- 17,310
- 12,746
- Thread starter
- #121
Sure but why do MSO and Sly scale at all?Markoth may or may not have died by the KE bugs, but it's too vague to know, so let's discard that. Markoth states that "Warriors, knights, kings, even time itself, they have no power over me." There are a couple of problems with this:
Firstly, we can't take Markoth at his word alone because he's immensely arrogant. Secondly, he would have encountered none of the other bosses due to how isolated he was. Thirdly, the "power" Markoth is referring to isn't literally being more powerful than him, it's the power to erase him from existence, as indicated by the "even time itself" line, which references him surviving the passing of time as a Spirit. Fourthly, if your point is that "Hornet survived the Void crater so Markoth should scale since The Knight fights him afterwards", then Marmu, Mato, Sheo, Oro, and Sly should all scale too.
sureSure, but then Enraged Guardian
Ok with nailartsNailmasters (with their Nail Arts)
False Knight, later White Defender, Zote 3 and onward, NKG scale 2x above. The rest don't.and the Dream Bosses
That is a personal bias, not an argument. Hornet was never significantly strong and is one of the few bossses that gets knocked back by the knight's attack (the only others if i remember well are Lost Kin/Broken Vessel and Hive Knight). She literally gets seemingly knocked out by HK without much effort.would be 2x above Hornet, which is still really weird.
That is an argument that has 0 evidence to support itself beyond some fodder having double damage. 2x powerful and significantly strong are very synonymous and 2x is basically a lowball anyways since if The radiance was only 2x stronger than someone like Hornet she would've been jumped by Pale King and his Knights a long time ago.Double damage is a gameplay mechanic to indicate that enemies/bosses are especially powerful, not literally 2x as powerful, and the reason Hornet and HK is probably for the sake of fairness.
It is very simple. Boss deals 1 damage and another deals 2 damage. This is very much intentional. This isn't a case where one boss deals 1000 damage a hit and another 10000 but we still can't use that for multipliers. This is a very intentional mechanic that is always either 1 or 2 and is placed there not to account for a character's level growth but simply to make the boss difficult.
Dismissing it as a gameplay mechanic makes no sense.