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“How long is this gonna go on?”
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“How long is this gonna go on?”
This is spreading bad faith, we have literally no power to advance this any further than you or JJ and are waiting all the same. Several of us have agreed with some of this already, and I personally have blogs affected by this thread.Forever since Sonic bois don't wanna remove damage scaling from his profile.
i think that advance 2's one can be kept since it is supported by the guide of the gameSonic advance 2 could still remain as it is supported by the guide of the game https://info.sonicretro.org/index.php?title=File:SonicAdvance2_Prima_digital_guide.pdf&page=107
Pretty sure that has already been settled as good to go, as it involves an NPC with dialogue on a base mechanic of the game which also has a narrative to it (gathering the lost, wandering Koco of the Starfall Islands).There’s also a 4x increase in strength from Frontiers which has not been decided on if it’s legit or not.
Which ones do you agree with?This seems about right. A lot of these attacks are in fact examples of Damage Boosting and Statistics Amplifiction, but most of the profile’s multipliers aren’t concrete AFAIK
Is there a list I can go over?Which ones do you agree with?
Is there a list I can go over?
Well, there is this one. With some arguments for some to stay. But it looks like the OP is no longer participating in the discussion.Power Cores: Stated to be a boost that doubles the user’s strength in IDW, a non-gameplay element (Can stay)
Focused Homing Attack: Entire basis is pixel scaling the damage it deals compared to a normal homing attack on a boss’s health bar (Goes away)
Egg Hawk accelerated development: Same general idea, arguing a smaller health bar for the same boss later in the game equates to being X times stronger (Goes away)
Frontiers level 99 damage boost: While determined by finding the damage numbers for the same attack at level 99 and level 1, Sonic growing stronger is integrated into the story so it can likely stay.
Bosses taking half as many hits to kill at endgame in Advance 2 and Sonic 4: Only non-gameplay basis is a strategy guide equivalent, leaning towards removing it.
Phantom Rush: Blatantly stated as a 1.2x attack boost, self-explanatory.
Power Cores can stayPower Cores: Stated to be a boost that doubles the user’s strength in IDW, a non-gameplay element (Can stay)
Focused Homing Attack: Entire basis is pixel scaling the damage it deals compared to a normal homing attack on a boss’s health bar (Goes away)
Egg Hawk accelerated development: Same general idea, arguing a smaller health bar for the same boss later in the game equates to being X times stronger (Goes away)
Frontiers level 99 damage boost: While determined by finding the damage numbers for the same attack at level 99 and level 1, Sonic growing stronger is integrated into the story so it can likely stay.
Bosses taking half as many hits to kill at endgame in Advance 2 and Sonic 4: Only non-gameplay basis is a strategy guide equivalent, leaning towards removing it.
Phantom Rush: Blatantly stated as a 1.2x attack boost, self-explanatory.
Could you tag the staff members who gave their opinion on this topic (I think there was only one)?Power Cores can stay
Focused Homing Attack can go away
Egg Hawk can go away
Frontiers is based off Sonic growing in power, so that’s fine
The Advance 2/Sonic 4 thing is gameplay mechanics 100%
Phantom Rush can stay
Well, the advance 2 one has support from the guide of the gamePower Cores can stay
Focused Homing Attack can go away
Egg Hawk can go away
Frontiers is based off Sonic growing in power, so that’s fine
The Advance 2/Sonic 4 thing is gameplay mechanics 100%
Phantom Rush can stay
Sonic advance 2 could still remain as it is supported by the guide of the game https://info.sonicretro.org/index.php?title=File:SonicAdvance2_Prima_digital_guide.pdf&page=107
As somebody who has used Official Strategy Guides for pages, this is absolutely just in reference to mechanics and not something that can't be attributed to applicable statsWell, the advance 2 one has support from the guide of the game
Ok then, i understandAs somebody who has used Official Strategy Guides for pages, this is absolutely just in reference to mechanics and not something that can be attributed to applicable stats
I made a minor typo where I said it can be attributed. I edited to be can't. Just wanna clear up the confusionAs somebody who has used Official Strategy Guides for pages, this is absolutely just in reference to mechanics and not something that can't be attributed to applicable stats
If so, could you tag Maverick_Zero_X? He participated in this crt and gave his opinion. But I want to confirm what his opinion is on each Multiplier under discussion. I thank.I made a minor typo where I said it can be attributed. I edited to be can't. Just wanna clear up the confusion