thetechmaster36
He/Him- 1,829
- 1,747
Special thanks, of course, to KaiokenBlueGT, AlexSoloVaAlFuturo, and HyperNepsy for helping with these revisions.
Hit it, Nepgear!
Introduction
Hey hey hey, we're back again with Part 3 of the Hyperdimension Neptunia Revisions! Happy that it didn't take us as long this time? Much like Part 2 before it, this revision will be rather long, if not even longer, so be warned.
This time, the revisions will primarily focus around Re;Birth 2 and Re;Birth 3. Hopefully. Maybe it's 50/50. Some things below are related to VII (yeah, we just can't seem to leave VII alone, can we?). Like last time, each section will be tagged with a spoiler as to not clog the OP. Please don't feel overwhelmed by the amount of spoiler tags in this post, there is just a lot to go through with this set of revisions. I apologize for having you read these walls of text, but to be honest, there was just so much to cover that it was basically forced upon us to make them.
This will be the final part to the Neptunia revisions that RKGenki set in stone almost four years ago at this point. What a ride it has been, to say the least. But that doesn't mean we're going to be done with revising Neptunia, especially now. With Sisters vs. Sisters' confirmed canonicity into the main continuity, that will be looked at as well. We're waiting until it is localized and translated into English by the official IFI team before we touch it, though, so that will probably take a while.
With all that said, however, let's get started!
Conclusion
Well, that's it from us for now. Nothing much else to say at this point.
Next time you see us making a big CRT, it'll most likely be on Sisters vs. Sisters. Let's just say it has some pretty interesting stuff.Stuff that is very difficult not to speak about because then the others would be spoiled, since I've already seen it.
Hit it, Nepgear!
Introduction
Hey hey hey, we're back again with Part 3 of the Hyperdimension Neptunia Revisions! Happy that it didn't take us as long this time? Much like Part 2 before it, this revision will be rather long, if not even longer, so be warned.
This time, the revisions will primarily focus around Re;Birth 2 and Re;Birth 3. Hopefully. Maybe it's 50/50. Some things below are related to VII (
This will be the final part to the Neptunia revisions that RKGenki set in stone almost four years ago at this point. What a ride it has been, to say the least. But that doesn't mean we're going to be done with revising Neptunia, especially now. With Sisters vs. Sisters' confirmed canonicity into the main continuity, that will be looked at as well. We're waiting until it is localized and translated into English by the official IFI team before we touch it, though, so that will probably take a while.
With all that said, however, let's get started!
Since there's a lot to go over between the two games in terms of Powers and Abilities, there will be spoiler tags below so you can view all of them without it being three combined walls of text.
There will be a lot of characters listed in this section that don't have profiles made at the moment, but for the sake of. . .well, being more productive, we've decided to list them anyways. Plus, who knows, maybe these characters will end up getting profiles soon. Some abilities might already be listed on the profiles, but have their justifications rewritten to make the explanation better.
General Abilities
Pretty much your standard abilities.
Just as it says, these are abilities granted from Share Energy. These are purposefully separated because these justifications are exceptionally long because of the required context in order to make their reasonings more legit, and because there might be some discussion revolving around it, hence why the sub-bullets are long as well. Even though there aren't many abilities that come from this, again, we're separating them because of the much longer justifications.
General Abilities
Pretty much your standard abilities.
- Energy Manipulation and Energy Projection for CFW Magic (Can create rope-like objects of energy that were able to grab White Heart and pull her closer. Created a sphere of energy to attack Green Heart. Created a self-engulfing explosion of energy that was strong enough to incapacitate Purple Heart upon use)
- Electricity Manipulation and Barrier Creation for CFW Magic (Can create a barrier made of electricity which was strong enough to endure a combined attack from Purple and Black Heart, and was able to launch it at them moments later)
- Energy Manipulation and Energy Projection for Neptune and Noire (Purple Heart and Black Heart can create a burst of energy with the shape of a slash)
- Fusionism and Small Size (Type 1) for Dogoos
- Large Size (Type 0) for King Dogoo
- Corruption for Deity of Sin (Type 2 with monsters; monsters are vulnerable to the Deity of Sin’s influence, and when they are tainted by it, they evolve into a more vicious form called “viral”. They are far stronger after the transformation)
- Power Bestowal for IF (Can pass her strength to others with a kiss)
- Energy Manipulation, Energy Projection and Power Bestowal for Mascots (Despite having its body destroyed to pieces, Planeptune’s mascot was able to separate a part of its power from the body. And is able to pass her remaining powers in such state, it vanished afterward. Gifted their power to Nepgear before the fight with CFW Judge)
- Transformation Nullification for HDD-Sealing Monster (Was able to prevent Nepgear from transforming with its mere presence)
- Holy Presence for CPUs, Candidates, and Mascots (CPUs have been stated to be divine multiple times, and their presence is called "divine protection". Should the CPU, CPU Candidate if applicable, and Mascot of a nation be absent, all divine protection will be lost. In the case that they are missing, there would be significant changes to the nation)
- Summoning via an item for Linda (Through the use of an item she had packed with her, Linda was able to summon a monster)
- Sealing for Lowee's Mascot (Before it got destroyed, the Mascot of Lowee was keeping multiple Killachines sealed away in another dimension with its presence in the depths of a dungeon)
- Technology Manipulation for Lowee's Mascot (After reactivating the seal, the Mascot of Lowee deactivated the Killachines, and it will remain that way so long as it stays there)
- Duplication for Lowee's Mascot (The Mascot of Lowee was able to clone itself)
- Acrobatics for Cave (Could maneuver through a large crowd without bumping into a single person)
- Social Influencing for 5pb. (5pb. is a very popular figure in Leanbox. Her songs are noted to raise the morale of others and shift their beliefs. She once told an audience to love the CPUs, and thus they did simply because she said so)
- Surface Scaling for Dogoos (Can cling on the walls and the ceiling in a dungeon)
Resistanceto Extreme Heat foreveryone(The party can walk in, stand in, and fight in an area that houses a ton of lava, where the floor is charred, sometimes red, and even appears to house lava)Yes, this applies to everyone and their mothers. If a basic ass human such as Compa, who is literally just a nurse-in-training by the way, can walk in places like this, there's literally no reason for other characters to not be able to the same thing as well. Hell, even characters like Chika can be in this place for long periods of time. There's almost no reason to give other characters this resistance besides "we didn't see it". And even then, if basic humans like Compa and Chika can enter this place and not complain about the heat, what other reason besides "we didn't see it" would characters not have this resistance?Do you not think it would be outlandish to say someone as weak as Chika would have Heat Resistance, whilst someone as powerful as Kurome wouldn't? Especially when this is the beginning of the series, where the characters are at their weakest?
This will only apply to the characters who have proper showings of this feat.
- Statistics Amplification for anyone who uses a Mascot disc (Through the use of a Mascot disc, Linda and Warechu were able to power up, to the point where Red's attack couldn't do anything)
- Statistics Amplification and Reduction for 5pb. via her songs (5pb.'s singing was able to reduce the power of Linda and Warechu. This is explained by Cave, where 5pb.'s songs strengthens the just and weakens the corrupt)
- Danmaku for Cave (Black Label has her shooting out a plethora of danmaku bullets)
- Hovering for Cave (Shown to be hovering in the sky in Black Label)
- Extrasensory Perception for Histoire (Was able to sense the power of the Gamindustri Mascots)
- Mind Manipulation for CFW Trick (Brainwashed Rom and caused her to fight alongside Linda)
- Mind Manipulation via Brainwash Reinforcer for Linda (Was going to reinforce the brainwashing of Rom, but instead brainwashed Ram)
- Environmental Destruction for Deity of Sin (Its presence during its process and completion of revival was causing earthquakes originating from the Gamindustri Graveyard that reached as far away as Planeptune. Its defeat was causing the Gamindustri Graveyard to crumble)
- Possession, and Immortality (Type 6) for Deity of Sin (The Deity of Sin is a being without a true physical form and requires vessels in order to operate with success, even going as far as possessing other peoples' bodies to do so. The Four Felons were created to serve as the Deity of Sin's vessels for the world)
- Size Manipulation for Deity of Sin when possessing a vessel (Upon possessing Warechu, its body grew to large proportions)
- Extrasensory Perception for Uni, possibly all CPUs and Candidates (Uni was unable to sense any malicious intentions from CFW Brave the first time they met each other)
- The reason why I put "possibly all CPUs and Candidates" is because CPUs and Candidates can already sense Share Energy and Negative Energy, and emotions are essentially of the crux of both energies (Negative Energy in particular is explicitly stated to be harnessed from negative emotions). Uni not sensing malicious intent might go hand-in-hand with her ability to sense the two energies already, so if she can sense feelings such as that, then the others can as well.
- Extrasensory Perception [or some other ability] for CFW Magic (Despite being in the Gamindustri Graveyard, CFW Magic was able to determine that CFW Brave was defeated)
- Creation for Deity of Sin (Created the Four Felons)
- Resurrection for Deity of Sin (Resurrected the Four Felons)
- Incorporeality and Abstract Existence for Deity of Sin in its "true state" (Type 1; The Deity of Sin's "true form" is an essence and an amalgamation of negative emotions and desires that cannot be physically interacted with unless someone a will that overpowers hers in strength, which was shown to occur when Nepgear defeated it at the end of the game)
- Inorganic Physiology (Type 2) for Four Felons (The Four Felons are artificial beings created by the Deity of Sin, and CFW Judge, Brave, and Trick are all noted to be and have the appearances of robotic entities)
Just as it says, these are abilities granted from Share Energy. These are purposefully separated because these justifications are exceptionally long because of the required context in order to make their reasonings more legit, and because there might be some discussion revolving around it, hence why the sub-bullets are long as well. Even though there aren't many abilities that come from this, again, we're separating them because of the much longer justifications.
- Biological Manipulation Negation (The use of a Share Crystal was able to pull Nepgear out of a forced state of hibernation. Later, Nepgear did the exact same thing with an even more powerful Share Crystal. A Share Crystal is the crystallized power of the people's faith, or Shares, and thus using a Share Crystal is basically using Share Energy)
- Full/Possibly/Likely/Limited Resistance to Biological Manipulation for CPUs and Candidates depending on Share levels (Share Energy was able to pull the CPUs and Nepgear out of a state of forced hibernation. Even though this was initially induced on them, this might be due to the fact that their Share reserves were extremely low due to the crisis that ASIC was causing around Gamindustri, causing 80% of all students to put their beliefs towards Arfoire, and thus higher Share levels would mean they could resist the effects of this forced hibernation)
- Up to discussion. Justification is kinda trash and needs to be worked on in the replies. Purple Heart was able to temporarily open her eyes and call to IF and Compa, but quickly passed out again. But in the same manner we give them Empath Manip resistance, giving them Bio Manip resistance here wouldn't necessarily cause too many problems, especially when their Shares are desperately low and thus they wouldn't be able to fight back against the effects of a forced hibernation.
- You could argue that Bio Manip Negation through Share Energy already covers this, as them being at very low Shares would prevent them from being able to negate the forced hibernation, but again, this is sort of in the same manner that we give them Empath Manip resistance. And this isn't even that far off from the Mind Manipulation resistance below.
- Light Manipulation for characters who use a Share Crystal (Share Crystals can generate a bright light, which is capable of blinding CFW Judge, who is a robot)
- Resistance to Mind Manipulation for all CPUs and Candidates depending on Share levels (Linda states that Rom was able to be brainwashed because of how low her Shares were. Broccoli suggests that if Rom were to receive more Shares, then she wouldn't be brainwashed anymore. This eventually occurred when Nepgear used a Share Crystal to give Shares to Rom and Ram. Mina states that there exists no record of a CPU being brainwashed before, suggesting that they couldn't be brainwashed because of the Share Energy they held)
- The general-most pivotal point of this is Linda's statement. The fact that this resistance wasn't shown at first is irrelevant; what matters is the reason why it happened in the first place. Her saying that Rom was able to be brainwashed because of her low Shares is very textbook for the implication that a higher level of Shares for Rom would have meant that the brainwashing wouldn't have worked. Especially when said brainwashing was ineffective later when Rom and Ram were given Shares via the Share Crystal.
- Considering Rom's extremely low Shares as noted by Linda, and the crisis that's been occurring that stole over 90% of Lowee's Shares at the time that this occurred, it wouldn't be ridiculous to say that they'd have this resistance at Very Low Shares. The party had managed to gather Shares together so they could help Rom and Ram with their lack of, but the crisis set in motion would have made the amount gathered pretty minimal.
Like the Re;Birth 2 section, there are characters listed here that don't actually have profiles made at the moment, but we're putting it in here for novelty purposes.
General Abilities
EX Finishes are attacks that you can perform at the end of a combo if you have enough of the SP Bar filled. A few of these have a chance to inflict different status effects. Currently, we accept the Status Effects of Neptunia as canon due to a sufficient amount of evidence to support it. As such, they can be added to the profiles without much issue of it being simply Game Mechanics. Here are the attacks on each character (that we have profiles for) that can do so.
Neptune:
General Abilities
- Body Control for Neptune (Was able to change her voice to sound like her HDD Form)
- Enhanced Senses for Neptune (While falling from high up in the sky, Neptune was able to determine that two "dots" were actually two girls; Noire and Plutia)
- Fear Inducement when irritated for Plutia (Just by saying she might get angry, Plutia made Neptune feel a chill in her spine. Just from her change in tone, IF, Warechu, and Arfoire all started to get scared of Plutia)
- Could also just be Social Influencing, as pointed out by Griffin.
- True Flight for Histoire (Can fly without the assistance of her tome as seen in this cutscene)
- It might look like Plutia is holding the small bag that Histy is carrying, but that doesn't change the fact that she's without a tome in this scene, which is normally what she uses to fly around with as seen in her character sprites and other official pieces of art. She most likely flew the rest of the way back without it.
- Likely Fear Aura for Iris Heart (After Plutia transformed, Warechu stated his body was paralyzed and that his senses were telling him to defend himself, even though he didn't meet or know Iris Heart before this occasion)
- Considering Plutia's whole shtick is that people don't want to make her mad because of this form, it's not unreasonable to assume that she can induce fear into others with her presence. Especially since Neptune had already felt some form of fear without even knowing anything about Plutia except her name.
- Some might say this very well could be Warechu getting afraid of Plutia because of the fact that she's a CPU, which he seems to know are really powerful. But when he ends up facing against the CPUs a few times later again, he doesn't end up feeling afraid against them (in fact, he feels more ignored and shunned than afraid), hence why this seems to be Fear Aura than it is Plutia being a CPU.
- Considering Plutia's whole shtick is that people don't want to make her mad because of this form, it's not unreasonable to assume that she can induce fear into others with her presence. Especially since Neptune had already felt some form of fear without even knowing anything about Plutia except her name.
- Telepathy for Histoire (Can establish connections to another Histoire in a different dimension)
- Social Influencing for Iris Heart (Tortured Noire in such an extreme way that she was dead set on going to Lowee)
- Damage Transferal and Body Puppetry via Stress Release for Plutia (By punching, stomping, and waving around her doll, Plutia deals damage to and flings around the enemies)
- Not sure what exactly voodoo stuff constitutes as on this wiki, so it's listed as these two until someone suggests another power for it.
- More Ice Manipulation for Blanc (Schneesturn summons a polar tornado to attack the enemy)
More Martial Arts stuff for Neptune (Shown to be performing multiple kicks and punches in some of her attacks)- Extrasensory Perception for Blanc (Blanc states she can sense a faint energy in the Halo Forest, but questions if it's Vert's confidence or not)
- Social Influencing for Vert (Made Nepgear repeatedly say that Vert was her older sister after doing something to her)
- More Wind Manipulation for Vert (Sylhet Sickle creates whirlwinds when used)
- Flight for Anonydeath (In battle, he is shown to be floating)
- Hacking for Anonydeath (Hacked into Lastation's security and leaked and stole the information of multiple individuals)
- Memory Accession for Anonydeath (Was able to peer into Peashy's memories)
- Limited Mind Manipulation for Anonydeath (Developed a special pudding that caused Peashy to believe he was her father and that Rei was her mother)
- Resistance to Mind Manipulation for Peashy (Anonydeath had to make three puddings for Peashy, all of which housed a mind-altering ingredient, which suggests that Peashy's mind is much stronger than it looks. Anonydeath also spoke of an "immunity" of sorts in regards to her memory)
- Let's be clear here: Anonydeath had brought Peashy a "gift", which was pudding - three of them at that. The pudding had some sort of ingredient that caused her to believe Anonydeath was her dad, even though she never knew him nor called him that before. The fact he needed three of them, on top of some sort of "immunity" (not a literal one of course) suggests that Peashy has some sort of resistance to this mind-altering stuff, even if it isn't a very strong resistance when it takes three puddings to do so.
- Even if you want to argue that the ingredient itself wouldn't be that powerful, thus requiring three, that wouldn't make Peashy's resistance any less invalid. That just means her resistance is hella weak.
- Let's be clear here: Anonydeath had brought Peashy a "gift", which was pudding - three of them at that. The pudding had some sort of ingredient that caused her to believe Anonydeath was her dad, even though she never knew him nor called him that before. The fact he needed three of them, on top of some sort of "immunity" (not a literal one of course) suggests that Peashy has some sort of resistance to this mind-altering stuff, even if it isn't a very strong resistance when it takes three puddings to do so.
- Resistance to Extreme Heat for everyone (Can walk around in, and stand in, a cave that is filled with lava, and even parts of the ground appear to house lava)
- Exact same reasoning as the one in Re;Birth 2 (this was written before Re;Birth 2 was looked at, so similar justifications are just a coincidence).
- Multilingualism for Mr. Badd (Could speak with and understand the creatures that he calls his daughters, who could only communicate with noises)
- Energy Projection for Nepgear (Can coat her sword with energy to attack)
- Statistics Amplification for Peashy (Through a remote energy injector, Peashy can become ten times more powerful than a normal CPU. However, the machine can also be destroyed to sever the connection)
- A second machine was able to make her even stronger than when Yellow Heart first met the CPUs, according to Vert, but I'm not sure how exactly to word that so this is what we're going with for the time being.
- Statistics Amplification for Rei (Every time the Seven Sages lost to the CPUs, the Rei in Hyper Dimension was getting stronger)
- Telepathy for Rei (Was able to project her voice to Ultra Dimension whilst still in Hyper Dimension)
- Life Manipulation via Magic for Arfoire (By using magic, Arfoire was able to make multiple eggplants come to life to attack Neptune)
- Creation for Rei (Using her powers, she can create clones of the CPUs, and sometimes multiple in one go)
- Power Transferal for Croire (Can take and give powers to other people)
- Barrier Creation for Rei (Created a barrier around Planeptune City after attacking it)
- Transmutation for Anonydeath (Turned all of the creatures back into human beings at the end of the game)
EX Finishes are attacks that you can perform at the end of a combo if you have enough of the SP Bar filled. A few of these have a chance to inflict different status effects. Currently, we accept the Status Effects of Neptunia as canon due to a sufficient amount of evidence to support it. As such, they can be added to the profiles without much issue of it being simply Game Mechanics. Here are the attacks on each character (that we have profiles for) that can do so.
Neptune:
- Thunder Break - Paralysis
- Thunder Crush - Paralysis
- Venom Fencer - Poison
- Paralyze Fencer - Paralysis
- Schild Break - Poison
- Venom Storm - Poison
- Mandarin Slap - Paralysis
- Jolty! - Paralysis
- Spark! - Paralysis
- Plutie Spark - Paralysis
- Super Thunder! - Paralysis
- Headbutt - Paralysis
- Super Headbutt - Paralysis
- None, unfortunately.
- Radiant Bullet - Paralysis
- Ice Hold - Paralysis
- Air Blast - Paralysis
- Cold Sanctuary - Poison
- Icicle Tornado - Skillseal/Apathy
- Venom Magic - Poison
- None, unfortunately.
- Paralyshot - Paralysis
- None, unfortunately.
Abilities that were not mentioned in either of the two game-specific spoiler tabs will be mentioned here. Either because we forgot (because we're idiots) or because it's in VII.
- Paralysis Inducement for Rom (Ice Coffin and E-Force Blizzard can paralyze the opponent on hit)
- Status Effect Negation (Rom's "You're Okay" SP Skill can remove all the status effects from her allies)
- Status Effect Negation for Compa (Can cure Paralysis and Poison)
- Shadow Hold and Confusion for S-Sha (Binding and Chancer A can inflict Shadow Hold and Confusion respectively on the opponent)
- Status Effect Negation for K-Sha (Can negate the effects of Paralysis, Confusion, and Shadow Hold)
- Apathy for Plutia (Can inflict the Apathy status with her "Boomerang!" attack)
- Apathy for 5pb. (Can inflict the Apathy status with Sforzando)
- Resistance to Status Effect Inducement for Dark CPUs and Dark Orange (Dark CPUs/Dark Orange cannot be inflicted with any sort of status effect by the VII cast, which includes the likes of Paralysis, Shadow Hold, and Confusion)
Hopefully this won't be too controversial or outlandish.
Explanation
As of recent, after having gone through Re;Birth 3 again, Rei's feat is no longer a usable 2-C feat. While Rei attacking the Ultra Dimension is correct, there was no effect whatsoever on Hyper Dimension. Currently, the reason behind that assumption is because of this scan here of Histoire talking about how Planeptune City is in ruins. But even so, Rei Ryghts had already attacked Planeptune City before she began her attack on the Ultra Dimension. So when Histoire speaks about how Planeptune City is in ruins, she is referring to how Rei Ryghts had already initiated her attack on it. Because of this, we cannot use Rei's feat as a justification for our 2-C rating anymore. As sad as it is, that's the way it has to be.
However!
In the midst of oursulking revisits of RB;2 and RB;3, we decided to try our hand at a new 2-C justification. Without trying to get too "whataboutism"-ish, here's our reasoning:
Okay, so you guys know Argosax from DMC, right? The character whose P&A section is almost entirely passives? In their AP section, it states the following:
EDIT: For some context behind this, you can watch this cutscene. But, I'll explain it here if you do not feel like watching it.
Kurome had wanted to enact revenge on the people of Gamindustri for believing her existence to be a mistake. But, because she was sealed away in the Swirl Console, she could not enter Hyper Dimension. As such, she created the Dark CPUs in order to break the boundaries of the dimension she created from her dreams - Heart Dimension. But, at some point, Kurome, originally Uzume, had split into two beings: herself and the Uzume Tennouboshi we know from the beginning of the game. Uzume began to fight against the Dark CPUs, which prevented them from being able to destroy the boundaries of the Heart Dimension.
So, Kurome thought of a new strategy. At some point, she had gained enough power to enter the Hyper Dimension, albeit as a sort of hologram. She had no physical form, but she decided from there that she would set into motion a plan to fuse the Hyper Dimension and Heart Dimension together, so that Kurome herself can become Hyper Dimension and thus not be required to break her seal. To do so, she changed the history of Gamindustri and removed the CPUs from the memories of a majority of Gamindustri's citizens. Without the CPUs, the citizens needed some way to survive, and thus, the Golden Summits were built as a survival tactic. At that point, the Gold Third was now ruling over Gamindustri. Thanks to the Golden Summits being built - which emit a rare and unique signal in multidimensional space - Kurome could guide the movement of Heart Dimension over to Heart Dimension. This dimensional fusion nearly ended up occurring, but did not happen due to Kurome being thwarted by the cast.
It's a little simpler than at first glance. Going back to Argosax' feat, it has some things in common with Kurome's feat (much like other profiles on the wiki).
that and the fact that, from what I know, Argosax' feat actually happened, but I digress). But in the grand scheme of things, that's kind of minor, because the similarities are undeniable.
Even if we don't want to take Argosax as an example, a footnote of the Tiering System page explicitly mentions that merging two universal space-time structures together is able to constitute for a 2-C rating. CRTs in the past have referred to this footnote in the tiering system when their CRT involved a 2-C or higher feat via universe fusion. And there are some other instances of characters being 2-C through fusing universes together, but we're not here to get too "whataboutism"-centric. We're just taking our available resources and classifying them as we see fit. So not only do other profiles on the wiki support this, but the Tiering System itself does as well.
And before you ask, "But it didn't happen, right? Why would it be used?" The reasoning is that: while this never ended up happening in the story of VII, the idea that it was going to happen is what makes us believe this can be used. Not only that, but the fact that it almost did happen would make the feat even more legitimate. Kurome, had she not been interfered, would have inevitably fused the dimensions together. Hell, even in the Bad Ending of VII, while non-canon, it explains that Kurome did end up fusing the dimensions together. The feat not happening entirely doesn't mean that it wouldn't happen if things went differently, especially when the feat was so close to happening within the narrative. So, yeah, even if it didn't happen, it was just one step away from happening in the first place, so we feel as though this can be used.
Should this feat not be accepted, all currently 2-C Neptunia characters will be downgraded to Low 2-C. Simple enough, realistically.i would be sad if this wasn't accepted, but personal bias won't get in the way of accuracy
Who would this scale to if this is accepted?
Currently, all 2-C Neptunia characters scale to Rei Ryghts' feat, or otherwise above the High Share CPUs, since that feat was 2-C. But after revisiting, it turns out that the CPUs might not have been at High Shares when they fought Rei. According to Histoire, Planeptune's Shares have hit "rock bottom" following Rei's attack on Planeptune City, and the other CPUs remain a total mystery as to what level of Shares they're at. The Share levels across most of Re;Birth 3 is extremely inconsistent and indeterminable, thus making it difficult to effectively estimate them. So, as a result, we're just dropping the whole "High Shares HDD" idea from that fight along with the 2-C feat.
As an alternative, we're going to scale all characters at or above Average Share HDD Forms level. This is due to the fact that, at the end of VII's first arc, and before the final battle, Arfoire (fused with Dark Purple) was using Rei's powers to nullify the Share Energy being used to try and create the Sharing Field. They fail twice, with even the Share Energy levels of the monsters and all of the Share Crystals failing to create the Sharing Field. It isn't until Histoire steps in to offer some of Hyper Dimension Planeptune's Shares, which allows them to finally create the Sharing Field and overpower the nullification abilities of Rei's powers. As a side-note, Histoire's transferal of Shares to the party in Zero Dimension would be considered to be putting them at an Average Share level. Not High Shares, since Planeptune was still in the middle of the CPU Shift Period, but Average Shares.
Rei's powers are the same powers that were able to help speed up the process of the dimensional fusion using only a fraction of the power that is there, which we are considering to be a 2-C feat. An above baseline 2-C feat, at that, because it was pretty casual due to only using a fraction of the full power. On top of this, Rei's powers in VII are weaker than they are in RB;3, due to the fact that the cutscene following the second Rei fight has Nepgear exclaim that the power is much smaller. Because Share Energy is a Universal Power Source (see this and this; obviously there's more to it such as abilities requiring Share Energy and CPUs dying if they don't have Share Energy), we can scale the feat of overpowering the nullification abilities to the stats of the CPUs due to the fact that the HDD Form's strength is directly correlated and proportional to the amount of Share Energy (faith) they have. So if a CPU using HDD had Low Shares, they would have the strength of a Low Shares HDD Form. Because this is an Average Share level feat, this would make all characters who scale to or above this level 2-C. Though, regardless of whether or not the feat with the Share Energy would scale, the CPUs would be 2-C since they were still able to defeat Dark Purple-infused Arfoire. This, in turn, makes multiple characters 2-C over Low 2-C due to a higher amount of characters that can actually scale above this level.
TL;DR
Explanation
As of recent, after having gone through Re;Birth 3 again, Rei's feat is no longer a usable 2-C feat. While Rei attacking the Ultra Dimension is correct, there was no effect whatsoever on Hyper Dimension. Currently, the reason behind that assumption is because of this scan here of Histoire talking about how Planeptune City is in ruins. But even so, Rei Ryghts had already attacked Planeptune City before she began her attack on the Ultra Dimension. So when Histoire speaks about how Planeptune City is in ruins, she is referring to how Rei Ryghts had already initiated her attack on it. Because of this, we cannot use Rei's feat as a justification for our 2-C rating anymore. As sad as it is, that's the way it has to be.
However!
In the midst of our
Okay, so you guys know Argosax from DMC, right? The character whose P&A section is almost entirely passives? In their AP section, it states the following:
A fusing feat! Sound familiar? And just when we thought we could leave VII alone, we have decided to give this a shot and use Kurome's plan of fusing the Heart and Hyper Dimensions together as our new 2-C feat.Low Multiverse level (The weakening of his seal, even before he was fully revived, was causing the Demon World and the Human World[21] to fuse together[1] and reverting the universe to its original state[24] where the two worlds were once one single dimension[25])
EDIT: For some context behind this, you can watch this cutscene. But, I'll explain it here if you do not feel like watching it.
Kurome had wanted to enact revenge on the people of Gamindustri for believing her existence to be a mistake. But, because she was sealed away in the Swirl Console, she could not enter Hyper Dimension. As such, she created the Dark CPUs in order to break the boundaries of the dimension she created from her dreams - Heart Dimension. But, at some point, Kurome, originally Uzume, had split into two beings: herself and the Uzume Tennouboshi we know from the beginning of the game. Uzume began to fight against the Dark CPUs, which prevented them from being able to destroy the boundaries of the Heart Dimension.
So, Kurome thought of a new strategy. At some point, she had gained enough power to enter the Hyper Dimension, albeit as a sort of hologram. She had no physical form, but she decided from there that she would set into motion a plan to fuse the Hyper Dimension and Heart Dimension together, so that Kurome herself can become Hyper Dimension and thus not be required to break her seal. To do so, she changed the history of Gamindustri and removed the CPUs from the memories of a majority of Gamindustri's citizens. Without the CPUs, the citizens needed some way to survive, and thus, the Golden Summits were built as a survival tactic. At that point, the Gold Third was now ruling over Gamindustri. Thanks to the Golden Summits being built - which emit a rare and unique signal in multidimensional space - Kurome could guide the movement of Heart Dimension over to Heart Dimension. This dimensional fusion nearly ended up occurring, but did not happen due to Kurome being thwarted by the cast.
It's a little simpler than at first glance. Going back to Argosax' feat, it has some things in common with Kurome's feat (much like other profiles on the wiki).
- Both characters are fusing two universes (dimension, world, whatever) together.
- Should the two dimensions come close to/on top of each other, they both become one single dimension.
- Both characters are using a power source that scales to their stats.
Even if we don't want to take Argosax as an example, a footnote of the Tiering System page explicitly mentions that merging two universal space-time structures together is able to constitute for a 2-C rating. CRTs in the past have referred to this footnote in the tiering system when their CRT involved a 2-C or higher feat via universe fusion. And there are some other instances of characters being 2-C through fusing universes together, but we're not here to get too "whataboutism"-centric. We're just taking our available resources and classifying them as we see fit. So not only do other profiles on the wiki support this, but the Tiering System itself does as well.
And before you ask, "But it didn't happen, right? Why would it be used?" The reasoning is that: while this never ended up happening in the story of VII, the idea that it was going to happen is what makes us believe this can be used. Not only that, but the fact that it almost did happen would make the feat even more legitimate. Kurome, had she not been interfered, would have inevitably fused the dimensions together. Hell, even in the Bad Ending of VII, while non-canon, it explains that Kurome did end up fusing the dimensions together. The feat not happening entirely doesn't mean that it wouldn't happen if things went differently, especially when the feat was so close to happening within the narrative. So, yeah, even if it didn't happen, it was just one step away from happening in the first place, so we feel as though this can be used.
Should this feat not be accepted, all currently 2-C Neptunia characters will be downgraded to Low 2-C. Simple enough, realistically.
Who would this scale to if this is accepted?
Currently, all 2-C Neptunia characters scale to Rei Ryghts' feat, or otherwise above the High Share CPUs, since that feat was 2-C. But after revisiting, it turns out that the CPUs might not have been at High Shares when they fought Rei. According to Histoire, Planeptune's Shares have hit "rock bottom" following Rei's attack on Planeptune City, and the other CPUs remain a total mystery as to what level of Shares they're at. The Share levels across most of Re;Birth 3 is extremely inconsistent and indeterminable, thus making it difficult to effectively estimate them. So, as a result, we're just dropping the whole "High Shares HDD" idea from that fight along with the 2-C feat.
As an alternative, we're going to scale all characters at or above Average Share HDD Forms level. This is due to the fact that, at the end of VII's first arc, and before the final battle, Arfoire (fused with Dark Purple) was using Rei's powers to nullify the Share Energy being used to try and create the Sharing Field. They fail twice, with even the Share Energy levels of the monsters and all of the Share Crystals failing to create the Sharing Field. It isn't until Histoire steps in to offer some of Hyper Dimension Planeptune's Shares, which allows them to finally create the Sharing Field and overpower the nullification abilities of Rei's powers. As a side-note, Histoire's transferal of Shares to the party in Zero Dimension would be considered to be putting them at an Average Share level. Not High Shares, since Planeptune was still in the middle of the CPU Shift Period, but Average Shares.
Rei's powers are the same powers that were able to help speed up the process of the dimensional fusion using only a fraction of the power that is there, which we are considering to be a 2-C feat. An above baseline 2-C feat, at that, because it was pretty casual due to only using a fraction of the full power. On top of this, Rei's powers in VII are weaker than they are in RB;3, due to the fact that the cutscene following the second Rei fight has Nepgear exclaim that the power is much smaller. Because Share Energy is a Universal Power Source (see this and this; obviously there's more to it such as abilities requiring Share Energy and CPUs dying if they don't have Share Energy), we can scale the feat of overpowering the nullification abilities to the stats of the CPUs due to the fact that the HDD Form's strength is directly correlated and proportional to the amount of Share Energy (faith) they have. So if a CPU using HDD had Low Shares, they would have the strength of a Low Shares HDD Form. Because this is an Average Share level feat, this would make all characters who scale to or above this level 2-C. Though, regardless of whether or not the feat with the Share Energy would scale, the CPUs would be 2-C since they were still able to defeat Dark Purple-infused Arfoire. This, in turn, makes multiple characters 2-C over Low 2-C due to a higher amount of characters that can actually scale above this level.
TL;DR
- Rei Ryghts' feat is no longer considered 2-C due to a clarification of the context.
- To amend this, we're using Kurome's feat of her process of fusing the Heart and Hyper Dimensions together, taking Argosax as an example of this due to the similarities between the two feats, and the feat is also supported by the Tiering System's footnote for 2-C to 2-A rating methods. There are more character examples of a feat like this happening, but that's getting too deep into whataboutism territory.
- Sure, the feat doesn't come to fruition in the actual story, but the idea that it was going to happen (and the fact that it almost did) makes it very clear that this feat is viable for scaling.
- Any characters who scale to or above Average Shares HDD Form level will have their Low 2-C rating replaced with 2-C or "At least 2-C" because of Rei's powers, the same powers that sped up the fusion process, being overpowered by an Average level of Shares; the strength of an HDD Form is proportional to the amount of Share Energy the user has, hence why the overpowering feat can be scaled to the normal stats.
- Even assuming that the overpowering feat is considered invalid to be scaled, the HDD Forms at that level of Shares would still be 2-C due to defeating Dark Purple-infused Arfoire, who was using Rei's powers as part of her strength.
- If the feat is rejected, all characters who are rated as 2-C will have their ratings replaced with "At least Low 2-C".
As part of our mission to redo the entirety of the previous scaling chain, we split the task between all three games, which would ultimately culminate in making three scaling chains to combine them all into one, final scaling chain. Last time was VII's scaling chain, and now we move onto RB;2 and RB;3.
Unlike last time, there won't be any explanations next to these entries. Due to the fact that we already have a blog for our general scaling chain, we feel it's unnecessary to have an explanation next to these entries, as the explanations are going to be in the blog anyways. However, there will be some explanations below the Scaling Chains so clarification on some changes and/or placements is made. and we will not account for any potential DLC characters or entities that cannot fight, like Base Form Rei Ryghts.
Legend
Unlike last time, there won't be any explanations next to these entries. Due to the fact that we already have a blog for our general scaling chain, we feel it's unnecessary to have an explanation next to these entries, as the explanations are going to be in the blog anyways. However, there will be some explanations below the Scaling Chains so clarification on some changes and/or placements is made. and we will not account for any potential DLC characters or entities that cannot fight, like Base Form Rei Ryghts.
Legend
- ⇄ - Interchangeable depending on uncertainty
- > - Stronger than
- >> - Much stronger than
- >>> - Far stronger than, borderline stomp
- ≥ - Stronger than or equal to
- () - Potentially
- = - Equal to
Re;Birth 2 Scaling Chain
This scaling chain, due to the way the characters get stronger over the course of the game, will be categorized by Chapters and, if applicable, Share levels. Depending on the chapter, the Shares may vary, as you regain more and more as the game progresses.
So, by the end of the game, this is where the characters stand. This is kinda how the scaling chain would go in general.
Gamindustri-amped Nepgear > True Deity of Sin ≥ Average-High Shares HDD Forms > Very Low-Below Average Shares HDD Forms > Base Form CPUs = Makers > Holy Sword Nepgear > Conquest Nepgear > Incomplete Deity of Sin > CFW Magic > CFW Trick ≥ CFW Brave > CFW Judge >> Linda ≥ Warechu > Killachine >>> Histoire = Baseline Low 2-C
You might have already caught something super strange, though. Let's go over it. One of the explanations is extremely long and has been marked with a spoiler tag.
Base Form CPUs and Makers above Holy Sword and Conquest Nepgear?
This seems like a pretty controversial choice, so let me explain.
Holy Sword and Conquest Nepgear being below Makers is due to the fact that the Makers ended up getting stronger in the True Route for Chapters 6 and 7, as opposed to in Holy Sword and Conquest Routes due to the way those play out. Nepgear in both routes really doesn't end up getting "stronger", that's mainly the weapons that she uses, due to their designs.
Keep in mind, these characters are rated by the end of the game. So this isn't Chapter 4 Makers or whatever, this is literally at the end of the game. And at the end of the game, the Makers fought against the True Deity of Sin. Sure, they did it with a **** ton of other characters (sixteen, to be exact), but that is still a feat. A feat that neither Conquest nor Holy Sword Nepgear got the opportunity to perform. Conquest Nepgear didn't because Arfoire didn't care to destroy the world anymore, thus letting herself get hit and her vessel destroyed, and Holy Sword Nepgear because. . .reasons (to be honest, I don't even know what the reason is myself; it just. . .happens).
While we're at it, I want to go over Conquest Gear's rating in general.
Conquest Nepgear
Conquest Nepgear, as her nickname suggests, is the version of Nepgear from the Conquest Route/Ending. This occurs when you do not have enough Shares to face the Deity of Sin in Chapter 6. I won't go into too much detail about what happens, but just know, Nepgear ends up using the cursed sword, Gehaburn, to slay the CPUs and absorb their power so she can face the Deity of Sin.
Now, in the cutscene, the Deity of Sin is defeated in one hit. That should be enough for a stomp rating, right? Ehhh, no.
The Deity of Sin, in this case, wasn't even afraid of being killed because the world had already set itself on a path to ruin. She intentionally does not dodge because she knows that Nepgear will end up leading the world to disaster due to the imbalance and collapsing of the other nations and the lack of CPUs to balance the state of Gamindustri. Sure, she says that Gehaburn gained the power to kill her. But, again. . .she didn't fight back. Had the Deity of Sin actually fought back, it would have been a different story, because then she would have put up some resistance against Nepgear. Even if you want to argue that the Deity of Sin fighting back would not have changed the outcome of it being defeated, the fact of the matter would be that it would have been more difficult for Nepgear to actually defeat the Deity of Sin if there was an actual fight.
So, as such, Conquest Nepgear cannot be placed incredibly far above the Deity of Sin. Especially an incomplete, non-serious Deity of Sin. Is it above this Deity of Sin? Yes, in its own words, it can kill her. But a gap so wide for a true one-shot? Nah. Is it above the True Deity of Sin? Very likely not. When the Deity of Sin said that Gehaburn held to power to kill her, this was in an incomplete vessel, that being the spider-like form. Obviously, in the final chapter, the Deity of Sin has a second vessel, that being the bunny-like form, which is a much more powerful vessel than the spider form. Had it been the True Deity of Sin to make such a statement, then that would be different. But alas, it was not, thus it cannot be placed above the True Deity of Sin, and in turn, the Base Form CPUs and Makers that fought the True Deity of Sin as well.
This scaling chain, due to the way the characters get stronger over the course of the game, will be categorized by Chapters and, if applicable, Share levels. Depending on the chapter, the Shares may vary, as you regain more and more as the game progresses.
- Endgame / Final Chapter - Chapter 7
- Late-game = Chapters 5-6
- Mid-game = Chapters 3-4
- Early-game = Chapters 1-2
- Prologue = ...well, the Prologue
So, by the end of the game, this is where the characters stand. This is kinda how the scaling chain would go in general.
Gamindustri-amped Nepgear > True Deity of Sin ≥ Average-High Shares HDD Forms > Very Low-Below Average Shares HDD Forms > Base Form CPUs = Makers > Holy Sword Nepgear > Conquest Nepgear > Incomplete Deity of Sin > CFW Magic > CFW Trick ≥ CFW Brave > CFW Judge >> Linda ≥ Warechu > Killachine >>> Histoire = Baseline Low 2-C
You might have already caught something super strange, though. Let's go over it. One of the explanations is extremely long and has been marked with a spoiler tag.
Base Form CPUs and Makers above Holy Sword and Conquest Nepgear?
This seems like a pretty controversial choice, so let me explain.
Holy Sword and Conquest Nepgear being below Makers is due to the fact that the Makers ended up getting stronger in the True Route for Chapters 6 and 7, as opposed to in Holy Sword and Conquest Routes due to the way those play out. Nepgear in both routes really doesn't end up getting "stronger", that's mainly the weapons that she uses, due to their designs.
- Gehaburn gets stronger through killing more CPUs, as it absorbs their souls and power.
- The Share Blade is as strong as it is due to being forged from the Share Crystal that used a lot of the Shares of the four nations of Gamindustri.
Keep in mind, these characters are rated by the end of the game. So this isn't Chapter 4 Makers or whatever, this is literally at the end of the game. And at the end of the game, the Makers fought against the True Deity of Sin. Sure, they did it with a **** ton of other characters (sixteen, to be exact), but that is still a feat. A feat that neither Conquest nor Holy Sword Nepgear got the opportunity to perform. Conquest Nepgear didn't because Arfoire didn't care to destroy the world anymore, thus letting herself get hit and her vessel destroyed, and Holy Sword Nepgear because. . .reasons (to be honest, I don't even know what the reason is myself; it just. . .happens).
While we're at it, I want to go over Conquest Gear's rating in general.
Conquest Nepgear
Conquest Nepgear, as her nickname suggests, is the version of Nepgear from the Conquest Route/Ending. This occurs when you do not have enough Shares to face the Deity of Sin in Chapter 6. I won't go into too much detail about what happens, but just know, Nepgear ends up using the cursed sword, Gehaburn, to slay the CPUs and absorb their power so she can face the Deity of Sin.
Now, in the cutscene, the Deity of Sin is defeated in one hit. That should be enough for a stomp rating, right? Ehhh, no.
The Deity of Sin, in this case, wasn't even afraid of being killed because the world had already set itself on a path to ruin. She intentionally does not dodge because she knows that Nepgear will end up leading the world to disaster due to the imbalance and collapsing of the other nations and the lack of CPUs to balance the state of Gamindustri. Sure, she says that Gehaburn gained the power to kill her. But, again. . .she didn't fight back. Had the Deity of Sin actually fought back, it would have been a different story, because then she would have put up some resistance against Nepgear. Even if you want to argue that the Deity of Sin fighting back would not have changed the outcome of it being defeated, the fact of the matter would be that it would have been more difficult for Nepgear to actually defeat the Deity of Sin if there was an actual fight.
So, as such, Conquest Nepgear cannot be placed incredibly far above the Deity of Sin. Especially an incomplete, non-serious Deity of Sin. Is it above this Deity of Sin? Yes, in its own words, it can kill her. But a gap so wide for a true one-shot? Nah. Is it above the True Deity of Sin? Very likely not. When the Deity of Sin said that Gehaburn held to power to kill her, this was in an incomplete vessel, that being the spider-like form. Obviously, in the final chapter, the Deity of Sin has a second vessel, that being the bunny-like form, which is a much more powerful vessel than the spider form. Had it been the True Deity of Sin to make such a statement, then that would be different. But alas, it was not, thus it cannot be placed above the True Deity of Sin, and in turn, the Base Form CPUs and Makers that fought the True Deity of Sin as well.
Conquest Nepgear and Holy Sword Nepgear: Who is stronger?
So as you may have noticed (in addition to literally everything else) that Holy Sword Nepgear is rated as stronger than Conquest Nepgear in terms of strength. This is. . .extremely confusing to explain, to say the least. Let me try to elaborate on this as best as I can.
Before that, I'm gonna go ahead and say that some of this comes from SuperSaiyanKieran's blog in regards to the strength of Conquest Nepgear and Holy Sword Nepgear. So credits to them for some of the things I'm going to say. However, there are some things that they say which will deliberately be ignored for the sake of a more simple and logical explanation. Now, to go onto the explanation. . . [deep breath in]
In the Conquest Route, Gehaburn has been shown to absorb the power and souls of 7 CPUs, them being Noire, Uni, Blanc, Rom, Ram, Vert, and Neptune. As the party went to fight the Deity of Sin at the end of the route, they were barely able to faze her (according to 5pb.), which forces Nepgear to pull out Gehaburn and use it against the Deity of Sin. When seeing the sword, the Deity of Sin realizes that Nepgear has already damned the world to ruin, hence why she doesn't dodge the attack and lets her vessel die. Now, if we were to compare this to the Holy Sword / Share Blade Route, the events play out almost exactly the same as in the Conquest Route; 5pb. says they barely fazed her, thus requiring Nepgear to use the Share Blade. In this route, the Deity of Sin actually does fight back against Nepgear, and it leads to Nepgear being unable to move her body by the end of the fight.
Now, when comparing these two, you might think that Conquest Gear is stronger by virtue of defeating the Deity of Sin in one hit, right? Welllll, not exactly. The crux of the matter is the sequence of events, and the impetus behind them. As mentioned before, the Deity of Sin in the Conquest Route did not dodge Nepgear's attack. Of course, she does this because she doesn't care about destroying a world that is already on a path to self-destruction. Hence, for that reasoning, Conquest Nepgear can't really placed too far above the Deity of Sin, like said in the earlier section involving Conquest Nepgear. Meanwhile, the Deity of Sin in the Holy Sword Route actually puts up some resistance against Nepgear, even though she is eventually defeated.
Conquest Nepgear might have had a much easier time taking down the Deity of Sin, but that's because of the context behind why it was so easy. Holy Sword Nepgear had a more difficult time, but that was because of the choice she made to not kill the CPUs to power Gehaburn, and instead reforge it into the Share Blade, which did not cause the Deity of Sin to let herself get hit like in the Conquest Route (she has no reason to let herself get killed if the world hasn't damned itself to ruin).
As pointed out in the blog, if you end up taking away the two swords, Holy Sword Route Nepgear ends up being stronger than Conquest Nepgear. Holy Sword Route Nepgear ended up fighting against a revived CFW Magic, whose statements imply that she was granted even more strength than before, and ends up defeating her rather easily. With only four other characters. In Base Form. Without signs of exhaustion. Obviously, a much better feat than anything Conquest Nepgear had shown, which is because Conquest Nepgear doesn't actually fight the resurrected CFW Magic.
So without the swords, Holy Sword Route Nepgear > Conquest Route Nepgear
Now, add the swords back. . .this is where things REALLY start to get confusing. Is the Share Blade stronger than Gehaburn? Well. . .yes, but it's complicated.
The Share Blade and Gehaburn are both at their canonical maximum powers by the end of the respective routes. Both of them were capable of defeating the Deity of Sin, but through different events. One of them defeated her in one hit. The other defeated her through a long battle that ended with Nepgear being unable to move her body. The Share Blade has shown its true strength, that being its capability of putting down the Deity of Sin when the entire party previously couldn't faze her. . .but what of Gehaburn?
Gehaburn's true strength is never actually shown due to the way that the Deity of Sin is defeated: by letting Gehaburn hit her and her vessel destroyed. Nepgear has not used the full extent of Gehaburn's strength, and as a result of the events that came of the Conquest Route, it's very possible that Gehaburn is much stronger than it is displayed. However, this is all very speculative and hypothetical. And we don't really work off of hypotheses, especially ones with extremely unclear results. So right now, we're going to go off of what the feats show us. With that in mind, let's set up a list of pros and cons for each sword.
Overall TL;DR
So as you may have noticed (
Before that, I'm gonna go ahead and say that some of this comes from SuperSaiyanKieran's blog in regards to the strength of Conquest Nepgear and Holy Sword Nepgear. So credits to them for some of the things I'm going to say. However, there are some things that they say which will deliberately be ignored for the sake of a more simple and logical explanation. Now, to go onto the explanation. . . [deep breath in]
In the Conquest Route, Gehaburn has been shown to absorb the power and souls of 7 CPUs, them being Noire, Uni, Blanc, Rom, Ram, Vert, and Neptune. As the party went to fight the Deity of Sin at the end of the route, they were barely able to faze her (according to 5pb.), which forces Nepgear to pull out Gehaburn and use it against the Deity of Sin. When seeing the sword, the Deity of Sin realizes that Nepgear has already damned the world to ruin, hence why she doesn't dodge the attack and lets her vessel die. Now, if we were to compare this to the Holy Sword / Share Blade Route, the events play out almost exactly the same as in the Conquest Route; 5pb. says they barely fazed her, thus requiring Nepgear to use the Share Blade. In this route, the Deity of Sin actually does fight back against Nepgear, and it leads to Nepgear being unable to move her body by the end of the fight.
Now, when comparing these two, you might think that Conquest Gear is stronger by virtue of defeating the Deity of Sin in one hit, right? Welllll, not exactly. The crux of the matter is the sequence of events, and the impetus behind them. As mentioned before, the Deity of Sin in the Conquest Route did not dodge Nepgear's attack. Of course, she does this because she doesn't care about destroying a world that is already on a path to self-destruction. Hence, for that reasoning, Conquest Nepgear can't really placed too far above the Deity of Sin, like said in the earlier section involving Conquest Nepgear. Meanwhile, the Deity of Sin in the Holy Sword Route actually puts up some resistance against Nepgear, even though she is eventually defeated.
Conquest Nepgear might have had a much easier time taking down the Deity of Sin, but that's because of the context behind why it was so easy. Holy Sword Nepgear had a more difficult time, but that was because of the choice she made to not kill the CPUs to power Gehaburn, and instead reforge it into the Share Blade, which did not cause the Deity of Sin to let herself get hit like in the Conquest Route (she has no reason to let herself get killed if the world hasn't damned itself to ruin).
As pointed out in the blog, if you end up taking away the two swords, Holy Sword Route Nepgear ends up being stronger than Conquest Nepgear. Holy Sword Route Nepgear ended up fighting against a revived CFW Magic, whose statements imply that she was granted even more strength than before, and ends up defeating her rather easily. With only four other characters. In Base Form. Without signs of exhaustion. Obviously, a much better feat than anything Conquest Nepgear had shown, which is because Conquest Nepgear doesn't actually fight the resurrected CFW Magic.
So without the swords, Holy Sword Route Nepgear > Conquest Route Nepgear
Now, add the swords back. . .this is where things REALLY start to get confusing. Is the Share Blade stronger than Gehaburn? Well. . .yes, but it's complicated.
The Share Blade and Gehaburn are both at their canonical maximum powers by the end of the respective routes. Both of them were capable of defeating the Deity of Sin, but through different events. One of them defeated her in one hit. The other defeated her through a long battle that ended with Nepgear being unable to move her body. The Share Blade has shown its true strength, that being its capability of putting down the Deity of Sin when the entire party previously couldn't faze her. . .but what of Gehaburn?
Gehaburn's true strength is never actually shown due to the way that the Deity of Sin is defeated: by letting Gehaburn hit her and her vessel destroyed. Nepgear has not used the full extent of Gehaburn's strength, and as a result of the events that came of the Conquest Route, it's very possible that Gehaburn is much stronger than it is displayed. However, this is all very speculative and hypothetical. And we don't really work off of hypotheses, especially ones with extremely unclear results. So right now, we're going to go off of what the feats show us. With that in mind, let's set up a list of pros and cons for each sword.
- Gehaburn:
- Pros:
- Defeated the Deity of Sin, which was done in one hit.
- Its true strength was never shown to us due to the situation it was used in, meaning it could be stronger.
- Cons:
- The Deity of Sin let itself get hit by Gehaburn.
- It didn't even fight back, either.
- Nepgear was overall weaker in the Conquest Route than she was in the Holy Sword Route.
- Gehaburn's true strength is merely speculative and might not ever be shown.
- The Deity of Sin was in an incomplete vessel when it stated that Gehaburn had the power to kill it.
- The Deity of Sin was weaker in the Conquest Route for reasons explained below.
- The Deity of Sin let itself get hit by Gehaburn.
- Pros:
- Share Blade:
- Pros:
- Defeated the Deity of Sin.
- The Deity of Sin actually fought back against Nepgear with the Share Blade.
- The Deity of Sin was stronger in the Holy Sword Route from statements made by the characters as well as the fact that it revived the Four Felons, with Magic's statements indicating that they also became stronger than before.
- This happens in the True Ending Route as well, but here, it happens earlier.
- Nepgear was overall stronger in the Holy Sword Route due to defeating a resurrected CFW Magic with only four other characters.
- Nepgear was in her Base Form, as were the other four CPUs that fought Magic, and while the cutscene that follows the fight just leads straight to the Deity of Sin, the characters show no signs of exhaustion whatsoever, implying it wasn't a very difficult fight.
- Like mentioned already, the statements from CFW Magic imply that she gained more strength after being revived, meaning that Nepgear is much more powerful than when they initially defeated CFW Magic a chapter prior.
- Cons:
- The fight in the Holy Sword Route was longer and ended up with Nepgear being unable to move her body.
- The Share Blade's full strength is shown in the route, that being its power to defeat the Deity of Sin.
- Much like Conquest, this was an incomplete vessel.
- Although, like mentioned before, the Deity of Sin in the Holy Sword Route is stronger than in Conquest Route, indicated by it reviving the Four Felons, something that's only seen again in the True Ending Route.
- Pros:
Overall TL;DR
- Without the weapons, Holy Sword Route Nepgear is ranked as stronger than Conquest Route Nepgear due to better showings of strength.
- The Share Blade is stronger than Gehaburn due to more pros than cons.
- Combine the two factors, Holy Sword Nepgear is stronger than Conquest Route Nepgear.
Re;Birth 3 Scaling Chain
This game was wack. That's all I'll say on that matter.
Due to the fact that this game doesn't lean as heavily on the levels of Share Energy as much as Re;Birth 2 or VII - on top of the fact that the Share Levels in this game are extremely difficult to index and pinpoint - we are instead going only by chapters sections. Spanning from the prologue to the final chapter, here are the five classifications in which the characters will be scaled:
Full Power HDD Rei > Hyper Dimension HDD Rei >> Endgame / Final Chapter HDD CPUs = Hyper Dimension CPUs? > Ultra Dimension HDD Rei > 2nd-Amped Yellow Heart > 1st-Amped Yellow Heart = 10x Normal CPU Strength / Possibly Baseline 2-C? > Fake CPUs > Late-game HDD CPUs > Endgame / Final Chapter Base CPUs > Eggplant-amped Arfoire > Late-game Base CPUs > Late-game Mr. Badd > Late-game Anonydeath > Mid-game HDD Forms > Mid-game TDoS Arfoire > Mid-game DoS Arfoire > Mid-game Copypaste > Mid-game Anonydeath > Mid-game Base CPUs > Mid-game Mr. Badd > Early-game HDD CPUs > Early-game Mr. Badd ⇄ Early-game Copypaste > Early-game TDoS Arfoire > Early-game Base CPUs > Prologue Hyper Noire > Prologue Uni > Prologue Nepgear > Prologue Neptune > Histoire = Baseline Low 2-C
Thus, by the end of the game, the scaling would look something akin to this:
Full Power HDD Rei > Hyper Dimension HDD Rei >> HDD CPUs = Hyper Dimension CPUs? > Ultra Dimension HDD Rei > 2nd-Amped Yellow Heart > 1st-Amped Yellow Heart = 10x Normal CPU Strength / Possibly Baseline 2-C? > Fake CPUs > Base CPUs > Eggplant-amped Arfoire > TDoS Ultra Arfoire > DoS Ultra Arfoire > Mr. Badd > Anonydeath > Copypaste > Warechu > Histoire = Baseline Low 2-C
There's not much that really needs to be said about this chain, but, let's talk about the big elephant in the room right now:
Removal of Prime HDD Rei Ryghts
To put it simply, Prime Rei is being removed from the Scaling Chain outright due to a few discoveries that change the way on how we look at it. For a more detailed explanation...
Prime Rei is. . .an enigma, to say the least. The assumption that Prime Rei had such immense power in the first place was due to this statement right here; the statement about how she had Croire transfer the last remaining bit of power to Hyper Rei. While this, by itself, makes a good case for Prime Rei, there is evidence to support that Prime Rei's power is much more convoluted and indeterminable.
So, Ultra Rei's transferal of power is seen here in the very first part of the game. Obviously, the names are anonymous, and nobody can be seen on screen, but this is definitely Rei and Croire as the future events of the game reveal. And then, WAAAY later in Chapter 9, we learn of how Hyper Rei's power was actually growing every time the Seven Sages lost. This is further supported by the fact that Ultra Rei's defeat at the end of Chapter 9 caused Hyper Rei to gain an increase in power at the beginning of Chapter 10. When Croire ended up making this transferal, Ultra Rei's power was extremely diminished (due to events that happened prior to the Prologue of the game where Rei's nation collapsed), and in her own words, there's not much of it left. Hyper Rei was gaining power, building up from that final bit of power, throughout the game until it reached the point in Chapter 10 where she was essentially at her maximum power at the end of the game.
Now what does this all mean? Essentially, Prime Rei's level of power cannot be accurately determined now. There are no statements of whether or not Rei got back the power she had when she was ruling over Tari, if it's greater than that, or if it's less than that. Not one statement was made, and so we're left in the dark because of it. As a result, Prime Rei becomes extremely difficult to actually examine and/or index. So our decision is to just remove her from the Scaling Chain entirely. This, in turn, forces us to change the justification of the Next Forms' rating, although it's rather minor, as we just change "Prime HDD Rei" to "Full Power HDD Rei".
This game was wack. That's all I'll say on that matter.
Due to the fact that this game doesn't lean as heavily on the levels of Share Energy as much as Re;Birth 2 or VII - on top of the fact that the Share Levels in this game are extremely difficult to index and pinpoint - we are instead going only by chapters sections. Spanning from the prologue to the final chapter, here are the five classifications in which the characters will be scaled:
- Endgame / Final Chapter - Chapter 10
- Late-game = Chapters 7-9
- Mid-game = Chapters 4-6
- Early-game = Chapters 1-3
- Prologue = ...well, the Prologue
Full Power HDD Rei > Hyper Dimension HDD Rei >> Endgame / Final Chapter HDD CPUs = Hyper Dimension CPUs? > Ultra Dimension HDD Rei > 2nd-Amped Yellow Heart > 1st-Amped Yellow Heart = 10x Normal CPU Strength / Possibly Baseline 2-C? > Fake CPUs > Late-game HDD CPUs > Endgame / Final Chapter Base CPUs > Eggplant-amped Arfoire > Late-game Base CPUs > Late-game Mr. Badd > Late-game Anonydeath > Mid-game HDD Forms > Mid-game TDoS Arfoire > Mid-game DoS Arfoire > Mid-game Copypaste > Mid-game Anonydeath > Mid-game Base CPUs > Mid-game Mr. Badd > Early-game HDD CPUs > Early-game Mr. Badd ⇄ Early-game Copypaste > Early-game TDoS Arfoire > Early-game Base CPUs > Prologue Hyper Noire > Prologue Uni > Prologue Nepgear > Prologue Neptune > Histoire = Baseline Low 2-C
Thus, by the end of the game, the scaling would look something akin to this:
Full Power HDD Rei > Hyper Dimension HDD Rei >> HDD CPUs = Hyper Dimension CPUs? > Ultra Dimension HDD Rei > 2nd-Amped Yellow Heart > 1st-Amped Yellow Heart = 10x Normal CPU Strength / Possibly Baseline 2-C? > Fake CPUs > Base CPUs > Eggplant-amped Arfoire > TDoS Ultra Arfoire > DoS Ultra Arfoire > Mr. Badd > Anonydeath > Copypaste > Warechu > Histoire = Baseline Low 2-C
There's not much that really needs to be said about this chain, but, let's talk about the big elephant in the room right now:
Removal of Prime HDD Rei Ryghts
To put it simply, Prime Rei is being removed from the Scaling Chain outright due to a few discoveries that change the way on how we look at it. For a more detailed explanation...
Prime Rei is. . .an enigma, to say the least. The assumption that Prime Rei had such immense power in the first place was due to this statement right here; the statement about how she had Croire transfer the last remaining bit of power to Hyper Rei. While this, by itself, makes a good case for Prime Rei, there is evidence to support that Prime Rei's power is much more convoluted and indeterminable.
So, Ultra Rei's transferal of power is seen here in the very first part of the game. Obviously, the names are anonymous, and nobody can be seen on screen, but this is definitely Rei and Croire as the future events of the game reveal. And then, WAAAY later in Chapter 9, we learn of how Hyper Rei's power was actually growing every time the Seven Sages lost. This is further supported by the fact that Ultra Rei's defeat at the end of Chapter 9 caused Hyper Rei to gain an increase in power at the beginning of Chapter 10. When Croire ended up making this transferal, Ultra Rei's power was extremely diminished (due to events that happened prior to the Prologue of the game where Rei's nation collapsed), and in her own words, there's not much of it left. Hyper Rei was gaining power, building up from that final bit of power, throughout the game until it reached the point in Chapter 10 where she was essentially at her maximum power at the end of the game.
Now what does this all mean? Essentially, Prime Rei's level of power cannot be accurately determined now. There are no statements of whether or not Rei got back the power she had when she was ruling over Tari, if it's greater than that, or if it's less than that. Not one statement was made, and so we're left in the dark because of it. As a result, Prime Rei becomes extremely difficult to actually examine and/or index. So our decision is to just remove her from the Scaling Chain entirely. This, in turn, forces us to change the justification of the Next Forms' rating, although it's rather minor, as we just change "Prime HDD Rei" to "Full Power HDD Rei".
Final Scaling Chain
And now, the moment you've all been waiting for: the scaling chain throughout the entirety of the three mainline games. Obviously, this will be of all the major characters - no fodder enemies, no characters that show up for one single instance in the series and/or have no importance to the overall story, just the major characters. Due to the fact that we have a blog that addresses all of these placements already, there will not be much explanations for the placement of these characters. However, I will address one bit.
Next Forms ⇄ Full Power Dark Orange >>(>) Depowered Dark Orange >>> Full Power HDD Rei > Hyper Dimension Rei >(>) Base Kurome w/ Rei’s powers > Base Kurome w/o Rei’s powers >>> Complete Dark CPUs ⇄ High Share Current HDD Forms > Ultra Dimension Rei > Full Power Dark Purple-infused Arfoire > Incomplete Dark CPUs > TDoS Zero Arfoire > Depowered Dark Purple-infused Arfoire >> Affimojas > DoS Zero Arfoire > Average Shares Current HDD Forms > 2nd-Amped Yellow Heart > 1st-Amped Yellow Heart = 10x Normal CPU Strength ≥ Baseline 2-C ≥ Gold Form w/ Crystal >> Gold Form w/o Crystal > Ultra Dimension Neptune ⇄ Base Zero Arfoire > Warechu King > Below-average Shares Current HDD Forms > Steamax > Low Shares Current HDD Forms > Very Low Shares Current HDD Forms > Fake CPUs > Current Base CPUs / Candidates = Current Base Makers = Base Gold Third > Gamindustri-amped Nepgear > TDoS Hyper Arfoire ≥ Average-High Shares BoS HDD Forms > Very Low-Below Average Shares BoS HDD Forms > BoS Base Form CPUs / Candidates = BoS Makers > Holy Sword Nepgear > Conquest Nepgear > DoS Hyper Arfoire > CFW Magic ≥ Eggplant-amped Ultra Arfoire > TDoS Ultra Arfoire > DoS Ultra Arfoire > Mr. Badd > Anonydeath > Copypaste > CFW Trick ≥ CFW Brave > CFW Judge >> Linda = Warechu > Killachine >>> Histoire = Baseline Low 2-C
Due to the fact that we have a blog that addresses all of these placements already, there will not be much explanations for the placement of these characters. However, I will address one bit.
Ultra Dimension villains (excluding Rei) beneath CFW Magic
This might be a little strange at first, but realistically, the reasoning is very simple. All of the Ultra Dimension villains, again excluding Rei, have all been easily defeated by the Base Form CPUs. Only four, at absolute most. Whereas CFW Magic, initially, had to be defeated by fifteen other members, including CPUs and Makers. Hell, in Eggplant-amped Arfoire's case, it only took one HDD Form to take her down: Purple Heart.
As a result of this, the Ultra Dimension villains are ranked below CFW Magic by simple virtue of numbers. Nothing particularly complicated or confusing.
And now, the moment you've all been waiting for: the scaling chain throughout the entirety of the three mainline games. Obviously, this will be of all the major characters - no fodder enemies, no characters that show up for one single instance in the series and/or have no importance to the overall story, just the major characters. Due to the fact that we have a blog that addresses all of these placements already, there will not be much explanations for the placement of these characters. However, I will address one bit.
Next Forms ⇄ Full Power Dark Orange >>(>) Depowered Dark Orange >>> Full Power HDD Rei > Hyper Dimension Rei >(>) Base Kurome w/ Rei’s powers > Base Kurome w/o Rei’s powers >>> Complete Dark CPUs ⇄ High Share Current HDD Forms > Ultra Dimension Rei > Full Power Dark Purple-infused Arfoire > Incomplete Dark CPUs > TDoS Zero Arfoire > Depowered Dark Purple-infused Arfoire >> Affimojas > DoS Zero Arfoire > Average Shares Current HDD Forms > 2nd-Amped Yellow Heart > 1st-Amped Yellow Heart = 10x Normal CPU Strength ≥ Baseline 2-C ≥ Gold Form w/ Crystal >> Gold Form w/o Crystal > Ultra Dimension Neptune ⇄ Base Zero Arfoire > Warechu King > Below-average Shares Current HDD Forms > Steamax > Low Shares Current HDD Forms > Very Low Shares Current HDD Forms > Fake CPUs > Current Base CPUs / Candidates = Current Base Makers = Base Gold Third > Gamindustri-amped Nepgear > TDoS Hyper Arfoire ≥ Average-High Shares BoS HDD Forms > Very Low-Below Average Shares BoS HDD Forms > BoS Base Form CPUs / Candidates = BoS Makers > Holy Sword Nepgear > Conquest Nepgear > DoS Hyper Arfoire > CFW Magic ≥ Eggplant-amped Ultra Arfoire > TDoS Ultra Arfoire > DoS Ultra Arfoire > Mr. Badd > Anonydeath > Copypaste > CFW Trick ≥ CFW Brave > CFW Judge >> Linda = Warechu > Killachine >>> Histoire = Baseline Low 2-C
Due to the fact that we have a blog that addresses all of these placements already, there will not be much explanations for the placement of these characters. However, I will address one bit.
Ultra Dimension villains (excluding Rei) beneath CFW Magic
This might be a little strange at first, but realistically, the reasoning is very simple. All of the Ultra Dimension villains, again excluding Rei, have all been easily defeated by the Base Form CPUs. Only four, at absolute most. Whereas CFW Magic, initially, had to be defeated by fifteen other members, including CPUs and Makers. Hell, in Eggplant-amped Arfoire's case, it only took one HDD Form to take her down: Purple Heart.
As a result of this, the Ultra Dimension villains are ranked below CFW Magic by simple virtue of numbers. Nothing particularly complicated or confusing.
With new revisions comes some new, polished Pages. Here's a list of the new profiles, the updated profiles, and the new scaling chain blog that will be published. All of them are polished to the best of our abilities, and even a little stylized (wink, wink) to make them a little more creative. If people don't want the colors there, then we'll remove it.
New Pages
Updated Pages
Of course, when looking through these, you probably noticed the various tracks of music from the Neptunia series at the top of the pages, just underneath the quotes. And this thread regarding audio files (originally began as an issue with quotes, but turned into audio files as a whole) was recently accepted.
Well, basically, we're not sure what to do with them. Our audio files were uploaded and used before the aforementioned thread was finished, on top of nobody necessarily taking issue with it when the Part 2 CRT dropped (and the profiles were there to see in the sandbox with the OSTs included). We feel like keeping them at the top wouldn't pose a huge issue as they are properly labelled as OSTs, thus differentiating them from being actual voice lines for the quotesand it looks a little nice, but at the same time we don't want to be violating any sort of guidelines set in place regarding the audio files. So, basically, if people take issue with the files being at the top, we'll either move them into a Gallery so that we're abiding the guidelines, or outright remove them (the sadge option), which gives us three options:
New Pages
Updated Pages
- Arfoire's updated profile
- Updated CPU profiles Part 1 and Part 2
- Updated Maker profiles
- Updated Gold Third profiles
- Updated Miscellaneous character profiles
- Updated verse page (CFW Magic's link does not work for the time being; her profile has to be created, which we will do after these revisions)
- Updated Share Energy Manipulation page
Of course, when looking through these, you probably noticed the various tracks of music from the Neptunia series at the top of the pages, just underneath the quotes. And this thread regarding audio files (originally began as an issue with quotes, but turned into audio files as a whole) was recently accepted.
Well, basically, we're not sure what to do with them. Our audio files were uploaded and used before the aforementioned thread was finished, on top of nobody necessarily taking issue with it when the Part 2 CRT dropped (and the profiles were there to see in the sandbox with the OSTs included). We feel like keeping them at the top wouldn't pose a huge issue as they are properly labelled as OSTs, thus differentiating them from being actual voice lines for the quotes
- Keep the OSTs at the top of the page, with the proper labelling.
- Move the OSTs to a Gallery.
- Remove the OSTs outright.
Conclusion
Well, that's it from us for now. Nothing much else to say at this point.
Next time you see us making a big CRT, it'll most likely be on Sisters vs. Sisters. Let's just say it has some pretty interesting stuff.
- Agree: Smashtwig (refraining from the 2-C and scaling stuff), Xmark12, KaiokenBlueGT, Veloxt1r0kore, TheGreatJedi13, Randomlamdom (believes a few P&A should be changed though), Shmoopy, Qawsedf234 (only disagrees with Heat Resistance), Maverick_Zero_X
- Partially Agree: LordGriffin10000 (only on the P&A section, and disagreed with a few of them before being changed)
- Disagree:
- Neutral: LordGriffin10000 (on the 2-C section; doesn't have a problem if others agree, though)
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