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Even with Chibaku Tensei, would it really make this match a stomp since Pain use this against a six tailed transformed Naruto who is 7-A and didn't K.O him. Also, Doffy can attach strings to the clouds and simply fly away, dodging the rubbles and escape safely from Chibaku Tensei.

EDIT: Also, even so, I believe this match could be added since Chibaku Tensei is a 6-B and not a 7-A move. It is okay to restrict a move if it is a whole other tier way above otherwise it won't be fair for the other character.

Also, I believe that Ice Age is going through some changes; it could be higher or lower or the same.
 
KobsterHope07 said:
Even with Chibaku Tensei, would it really make this match a stomp since Pain use this against a six tailed transformed Naruto who is 7-A and didn't K.O him. Also, Doffy can attach strings to the clouds and simply fly away, dodging the rubbles and escape safely from Chibaku Tensei.
EDIT: Also, even so, I believe this match could be added since Chibaku Tensei is a 6-B and not a 7-A move. It is okay to restrict a move if it is a whole other tier way above otherwise it won't be fair for the other character.

Also, I believe that Ice Age is going through some changes; it could be higher or lower or the same.
so this is a stomp?
 
Doesn't matter if it is a different tier,it is still an ability restriction.

Naruto characters have jutsus far beyond their normal AP.It is like restrict Edo Madara of Wood Release or Susanoo.
 
Dzhindzholia said:
Doesn't matter if it is a different tier,it is still an ability restriction.


  • It is fine to restrict abilities in a versus matchup. However, matches that are arranged this way should not be added to the character profiles, as they don't involve their full potential, and are only intended for casual entertainment. An exception would be if the restricted ability/technique has a separate tier from the main one. In this case the match can be added.
- Verus Thread Rules
 
First it says that restriced abilities cut out the full potential of character,then it says it is OK if the ability is tiers above.Even though it still doesn't allow the full potential of the character.

This rule is kinda silly but OK.Seems like this can be added.
 
I'm so confused about the scaling for One Piece atm... xD

Anyways, Doflamingo rarely needs to get close to dish out any damage, and can use his threads for higher mobility than what any of the Pains have displayed. The most basic application of Kenbunshoku Haki would render invisibility (From Animal Pain's Chameleon) useless, and Doflamingo can fly (almost without limits in Bird Cage or a heavily cloudy area), create protective barriers with his threads, use his threads in many deceitful ways (Black Knight often being used to lure in attacks while his real body counters).

The only foils against Doflamingo are that his Parasito may not work (The bodies are controlled by the rods pierced in their body and are corpses, so attacking their nervous system would do almost no good, but he CAN supplement this by tying them in threads to immobilize them), all 6 have linked sight (but his individual threads are nigh-invisible, so they are inherently hard to see), potential one-shot from two of the Pains, and that Doflamingo would NEED to remove the rods to permanently immobilize the Pains (though he CAN decapitate/dismember, as he usually does in character on many occasions).

Overall, Doflamingo's abilities are more likely to give him the win, as some of the abilities from Pain either will not be effective, or are unlikely to come into play (Human and Naraka Pain having to literally grab Doflamingo to have any effect, and he usually either sends his Black Knight or uses Parasito to open his fights while he sits in the background. Pretty certain he wont try to approach any of the Pains if he can sense how strong any of them are, and if all 6 just brutally curb-stomp his clone.

Each Pain is also severely limited in capabilities. They HAVE to fight together or they are going to fall one-by-one. Human, Naraka and Animal Pains are the least combative, and they will most likely fall first (Naraka will be protected due to its healing abilities, so it is unlikely that it will fall early on), and Doflamingo will willingly spam Awakening and keep his distance against multiple opponents, especially if he starts feeling threatened at any point.

The only Pain that can even go after Doflamingo reliably through the air is Tendo Pain, the rest are heavily grounded.

Doflamingo takes this high-diff only because Naraka/Human potential one-shot (Low chance since both have to be melee, and actually land a grab without Doffy either dismembering, catching, or countering either of them), Naraka healing abilities, the variety of attack and linked thinking/sight of all 6 being serious threats. Doflamingo's flight, Awakening, potential immobilization w/ Parasito or threads wrapping in general, boosts w/ Haki, superior range and vectors of attack, nigh-invisible threads, stamina/endurance, and self-healing are his biggest advantages here.
 
He has no answer to Bansho tenin into soul rip. In fact that would likely be pain way of oneshotting him, with absolutely 0 knowledge on pain. He would be gravity sucked towrds Tendo and then soul rips by any of other Pains. Pain does not only have shinra tensei. Not to mention Only tendo pain is needed. If Tendo pain Bansho tenin's Don into using a balck rod on his body he gets paralysed and Pain gets to use anyway to kill him from there.

I vote Pain mid-diff via Bansho tenin into literally anything.

Sitting in the background is useless when pain can selectively target you and pull you into the fight. Also why is this not Nagato?
 
In fact Pain could just fly in the air and go for a fully charged Shinra Tensei for oneshot.

But good arguments Cin.
 
Chibake Tensei is a gravity core that has 6-B powers,you will be crashed easily if you are not even close to that tier.

I am not familiar with one peace but how is Doflamingo going to take down Nagato's non stop summonings (They scale from him in power) and counter Tendo?Pain can literally frieza him in mid air using tendo and kill him with many ways.
 
I'm also going for Doffy here.

Doffy is FAR more mobile than any of the Pains, whom are primarily grounded. Catching him is no easy task, especially when observation haki Grant's him some minor precognition, allowing him to have a good idea of what's coming. Unlike Kakashi or Naruto, Doffy can literally use his strings to anchor himself, and outright resist the gravitational pull.

Pain also doesn't have "non stop" summons. He's summoned maybe four creatures at once at most against Naruto. And all can easily fall victim to parasitio, and be rurned against the Pains.

Awakening gives Doffy the ability to attack from anywhere essentially. And against a group of ground based fighters, they won't be able to find rheir footing. And will find it very difficult to weave any handsigns. And will likely be immobilized.

Overall, Doffy is very difficult to catch as a fighter, and he's not exactly a fair fighter either. Gravity push and pull only serves to really stop Pain in place, while Doffy can attack while being pushed or pulled if he opts not to ground himself. And since Pain is stationary, it's not like he could dodge. And awakening complicates this entire scenario horribly.
 
Even with a fully charged Shinra Tensei, Doffy can easily escape the range by using his Sky Road and taking to the sky. And with this Pain, he can't use it always since when did so, he couldn't use his power for quite a long time which would become a big hinderance to him unless he can stall Doffy long enough to regain back his abilities.
 
Doffy's mobility is useless against bansho tenin, it literally does not matter that he is mobile whenn Pin can just make Doffy come to him. Pain also has the ability to levitate, something that people forget about since he does not use it often.

They cant becauset they are controlled by black rods. which doffy can not control. They are dead bodies.

They are not ground based, can used the summoned animals controled by black rods that can also fly, or use Pains leviation ability.

He is not ifficult to catch when you can make him come to you.

Pain is not stationary at all, where are you getting this from?
 
If he doesn't use it often then it's not in-character to start flying mid-fight. Doffy does that a lot.

The Bansho Tenin is good, but with Doffy being able to pin himself into anything with his threads. TK and Gravity can be countered if you grab something to hold yourself in place. Doffy's LS is also much higher than Nagato/Pain's so I really doubt he'd be able to attract Doffy if he pins himself.

Doffy also has the range advantage by quite a lot, and not even Chou Shinra Tensei would one-shot Doffy unless it's vastly above the High 7-A ballpark. Doffy's Durability scales to Gear 4th which is very high end Mountain level (actually above baseline Large Mountain, but that discussion is still yet to be made).

Doffy for all these and Cin's reasons. Both are relatively similar in versatility, but Doffy has the range, endurance and good counters to Pain's powers.
 
That's literally not true. Bansho tenin has a range that Doffy is incredibly unlikely to be in. And precog makes Bansho tenin almost irrelevant. Plus, I've already stated how Doffy can counter push and pull. Please refer to my previous argument.

Fair enough here. Though they can still be immobilized.

So they're ground based, because they can't freely move in the air by themselves. The summon can also be put down, or its wings outright tied up. You also literally said that they don't levitate much.

Once again, please see my previous argument. Additionally, what is the range on his push and pull?

Pain was stationary when using the pull against Kakashi. Kakashi tried to use the lightning blade to capitalize on this, but failed since there was another Pain around. The danmaku like nature of Doffy's attacks, and the sheer quantity of them make this far less of an issue. If he's even in range to be pulled.
 
Yes, Doffy has no resistance against Bansho Tenin and would be attracted toward Pain, yes. And when Pain does this, Doffy can use a similar to Kakashi to still himself by attaching strings to the ground or his environment to stop himself and use his Awakening or regular string moves to attack Pain while he doing so, disrupting the attack as it will force Pain to dodge if he don't want to be skewer.

Doffy can control them by wrapping threads around their limbs and control/restrict them like that. It doesn't matter if they're dead.

I also vote for Doffy via the reasons above
 
"bansho tenin" was less effective when Ninja attached their feet to the ground, and when Kakashi used a chain to hold himself in place. Doflamingo using his own threads in similar fashion basically nullifies this. Also, if he's being pulled in, Tendo can not simultaneous use Shinra Tensei. Doflamingo would use Bullet String in this moment almost certainly seeing as how he is being dragged towards his enemy.

I said Parasito might not work, but tangling them in threads will restrict their movement.

Uhm, none of the Pains can fly. They have one flying summon which Doflamingo can injure (force it to retreat/vanish), and Tendo Pain can levitate. So yes, they ARE grounded.
 
""bansho tenin" was less effective when Ninja attached their feet to the ground, and when Kakashi used a chain to hold himself in place."

Yeah and pain could just pull the ground itself. That is not as useful as You think. And all he needs is for another Pain to stabd him with a black rod while he is immobilizing himself. Or heck use the bird to drop explosions directly on top of him.
 
Rocker1189 said:
Also: The big shinra tensei has been calced to Low 6-B levels so it would def oneshot Don.
??? - 7-A, far higher with a fully charged Shinra Tensei. 6-B with Chibaku Tensei

I don't see Low 6-B anywhere here on Pain's page? Evidence/calculation please
 
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