Alot of people doesnt know how to deal with gameplay feats since they are so used to anime and animated media, and even so, there is another problem which is people trying to disproof feats using bad gameplay of a player aim dodging instead of timed dodge (which would be a perfect dodge where in lore the character reacted really fast to the attack instead of aim dodging).
And also i pretty sure is already common sense to ignore obvious gameplay mechanics and gameplay feats when they goes against scalling making them invalid. And for DMC's case, the abilitie description shows what is really happening when visuals are not being clear.
So i not sure if this thread should be closed to discute about gameplay reaction feats in general.
Hmm you sure you played DMC 5 ? Because DMC 5 states Trish throws lighting bolts, and also states Cavalier is capable of throwing lighting bolts at you and he does have cloud to ground lighting attack in gameplay,
she also conducts eletricity at dante on DMC 1 at 2:24 and cloud to ground teleport at 32:19 and here on the anime
Trish conducts eletricity on beryls rocket at 12:43, she does have AP for it, just check the profiles and the DMC 4 novel hints Trish is capable of fighting Savior who is capable of destroying Fortuna, and even by Low ball stantards she would still get bare minimum 8-C by scalling and being able to hurt with the power of Lighting on the description of her move set (and lets not forget the lighting statements from DMC 5).