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Gran Ray Cero downgrade

You know, if you wanted this CRT to get any traction you should have made your own version of the calc to compare it to.
 
The calc doesn't even factor in the inner part of Las Noches, it's purely just calcing the amount of energy it would take to destroy the "dome" or "shell" we visually see from the outside.

If we did factor in the buildings it would be higher than what we currently assume it is.

Also the "shell" of Las Noches isn't hollow if that's what you're referencing, just because it's a "building" doesn't mean we'd innately assume it would have the same level of hollowness as your average building, especially when it's shown that it isn't hollow multiple times.
 
The calc doesn't even factor in the inner part of Las Noches, it's purely just calcing the amount of energy it would take to destroy the "dome" or "shell" we visually see from the outside.

If we did factor in the buildings it would be higher than what we currently assume it is.

Also the "shell" of Las Noches isn't hollow if that's what you're referencing, just because it's a "building" doesn't mean we'd innately assume it would have the same level of hollowness as your average building, especially when it's shown that it isn't hollow multiple times.
ohhh my bad then if is just the shell
 
The calc doesn't even factor in the inner part of Las Noches, it's purely just calcing the amount of energy it would take to destroy the "dome" or "shell" we visually see from the outside.

If we did factor in the buildings it would be higher than what we currently assume it is.

Also the "shell" of Las Noches isn't hollow if that's what you're referencing, just because it's a "building" doesn't mean we'd innately assume it would have the same level of hollowness as your average building, especially when it's shown that it isn't hollow multiple times.
Just out of curiosity what hollowness percent should be used for las noches volume building?
Asking incase i try to make a calc for beyond just the shell
 
Just out of curiosity what hollowness percent should be used for las noches volume building?
Asking incase i try to make a calc for beyond just the shell
It's next to impossible to find and evidence an assumed hollowness percentage for Las Noches's inside, much less a concrete one. So we wouldn't assume one in the first place.

If you wish to re-calc the feat in any meaningful way then you have to find the individual size of the physical structures within Las Noches, which can be done through pixel scaling. This would include things like the Espada castles we see, if you choose the castles you need to make sure to apply the average hollowness that a building has to find its volume because these structures are provably hollow.

Now you'd calculate the amount of energy it takes to pulv/vaporize the structure, then add it to Arc's already existing ends to gain a new value.
 
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