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For Frontiers it can just be “higher with attack upgrades” or something
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Ig it just seems redundant to do that. Like "no shit his ap is higher when he becomes stronger. That's what getting stronger does!"For Frontiers it can just be “higher with attack upgrades” or something
I would hope not, lmao. It is mentioned in-universe after all.That’s true, I guess it might just end up being ignored as a game mechanic.
Also, Shadow would sadly lose his 12x multiplier for Chaos Blasts.higher with Arrow of Light (The Arrow of Light does more damage than the Shield of Light, which uses Solaris own attacks against it)
This would be removed, correct?
Word, I'm sure we all thought that when you commentedembarassing
Hahahaha, okay that's a good clap back, good shit manWord, I'm sure we all thought that when you commented
Yeah coming back to it, Frontiers' AP upgrade should stay in the profiles considering this reasoning. Feels like it's ignoring growth in strength simply because the dialogue doesn't give us numbers.I would hope not, lmao. It is mentioned in-universe after all.
Lmao thanks brodie, all in good funHahahaha, okay that's a good clap back, good shit man
Yeah that I'm pretty sure we can't defend, that goes back to just being higher afaikWhat about Shadow's Chaos blast?
OOF.Yeah that I'm pretty sure we can't defend, that goes back to just being higher afaik
maybe something like "higher by endgame" or something like that to show he's stronger at the end of frontiers then he was at the beginning?Ig it just seems redundant to do that. Like "no shit his ap is higher when he becomes stronger. That's what getting stronger does!"
You get what I mean? Like I think higher is reserved for temporary amps
I guess we could write it asmaybe something like "higher by endgame" or something like that to show he's stronger at the end of frontiers then he was at the beginning?
I dunno just spitballing
The calc is more so secondary evidence than anything. There’s an actual guidebook that states that all of the enemies move at 1/4th of their current speed, upon activation of the Speed Gear. We still need to link it on the profile.I can understand permanent stat increases, but from what I recall, temporary amps have precedent of being accepted widely based off of only a calculation. Such as Classic Mega Man who has a 4x amp with speed gear via a calc. So to some level it must be acceptable. Maybe there's exceptions or some calcs are allowed for multipliers. Like buffs that very visibly amp the user (Cuz in Mega Man's case, the enemies essentially slow to a crawl)?
The Speed Gear is a 4 times speed boost, both in-game and via statement.I would like clarification here regarding this comment
GoodbyeHello?