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what "level of power"? it has 3 stages of charge, if you charge up 3 times then it would at bare minimum be 3 times higher then 1 charge, that is only logicalStill doesn't fit under multiplier standards. Level of power does not = a multiplier
Game Sonic's spindash calc isn't relevant here since it comes from a calc using the Sonic Prime show, not a game.. You could have made that argument with the boost since it came from Unleashed's in-game SPD counter but now it's just an unquantifiably higher speed amp than the Spin Dash due to being superior.In the case of the spindash I would argue the multiplier is consistent, the spin dash and boost have always been portrayed as blitzing the opposition, it’s just now there’s a number attached.
I'm saying it's already been accepted, and it isn't up for contention at all in this thread. This thread is talking about using game statistics to put multipliers on AP. The spindash calc is not from a game. Therefore, it's not relevant to be spoken about here.I’m not sure what this entails, are you saying you agree or disagree with the spindash multiplier being fine.
this thread is not about that so, not really relevantI’m not sure what this entails, are you saying you agree or disagree with the spindash multiplier being fine.
No, that's you pulling your numbers that aren't quantified. As stated in the Multipliers page:what "level of power"? it has 3 stages of charge, if you charge up 3 times then it would at bare minimum be 3 times higher then 1 charge, that is only logical
That means, for example, that if a verse has powerlevels or statistics, the doubling of a statistic or power level should not be concluded to correspond to the power of the character doubling, unless it is clearly specified to work that way.
I am not using power levels or statistics, if there is 3 things, and i use these 3 things at once, then it is one of these things times 3, i don't see how the multiplier page contradicts the logic hereNo, that's you pulling your numbers that aren't quantified. As stated in the Multipliers page:
This clearly is not what we accept. The level of charge would fall under the same category, you can't just slap random numbers on things now.
That's not how multihits works irl and "three stages of charge" does not imply that you are adding 1 to the multiplier for every charge. This is not a reliable statement.I am not using power levels or statistics, if there is 3 things, and i use these 3 things at once, then it is one of these things times 3, i don't see how the multiplier page contradicts the logic here
It is if i combined them all in one hitThat's not how multihits works irl
And why not? It seems pretty logical to me, if one charge = 1 above the non charged value, then 3 charges logically = 3 since it 3 charged combined, explain hiw is this logic wrong pleaseand "three stages of charge" does not imply that you are adding 1 to the multiplier for every charge.
Don't see why notThis is not a reliable statement.
I was just saying that, regardless of tier change, the multiplier itself of 1.2x is fine to keep.Yes, but since the Lost World multiplier and potentially the Frontiers one are being axed, I imagine it would just go down to MSS or maybe MSS+ at most.
DOZEN?! Let's not make a mountain out of an anthill, I don't think we even have half that much in the profiles as we speak.Jesus, with all the multipliers that broke this rule that Sonic has on his page, it's gonna be messy removing the dozen or so bad ones.
I would like clarification here regarding this commentI can understand permanent stat increases, but from what I recall, temporary amps have precedent of being accepted widely based off of only a calculation. Such as Classic Mega Man who has a 4x amp with speed gear via a calc. So to some level it must be acceptable. Maybe there's exceptions or some calcs are allowed for multipliers. Like buffs that very visibly amp the user (Cuz in Mega Man's case, the enemies essentially slow to a crawl)?
Pherhaps you could open a calculation discussion thread asking about itI would like clarification here regarding this comment
Ngl you're probably not gonna get it, I doubt there are many Mega Man supporters snooping around in Sonic threads that can elaborate.I suppose I could. Though I figured I'd get an opinion here first.
If there is a statement that suports the game stats, would it be usable?Agree. I guess it makes sense, without an explicit statement a la Phantom Rush it's all just extrapolating from game stats which isn't strong enough evidence for a multiplier.
Yeah. AFAIK for "lower" multipliers (i.e under 100), all you need is an explicit statement. If it's higher (like GoH's 250,000x) it needs a statement and a clear showing that displays the multiplier. For example, in that series the MC multiplied his power by 250k and instantly stomped his opponent's 2 quadrillion clones with ease.If there is a statement that suports the game stats, would it be usable?
All the tier jumps and AP multipliers that come from - for example - doing X times more damage with the same attack would be reverted, and instead would just be "higher".So how would this be implemented on the profile? How would his profile look like with the changes?
Which seems kinda weird in the case of Frontiers were Sonic is verbatim stated to get stronger in the game and thus do more damage. Like how would we write that on the profile? "Higher when stronger"? I think Frontiers should be exempt from this, but I guess I'd need to make another thread questioning if its valid for scaling.All the tier jumps and AP multipliers that come from - for example - doing X times more damage with the same attack would be reverted, and instead would just be "higher".
Frontiers just becomes his new base, no?Which seems kinda weird in the case of Frontiers were Sonic is verbatim stated to get stronger in the game and thus do more damage. Like how would we write that on the profile? "Higher when stronger"? I think Frontiers should be exempt from this, but I guess I'd need to make another thread questioning if its valid for scaling.
Yeah, tho I don't think people are gonna wanna make a key for that. I've brought up the idea of more keys for Modern Sonic. It doesn't usually bode too well. I will ask if damage scaling is acceptable in this case tho in another thread. It seems weird that it wouldn't. I can get the focused homing attack thing tho.Frontiers just becomes his new base, no?