- 5,919
- 1,721
I have not learned my lesson from the 2-A Base Sonic attempt, but I think it’s high time Eggman finally got the respect he deserves.
Currently, his physicals are sitting at Low 2-C durability and Building level strength, but I think that we can go a little higher. There are several times in the series where Eggman showcases the physical strength to harm (or at least somewhat affect physically) Low 2-C characters.
-Riders: In this game, Eggman by default is a power type character. Eggman is shown to have a higher power stat than Sonic, which in Riders determines who gets pushed aside when two racers clash on the road. This is a pretty clear showing of Eggman being physically stronger than Sonic, as he is always portrayed as a power type baseline in these games and has a higher power stat in both Riders 1 and 2. Moreover, Eggman on Babylon Garden was seemingly able to beat and capture Amy Rose offscreen, as well as lift her in a grip that Amy was unable to overpower or do anything about, all without visible use of the blasters he’s seen holding in another cutscene.
-Sonic Lost World: I’m sure we all remember the scene of Eggman punching the ice wall. However, after he does so, he’s shown holding his hand in slight pain, a fact that Orbot comments on. By Newton’s third law, this means Eggman had to have been punching with enough force to hurt himself, or Low 2-C AP. Eggman also states he wishes to strangle a Zeti in the scene, which may add some extra weight to the idea he can hurt himself.
(-The Olympics: While non-canon, in this game Eggman is shown as capable of physically boxing and fencing with other Sonic characters.
-Sonic Chronicles: While also non-canon, Eggman is capable of throwing his wrenches hard enough to damage both Shadow and Shade in boss fights. There’s nothing provably special about these wrenches either.) Ignore these if needed.
-IDW: Eggman grabs and tosses Starline into the ground hard enough to instantly knock the latter out, despite Starline with no Tricore being able to take hits from Amy just fine (seen here). He also slams an off-guard Surge into the ground and stuns her for a brief moment, allowing Eggman to pile his robots onto here. Later, he’s also shown somewhat holding her away from him, and kicked an off guard Surge off his body with a visible sound effect. This performance is much worse than against Starline, but it shows that Eggman can somewhat damage base Sonic tier enemies physically if he gets them off guard, so downscaling seems okay.
Edit:
Eggman has also shown on multiple occasions to be able to overpower, compress, or stun Cubot with his physical abilities. This is important because Cubot’s head tanked a direct spindash from Sonic in Lost World, yet Eggman can incapacitate him easily.
Update again:
Scaling Eggman physically to everyone else doesn’t seem like it’s gonna work out (even though I still don’t know how many instances Eggman would need to scale and probably never will), but since people seem more open to the idea of Eggman’s guns (not his mechs, his personal laser blasters and stuff like the party popper in Riders), scaling, I’ll just focus on that. In addition to what was already said about Eggman’s guns in Riders, he can damage opponents with his party popper attack in Riders 1 and 2 just like the rest of the cast, his deconstruction gun was potent enough that Rouge had to pull Tails out of the way so he wouldn’t be hit, his laser pistol forced Surge to dodge rather than tank it, and his gun scared Tangle and he had her completely incapacitated with the threat of shooting her with it.
Conclusion: Eggman’s modern era key should be upgraded to Low 2-C with personal weapons.
Discuss.
Agree: Starbrand_Fan (with downscaling), HenshinIntervention, y3p_owo (with guns scaling), Theuser789 (with guns scaling), ElixirBlue
Disagree: y3p_owo (with physicals), Eseseo, Theuser789, HonestlyBored24, DaReaperMan, Da_Lunge_Fish, Mad_Dog_of_Fujiwara, CryoTheMayo, Maverick_Zero_X, Lonkitt, CloverDragon03
Neutral: omegabronic
-Riders: In this game, Eggman by default is a power type character. Eggman is shown to have a higher power stat than Sonic, which in Riders determines who gets pushed aside when two racers clash on the road. This is a pretty clear showing of Eggman being physically stronger than Sonic, as he is always portrayed as a power type baseline in these games and has a higher power stat in both Riders 1 and 2. Moreover, Eggman on Babylon Garden was seemingly able to beat and capture Amy Rose offscreen, as well as lift her in a grip that Amy was unable to overpower or do anything about, all without visible use of the blasters he’s seen holding in another cutscene.
-Sonic Lost World: I’m sure we all remember the scene of Eggman punching the ice wall. However, after he does so, he’s shown holding his hand in slight pain, a fact that Orbot comments on. By Newton’s third law, this means Eggman had to have been punching with enough force to hurt himself, or Low 2-C AP. Eggman also states he wishes to strangle a Zeti in the scene, which may add some extra weight to the idea he can hurt himself.
(-The Olympics: While non-canon, in this game Eggman is shown as capable of physically boxing and fencing with other Sonic characters.
-Sonic Chronicles: While also non-canon, Eggman is capable of throwing his wrenches hard enough to damage both Shadow and Shade in boss fights. There’s nothing provably special about these wrenches either.) Ignore these if needed.
-IDW: Eggman grabs and tosses Starline into the ground hard enough to instantly knock the latter out, despite Starline with no Tricore being able to take hits from Amy just fine (seen here). He also slams an off-guard Surge into the ground and stuns her for a brief moment, allowing Eggman to pile his robots onto here. Later, he’s also shown somewhat holding her away from him, and kicked an off guard Surge off his body with a visible sound effect. This performance is much worse than against Starline, but it shows that Eggman can somewhat damage base Sonic tier enemies physically if he gets them off guard, so downscaling seems okay.
Edit:
Update again:
Scaling Eggman physically to everyone else doesn’t seem like it’s gonna work out (even though I still don’t know how many instances Eggman would need to scale and probably never will), but since people seem more open to the idea of Eggman’s guns (not his mechs, his personal laser blasters and stuff like the party popper in Riders), scaling, I’ll just focus on that. In addition to what was already said about Eggman’s guns in Riders, he can damage opponents with his party popper attack in Riders 1 and 2 just like the rest of the cast, his deconstruction gun was potent enough that Rouge had to pull Tails out of the way so he wouldn’t be hit, his laser pistol forced Surge to dodge rather than tank it, and his gun scared Tangle and he had her completely incapacitated with the threat of shooting her with it.
Conclusion: Eggman’s modern era key should be upgraded to Low 2-C with personal weapons.
Discuss.
Agree: Starbrand_Fan (with downscaling), HenshinIntervention, y3p_owo (with guns scaling), Theuser789 (with guns scaling), ElixirBlue
Disagree: y3p_owo (with physicals), Eseseo, Theuser789, HonestlyBored24, DaReaperMan, Da_Lunge_Fish, Mad_Dog_of_Fujiwara, CryoTheMayo, Maverick_Zero_X, Lonkitt, CloverDragon03
Neutral: omegabronic
Last edited: