Peppersalt43
They/Them- 22,172
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Type 4 is already there. But yeah I forgot type 7Ghosts are type 7 and they also have a useless type 4 of revival in a different dimension if they die.
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Type 4 is already there. But yeah I forgot type 7Ghosts are type 7 and they also have a useless type 4 of revival in a different dimension if they die.
Alright, fixed it. I put the type 4 in base abilities and the type 7 in the ghost sectionThat's Resurrection as it requires external items to work.
Also shadow creatures seem fine.
How about the title and survivor physiology?Oh well both willow and wendy seem fine.
The problem is that page is necessary to explain how sanity works for the survivors so I don't have to explain it after every new thread. Essentially I really need this to exist. But yeah I guess I'll add Construction and Ice Manip resistance to base abilitiesAnd survivor Physiology might not be big enough to get a page verse specific abilities need to contain around 10 abilities to be considered and ghost aren't universal but add Construction, possibly add a resistance to ice manipulation don't get harmed by the cold until it reaches 0 degrees and isn't affected by being frozen solid long term. And maybe some other stuff.
I thought the hammer space was tied to their backpacks? It's why I added it to the stations abilitiesSo Wolfgang got reworked. Also pocket dimension manipulation labeled hammer space for survivor Physiology
It's why they can hold walls bigger than them without us seeing.I thought the hammer space was tied to their backpacks? It's why I added it to the stations abilities
Alright other than Charlie, are the other profiles fine to add?It's why they can hold walls bigger than them without us seeing.
Also Charlie prethrone should be unknown at least 9-A also she created everything in new reign possibly excluding klaus as he share and origin with wortox.
You mean a weapon page? Because it is already in her standard equipmentI feel like wheeler's gun should have it's own spot in fact all character exclusive items should have their own spot.
So... 9-B physically, with weaker items, and her pew-matic horn? Because it's basically just a gun that shoots things. It even has its own speed (Which is comparable to other projectiles)Own key
That's what the base tab in the powers and abilities section is for. To list their base abilities without optional equipmentNo like for powers
One last thing, after all the pages I've made, you probably have a basis for how the pages go.Okay it should be fine.
Just use it to replace the minor fear manip. It would explain why completely regular non-threatening creatures can have a madness aura as wellWe already agreed not every monster has madness haxs some have social influencing for intimidation.
Just recently. Check this page for all profiles that are madeDamn, since when did we have DS profiles? Following btw.
Look at the sanity section in the survivor physiology page. They just react to insanity differentlyokay just reading the pages, 1)all survivors should have limited resistance to madness and fear since even when their sanity bar is fully drained they don't go fully insane
2)survivors can still hit and see shadow creatures even without their sanity being low, see the shadow pieces for examples, and the shadow creatures you fight at low sanity are more likely to be their insanity made manifest, since they only are hostile when you reach low sanity, they only lock onto the player that spawned them, their -100 aura and the fact that your sanity is healed when you kill them
Two unarmored Wilsons with spears (weakest weapon, counts as 9-B) can kill each other with 5 hits. Not really that much of a stone wall. Besides, a lot of fights can involve 2 comparable characters dishing large amounts of hits at each other and their durability is still similar to their AP3) the fear and madness resist should be because they can resist the aura of other monsters who still have said aura, even if negligible, also there are other feats, such as the ke from the Antilion creating structures or causing earthquakes in the mines, the ke of deerclop's ice attack, bearger's stomp, etc etc etc, also the survivor's should be stone walls given them always being shown to be able to take more damage than they can deal
Shadow creatures do exist evidence includes Nightmare fuel, shadow chess peices are don't have evidence for the ability also other survivor can only interact with them when their friends are insane.survivors can still hit and see shadow creatures even without their sanity being low, see the shadow pieces for examples, and the shadow creatures you fight at low sanity are more likely to be their insanity made manifest, since they only are hostile when you reach low sanity, they only lock onto the player that spawned them, their -100 aura and the fact that your sanity is healed when you kill them
Armor and weapons do make all the difference. It's between getting 1-shot and 10-shot by a boss. Using a weaker weapon like an axe on a boss can force you to do like 80 hits just to kill it. That number is quartered with stronger weaponsI want do make a suggestion armor and weapons shouldn't be actual powers they would be higher with weapons or higher with armor in stats affected