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So if I understand it correctly the vaporization energy calculated still completely counts for both AP kinds of the beam?Dargoo Faust said:Both. Explosions are an example of a heat-based attack that's also a force-based attack, considering the heat of the reaction (the fireball) and the shockwave. So you'd have the heat of it vaporizing the rocks, and the force generated by the explosion it causes thereafter, which, given the simplicity of the example you're giving, can both be pretty easily calc'ed.
So we can't apply major revisions of any kind on our site?Antvasima said:Well, part of the problem is that it takes an awful lot of work to overturn a system used for thousands of pages, and we seldom seldom seem to manage the resources to actually properly apply major revisions nowadays.
Which is great, because I'm not saying they can't exist, I'm saying that we can't translate a large fire's energy to a punch's energy by default.DarkDragonMedeus said:I can think of plenty of verses where Tier 7/6/5/4/3/2 tiny fireballs and lightning bolts are a thing.
Totally agree. Both blatantly disregarded the infrastructure we used to calc feats and often operated on pseudo-science that we made up ourselves. One of them, storms, had consistent improvements in this regard, however, due to great effort from our calc team. I wish the same could be said of pocket realities, but that's something that can be discussed in a more relevant thread.DarkDragonMedeus said:Storm feats aren't really all that much different than pocket reality feats when it comes to the balance of our system and are often performed by mages from verses with a universal power source.
Which are actual feats of striking strength. Why bring this up when we're talking about interchangeably using heat and force? I feel like this is just padding your previous point.DarkDragonMedeus said:Especially when there exist instances of storms getting undone by physical strikes, or pocket realities getting shattered through physical blows.
This doesn't seem to actually be arguing against my points against our methods of scaling. Instead, this kind of just assumes that mixing around heat and force attacks is fine to begin with, therefore there exists verses that 'portray' them as scalable, when my entire issue here is the standards that let us do that in the first place.DarkDragonMedeus said:Yes, there do exist verses that have Shaman type characters who aren't physically considered all that superhuman and would simply just have ED. But plenty of Shounen, RPG style verses, fighting games and verses where gods exists do portray them as being 100% combat applicable.
Literally my entire point' for why freezing feats don't scale is because they DON'T' involve a power source proportional to the energy displaced during the feat. NO energy is produced, energy that is ALREADY in the environment is moved.Dargoo Faust said:@Jaakubb
I can almost guarentee you that (practically) nothing will change regarding how we treat heat feats as long as the "same power system, it scales" argument is valid for interchangable stats.
No. Storms are just storms unless the text says otherwise. They are chain reactions that happen as a result of cooling.DarkDragonMedeus said:Storm feats aren't really all that much different than pocket reality feats when it comes to the balance of our system
Well, there's already a wide consensus on the matter of heat and force feats being seperated by default (something which is already done on multiple profiles, if I might add), my talk with DontTalk just concerns cases where they are sourced from the same power/energy system.Antvasima said:especially if it is uncertain if they are even particularly beneficial.
Well for some reason according to our explosion yield calculations page it says that if the explosion is a nuke we can just scale the character to the whole yield, but if it is not a nuke we need to multiply by 50%.Jaakubb said:Are you guys talking about nuclear explosions or explosions in general?
And? What says that's translatable?DarkDragonMedeus said:a lot of characters do use the same magic that's used to effect a planet's atmosphere to enhance their strikes.
You clearly missed where I said that line of discussion was off-topic.DarkDragonMedeus said:Pocket Reality feats or creation feats in general are very much interchangeable with destruction feats for the same reason light and darkness calculations are interchangeable as well as heat and cold feats. They're all feats of power that we can't simply just "Ignore".
Only 2 staff members (you and Ant) have weighed in on DontTalk's points, though, out of the larger majority of admins who have participated on this thread.DarkDragonMedeus said:I do agree that staff consensus is important, and that comments that are nothing but, "I agree with blank" are kind of clogging the thread. And other staff members could be asked, but I'm positive most of us agree with DontTalk.
Fair enough on Spino; I wasn't considering calc team as staff when I posted that. So I'll revise my statement to 3 (Spino, Ant, DDM).KLOL506 said:Spino is in agreement with DontTalk, and I think Bambu and DMUA have also weighed in their agreement with DontTalk AFAIK