• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Culexus Assassin vs A Guy in a Car

If we believed that, then his match would getting rigged in the favor of Gerald because one way or another the Aircraft Carrier still explodes.
 
Its technically passive, but it's a hard question to answer. Also, it wouldn't be nulled, since he is just really unlucky, which wouldnt not equalize to having a basis in the warp
 
How is the explosion technically passive? It's supernatural so it would be. It's a supernatural unluckiness. Being unlucky doesn't equate to causing explosions around you that don't affect you which is apparently passively.
 
The Warp dosn't embody all things supernatural. It embodies all supernatural things in Warhammer 40k, but not in fiction.
 
Either way Culexus are not Gary Stu's and can be defeated in combat. Albeit by other overpowered characters or by very specific characters who can fight despite losing their abilities.
 
Gary Stu's don't just apply to power either it can also be characterisation. Culexus' are born with their crazy abilities sure but they basically have no character at all, at least the vast majority don't.
 
@Emperor

No, Gary Suggs. A Gary Stu is a character with no flaws. A Gary Suggs is an overpowered character who pratically seems made for versus debating, much like the entire Suggsverse.
 
EmperorRorepme said:
How is the explosion technically passive?
It's supernatural so it would be. It's a supernatural unluckiness. Being unlucky doesn't equate to causing explosions around you that don't affect you which is apparently passively.
Its passive in that it isn't anything he does via will, its just something that happens while he is in a vehicle

Luck is not based on the warp in and of itself
 
The Smashor said:
@Emperor
No, Gary Suggs. A Gary Stu is a character with no flaws. A Gary Suggs is an overpowered character who pratically seems made for versus debating, much like the entire Suggsverse.
Funny how so many verses that have popularity that thrive on over the top characters often seem to be percieved this way
 
EmperorRorepme said:
Oh right. Well fair enough. They are made to hunt big threats in Warhammer 40k of all verses.
Simply put, they're made to deal with the servants or pawns of the greatest enemy in the setting. The only ones who are as good or better at it are Grey Knights, Adeptus Custodes (who are even more effective when paired with Sisters of Silence) and, probably, the Exorcists chapter. Even then, those are a completely different kinds of operation.
 
It's just annoying when fodder can solo your verse with a power that didn't need to exist in the verse. Seriously, what do Blanks add to story of WH40K?
 
Blanks are a foil for the seemingly all powerful Daemons and Psykers. In verse they can be defeated with simple combat though. Culexus are invaluable resources for the Imperium with a large groups being able to nullify even fractions The Emperor's power to some extent.
 
The Smashor said:
It's just annoying when fodder can solo your verse with a power that didn't need to exist in the verse. Seriously, what do Blanks add to story of WH40K?
I most certainly wouldn't call them fodder. The only fodder Blanks are the random ones who get picked up by Inquisitors with the express purpose of being psychic meatshields.

A specialized tool/weapon/operatives. I mean you have ramapaging/schemeing thought-monsters who screw over reality just by manifesting in realspace and people who can shatter planets with their minds. Having a small section of the populace who can stop that or, at least, blunt it is kind of needed.
 
Nameless, Faceless grunts that make sense anyway. A piece of the setting doesn't need to be incredibly fleshed out as a personal character to matter.

Especially when this is mainly a wargame-focused Tabletop with figurines with varied uses and functions.

A warp killer in a game where one of the biggest factions is warp dudes and the faction with the warp killers is the biggest and most flexible factions in the game make a lot of sense.
 
The existence of the Culexus assassins makes sense to me lore wise as well. They are the justification for why someone like Ahriman or some other hot shot mage cant just steamroll whole armies on their own, or at least not get cocky and chill near the front lines.
 
Back
Top