Well...for Kurou profile in general
Kurou Daijuuji
Powers and Stats
Tier: 8-A |
6-C |
High 3-A |
1-A
Name: Kurou Daijuuji
Origin: Demonbane
Gender: Male
Age: Early to mid twenties
Classification: Human, Sorcerer, Manifestation of the good of Humanity
Powers and Abilities: Superhuman Physical Characteristics,
Flight,
Enhanced Senses (
Sorcerers can expand their mind and senses to the point they can feel everything in the universe),
Information Analysis (Can analyse his target magicks, allowing him to find information about their nature and their weak points),
Flight,
Thread Manipulation via Atlach-Nacha,
Magic, Limited
Shapeshifting (Can change the shape of his Magius Wings to whatever he desires),
Can create barriers,
Power Nullification (
Capable of breaking the effects of spells and even
breach through barriers),
Can create illusions with the Mirror of Nitocris,
Fire Manipulation via the Scimitar of Barzai,
Invisibility (Can use The Mirror of Nitocris to make himself invisble), Capable of
Summoning Demonbane, Can attack on a
Spiritual,
Mental and
Conceptual level with Magick (
Magick ca affect one on a spiritual,
mental and
conceptual level),
Resistance to
spiritual and
mental attacks (Shrugs off the heavy toll on his mind and soul
from using Magick) | Same as before but on a stronger level plus
Plasma Manipulation via Cthugha,
Ice Manipulation via Ithaqua,
Resistance to
Life Absorption (Dagon mere presence causes those around it to have their life-force completely sucked out, yet Kurou was unaffected by this ability),
Mental and
Spiritual attacks (Even after having his mind and soul completely destroyed by Cthulhu, he managed to repair it back) | Same as before but on a stronger level plus
Acausality (Exists beyond causality)
Attack Potency: Multi-City Block level (Capable of powering up Demonbane and feed it his energy, who can destroy countless buildings and clash with other Deus Ex Machina who can level multiple city blocks. Should be capable of leveling multiple buildings like Al Azif) |
Island level (Could fight on equal terms with Dagon
who's mere roars are capable of shaking an entire island alongside
being heavy enough that its own mass can easily make the island tremble) |
High Universe level (
Can contend and even overpower against Cthulhu who's powers are not only universal but continues growing infinitely due to its cancer.
Managed to overcome Legacy of Gold Barrier alongside Sandalpho,
this barrier is imbued with infinite energy due to Legacy of Gold absorbing Cthulhu powers) |
Outerversal level (
Could fight on equal terms against Sandalphon, whom gained Liber Legis which has been stated by Etheldreda to contain power beyond dimensions and causality.
Transcended the entirety of space and time.
Also defeated Whateley, a monster created by Another Blood who transcends dimensions and
is superior to Elder God Kuzaku who is beyond all existence and could clash against the boundless Nyarlathotep)
Speed: Hypersonic (
Can dodge point blank explosions) |
High Hypersonic (
Comparable to both Winfield and Titus who managed to reach this amount of speed) |
Speed of Light (
Comparable to Sorcerers in Black Lodge such as Vespasianus whom could fight equally against Sandalphon even while riding the Hunting Horror,
which can move at the speed of light) |
Irrelevant
Lifting Strength: Unknow |
Unknow |
Unknow |
Irrelevant
Striking Strength: Multi-City Block Class |
Island Class |
High Universal |
Outerversal
Durability: Multi-City Block level normally and with barriers (
Can tank Doctor Wests mechas attacks which can destroy multiple city blocks in Arkham City) |
Island level normally and with barriers (Should be capable of withstanding the damage from Dagon attacks) |
High Universe level (Equal to Sorcerers in Black Lodge who can fight against and even tank Sandalphon attacks) |
Outerverse level (Equal to Master Therion. Can tank attacks from Whateley and is superior to Kuzaku)
Stamina: Extremely High. Even when suffering grievous injuries, even when invoking spells that could easily destroy his mind, he still kept on fighting through pure will.
Range: Melee range normally, several meters with Magius Wings, Atlach-Nacha, Cthugha and Ithaqua | Outerversal
Standard Equipment: Al Azif, Atlach-Nacha, Cthugha,
Demonbane, Ithaqua, Mirror of Nitocris, The Scimitar of Barzai
Intelligence: While sometimes seeing as the buttmonkey, he is quite insigthful, noticing abnormalities he encounters. He's also skilled in combat, adapting greatly against his enemies combat. Additionally, he displayed various tactics when it comes to using his abilities, such as making an illusion of himself while hiding his presence to unleash a surprise attack on his enemy.
Weaknesses: Genuine Sorcerers like Kurou relies on Grimoires to achieve magick, therefore, should he lose Al Azif in someway, he'll lose the ability to use magick (This weakness is however only pertains to Early up to Late game Kurou, as EoS Kurou has been perfectly fine fighting without Al Azif)
Notable Attacks/Techniques:
- Magick: Magick is the act of manipulating magical power/energy which encompasses all through own pure will. By borrowing the power of gods from different worlds, they can exercise this power, rewriting the laws of the world with their own imposed law, creating different miracles. To use it however, genuine Sorcerers require Grimoires, just like how scientist requires computers capable of high-speed calculations.
- Grimoire: Books containing various information about spells and gods that give power to their users. It is a dangerous weapon in the hands of inexperienced persons. There exist those Grimoires, whom due to their high-ranking order, have their own will and soul, are capable on taking on their forms. Those with high magical power are capable of calling upon the "Deus Ex Machina". Kurou Daijuuji holds the Necronomicon, Al Azif, as his Grimoire.
- Magius Style: Ability to change into the form of a Magius. This allows Kurou to uses spells found in the Necronomicon Grimoire
- Magius Wings: Wings gained when entering the Magius Style form. Apart from granting Kurou the ability to fly, he can also change its shape into different weapons such as a spear or even shift it into a shield
- Atlach-Nacha: With this spell, Kurou can create energy webs that immobilizes his enemies in a certain radius. He can also use it to manipulate and extend his own hair to unknown lengths.
- Scimitar of Barzai: Weapon composed of numerous superimposed blades. Kurou can use this blade in many ways. From launching it like a boomerang that tracks its targets, to reflecting energy blasts.
- Mirror of Nitocris: Spell that has been described as blurring the lines between fantasy and reality, it allows Kurou numerous applications. Creating an exact copy of him while rendering himself invisible to catch his enemies by surprise, or create a light that blinds his targets to even creating mirrors that reflects lasers and energy beams back at the opponents.
- Cthugha and Ithaqua: Spell centered around using the power of two Great Old Ones, Cthughua and Ithaqua. Using it, he can use the power of Cthugha in an automatic pistol, and Ithaqua's in a six-shot revolver that releases bullets that homes on its targets and seeks their weak point.
Key: Kurou with Incomplete Al (Early Game) |
Kurou with Incomplete Al (Mid Game) | Kurou with complete Al (Late Game) |
EoS/Strange Aeons
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