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Is it really common?
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Apparently so, given we got hippopotamuses crushing watermelons on the regular and that is a commonly-referred-to Gallagher sketch.Is it really common?
This is a "post the source and be done with it" feat, just like the "post the source and be done with it" feat we already have in the article: https://vsbattles.fandom.com/wiki/References_for_Common_Feats?so=search#Crushing_a_Human_SkullYou got calculation draft?
Is it really common?
Can somebody tell us what other calculations that have been accepted here, but not included in our references for common feats page, please?
Which article, there's no link?Hey, should it be time to split this article into two pages? I mean it had been majorly disagreed upon before, but I don't think editing an article should be slow for a person with a computer with 12 GIGABYTES of RAM. People normally recommend 8 GB just for general purposes.
The same article as focused on in the thread.Which article, there's no link?
Oh, sure. Want the page to continue being laggy and difficult to edit; that'll get you somewhere. We have a template put at the top of every important article linking to every important article on the wiki. I don't see how just clicking on a thing that says "Part 2" would make things even more hard to find.I'd prefer that RFCF should not be split into other different pages, it's fine the way it is, as there's nothing really wrong with it. And even so, doing that will just make finding common feats even more hard to find
He meant the common reference pageWhich article, there's no link?
I bought 64 GB to actually edit it with Butler, so ahHey, should it be time to split this article into two pages? I mean it had been majorly disagreed upon before, but I don't think editing an article should be slow for a person with a computer with 12 GIGABYTES of RAM. People normally recommend 8 GB just for general purposes.
You obviously won't have any issues with it since you did not try to suffer like me and Butler with crashes, so we should do the whole process once again.I'd prefer that RFCF should not be split into other different pages, it's fine the way it is, as there's nothing really wrong with it. And even so, doing that will just make finding common feats even more hard to find
I'd prefer that RFCF should not be split into other different pages, it's fine the way it is, as there's nothing really wrong with it. And even so, doing that will just make finding common feats even more hard to find
Editing the page was a nightmare and I think I had to split the contents at some point so I could complete the sandbox easily.The same article as focused on in the thread.
Oh, sure. Want the page to continue being laggy and difficult to edit; that'll get you somewhere. We have a template put at the top of every important article linking to every important article on the wiki. I don't see how just clicking on a thing that says "Part 2" would make things even more hard to find.
Crushing a Human Skull
Skulls have been easily destroyed before by large caliber rounds varying from 12-gauge shotgun slugs (At least 2363 ft-lbs or 3204 J), .500 S&W Magnum hollow-point rounds (3000-3900 J) and .308 Winchester/7.62x51mm NATO rounds (Ranging from 3500 to 3700 J), all of which have muzzle energies at around 3000-3900 joules (Street level), with such damage being even possible with several types of elephant gun rounds (The examples used including the .375 H&H Magnum, .416 Rigby, .458 Lott, .460 Weatherby Magnum, .500 Jeffery, .470 Nitro Express, .500 Nitro Express, .600 Nitro Express and .700 Nitro Express) whereas full-powered punches from MMA fighters exceeding 1100 joules, and even full-powered curbstomps from humans, are not enough to wield anywhere close to a similar result.
1: How does a tackle from an old calc relate to skull crushing?I think there is a problem with one of the calculations on the Common Feats page:
This calculation suggests that characters who crush skulls with striking strength are at least 3k joules, as firearms with this energy can perform such feats.
But on the wiki I discovered accepted calculation where humans reached an energy of 7k joules, without being able to crush skulls to my knowledge.
Did I misunderstand something here?
Some firearms can crush skulls with 3k-4k joules, but human tackles and kicks can also reach 3k-5k joules of energy (according to your own calculations) without being able to affect human skulls as firearms do with the same energy.1: How does a tackle from an old calc relate to skull crushing?
I think kinetic energy is only accepted under certain conditions for fictional characters here, if I'm not mistakenLike the general AP of a punch based on speed and weight (e.g. Character A weights 69kg and throws a punch at 420 m/s).
To my knowledge, there are articles stating that trained fighters/boxers can punch hard enough to produce energy equivalent to firearms. But they obviously don't cause the same level of damage, due to factors such as energy transfer as relates to surface area, material composition, etc. Also why firearms are supposed to get "higher with piercing damage" IIRC.Some firearms can crush skulls with 3k-4k joules, but human tackles and kicks can also reach 3k-5k joules of energy (according to your own calculations) without being able to affect human skulls as firearms do with the same energy.
So guns shouldn't be used as references for characters who can crush skulls with punches or kicks.To my knowledge, there are articles stating that trained fighters/boxers can punch hard enough to produce energy equivalent to firearms. But they obviously don't cause the same level of damage, due to factors such as energy transfer as relates to surface area, material composition, etc. Also why firearms are supposed to get "higher with piercing damage" IIRC.
So that's how many joules a character uses to punch or kick through a skull ???
vvv you missed this lolSo that's how many joules a character uses to punch or kick through a skull ???
Still fine at a glance. Skull crushing is still 9-C.TBH, the tackles disperse energy or "weird Newton's 3rd law force" over a wider area & the initial justification for skull crushing didn't mention tackles/charges. The kicks in my calc go up to 3727.143682 J, so we're fine having the first glance high-end of at least 3800-3900 J.
TBH, the tackles disperse energy or "weird Newton's 3rd law force" over a wider area & the initial justification for skull crushing didn't mention tackles/charges. The kicks in my calc go up to 3727.143682 J, so we're fine having the first glance high-end of at least 3800-3900 J.
Ok so if i understand correctly the characters that can punch and kick through human skulls are >>> 3727.143682 J.Still fine at a glance. Skull crushing is still 9-C.
Although punches & kicks uses different surface area (the former would likely use less J since it has less surface area), you're technically right.Ok so if i understand correctly the characters that can punch and kick through human skulls are >>> 3727.143682 J.
We should use the kicks of MMA fighters as a comparison in the page to justify the level of feats crushing skulls instead of guns in this case.
Although punches & kicks uses different surface area (the former would likely use less J since it has less surface area), you're technically right.
?He thrust his free hand into Oberyn's unprotected face, pushing steel fingers into his eyes. Clegane slammed his fist into the Dornishman's mouth, making splinters of his teeth. "Then I smashed her ******* head in. Like this." As he drew back his huge fist, the blood on his gauntlet seemed to smoke in the cold dawn air. There was a sickening crunch
Yes.Does it apply for this feat:
?
Thank you for the info.Yes.
You're welcome.Thank you for the info.
We already have that in the form of animal profiles. We have profiles for the aforementioned animals & you can create one as long as its not a real modern person.Common feats that should be in this page are characters that can kill or knockout large animals (bear, lion, horse, elephant, etc) with a single blow.
How am I supposed to know the energy of a blow of a character who can perform this kind of feat just based on the profiles of these animals? The only energy given in their profiles is their kinetic energy via running, and I don't know if that scales to their durability (and for Newtons I never see them being used to talk about the AP of fictional characters, so I don't know how to handle that either)We already have that in the form of animal profiles. We have profiles for the aforementioned animals & you can create one as long as its not a real modern person.
-> "At least "X animals' durability/injury stamina""How am I supposed to know the energy of a blow of a character who can perform this kind of feat just based on the profiles of these animals? The only energy given in their profiles is their kinetic energy via running, and I don't know if that scales to their durability (and for Newtons I never see them being used to talk about the AP of fictional characters, so I don't know how to handle that either)
If one day I want to do a versus thread with characters and their only feat is to kill a horse or an elephant with a single blow, what joule numbers am I supposed to give (ex: X character upscale/scale/downscale to Y joules) ?
And for the horses ?-> "At least "X animals' durability/injury stamina""
Which ever value is higher.
For example, if "X character" one-shots an elephant, then it's reasonable to assume that said character is "At least Wall level" in attack potency. Elephants are 9-B in durability & may not have injury stamina to survive anything above that level.
-> Attack Potency: At least Wall level (Can one-shot elephants)
But if if "X character" one-shots a grizzly bear, then it's reasonable to assume that said character is "At least Wall level" in attack potency. Despite their durability being 9-C+ for larger males, grizzly bears have injury stamina up to 9-B charges from cattle. Any attack above what a grizzly bear can survive/withstand would likely severely injure or one-shot it.
-> Attack Potency: At least Wall level (Can one-shot grizzly bears, who despite consistently being able to only withstand their attacks, can survive full charges from cattle)
Do "At least Street level+ (Can one-shot horses, who can briefly survive getting disemboweled by grizzly bears)"And for the horses ?