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What is a heat based feat?
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It would be allowed but would be listed alongside force-based AP (from things like punches, explosions, energy blasts, bullets, etc.)Dragonmasterxyz said:So just kinda skimming through as someone who kinda goes with the flow on all this calculation and science stuff...
If there is a character who uses say, a fireball or something like that and their attack vaporizes a lake or something, would this be outlawed with the new standards or is this in a safe zone?
Dargoo Faust said:> or anything that affects other stats of a character, right?
Honestly I can't think of any scenario where we take a freezing/heating feat and apply it to blunt durability or punching strength, or other forms of damage like electricity.
The arguments for it ever doing that falls loosely into these two camps:
Both. Explosions are an example of a heat-based attack that's also a force-based attack, considering the heat of the reaction (the fireball) and the shockwave.DontTalkDT said:So, say a magician creates a dark-attribute beam attack that on one occassion vaporizes a bunch of rock, together with the explosion it usually causes.
If a character tanks that, does it get normal durability or heat durability? Both? Neither?
Depends on the feat. Ideally we'd calculate force over area for force, but for our system, since it's based on joules, explosive yield should work find as a combined force/heat attack.Spinosaurus75DinosaurFan said:If the same feat has both force-based and heat-based power in it, do we have to calculate how much force and how much heat was in the attack respectively?
Ideally you'd calculate both seperately, although I'm not personally sure how you'd go about calculating the force in a way that translates to our joules-based system.Spinosaurus75DinosaurFan said:So for explosions, the explosion yield can be used for both force and heat AP, or do we have to separately calculate force and heat?
I think the first step should looking into a way to calculate both, if this revision is going to be accepted, rather than worrying about what to do in the event that's impossible.Spinosaurus75DinosaurFan said:So what should we do with explosion calcs if we can't calculate both separately?
Probably because watts are "Joules per second", and for our AP feats we only use the value of one second of the feat.Spinosaurus75DinosaurFan said:Also I have a question, why does our Calculations page says that when we get a result in Watts for heat-based feats, we shouldn't multiply it by the time and just use the Watts as Joules?
Aren't we still discussing that? I don't remember coming to a conclusion here. My arguments still stand. Heating feats scale to other stats, freezing calcs shouldn't affect other stats at all. Not even as supporting feats. Also coloring text is easy, I still think it's a good idea.DarkDragonMedeus said:@Spino it was agreed among the staff to continue treating freezing feats the same way we treat heating feats since it's the same feat but in reverse.