the other nations and the lack of CPUs to balance the state of Gamindustri. Sure, she says that Gehaburn gained the power to kill her. But, again. . .she didn't fight back. Had the Deity of Sin actually fought back, it would have been a different story, because then she would have put up some resistance against Nepgear. Even if you want to argue that the Deity of Sin fighting back would not have changed the outcome of it being defeated, the fact of the matter would be that it would have been more difficult for Nepgear to actually defeat the Deity of Sin if there was an actual fight.

So, as such, Conquest Nepgear cannot be placed incredibly far above the Deity of Sin. Especially an incomplete, non-serious Deity of Sin. Is it above this Deity of Sin? Yes, in its own words, it can kill her. But a gap so wide for a true one-shot? Nah. Is it above the True Deity of Sin? Very likely not. When the Deity of Sin said that Gehaburn held to power to kill her, this was in an incomplete vessel, that being the spider-like form. Obviously, in the final chapter, the Deity of Sin has a second vessel, that being the bunny-like form, which is a much more powerful vessel than the spider form. Had it been the True Deity of Sin to make such a statement, then that would be different. But alas, it was not, thus it cannot be placed above the True Deity of Sin, and in turn, the Base Form CPUs and Makers that fought the True Deity of Sin as well.
Conquest Nepgear and Holy Sword Nepgear: Who is stronger?
So as you may have noticed (in addition to literally everything else) that Holy Sword Nepgear is rated as stronger than Conquest Nepgear in terms of strength. This is. . .extremely confusing to explain, to say the least. Let me try to elaborate on this as best as I can.

Before that, I'm gonna go ahead and say that some of this comes from SuperSaiyanKieran's blog in regards to the strength of Conquest Nepgear and Holy Sword Nepgear. So credits to them for some of the things I'm going to say. However, there are some things that they say which will deliberately be ignored for the sake of a more simple and logical explanation. Now, to go onto the explanation. . . [deep breath in]

In the Conquest Route, Gehaburn has been shown to absorb the power and souls of 7 CPUs, them being Noire, Uni, Blanc, Rom, Ram, Vert, and Neptune. As the party went to fight the Deity of Sin at the end of the route, they were barely able to faze her (according to 5pb.), which forces Nepgear to pull out Gehaburn and use it against the Deity of Sin. When seeing the sword, the Deity of Sin realizes that Nepgear has already damned the world to ruin, hence why she doesn't dodge the attack and lets her vessel die. Now, if we were to compare this to the Holy Sword / Share Blade Route, the events play out almost exactly the same as in the Conquest Route; 5pb. says they barely fazed her, thus requiring Nepgear to use the Share Blade. In this route, the Deity of Sin actually does fight back against Nepgear, and it leads to Nepgear being unable to move her body by the end of the fight.

Now, when comparing these two, you might think that Conquest Gear is stronger by virtue of defeating the Deity of Sin in one hit, right? Welllll, not exactly. The crux of the matter is the sequence of events, and the impetus behind them. As mentioned before, the Deity of Sin in the Conquest Route did not dodge Nepgear's attack. Of course, she does this because she doesn't care about destroying a world that is already on a path to self-destruction. Hence, for that reasoning, Conquest Nepgear can't really placed too far above the Deity of Sin, like said in the earlier section involving Conquest Nepgear. Meanwhile, the Deity of Sin in the Holy Sword Route actually puts up some resistance against Nepgear, even though she is eventually defeated.

Conquest Nepgear might have had a much easier time taking down the Deity of Sin, but that's because of the context behind why it was so easy. Holy Sword Nepgear had a more difficult time, but that was because of the choice she made to not kill the CPUs to power Gehaburn, and instead reforge it into the Share Blade, which did not cause the Deity of Sin to let herself get hit like in the Conquest Route (she has no reason to let herself get killed if the world hasn't damned itself to ruin).

As pointed out in the blog, if you end up taking away the two swords, Holy Sword Route Nepgear ends up being stronger than Conquest Nepgear. Holy Sword Route Nepgear ended up fighting against a revived CFW Magic, whose statements imply that she was granted even more strength than before, and ends up defeating her rather easily. With only four other characters. In Base Form. Without signs of exhaustion. Obviously, a much better feat than anything Conquest Nepgear had shown, which is because Conquest Nepgear doesn't actually fight the resurrected CFW Magic.

So without the swords, Holy Sword Route Nepgear > Conquest Route Nepgear

Now, add the swords back. . .this is where things REALLY start to get confusing. Is the Share Blade stronger than Gehaburn? Well. . .yes, but it's complicated.

The Share Blade and Gehaburn are both at their canonical maximum powers by the end of the respective routes. Both of them were capable of defeating the Deity of Sin, but through different events. One of them defeated her in one hit. The other defeated her through a long battle that ended with Nepgear being unable to move her body. The Share Blade has shown its true strength, that being its capability of putting down the Deity of Sin when the entire party previously couldn't faze her. . .but what of Gehaburn?

Gehaburn's true strength is never actually shown due to the way that the Deity of Sin is defeated: by letting Gehaburn hit her and her vessel destroyed. Nepgear has not used the full extent of Gehaburn's strength, and as a result of the events that came of the Conquest Route, it's very possible that Gehaburn is much stronger than it is displayed. However, this is all very speculative and hypothetical. And we don't really work off of hypotheses, especially ones with extremely unclear results. So right now, we're going to go off of what the feats show us. With that in mind, let's set up a list of pros and cons for each sword.
  • Gehaburn:
    • Pros:
      • Defeated the Deity of Sin, which was done in one hit.
      • Its true strength was never shown to us due to the situation it was used in, meaning it could be stronger.
    • Cons:
      • The Deity of Sin let itself get hit by Gehaburn.
        • It didn't even fight back, either.
      • Nepgear was overall weaker in the Conquest Route than she was in the Holy Sword Route.
      • Gehaburn's true strength is merely speculative and might not ever be shown.
      • The Deity of Sin was in an incomplete vessel when it stated that Gehaburn had the power to kill it.
      • The Deity of Sin was weaker in the Conquest Route for reasons explained below.
  • Share Blade:
    • Pros:
      • Defeated the Deity of Sin.
      • The Deity of Sin actually fought back against Nepgear with the Share Blade.
      • The Deity of Sin was stronger in the Holy Sword Route from statements made by the characters as well as the fact that it revived the Four Felons, with Magic's statements indicating that they also became stronger than before.
        • This happens in the True Ending Route as well, but here, it happens earlier.
      • Nepgear was overall stronger in the Holy Sword Route due to defeating a resurrected CFW Magic with only four other characters.
        • Nepgear was in her Base Form, as were the other four CPUs that fought Magic, and while the cutscene that follows the fight just leads straight to the Deity of Sin, the characters show no signs of exhaustion whatsoever, implying it wasn't a very difficult fight.
        • Like mentioned already, the statements from CFW Magic imply that she gained more strength after being revived, meaning that Nepgear is much more powerful than when they initially defeated CFW Magic a chapter prior.
    • Cons:
      • The fight in the Holy Sword Route was longer and ended up with Nepgear being unable to move her body.
      • The Share Blade's full strength is shown in the route, that being its power to defeat the Deity of Sin.
      • Much like Conquest, this was an incomplete vessel.
        • Although, like mentioned before, the Deity of Sin in the Holy Sword Route is stronger than in Conquest Route, indicated by it reviving the Four Felons, something that's only seen again in the True Ending Route.
As you can see, the pros for the Share Blade outweigh its cons, whereas Gehaburn's cons outweigh its pros. Meaning, in this scenario, the Share Blade is more powerful then Gehaburn. By extension, that means Holy Sword Nepgear is more powerful than Conquest Nepgear.

Overall TL;DR
  • Without the weapons, Holy Sword Route Nepgear is ranked as stronger than Conquest Route Nepgear due to better showings of strength.
  • The Share Blade is stronger than Gehaburn due to more pros than cons.
  • Combine the two factors, Holy Sword Nepgear is stronger than Conquest Route Nepgear.
Re;Birth 3 Scaling Chain
This game was wack. That's all I'll say on that matter.

Due to the fact that this game doesn't lean as heavily on the levels of Share Energy as much as Re;Birth 2 or VII - on top of the fact that the Share Levels in this game are extremely difficult to index and pinpoint - we are instead going only by chapters sections. Spanning from the prologue to the final chapter, here are the five classifications in which the characters will be scaled:
  • Endgame / Final Chapter - Chapter 10
  • Late-game = Chapters 7-9
  • Mid-game = Chapters 4-6
  • Early-game = Chapters 1-3
  • Prologue = ...well, the Prologue
While this makes it overall harder to put into the final scaling chain, it's a much better alternative than trying to guess what the Share levels are, especially when there are little to no indicators for how low or high they are.

Full Power HDD Rei > Hyper Dimension HDD Rei >> Endgame / Final Chapter HDD CPUs = Hyper Dimension CPUs? > Ultra Dimension HDD Rei > 2nd-Amped Yellow Heart > 1st-Amped Yellow Heart = 10x Normal CPU Strength / Possibly Baseline 2-C? > Fake CPUs > Late-game HDD CPUs > Endgame / Final Chapter Base CPUs > Eggplant-amped Arfoire > Late-game Base CPUs > Late-game Mr. Badd > Late-game Anonydeath > Mid-game HDD Forms > Mid-game TDoS Arfoire > Mid-game DoS Arfoire > Mid-game Copypaste > Mid-game Anonydeath > Mid-game Base CPUs > Mid-game Mr. Badd > Early-game HDD CPUs > Early-game Mr. BaddEarly-game Copypaste > Early-game TDoS Arfoire > Early-game Base CPUs > Prologue Hyper Noire > Prologue Uni > Prologue Nepgear > Prologue Neptune > Histoire = Baseline Low 2-C

Thus, by the end of the game, the scaling would look something akin to this:

Full Power HDD Rei > Hyper Dimension HDD Rei >> HDD CPUs = Hyper Dimension CPUs? > Ultra Dimension HDD Rei > 2nd-Amped Yellow Heart > 1st-Amped Yellow Heart = 10x Normal CPU Strength / Possibly Baseline 2-C? > Fake CPUs > Base CPUs > Eggplant-amped Arfoire > TDoS Ultra Arfoire > DoS Ultra Arfoire > Mr. Badd > Anonydeath > Copypaste > Warechu > Histoire = Baseline Low 2-C

There's not much that really needs to be said about this chain, but, let's talk about the big elephant in the room right now:

Removal of Prime HDD Rei Ryghts
To put it simply, Prime Rei is being removed from the Scaling Chain outright due to a few discoveries that change the way on how we look at it. For a more detailed explanation...

Prime Rei is. . .an enigma, to say the least. The assumption that Prime Rei had such immense power in the first place was due to
this statement right here; the statement about how she had Croire transfer the last remaining bit of power to Hyper Rei. While this, by itself, makes a good case for Prime Rei, there is evidence to support that Prime Rei's power is much more convoluted and indeterminable.

So,
Ultra Rei's transferal of power is seen here in the very first part of the game. Obviously, the names are anonymous, and nobody can be seen on screen, but this is definitely Rei and Croire as the future events of the game reveal. And then, WAAAY later in Chapter 9, we learn of how Hyper Rei's power was actually growing every time the Seven Sages lost. This is further supported by the fact that Ultra Rei's defeat at the end of Chapter 9 caused Hyper Rei to gain an increase in power at the beginning of Chapter 10. When Croire ended up making this transferal, Ultra Rei's power was extremely diminished (due to events that happened prior to the Prologue of the game where Rei's nation collapsed), and in her own words, there's not much of it left. Hyper Rei was gaining power, building up from that final bit of power, throughout the game until it reached the point in Chapter 10 where she was essentially at her maximum power at the end of the game.

Now what does this all mean? Essentially, Prime Rei's level of power cannot be accurately determined now. There are no statements of whether or not Rei got back the power she had when she was ruling over Tari, if it's greater than that, or if it's less than that. Not one statement was made, and so we're left in the dark because of it. As a result, Prime Rei becomes extremely difficult to actually examine and/or index. So our decision is to just remove her from the Scaling Chain entirely. This, in turn, forces us to change the justification of the Next Forms' rating, although it's rather minor, as we just change "Prime HDD Rei" to "Full Power HDD Rei".
Final Scaling Chain
And now, the moment you've all been waiting for: the scaling chain throughout the entirety of the three mainline games. Obviously, this will be of all the major characters - no fodder enemies, no characters that show up for one single instance in the series and/or have no importance to the overall story, just the major characters. Due to the fact that we have a blog that addresses all of these placements already, there will not be much explanations for the placement of these characters. However, I will address one bit.

Next FormsFull Power Dark Orange >>(>) Depowered Dark Orange >>> Full Power HDD Rei > Hyper Dimension Rei >(>) Base Kurome w/ Rei’s powers > Base Kurome w/o Rei’s powers >>> Complete Dark CPUsHigh Share Current HDD Forms > Ultra Dimension Rei > Full Power Dark Purple-infused Arfoire > Incomplete Dark CPUs > TDoS Zero Arfoire > Depowered Dark Purple-infused Arfoire >> Affimojas > DoS Zero Arfoire > Average Shares Current HDD Forms > 2nd-Amped Yellow Heart > 1st-Amped Yellow Heart = 10x Normal CPU StrengthBaseline 2-CGold Form w/ Crystal >> Gold Form w/o Crystal > Ultra Dimension NeptuneBase Zero Arfoire > Warechu King > Below-average Shares Current HDD Forms > Steamax > Low Shares Current HDD Forms > Very Low Shares Current HDD Forms > Fake CPUs > Current Base CPUs / Candidates = Current Base Makers = Base Gold Third > Gamindustri-amped Nepgear > TDoS Hyper ArfoireAverage-High Shares BoS HDD Forms > Very Low-Below Average Shares BoS HDD Forms > BoS Base Form CPUs / Candidates = BoS Makers > Holy Sword Nepgear > Conquest Nepgear > DoS Hyper Arfoire > CFW MagicEggplant-amped Ultra Arfoire > TDoS Ultra Arfoire > DoS Ultra Arfoire > Mr. Badd > Anonydeath > Copypaste > CFW TrickCFW Brave > CFW Judge >> Linda = Warechu > Killachine >>> Histoire = Baseline Low 2-C

Due to the fact that we have a blog that addresses all of these placements already, there will not be much explanations for the placement of these characters. However, I will address one bit.

Ultra Dimension villains (excluding Rei) beneath CFW Magic
This might be a little strange at first, but realistically, the reasoning is very simple. All of the Ultra Dimension villains, again excluding Rei, have all been easily defeated by the Base Form CPUs. Only four, at absolute most. Whereas CFW Magic, initially, had to be defeated by fifteen other members, including CPUs and Makers. Hell, in Eggplant-amped Arfoire's case, it only took one HDD Form to take her down: Purple Heart.

As a result of this, the Ultra Dimension villains are ranked below CFW Magic by simple virtue of numbers. Nothing particularly complicated or confusing.
With new revisions comes some new, polished Pages. Here's a list of the new profiles, the updated profiles, and the new scaling chain blog that will be published. All of them are polished to the best of our abilities, and even a little stylized (wink, wink) to make them a little more creative. If people don't want the colors there, then we'll remove it.

New Pages
Updated Pages
Small issue regarding the OSTs on the pages
Of course, when looking through these, you probably noticed the various tracks of music from the Neptunia series at the top of the pages, just underneath the quotes. And this thread regarding audio files (originally began as an issue with quotes, but turned into audio files as a whole) was recently accepted.

Well, basically, we're not sure what to do with them. Our audio files were uploaded and used before the aforementioned thread was finished, on top of nobody necessarily taking issue with it when the Part 2 CRT dropped (and the profiles were there to see in the sandbox with the OSTs included). We feel like keeping them at the top wouldn't pose a huge issue as they are properly labelled as OSTs, thus differentiating them from being actual voice lines for the quotes and it looks a little nice, but at the same time we don't want to be violating any sort of guidelines set in place regarding the audio files. So, basically, if people take issue with the files being at the top, we'll either move them into a Gallery so that we're abiding the guidelines, or outright remove them (the sadge option), which gives us three options:

  • Keep the OSTs at the top of the page, with the proper labelling.
  • Move the OSTs to a Gallery.
  • Remove the OSTs outright.
Nothing major, just a small problem we think can be easily fixed regardless of what outcome is chosen. Soooo pick your poison.


Conclusion
Well, that's it from us for now. Nothing much else to say at this point.

Next time you see us making a big CRT, it'll most likely be on Sisters vs. Sisters. Let's just say it has some pretty interesting stuff. Stuff that is very difficult not to speak about because then the others would be spoiled, since I've already seen it.

  • Agree: Smashtwig (refraining from the 2-C and scaling stuff), Xmark12, KaiokenBlueGT, Veloxt1r0kore, TheGreatJedi13, Randomlamdom (believes a few P&A should be changed though), Shmoopy, Qawsedf234 (only disagrees with Heat Resistance), Maverick_Zero_X
    • Partially Agree: LordGriffin10000 (only on the P&A section, and disagreed with a few of them before being changed)
  • Disagree:
  • Neutral: LordGriffin10000 (on the 2-C section; doesn't have a problem if others agree, though)
 
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You put a ton of work into this so there's literally no reason why it shouldn't be accepted. Of course there are a few itches, some "possible" abilities probably aren't even "possible" like Hovering and Extrasensory. You shown they could do it, end of story, maybe just make it Limited Extra or smth.

The Voodoo Doll thing, maybe [[Vibration Manipulation|Shockwave Creation]] will do

Music in the gallery is probably best


I'll let the others handle the Scaling Chain and 2C stuff, I don't wanna be here all day learning Fate/Terminology. I do want to point out that making up canon to justify anything like AP is a big yikes tho, so if your whataboutism theory involves any of that, try to steer away from it and find a more simple straightforward solution, even if it doesn't make sense how they got to the end result in terms of AP. Also inb4 the word "process" means "Oh its only with preparation" and "Oh its over time so doesn't count" and "hehe uh- Environmental Destruction haha, haha ONE"
 
some "possible" abilities probably aren't even "possible" like Hovering and Extrasensory.
The "possibly" for the Hovering is just in the event that people bring up how it would break a story element. ESP stuff, sure, I could probably just make that Limited.
The Voodoo Doll thing, maybe [[Vibration Manipulation|Shockwave Creation]] will do
That could work, although I'm not entirely sure about it since she only creates the shockwaves when she stomps and grinds her foot into the doll.
I do want to point out that making up canon to justify anything like AP is a big yikes tho, so if your whataboutism theory involves any of that, try to steer away from it and find a more simple straightforward solution
I don't understand what you mean by "making up canon"; we're not making anything up in terms of the canon, so if you could elaborate more on what you mean here, that would be nice. But also, we're trying to avert the whataboutisms as much as possible, we're only bringing in other profiles as example of a universal fusion feat that's rated as 2-C. We can take whataboutisms out of the equation and still have some ground to stand on because of the Tiering System footnote.
 
Since I worked very closely with Techmaster on this, I, of course, agree with pretty much everything here.
If there's any other issues that pop up here, I'm also available to respond to those as well.

I'm still in utter disbelief that this was able to be done this quickly, Techmaster really speedran this 👀
 
I don't understand what you mean by "making up canon"; we're not making anything up in terms of the canon, so if you could elaborate more on what you mean here, that would be nice. But also, we're trying to avert the whataboutisms as much as possible, we're only bringing in other profiles as example of a universal fusion feat that's rated as 2-C. We can take whataboutisms out of the equation and still have some ground to stand on because of the Tiering System footnote.
Well, I didn't really read too much, I'm just saying that if, and only if your justification includes any of that, which I don't know if it does or doesn't so. Just saying because I've done that myself and I cringe at myself.
 
Just saying because I've done that myself and I cringe at myself.
I'm sure we all cringe at ourselves at some point.

To clarify on that, the information we use in regards to the 2-C and scaling stuff is, for the most part, canonical. The only ones that aren't canonical are Conquest Nepgear and Holy Sword Nepgear (for the scaling), and the Bad Ending of VII (for the 2-C stuff), but those are kinda just there to prove our points.
 
Looks good the statistic amp for Peashy doesnt need to be limited. You can just state as long as the machine is not severed from her or destroyed.

everything about Rebirth 2 and 3 checks out. Havent read the 2-C justification yet but will check them out later
 
Looks good the statistic amp for Peashy doesnt need to be limited. You can just state as long as the machine is not severed from her or destroyed.
Tbf, I thought it was Limited because if the machine is destroyed or any other sort of event occurs that severs her connection to it, then the power boost she gets goes yeet, which is what happened in Chapter 7 of RB;3. But if it doesn't need to be Limited, I can change that.
 
Tbf, I thought it was Limited because if the machine is destroyed or any other sort of event occurs that severs her connection to it, then the power boost she gets goes yeet, which is what happened in Chapter 7 of RB;3. But if it doesn't need to be Limited, I can change that.
I mean we don't say statistic amp as limited if it wears off over time or when the object they used to amp gets destroyed etc.
it's a full statistic amp that isn't limited against specific targets or such. but noting how it can be negated (destruction of machine) would be preferred yes
 
Yeah, we already note that the machine can be destroyed and/or have the connection be severed, so it should be fine. Anonydeath can't build durable machines to save his life, can he?
 
Looks good, though some things i would change.
Share energy bio manip negation and resistance would probably be sleep manip negation and resistance. plutia's gravity manip with stress release instead being limited causality manip. this last one i'm most unsure on but what happens with rei getting stronger doesn't seem like it would be statistics amplification, though i don't know if reactive power level or accelerated development would fit better
 
Share energy bio manip negation and resistance would probably be sleep negation and resistance.
States of hibernation aren't states of sleeping, just saying. The state they were in is called a state of hibernation by Histoire. And to quote Alex on this argument:
The crystal should have Biological Manipulation Negation/Resistance since it can fully wake up the CPUs and CPU Candidates from a forced hibernation state depending on the amount of shares it was created, while nothing else was able to do the same.

On top of that, the hibernation state of the CPUs and CPU Candidates also depresses the share energy usage, since they were held in captivity on HDD for 3 years in that state, which is different to the multiple times where the CPUs complaint about running low on gas or draining their stamina.

Possibly Resistance to Biological Manipulation based on the amount of shares they have, as Neptune was able to say IF and Compa’s names when she should be knocked out, getting out of it momentarily since she shouldn’t be able to talk, like animals don’t make noise in that state.

But: "Hibernators have an internal clock, a series of chemical reactions controlled by the hypothalamus of the animal’s brain. External signals set the clock."

Other sites doesn't state if humans have such a clock.

https://theconversation.com/could-humans-hibernate-54519

https://www.reconnectwithnature.org/news-events/big-features/more-to-hibernation-than-you-think

https://www.theatlantic.com/health/archive/2020/01/human-hibernation-real-possibility/605071/

So it is up to debate if they get Full, possibly, likely or limited Resistance to Biological Manipulation.
So saying it's Sleep Negation and Resistance is kinda misleading.
plutia's gravity manip with stress release instead being limited causality manip.
Not sure why the Gravity Manip should be replaced; her raising the plushie is what threw the enemy into the air, same with throwing the plushie down and sending the enemy back to the ground.
but what happens with rei getting stronger doesn't seem like it would be statistics amplification, though i don't know if reactive power level or accelerated development would fit better
Accelerated Development could work, sure. I don't think RPL works in this case.
 
First things first, when it comes to large scale revisions such as this, I'm not really the best person to call as I'm not available long enough to evalute it quickly. I also don't like large scale revisions that contain a mass of changes/additions to multiple things such as abilities and tier in the same thread as it "can" result in people not wanted to spend a large amount of time looking through it all and could potentially halt the revision if a debate over a few things sparks up.

This is not to discredit the OP because it's clear a large amount of work has been put into this, it's just a personal opinion of mine that large scale threads like these aren't always the best route. That aside, I'll still go over it because I was asked but just for future reference I'm not always going to be up for evaluating threads like these due to time constraints and work. As for the revision...

Powers and Abilities

Could you provide a scan to the character Dogoo and King Dogoo so I can see the fusionism and their size?

It says the character came prepared with a monster that prevented the transformation. I doesn't say it's mere presence. So while I agree with this addition, I disagree with it being passive.

One guard stating this doesn't mean everyone has the ability.


Where does it say it's passive? It says it was sealed away but someone's presence keeping someone locked up doesn't mean the sealing was passive, just that it's presence keeps it from being freed. Saying passive makes it would like it seals things around it just by existing. It should just say Sealing with the description.



Where does it state all Mascots have the same abilities? Just because one does something, doesn't mean they all can. So while I think the abilities are ok, I disagree with all Mascots getting the same abilities unless stated.

  • Resistance to Extreme Heat for everyone (The party can walk in, stand in, and fight in an area that houses a ton of lava, where the floor is charred, sometimes red, and even appears to house lava)
    • Yes, this applies to everyone and their mothers. If a basic ass human such as Compa, who is literally just a nurse-in-training by the way, can walk in places like this, there's literally no reason for other characters to not be able to the same thing as well. Hell, even characters like Chika can be in this place for long periods of time. There's almost no reason to give other characters this resistance besides "we didn't see it". And even then, if basic humans like Compa and Chika can enter this place and not complain about the heat, what other reason besides "we didn't see it" would characters not have this resistance?
      • Do you not think it would be outlandish to say someone as weak as Chika would have Heat Resistance, whilst someone as powerful as Kurome wouldn't? Especially when this is the beginning of the series, where the characters are at their weakest?

Hard disagree with this. It doesn't work like that as a "basic" human wouldn't be capable of doing this which means that they aren't normal. And being at the beginning of the series isn't an argument because power is irrelevent when it comes to something like this. You'd need a statement that suggests everyone can do this regardless of who they are. Without that, it can only apply to those who've shown it.

She probably just can't move fast while levitating. Don't see a reason for a "possibly", her not doing this during a different moment is just her not doing it, as a lot of characters don't use the abilities they should during serious moments. It's called CIS (Character Induced Stupidity)
Isn't hibernation like a state of sleep? This would be Sleep Manipulation Negation, not biological manipulation from what I can tell.

This seems like Social Influence, we usually only give fear manipulation when it's an actual power that induces/manipulates fear. In this case, it seems like gives off a threading vibe that frighten them, not an actual ability in my opinion. Though I don't really care either way.


This isn't Social Influencing if intense toture was involved. Social Influencing would be if she got her to do that without extreme methods.

Just Damage Transferal, no Gravity Manipulation.


  • More Martial Arts stuff for Neptune (Shown to be performing multiple kicks and punches in some of her attacks)
This isn't proper justification for Martial Arts, it's about how she fights (technique/style) but if she's just throwing kicks and punches, that's not supporting anything.

Scan?

Whatever I didn't mention above, I don't have much of an issue with. I don't have time to look at the 2-C stuff and I'd rather discuss the powers I took issue with first.
 
Could you provide a scan to the character Dogoo and King Dogoo so I can see the fusionism and their size?
Multiple Dogoos combine into one, making a Dogoo (the King Dogoo) that's a few times larger than the characters. Nepgear is the tallest character there, being 5' 1".
It says the character came prepared with a monster that prevented the transformation. I doesn't say it's mere presence.
Yeah, looking a bit back, it seems like the monster did. . .something, which prevented Nepgear from transforming, so I'm fine with it not being Passive.
One guard stating this doesn't mean everyone has the ability.
Fair.
It should just say Sealing with the description.
Also fair.
Where does it state all Mascots have the same abilities? Just because one does something, doesn't mean they all can. So while I think the abilities are ok, I disagree with all Mascots getting the same abilities unless stated.
I'll agree with this unless I find something that says they are all capable of the same things. Then again, the Mascots don't have profiles to begin with, so in the end it doesn't end up mattering to us.
It doesn't work like that as a "basic" human wouldn't be capable of doing this which means that they aren't normal.
Fair enough. Unless some of the others disagree, I'll agree with you there.
She probably just can't move fast while levitating. Don't see a reason for a "possibly", her not doing this during a different moment is just her not doing it, as a lot of characters don't use the abilities they should during serious moments. It's called CIS (Character Induced Stupidity)
I'll remove the Possibly, then.
Isn't hibernation like a state of sleep? This would be Sleep Manipulation Negation, not biological manipulation from what I can tell.
Already addressed this here:
States of hibernation aren't states of sleeping, just saying. The state they were in is called a state of hibernation by Histoire. And to quote Alex on this argument:
So saying it's Sleep Negation and Resistance is kinda misleading.
Hibernation isn't a state of sleep, contrary to popular belief. I doubt the writers actually took this into consideration, but I still think listing it as Bio Manipulation is more accurate.
In this case, it seems like gives off a threading vibe that frighten them, not an actual ability in my opinion.
I could put that as Social Influencing if others think this is the case.
Just Damage Transferal, no Gravity Manipulation.
Why no Gravity Manipulation? If her waving her plushie around causes the enemy to be thrown into the air when she's not even affecting them directly, wouldn't that be Gravity Manip?
In this scene, the character asking for their power to be delivered to "her" is Rei Ryghts, whilst the character saying "I don't mind" is Croire. Later in the game, Rei reveals this transfer ended up happening, and Croire is also shown to be transferring powers on-scene.
 
Give me a couple hours to finish some social stuff and I can look over it.

But from memory of the last CRT I'd imagine the only issue would be some of the powers/abilities rather than any of the AP stuff.
 
Ok
Hibernation isn't a state of sleep, contrary to popular belief. I doubt the writers actually took this into consideration, but I still think listing it as Bio Manipulation is more accurate.
Hmm, I guess it's fine but would like for more input.
Why no Gravity Manipulation? If her waving her plushie around causes the enemy to be thrown into the air when she's not even affecting them directly, wouldn't that be Gravity Manip?
She's not manipulating them through Gravity Manipulation. It would be more in line with Body Puppetry in my opinion.
In this scene, the character asking for their power to be delivered to "her" is Rei Ryghts, whilst the character saying "I don't mind" is Croire. Later in the game, Rei reveals this transfer ended up happening, and Croire is also shown to be transferring powers on-scene.
Alright then.
 
With the suggested changes the only thing I'm really seeing off is the extreme heat resistance since not dying near lava is a common video game/fantasy thing, where only the magma portion is actually hot and everything else is vaguely okay to walk on.
 
Sorry for not replying earlier, my internet's been acting weird lately.
not dying near lava is a common video game/fantasy thing, where only the magma portion is actually hot and everything else is vaguely okay to walk on.
They can also stand near it just fine in cutscenes (although, the VN style of the cutscenes makes it hard to tell). Although, if that's still not enough, i'm fine with removing it too.
 
Alright, I'll cross out heat resistance.

I think one more mod input should complete this CRT, since Griffin only gave his input on the P&A section.
 
2-C stuff lines up with what I remember
as for scaling chain, my memory for each character scaling with each other is not good so I can't comment on it
but the 2-C justification is okay with me.

and regarding the Extreme heat feat might have missed it the first time but yeah. gotta disagree with that but it seems to be resolved already

and for the fourth wall awareness, I'm not really sure everyone should get it. only specific character that has the interaction of being aware

my agreement with Biological manip explanation that tech gave remains the same but I agree with the Body Puppetry suggestion by Griffin over Gravity manip
 
I feel like some more input is needed for the 2-C stuff since that's probably the biggest piece of this CRT. But so far, we have a few agreements on it, with no objections.

If scaling isn't your thing, that's fine; the scaling can be handled in here if someone has issues with it.
 
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