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Durability over time and area

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I did some quick calcs for the Goa'uld motherships from Stargate (will probably do a more extensive blog post later), but I have no idea how to fit them into the Attack Potency scale.

The basic idea is that the ship is sitting in the corona of a blue giant star without shields and can only last 1 hour before structural integrity fails and the hull breaks. So the radiation of the star is hitting the side of the ship (around 100 000 m^2) at what I calced to be about 10^10 Watt/m^2. Each square meter of the ship gets hit with 10^10 Joule (High 8-C/Large Building level) every second for nearly 1 hour. So the whole ship gets hit with 10^15 Joule (High 7-C/Large Town level) each second, but it's spread out over a pretty large area and the damage is sustained over a period time which could further change the tier (e.g. if you were to use the energy accumulated over 10 seconds, the ship would end up in the 7-B/City level range).

What durability is appropriate?
 
Our tiering system is regrettably not flexible enough to handle energy per area unit, but I think that Large Town level seems appropriate, in lack of better options.
 
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