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So, I just learned from Agnaa that we don't upscale speed except in cases where the upscale sized character demonstrates more or less proportional speed to their regular-sized counterparts.

Thus, the speed values from this calc get smited big-time, since we never even see these giants move, on account of them only being shown in canonical art and never actually in-person within the game. And since their AP values also come from the assumption that they can jog at a proportional speed upscaled from a human, those get thrown out, as well. This obliterates Tier 7 Demon's Souls, meaning 2nd Archstone Major Demons have 7-C removed, and are left with just "at least 8-B" via upscaling multiple times from 1st Archstone Major Demons. Maybe once I learn arithmetic I can make a more accurate recalc of this

In addition, Supersonic beginning and early game Demon's Souls gets nuked, and sent down to Subsonic via arrow dodging. Mid Game may retain Supersonic or may be hit with a slight downgrade to Transonic, depending on consensus here, as characters from then on scale to the Maneaters and their sonic blasts. Supersonic late and end-game remains, however, thanks to this calc.
 
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makes sense to me

also, doing a quick PE calc from the original dudes numbers looks like it would net you city block level+ if my math is correct

Formula for PE is MGH, where (according to the numbers in the calc) mass = 326,441,360 kg, gravity = 9.81 and height (center of gravity) = 101 meters

326,441,360*9.81*101 = 323441363902 joules or 77.3 tons of TNT
 
makes sense to me

also, doing a quick PE calc from the original dudes numbers looks like it would net you city block level+ if my math is correct

Formula for PE is MGH, where (according to the numbers in the calc) mass = 326,441,360 kg, gravity = 9.81 and height (center of gravity) = 101 meters

326,441,360*9.81*101 = 323441363902 joules or 77.3 tons of TNT
I recommend making a blog of this calc and submitting it for review
 
I have little memory of doing that calculation but that's definitely the case for the vast majority of my calc work so this tracks

I can take a look at Hippo's calc.

Regarding OP: I think the presumption of upscaling speed is safe but given VSBW's standards it is preferable to remove it, yes. Downgrading speed to Transonic for mid-game would also be preferable.
 
I have little memory of doing that calculation but that's definitely the case for the vast majority of my calc work so this tracks

I can take a look at Hippo's calc.

Regarding OP: I think the presumption of upscaling speed is safe but given VSBW's standards it is preferable to remove it, yes. Downgrading speed to Transonic for mid-game would also be preferable.
I feel that upscaling jogging is a tad bit presumptuous since these are huge mfs made of rocks and those sorts tend to vary pretty wildly in how well they can handle their own weight under increased force, but they'd be pretty impotent if they couldn't at least walk like a regular human, so calcing a low end using upscaled brisk walking could work

Also it's 2 staff members that are required to sign off on a CRT right?
 
Specifically two evaluating staff, yeah.
 
Shit I forgot something.
Beginning of game remains smited to Subsonic, but those weird-ass flying manta rays in Shrine of Storms shoot harpoons at Trans/Supersonic speed, with the harpoons forming something akin to Mach cones when fired, and the harpoons fly soundlessly til they hit something. Will get scans in a bit to show y'all what I mean
 
Necro bump

So here's the breakdown so far:
  • Giants are a firm 8-B+ based on GPE, redux of the original calc using a casual stroll pace is needed. Would probably get 8-A to Low 7-C afaik
  • Redux of calc will give us a new speed for Soul Arrows, this will apply to verse speed from beginning of game onwards. Until then, beginning of game is Subsonic for rather casual arrow dodging
  • Shrine of Storms manta rays still have yet to be accepted or rejected as Trans/Supersonic, consensus required
  • Mid-game (second tier Archstones onward) are safely Trans/Supersonic
 
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