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Pathfinder crunch wise is identical up to Epic iirc. After Epic and the Divine stuff it varies power wise but I think it ends at 2-A or Low 1-C for Yog and the Pathfinder OG goddess.
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Fair, White Plume Mountain (1e) just explains the halve health thing and says it has the ability of 5 other items, Evil Tide and Dragon Magazine just reference it, Return to White plume it features one less item then the previous adventure, Arms and Equipment says it has an intelligence of 19 which is an outlier but it explains 2 composite item’s effects and let’s it know how to read everything plus I can actually find the 3e versions of the items involved but it lost the cube of force. 4e has it from the elemental chaos supports the idea of it being connected to the elemental plane of water so maybe it can plane shift. I found the 3.5e versions of White Plume Mountain and Return to White Plume Mountain had Wave as a legacy weapon that explains its features but not how legacy weapons work. It seems Wave might also have appeared in the Greyhawk Classics Series.White Plume Mountain, and you're right- I'd forgotten about it in favor of the more famous of the two.
I can probably gather the materials if you want, but these are the sources I can find listed easily:
think this about covers what you'd want to go over
- White Plume Mountain (1e)
- Evil Tide (2e)
- Return to White Plume Mountain (2e)
- Dragon Magazine issue 299
- Arms and Equipment Guide (3e)
- The Plane Below (4e)
There's a book for 3.x called "Weapons of Legacy" that would explain the concept in detail. I have it and can give it to you, if you'd want, although given that you found the others it should be fairly simple for you to find it, too.Fair, White Plume Mountain (1e) just explains the halve health thing and says it has the ability of 5 other items, Evil Tide and Dragon Magazine just reference it, Return to White plume it features one less item then the previous adventure, Arms and Equipment says it has an intelligence of 19 which is an outlier but it explains 2 composite item’s effects and let’s it know how to read everything plus I can actually find the 3e versions of the items involved but it lost the cube of force. 4e has it from the elemental chaos supports the idea of it being connected to the elemental plane of water so maybe it can plane shift. I found the 3.5e versions of White Plume Mountain and Return to White Plume Mountain had Wave as a legacy weapon that explains its features but not how legacy weapons work. It seems Wave might also have appeared in the Greyhawk Classics Series.
Man, never even saw this question.Would the increase in hardness magic items have be damage reduction or just increased durability?
CR 0 doesn't scale to anything inherently soHey, is there a reason why the Almiraj doesn't have CR scaling, or is it just outdated?
Frog hypeMan, never even saw this question.
Tough call, it's really just an increase in durability for that.
Now, for what I came to announce: the first batch of Baldur's Gate 3 pages are published, twelve of the ******* ranging in importance from a frog I thought was funny to everybody's favorite Auntie
The following is a spoiler based on my understanding of the game:
Insofar as I can tell, in spite of in-game levels, the upper echelons of characters playable and combatable in this game are Tier 6, most notably characters like Jaheira who should scale to BG2 maximum levels, which would be about level 30ish, as well as of course the Netherbrain, which is regarded as a particularly potent Elder Brain, which vary in potency from Low 7-B to 6-B. This is consistent with other carry-overs from other Baldur's Gate entries, such as the appearance of the Slayer, which as far as I'm aware can be considered At least Low 6-B, likely 6-B via scaling to Jon Irenicus, the antagonist of the second title.
Sometimes you get a full retcon (easy example is Firbolgs) and sometimes those aren't explained. I'm curious which edition describes them as being unable to swim, however, if that's the primary objective contradiction, seeing as swimming is the main distinction between Drowned Ones and normal zombies.So it seems I was mistaken on the sea zombie thing earlier, but they go from swimming, foul smelling, unexplained disease carrying, telepaths to trading their odor, disease, and telepathy for a suffocation aura to trading the aura and their ability to swim for an explained disease and their telepathic back. I know creatures have changed across editions but I can't say they're good swimmers and completely unable to swim at the same time.
I was looking at this again because I was convinced they were CR 1/4 but as I turns out I was looking at a homebrew wiki.CR 0 doesn't scale to anything inherently so
This is the entire reason we do "likely 6-B" in the first place. It's likely you're right, not concrete.Question: shouldn’t any “At least Low 6-B, likely 6-B” character noted as stronger than the calc just be straight up 6-B? 6.87 is basically baseline 6-B anyways, so someone like Iggwilv who is notably stronger than Father Llymic should just upscale no?
HAHI was looking at this again because I was convinced they were CR 1/4 but as I turns out I was looking at a homebrew wiki.
This is the funnier option, yes.
Well, that’s dependent on which calc is used right? But regardless of the method, anyone stronger than Father Llymic would be 6-B. Or is there another reason they can’t just upscale from him?This is the entire reason we do "likely 6-B" in the first place. It's likely you're right, not concrete.
HAH
This is the funnier option, yes.
Mainly just how I view upscaling and cutting down text? It just doesn't seem necessary to have the Low 6-B when, regardless of whether Llymic is Low 6-B or 6-B, anyone stronger than him should be upscaling.Why would you want to ignore it entirely, anyways? I don't see the value in not mentioning it.
I would have to offer two, both from 3.5e, because one was started a long time ago (2013ish) and the other only recently, when I finally got to play again.Quick question, whats your guys favorite PC that any of you have played? (could be any from any edition)
My current PC, Kazan Mualtio, is definitely my favorite played character. Been playing her for 2+ years now and still going.Quick question, whats your guys favorite PC that any of you have played? (could be from any from any edition)
My first guy. He's a Half-Orc Barbarian from a campaig where the first batch of characters were just jacked. His whole thing is that he's actually a very calm and intelligent guy, despite stereotypes, and he wanted to train future adventurers. I unironically didn't use Rage until like level 6, and I think I was playing like 8 characters at once last time I ran that campaign.Quick question, whats your guys favorite PC that any of you have played? (could be from1 any from any edition)
I haven't had anything I played in last long enough to sort of be more than "neat" but I would submit Gur-Shaak from the same campaign as Bambu's Imastrius. She was a Jungle Orc (not half-orc, full orc) Barbarian with 20 strength and 7 intelligence, and I like to think I struck a good enough balance at playing her as somewhat of an idiot without being too annoying. Plus she was just fun to play because she would trip someone, kill them in one hit, get a second attack and kill someone else in one hit on basically every turn, I think she probably had as much of a body count as the rest of the party combined (though our Druid definitely ended up carrying way more on the harder fights).Quick question, whats your guys favorite PC that any of you have played? (could be from any from any edition)