Relying on precog only works against enemies which can't counter it, to which I've already proven Hecate is more than able to hit enemies who have it.
Hecate has pretty much negged tk ever since Mk. 1, simply having equal LS to her doesn't mean it's gonna work since she just outright resists the ability and Frogman can apply his own Class Z TK with his mind for a triple defense against this
Leaving Javen alone is not exactly wise, even for a moment, both Hecate and Frogman have ways to beat him a lot easier if Asuna isn't around
Combat Stage 4 can easily do it enough times though, especially when he can just be fed more and more energy from Hecate to replenish his stamina and put off the cooldowns as long as possible. Individual Frogman clones can also repeatedly rewind as others gain energy/recharge if necessary. You're forgetting that Hecate is capable of so much more when Frogman is on her side...
He wouldn't need the short break when Hecate can feed him this energy. it would go like this: Frogman/Frogman clone rewinds, other clone blasts Hecate (absorbs the energy), transfers it back to Frogman, repeat. they can do this basically as long as they need to, and every rewind Frogman can just leave out the 'Hecate feeding energy' part since he can pick and choose what gets rewound and what doesn't, creating essentially limitless stamina
How is Javen any faster? Either way he's susceptible to RL Speed Stealing too. Plus you are attempting to argue they can mitigate something stacked hundreds of times over that neither resist, I don't think this is a very big advantage that Asunaven would have. Plus in Stage 4, the effectiveness, speed, and range of it is waaay higher, and it is explicitly for Frogmen to be able to handle enemies that do exactly what Asuna is doing here, in fact, it works even better if the enemy is that much faster. Purple Skeletons are unable to snipe FU Androids with speed amps/superior speed in general thanks to RL Speed Stealing
According to Froggy in Hecate vs Gunnix, FU Android’s have reactions far surpassing body movements due to their mind in the soul Crystals, and Stage 4 well surpasses even the experienced Gunnix (and this is Combat Stage 4, even further beyond), they can instantly summon/create layered defensive plans which also convert to offense within the same moment, and this is much further enhanced when combined with Hecate's raw smarts. Plus, FU Androids and Frogmen themselves passively grow in intelligence over thousands of years, sharpening their already advanced minds to a point beyond mastery, at Stage 4's point being 26,000 years of this development, plus having a mental link to Hecate, he actually possesses reaction time potentially thousands of times beyond his body movement speed, easily enough to compensate:
- 1st+ Level Intelligence: Gifted, higher with time, Preparation long-term passive (Original intelligence of the artificial FU soul generated into the crystal, which from that moment starts growing together with the Soul Crystal
I think the impact of the differences between the minds is being HUGELY underestimated lol
Plus (yet again) Blood Sea Soldiers are still able to be hit by golden fire lasers despite having precog stacked among other options too, including Asuna's favorite option, portals (also summoned by the dozens), and with Frogman successfully copying those effects... the odds Asuna avoids Laser Storm is dangerously low. Frogman using superior mind/precog can also tell the Spagm's in advance, use a rewind when Asuna uses speed amps (reverting her speed to what it was prior) while keeping the command action, therefore wielding RL Speed Stealing Mode as normal
(ignoring the fact that it should work anyway since that's what it's designed for)
I explained why using extra rewinds isn't a problem for Frogman as long as Hecate is around. Plus you are forgetting that there'd be thousands
The point is that her reaction time is affected, and with how intelligent Hecate and Frogman are, they have higher odds of getting her before playback than not (they can use portals, warping, etc in 99.9% perfect ways). Plus it says that mind immunity only slows it down, this can harm the thinking/reactions of even mindless creatures/purple skeletons with magical mind protections
If Frogman were to use his far faster reaction and guide Laser Storm in such a way, hitting her prior is more than possible, especially since the effects sticks around and after some minutes will make Asuna basically mindless, but...
...there is all of this to go through. First of all, the fortune strat relies on a big if. You say that the cooldown is 'likely' to be lower, but this isn't confirmed, and still, judging by the limitations of the PoW magic system, that cooldown probably isn't THAT much lower anyway. Even if it's all the way down to five seconds, that's like an eternity, and all Frogman and Hecate need to do is curve the Laser Storm around for the duration, and then all of a sudden there's no more fortune helping her and still a million+ blasts around. Dodging a blast doesn't mean it'll just disappear into thin air. Keep in mind as well, that even narrowly avoid these blasts is still gonna deconstruct you, you have to be in the clear of them, and with the sheer numbers I don't know how Asuna or Javen especially would handle that. These abilities don't care about his 4-A durability. Red Laser's undeniability (against anything ignoring it with 100%) would also kick in and at least some small % would still affect them, even through intangibility.
A simple High 6-A shockwave isn't going to help so much either, this would count against the anti-dodge tech which would can brute force it and Hecate's own air manip would be a good counter, since she has masterful control over it she can force funnels into the shockwave through which the Laser Storm can enter, and don't forget Frogman's attack has the same properties as the Golden laser now so all million+ blasts posses this homing capability.
Frogman can also block Riftways with Red Laser Portals (which in the entire FU story show to negate other portal/teleportation means, Red Laser Undeniability applies) and Hecate's golden lasers can automatically dodge spawned portals from Blood Sea Soldiers. You also neglected to respond to it, but I've also already countered the javen aura:
Hecate is more than able to deal with passive enemy auras, since the Mk. 2 has the ability to actually literally steal enemy auras, like afterwards they just don’t have the aura anymore and she has it. In the Mk. 2, you had to look into its eyes, but the golden mech can sort of just do it immediately, especially if Javen uses it early when they would be close together. Ap difference won’t matter since Javen doesn’t resist that.
Now for the fun part. Since Asuna and javen have methods to survive the immense Golden Laser Storm combo and their large beam attack here, Frogman with his precog organ (which further connects with Hecate, basically giving them both precog), allows them both to see the capabilities of both teams clones in an even more clear way not just information on what they can do, but now, how they can do it as well), revealing their hellish combinations of abilities and power which even puts Stage 4 and Hecate on the ropes. As the laser Storm surges and Asuna and Javen fire their cannon, Frogman and Hecate prepare another offensive
Frogman using precog generates portals around his sides, further through the portals, Frogman casts:
- Hands hidden from the world - Red Saber blade re-animates as several giantic hands, which cannot be traced by any sense (like sight, hearing, 6th sense). The hands cause an extremely lower 'Decay Burning' effect as a trade for undetection. Sending AoE attacks (like sand waves) to notice "where particles disappear" seems as the only way of locating them.
This attack is even totally invisible to precog, Asuna won't detect it at all
The very moment exiting the portals slam down with all their might, further through the other portal casting a red saber
'Multi-Blade' alongside the hands which would slice through them and inflict decay burning, being similarly undetectable as KEY Spells thanks to a resistance to
Information Analysis +
Clairvoyance +
Precognition (key Red Laser Spells used by Frogmen even in past/future scans seemed censored and altered to Red Stickmen analytical machines) and it was further argued
here about how they can hardly be viewed even by someone with FAR better precog than Asuna (and since I keep bringing them up as similar, well surpassing Blood Sea Soldiers as well to a point it isn't even funny, according to all things known and all feats, Asuna's precog will
not work for these attacks).
Since Asuna needs to travel through the dimension of time for playback, and
she has zero feats or mentions or implications at all in any previous Asuna thread that a clone could do this/take her place would the main one be killed, this looks like a pretty reliable wincon. Even with reversal, if it automatically sends 50% of damages back, Frogman easily survives (even if not, his main consciousness just switches to a different clone) and Frogman could rewind Hecate would she die, so this wouldn't work.
Actually, now that you mention it...
When the 'Red Laser ability pool' for 10-Evolution-Lines got established, the strongest spells called 'R.L. KEY masteries' adjusted to use this defensive feature offensively. The biggest examples of this are the adaptiveness of '2-Second-Rewind' to the targets it facing head-on, able to use 3.5rd dimension properties to rewind 3rd dimension targets, but would they be 3.5rd dimension instead (like Dragon Purple Skeleton Mages), '2-Second-Rewind' would adjust full 4th dimension properties for it.
Frogman can rewind any playback with this, as well do it even when Asuna exists in this '4th dimension', greatly reducing the usefulness of the thing, since she will no longer be able to use that time for planning and even fixing mistakes would be far more difficult, especially with Frogman's rewind being a KEY spell and possessing resistance to
Information Analysis +
Clairvoyance +
Precognition (key Red Laser Spells used by Frogmen even in past/future scans seemed censored and altered to Red Stickmen analytical machines)
Golden Hecate's speed boost would be way beyond that gap, this is an ability she had in Mk. 1. Plus Reverse wouldn't be that useful, Hecate and Frogman can always just retake control of Golden Fire Lasers and Laser Storm, and if it simply transfers damages automatically Frogman's precog will inform him and Hecate and they would come up with a new way to use it instead, avoiding this transfer stat is childs play for their brains. Plus RL Speed Stealing Mode is still gonna work with a well-timed rewind, Asuna's speed amps simply won't be that useful. Frogman does indeed have the reactions, the rewind strat, and the brains to ensure it works.
It is unquestionably so, Frogman and Hecate's combined planning and mental might is easily hundreds of times stronger, likely even into the thousands considering Frogman's 26,000 year passive development of the mind and Hecate's feats, when combined, is just too large of a gap. It's to the point where it's pretty funny tbh, I don't see any method Asunaven could possibly plan around Hecate and Frogman when they have this big of an advantage
especially with the above revelations pertaining to playback, it feels like the tide has turned