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Real World Page Entry Addition And Arrangement Modification Discussion Thread (ie/tldr Real World Discussion Thread)

****While you could technically use armor as a blunt force weapon. Their attack potency is optional if they don't have any notable attack attributes that stand out (spikes, being an effective blunt force weapon unlike most items in real life, etc)
I decided to bold this part since the line between weapon and nonweapon can be vague for armor. Should we allow armor that isn't a weapon on site? We can handle their durability much like the shields' oversimplified durability.

I haven't suggested this part yet.

Also, I'll need to get images for at least 1 shield or armor to create source code for armor and shields' respective sections. Give me a bit more time, as I only found images for the former.
 
This source should be below the line that says "and they can get easily thrown around by a heavier [[Jaguar (Real World)|jaguar]]." and above the line that says "==Supporters/Opponents/Neutral==" in the source vvv

===Items and Weapons Rules===
As stated in the [[Editing Rules#Types of Pages Allowed|editing rules]], common weapons are allowed as profiles.
*Armor, cutting weapons, and shields are a vastly different case due to the oversimplifications in our tiering system against the latter's piercing damage.
**Cutting weapons should be tiered based off of their piercing effectiveness, rather than energy output due to their effectiveness as piercing weapons. Sufficiently sharp enough cutting weapons like [[Knife|knives]] and [[Machete|machetes]] can be 9-C due to their ability to cut flesh.<br><br>
**Armor and shields profiles are allowed, given that...
***They follow the [[Standard Format for Item Profiles|standard format for item profiles]].
***Their durability is judged based off their ability to withstand the force of cutting weapons.
***Their attack potency is based off of raw power.
****While you could technically use armor as a blunt force weapon. Their attack potency is optional if they don't have any notable attack attributes that stand out (spikes, being an effective blunt force weapon unlike most items in real life, etc)
I think that this seems good to apply. 🙏
 
I decided to bold this part since the line between weapon and nonweapon can be vague for armor. Should we allow armor that isn't a weapon on site? We can handle their durability much like the shields' oversimplified durability.

I haven't suggested this part yet.
I think that that also seems fine.
Also, I'll need to get images for at least 1 shield or armor to create source code for armor and shields' respective sections. Give me a bit more time, as I only found images for the former.
Okay. No problem. 🙏
 
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