Creation Feats
Creation feats are feats in which a character creates objects from nothing by means like
Reality Warping or similar. This separates them from feats in which objects are created from already existing materials, which would be calculated by conventional methods, or feats that qualify for
Mass-energy conversion feats, which are calculated via the mass-energy formula.
These feats can not be calculated, and hence can't be quantified, within normal physics. However, at the same time, they are too impressive and relevant to simply be labelled as unquantifiable. As such tiering them poses a special challenge requiring its own rules and considerations.
Requirements
In order for a creation feat to be tiered and applied to a character's
Attack Potency, several conditions need to be fulfilled.
The first obvious requirement is that it must be certain that an actual creation feat took place. If, for example, stars appear to have been created it must be certain that those aren't just minor light sources looking similar.
Furthermore, the object in question must be of physical nature. Energy beams and hard light are typically not considered quantifiable by this method.
In order to apply to a character's capacity to harm other characters, that is their usual
Attack Potency, their Creation has to be connected to their other abilities. For example, it can be reasoned that a mage who can conjure a city with little mana can destroy one with the same amount of mana, however a character who can create objects without other ways of harming their opponents wouldn't be able to harness that power to hurt another character, and would fall under a light form of
Environmental Destruction.
Lastly, the creation of the object(s) in question needs to happen within a reasonably short timeframe for the whole result to apply to the Attack Potency.
Quantification
The quantification of valid creation feats follows a general rule of thumb and common sense. The creation of a medium-sized building from nothingness might be ranked as Building level and the creation of an area that is the size of a reasonably large city might be ranked City level. When there is any doubt whether a certain object qualifies for a certain tier, for example in the case of particularly small mountains, it is advisable to take the lowest ranking that still appears plausible.
For feats of creating entire celestial objects more detailed decisions regarding what they are usually ranked as can be found
here.
As the entire judgement of the feats follows no precise method of quantification, no precise energy value should be assume. If absolutely necessary to do so, it is advised to default to the baseline of the tier in question.