Jinsye
She/Her- 10,457
- 1,577
Hatchworth | |
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Tier: 8-C, potentially 5-C, 2-C with his Core, Varies, At most 1-C with summons Name: Hatchworth Origin: Steam Powered Giraffe Gender: Male Age: 120 Classification: Robot Musician Powers and Abilities: Superhuman Physical Characteristics, Skilled Marksma, Enhanced Senses, Immortality (Type 1), Pocket Reality Manipulation, Shapeshifting, Teleportation, Duplication, Time Paradox Immunity, Size Manipulation, Summoning, Reality Warping, Portal Creation, Time Travel, Time Manipulation, Spatial Manipulation, Plot Manipulation, Higher Dimensional Manipulation, Broadway Force, Existence Erasure Attack Potency: Building level (He was one of robots designed to combat Thadeus Becile's army of 134 foot tall Copper African Elephants), potentiallyMoon level (Has demonstrated the ability to turn into the Moon), Low Multiverse level with his Core (Comparable to Rabbit, who's Blue Matter core accidentally fragmented the space-time continuum and created two parallel universes when it was tampered with), Varies, at most Complex Multiverse level with summons Speed: SuperHuman, Potentially higher (Able to fly through space at high speeds), Varies, at most Immeasurable with summons Lifting Strength: SuperHuman, Potentially Class Z, Varies, at most Immeasurable with summons Striking Strength: Building Class, potentially Moon Class, Low Multiversal with his Core, Varies, at most Complex Multiversal with summons Durability: Building level,Moon level, Varies, at most Complex Multiverse level with summons Stamina: Limitless (Due to being a robot) Range: Dozens of meters, Potentially thousands of kilometers, Unknown with portals, Low Multiversal with his core Standard Equipment: Fancy Shoes Intelligence: High (He, like the other robots, is able to come up with new songs off the top of his head, and can play them despite having never written music or lyrics prior, and can do so in extremely dangerous scenarios) Weaknesses: His silliness can get the better of him at times Notable Attacks/Techniques:
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Ahzek Ahriman | |
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Tier: At least 5-A Name: Ahzek Ahriman, Ahriman the Exile Origin: Warhammer 40,000 Age: Around 10,000 years old Gender: Male Classification: Thousand Sons Space Marine, Alpha-level Psyker, Chaos Sorcerer Lord of Tzeentch Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses (Space Marines have exceptional eyesight and low-light vision and can identify chemicals by taste), Absorption (Space Marines can absorb memories from genetic material they consume), Poison Manipulation (Space Marines can spit out a deadly, corrosive poison), Magic, Flight, Forcefield Creation, Telekinesis, Telepathy, Teleportation, Biological Manipulation, Death Manipulation, Earth Manipulation, Electricity Manipulation, Empathic Manipulation, Energy Manipulation, Explosion Manipulation, Fate Manipulation, Fire Manipulation, Life Manipulation, Matter Manipulation, Mind Manipulation, Probability Manipulation, Reality Warping, Soul Manipulation, Technological Manipulation, Time Manipulation and Stop, Void Manipulation, Weather Manipulation, Curse Manipulation, BFR, Duplication, Healing, Illusion Creation, Intangibility (Ahriman can shift his body's state to exist partially in the Materium and in the Warp, allowing him to phase through matter and become immune to harm), Invisibility, Portal Creation, Possession, Power Nullification (Ahriman can strip away magical defenses and prevent the use of mystic abilities), Precognition (Can see future events, even how an entire battle plays out, with near 100% accuracy and down to the nanosecond and fight accordingly, knowing the exact trajectory of attacks and how to best dodge all of them), Summoning, Statistics Amplification (Can greatly boost his strength and speed by tapping into the power of the Warp), Perception Manipulation, Resistance to Poisons (Space Marines can eat poisonous foods and breathe in poisoned atmospheres, and their Oolitic Kidneys filters blood very quickly, rendering them immune to most poisons), Radiation, Sound (Space Marines can easily filter out sounds and sonic attacks), Telepathy, Soul Manipulation, Time Manipulation (Unaffected by time loops), Matter Manipulation, Mind Manipulation, Biological Manipulation, Death Manipulation, and Possession, Longevity, Immortality (Type 4), Regenerationn (High-Low, higher with Biomancy) Attack Potency: At least Large Planet level (Fought against an incredibly skilled Shadowseer who was capable of cleaving a Bloodthirster in two. Bloodthirsters like the Storm Prince can tank this. Overpowered and sealed Be'lakor, the First Daemon Prince of Chaos, leaving him to be suffer and be humiliated at his mercy) Speed: Subsonic movement speed. At least FTL reactions/combat speed (Much faster than most other marines, the most highly trained of which are capable of reacting and processing information in under a nanosecond), possibly Massively FTL+ (Comparable to characters such as Khâr), higher with his abilities (Can enhance his speed to a point where opponents of similar speeds only see him as a blur). Lifting Strength: Class 50+, higher with telekinesis Striking Strength: At least Large Planet Class (Parried strikes that could have slain a Bloodthirster), possibly higher Durability: At least Large Planet level (Tanked an explosion with the force of numerous solar flares, only taking minor damage to his unprotected face and being slightly annoyed. Blocked an attack capable of cleaving a Bloodthrister in two.) Stamina: Very high, dwarfing that of other Space Marines, who can fight for weeks at a time. Range: Tens of Meters with Bolt Pistol, Kilometers to Stellar (With a ritual, he can destroy a system's star and replace it with a warp portal) with psychic abilities Standard Equipment:
Weaknesses: Ahriman can sometimes make rash decisions in the heat of the moment. Feats: See here. Notable Attacks/Techniques: - Biomancy is a psychic discipline revolving around the control and manipulation of organic materials. Techniques from this discipline include:
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Speed Equalized
8-C vs. 5-A
Who wins?
Ahzek Ahrima: 3
Hatchworth: 0