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Does anyone know who is the new sigrun of this game? (the hardest boss)
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“Give me grace”
“Give me No Mercy”
New difficulties
Does anyone know who is the new sigrun of this game? (the hardest boss)
What makes you say that?honestly we might get DLC after this game
it feels like there is foundation being set for a potential romance in the future. It might be because Kratos has opened up way more than he did in 2018 but there are still some lines they gave the pair that feels like a new side of Kratos is being shownWait so are Freya and Kratos friends going forward or is there some romantic undercurrent? IDK if I'm fond of the latter idea
How do the "grounded" designs have more influence on the story side the devs are trying to go for?I can vibe with the grounded designs of the Norse Gods since that has more influence on the story side that the devs are trying to go for. Now what I would not vibe with is fights and scenes with the Norse gods lacking epicness, that is something that shouldn’t be grounded in design. Hopefully that isnt the case in Ragnarok.
I can't understand spanish but from the visuals, Surtr's jotnar shrine realm shows that he destroys Asgard's realm symbol off of a visual depiction of the world tree, meaning he completely destroyed the entire realm of Asgard.
Designs show how the Gods and Giants carry themselves in their mythology. Not to mention spoilers but based on designs alone you aren't able to tell who are truly the bad guys or those who would become good when you have designs that make them look more human than Godly. And since the Norse Gods do go through the trouble of making themselves appear as the good guys in their tales and even falsify tales, I think the grounded designs show how they always want to appear as the good guys who could do no harm.How do the "grounded" designs have more influence on the story side the devs are trying to go for?
I see what you mean. But you can still make more unique "godly" designs and still keep the sense of mystery. Like who is the bad guy or who will betray you ect... Looking human doesen't automatically make you seem like a good guy or makes you look like you can do no harm.Designs show how the Gods and Giants carry themselves in their mythology. Not to mention spoilers but based on designs alone you aren't able to tell who are truly the bad guys or those who would become good when you have designs that make them look more human than Godly. And since the Norse Gods do go through the trouble of making themselves appear as the good guys in their tales and even falsify tales, I think the grounded designs show how they always want to appear as the good guys who could do no harm.
i mean, Odin for pete's sake looks like a old and weak-looking man, but when you fight him, he's shows a lot more than you would assumeI see what you mean. But you can still make more unique "godly" designs and still keep the sense of mystery. Like who is the bad guy or who will betray you ect... Looking human doesen't automatically make you seem like a good guy or makes you look like you can do no harm.
Looking human to create alignment ambiguity is just one aspect of grounded designs for Gods that can work.I see what you mean. But you can still make more unique "godly" designs and still keep the sense of mystery. Like who is the bad guy or who will betray you ect... Looking human doesen't automatically make you seem like a good guy or makes you look like you can do no harm.
Doesn't change my point at all. Which is that Gods should have more creative and unique designs. They don't have to go over the top with it or anything. They can still look human and have really good designs which for the most part is missing in Ragnarok when it comes to Gods. I'm not saying human=bland and generic.Looking human to create alignment ambiguity is just one aspect of grounded designs for Gods that can work.
well kratos become the king and atreus searching remaining giantsWhat makes you say that?
need more lore about him btw.I feel like the Heimdall fight is more evidence for Kratos' AD/RE
btw Heimdall realms shift should have resistance negation.I feel like the Heimdall fight is more evidence for Kratos' AD/RE
Why? Kratos resists them, the guy playing keeps getting hit cause he sucksbtw Heimdall realms shift should have resistance negation.
well kratos still slowed down.Why? Kratos resists them, the guy playing keeps getting hit cause he sucks
ohh interestingNidhogg chews the roots of the world tree to prevent overgrowth
which means kratos realms shift should have resistance negation properties in it. Easy and straightforward scalingwell kratos still slowed down.
now for this it's need some context behind itAtreus traveled to Jotunheim by dreaming about it and then traveled back to his home cabin in the wilds by thinking about going home
It kinda just happens to be honest. That's the Angrboda section of the gamenow for this it's need some context behind it
I'm getting this from a guy who's been streaming the entire game from the start. He's like 12 or so hours in.tbh all leaks mostly show only important scene but not dialog from side quest.
hope he is not missing any dialog tho. Because you know all feats from leaks can misguide us due to incomplete context or dialogI'm getting this from a guy who's been streaming the entire game from the start. He's like 12 or so hours in.
Kind of weird because it didn't work on Baldur.Possibly, it could be Eitr can negate Aesir Healing?
Him being able to still dodge and block attacks is still him being resistant.well kratos still slowed down.
No, just stronger realm shiftswhich means kratos realms shift should have resistance negation properties in it. Easy and straightforward scaling
Prolly jus his spellKind of weird because it didn't work on Baldur.