• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.
Knight is 6404723,940267 Joules
Spiders scales to 4981458.84 Joules
Archers are 9607085,9104 Joules
Again damage reduction is just higher durability, the games programming shouldn't be taken into account.
Do they have poison if not Archers have better range and just kill them with their range and better stats.
 
Do they have poison if not Archers have better range and just kill them with their range and better stats.
Only venomous warrior spiders have poison. But can't the Spitters also outrange? There is also 2 of them

Also another thing to keep in mind that Knights in TABS can tank multiple Archer arrows. Meanwhile Knights one-shot Archers. One is a stone wall and the other is a glass cannon.
Again damage reduction is just higher durability, the games programming shouldn't be taken into account.
Here's the thing, it's not a passive ability. They have to take cover under their shells and they can't move while doing so. Honestly I just assumed Durability Amps counted as Damage Reduction
 
No it isn't a power it is just higher with blank(insert armor or technique)
But can't the Spitters also outrange? There is also 2 of them
Same number for archers and it is tens of meters versus several meters and if the knight is that bulky they will take awhile to chip down as the archers provide support.
 
Huh, I guess so... But keep in mind there is only one Knight while there are 2 Cave Spiders acting as tanks. If that knight dies, the Archers are screwed since they can't take a hit from attacks weaker than their AP.

Meanwhile Spitters are as tanky as any other Spider
 
Still if the cave spiders can't attack in their shells they won't be much help when their opponent can take several hits from things almost 2 times stronger than them and has the ap advantage.
 
And just to get this concluded

Medieval Warriors FRA

And that's grace, thank you everyone

{Also in case you're wondering, this is allowed based on this thread}
 
Back
Top