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My bad, missed a 0. If that ever does get finished up, ya'll can let me know. A lot still needs to be added to the Sonic scaling, so I'll mention when that gets wrapped up.

There is, but I think it's a bit outdated IIRC. It's on the Sonic verse page. We actually had a CRT to update it with currently accepted stuff
Yeah I don’t even see the immeausrbale stuff on the blog and only MFTL+ so I can tell
 
How good is invencibilty of super forms? I think Hearts can just one-shot with one of his attacks.
Why would he be able to?


considering they can interact with infinite Zamasu, who already covered the future timeline and was spreading to even the regular (and has 4-D range listed), yes

and Heroes Zamasu simply upscales vastly from there

and what, NPI by itself can't have dimensionality, only interact with such, right?
That shows 4D abstract NPI, has it shown 4D NPI for any other?
 
NGL
I’m surprised this debate is still going lol

So from the now 7 pages of debating
What is the surmised and most plausible win cons of both characters in question?
 
NGL
I’m surprised this debate is still going lol

So from the now 7 pages of debating
What is the surmised and most plausible win cons of both characters in question?
Hearts is his gravity, EE, Hearts reading and his passives:
And bigger AP advantage too, using God meteors.

Hearts Cards
Passive Damage Reduction: (can reduce the damage of enemy attacks)

Passive Recovery: (can recovery stamina)

Passive Stamina Reduction which result in Status Effect Inducement and Unconventional

Passive Probability Manipulation: (can increase the chances of their attacks succeeding and their opponents attacks failing

Passive Probability Manipulation Negation: (can negate the opponents ability to affect probability)

Passive Statistics Reduction

Passive Statistics Amplification: (can reduce their opponents statistics)

Passive Energy Absorption: (can drain and absorb an opponents' energy)

Passive Damage Boost Negation: (can negate an opponents' ability to increase their damage output)

Passive Statistics Stealing: (can steal their opponent's statistics)/


These were all the passives that were accepted at the time
Shadow have the possibility to one-shot with his attack and speed amp of 54x
He also have wisps, but they can get energy drained to zero, or not, we kinda discussing this.
 
As of right now, casually above quintillions of times baseline immeasurable. That's not accounting for scaling chains ofc. But after a CRT I have planned, he will scale infinite*baseline Immeasurable and then some (not accounting for scaling chains for simplicity sake). It is a verse known for speed, so this ain't too much of a surprise.
HUH?, Where? I only manage to get to 193 billion time Immeasurable for HYPER SONIC
 
HUH?, Where? I only manage to get to 193 billion time Immeasurable for HYPER SONIC
You'd have to account for the CRT Omega made that got accepted today. It adds to the scaling chain. Take Classic Sonic's speed in Generations (Which is like 7x FTL), and divide where Frontiers Sonic scales without boost and divide.
 
HUH?, Where? I only manage to get to 193 billion time Immeasurable for HYPER SONIC
Okay
What canon multipliers possibly exist in sonic that justifies Hyper Sonic being 193 billion times above baseline immeasurable speed?
 
Okay
What canon multipliers possibly exist in sonic that justifies Hyper Sonic being 193 billion times above baseline immeasurable speed?
I explained it in previous comments 😭

Why do people seem so surprised that a verse about a speedster has good speed scaling 😔
 
I explained it in previous comments 😭

Why do people seem so surprised that a verse about a speedster has good speed scaling 😔
I didn’t see your previous comment lol
It’s literally buried over 7 pages worth of comments
Cut me some slack
Just pin your comment here

Because 193 billion is a big number lol
And I’m curious as to what canon given multipliers we’re used and accepted to grind and speed scale that high
 
Do they have an AP advantage? I'd like to hear a scaling chain for AP if possible. IIRC, Shadow scales even further above the baseline of his AP than he does the baseline of Immeasurable speed
Trust me
If I was supposed to create a comprehensive scaling chain
The number above baseline would shock you
 
I didn’t see your previous comment lol
It’s literally buried over 7 pages worth of comments
Cut me some slack
Just pin your comment here

Because 193 billion is a big number lol
And I’m curious as to what canon given multipliers we’re used and accepted to grind and speed scale that high
It didn't take too long to grind tbh. In a verse about speedsters, getting speed high is pretty simple. If it helps, Spin Dash, Boost, Drop Dash, and Super-Peel Out are all accepted as a 54x increase to speed. It's mentioned in the scaling blog on Sonic's verse page. The rest of the multiplier comes from Sonic jumping tiers in Base form, and any growth base Sonic experiences, Super Sonic experiences as confirmed in Frontiers (Though it was obvious in games prior too). Sonic went from single digit FTL to I believe around sextillions of times FTL now by Frontiers (when account for the new CRT accepted today). Meaning Super Sonic has also gotten around that many times faster since then. Then in between that timeframe, there's also scaling for Base Sonic, like catching up to Infinite who was previously scaled to Sonic's boost making him 54x faster, and by the end of the game, he's faster than Infinite casually, etc.

193 billion is several orders of magnitudes below what he actually scales to tho.
 
Hearts God Meteors is so powerfull that CC Gogeta, Heroes Hit and Heroes Jiren need to join togheter so they could be able to stop that.

4:00
 
It didn't take too long to grind tbh. In a verse about speedsters, getting speed high is pretty simple. If it helps, Spin Dash, Boost, Drop Dash, and Super-Peel Out are all accepted as a 54x increase to speed. It's mentioned in the scaling blog on Sonic's verse page. The rest of the multiplier comes from Sonic jumping tiers in Base form, and any growth base Sonic experiences, Super Sonic experiences as confirmed in Frontiers (Though it was obvious in games prior too). Sonic went from single digit FTL to I believe around sextillions of times FTL now by Frontiers (when account for the new CRT accepted today). Meaning Super Sonic has also gotten around that many times faster since then. Then in between that timeframe, there's also scaling for Base Sonic, like catching up to Infinite who was previously scaled to Sonic's boost making him 54x faster, and by the end of the game, he's faster than Infinite casually, etc.

193 billion is several orders of magnitudes below what he actually scales to tho.
Speed is equal regardless lol so ultimately the speed scaling should not matter here regardless
Sorry for the ring around
 
Do they have an AP advantage? I'd like to hear a scaling chain for AP if possible. IIRC, Shadow scales even further above the baseline of his AP than he does the baseline of Immeasurable speed

oh lord, their scaling for AP (which scales to all their stats cuz Ki shenanigans), is pure madness

granted, I haven't seen a blog for it either, someone else might be able to provide a smidget of the scaling
 
Speed is equal regardless lol so ultimately the speed scaling should not matter here regardless
Sorry for the ring around
I get that. I brought it up to begin with cuz matches don't get added if the usually slower character uses amps to win. Wanted to see if Shadow was faster since then the match can be added if he wins via amps.
 
oh lord, their scaling for AP (which scales to all their stats cuz Ki shenanigans), is pure madness

granted, I haven't seen a blog for it either, someone else might be able to provide a smidget of the scaling
I figured. It's based on DB which has insane scaling chains thanks to Super Saiyan multipliers.
 
My boy
You are only chipping at piece of a FRAGMENT of the iceberg that is DBH AP scaling

I’ll create and post the full AP scaling chain later when I get my PC up and running
Wow, so with his Durability negation he could possibly harm Shadow.
I get that. I brought it up to begin with cuz matches don't get added if the usually slower character uses amps to win. Wanted to see if Shadow was faster since then the match can be added if he wins via amps.
I would be sad if this could't get added.
 
if it's 4-D, it's 4-D, only difference is size and potency

and something tells me you're implying some bull
One type of NPI doesn't make you interact with all types of intagibility, abstract NPI will not make you able to interact with someone made of gas for example, so just because one type of his NPI is 4D, doesn't make all of then be

Also what did i say about being civil dude?
 
One type of NPI doesn't make you interact with all types of intagibility, abstract NPI will not make you able to interact with someone made of gas for example, so just because one type of his NPI is 4D, doesn't make all of then be

I believe you missed the part where I said Ki users could interact with ghosts, beings of pure energy, intangible/invisible ki blasts, souls, illusions, and abstract beings made of pure will/thought

gas is not a good comparison

Also what did i say about being civil dude?

I treat it as banter, if you're offended, then my b
 
In the page for Invunerilibity says that you would need a form of Durability negation to negate Invulnerability, but i not sure if Super Forms also negates that.

I wouldn't think they could, cuz they don't resist "Invulnerability Negation" or whatever, which just seems like regular dura neg tbh
 
Is on the profile:
Durability Negation (Can ignore his opponents durability and defensive skill), Damage Manipulation (Can boost his damage. Passively reduce his opponent's damage),
Why sometimes looks you don't the read the profiles?
Sonic and DB fans can’t read
I wouldn't think they could, cuz they don't resist "Invulnerability Negation" or whatever, which just seems like regular dura neg tbh
does dura Neg bypass invulnerability? I didn’t know it did if it does
 
In the page for Invunerilibity says that you would need a form of Durability negation to negate Invulnerability, but i not sure if Super Forms also negates that.
Shadow guard does

I believe you missed the part where I said Ki users could interact with souls, illusions, and abstract beings made of pure will/thought

gas is not a good comparison
Yeah, and the abstract part is 4D since zamasu os 4D, what about the others tho? Like, does he have the 4D NPI to interact with jade ghost?

Hearts form of dura neg isn't through space time, it's just any of his attacks bypassing defense
Ok then, shadow guard takes care of it then

I treat it as banter, if you're offended, then my b
Ok then, no worries i wasn't
 
Just to give you guys a TASTE of what the AP scaling is like:

EARLY AF DBH Trunks is at THE VERY LEAST possible lowball baseline 2-A for being able to go toe-to-toe with Past Demigra (TT absorbed) and Demon God Demigra who already scale far into 2-A. But for the sake of low-balling we will call Trunks Baseline 2-A

Trunks needed SS3 to Mid-Difficulty beat both Demigra’s. SS3 is above SS2 which is an accepted x500 multiplier.
Later on, Trunks faces an EVEN stronger Demon God Demigra that had up to 2 more transformations that made him even stronger, and Trunks (alongside Vegeta) bested Demigra in all his forms easy-difficulty with Base alone (no super Saiyan)

Base Trunks at that point would be >>> SS3 Trunks that fought both Demigra’s prior. Making Base Trunks x500 above baseline 2-A
Add on the fact Trunks can still go SS3 which is above SS2 which is a x500 AP multiplier.

That means end of First DBH saga SS2/3 Trunks would now be x250,000 above baseline 2-A.
And ALL OF THIS is JUST IN THE VERY FIRST SAGA of DBH that released all the way back in 2016
 
Shadow guard does

weird, cuz I don't see that on his profile that he resists durability negation

Yeah, and the abstract part is 4D since zamasu os 4D, what about the others tho? Like, does he have the 4D NPI to interact with jade ghost?

knew you were implying some bull, but their NPI upscales with them, since Ki functions that way

what suggests a regular ass wisp, such as the jade ghost, is 4-D my guy

Ok then, shadow guard takes care of it then

something that isn't listed in his resistances tab, thus can't be used, right?

Ok then, no worries i wasn't

aight
 
knew you were implying some bull

what suggests a regular ass wisp, such as the jade ghost, is 4-D my guy
When have i said that they were? I don't think you are understanding the problem here, it is 4D abstract space time NPI, does he has 4D NPI to jade's type of intangibility?

something that isn't listed in his resistances tab, thus can't be used, right?
Yeah.........?
 
Just to give you guys a TASTE of what the AP scaling is like:

EARLY AF DBH Trunks is at THE VERY LEAST possible lowball baseline 2-A for being able to go toe-to-toe with Past Demigra (TT absorbed) and Demon God Demigra who already scale far into 2-A. But for the sake of low-balling we will call Trunks Baseline 2-A

Trunks needed SS3 to Mid-Difficulty beat both Demigra’s. SS3 is above SS2 which is an accepted x500 multiplier.
Later on, Trunks faces an EVEN stronger Demon God Demigra that had up to 2 more transformations that made him even stronger, and Trunks (alongside Vegeta) bested Demigra in all his forms easy-difficulty with Base alone (no super Saiyan)

Base Trunks at that point would be >>> SS3 Trunks that fought both Demigra’s prior. Making Base Trunks x500 above baseline 2-A
Add on the fact Trunks can still go SS3 which is above SS2 which is a x500 AP multiplier.

That means end of First DBH saga SS2/3 Trunks would now be x250,000 above baseline 2-A.
And ALL OF THIS is JUST IN THE VERY FIRST SAGA of DBH that released all the way back in 2016
I'll wait for the full scaling chain, but so far this is (relatively) tame.
 
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