RigelBR7
He/Him- 498
- 192
Addition to the Creation Feats Page
Introduction
Hello everyone. I'll get straight to the point.
I was analyzing the creation feats page, specifically the mass table used to classify the attack potency level of a character based on the mass they create. However, I noticed that there is no way to determine the equivalence of this mass in energy, measured in joules or tons of TNT.
For example, suppose a character creates a pocket reality with a mass equivalent to the High 7-A level. How much energy would this mass correspond to within that level?
The mass table was discussed and accepted in this thread:
[https://vsbattles.com/threads/creation-feats-tiering-system-note-3.115043/]
The mass scale is consistent with the attack potency page, specifically the TNT and joule values:
[https://vsbattles.fandom.com/wiki/Attack_Potency#Attack_Potency_Chart]
Identified Problem
The mass values in the table were calculated by multiplying the volume of a spherical explosion by the average density of rock (2,700 kg/m³). From this, we can convert mass into energy by:
1-Dividing the mass by the rock density to obtain the volume.
2-Calculating the radius of this sphere.
3-Applying the explosion formula to obtain the equivalent energy.
This produces results consistent with the attack potency table for levels 10-C to 6-B. However, starting from High 6-B, a problem arises: the mass values conflict with the Moon’s mass, leading to the adoption of the air displacement formula at these levels, which was also discussed and accepted in the forum.
However, the results do not match the expected attack potency values, as shown below:
Calculation Examples
High 6-B: Large Country
According to the attack potency table, this value corresponds to level 6-B, not High 6-B.
6-A: Continental
Again, this is 6-B and not 6-A.
High 6-A: Multi-Continent
And again, this is 6-B is a far cry from High 6-A. The results show that the creation feats mass table does not match the attack potency table at these levels.
Proposed Solution
To correct this inconsistency, I propose adding a formula to the creation feats page that allows determining the energy output based on the created mass.
Suggested Formula
E = E₁ + ((E₂ − E₁) ÷ (m₂ − m₁)) × (M − m₁)
Where:
E = Total energy in tons of TNT
E₁ = Energy of the lower level (tons)
E₂ = Energy of the upper level (tons)
m₁ = Mass of the lower level (kg)
m₂ = Mass of the upper level (kg)
M = Created mass (kg)
Application Example
Suppose a character created a dimension with 5.6 × 10¹⁵ kg. Consulting the creation feats table and the attack potency table, this mass is between levels 7-B and 7-A, and the lower and upper energy values are 6.3 Megatons and 100 Megatons:
m₁ (7-B) = 2.7 × 10¹⁵ kg
m₂ (7-A) = 5.4 × 10¹⁶ kg
E₁ (7-B) = 6.3 Megatons
E₂ (7-A) = 100 Megatons
Applying the formula:
6,300,000 + ((100,000,000 − 6,300,000) ÷ (5.4 × 10¹⁶ − 2.7 × 10¹⁵)) × (5.6 × 10¹⁵ − 2.7 × 10¹⁵) = 11.5 Megatons
Result: This means the created mass is equivalent to 11.5 Megatons of TNT, ensuring consistency with the attack potency table.
Conclusion
To avoid contradictions between the creation feats table and the attack potency table, I propose adding the following formula to the creation feats page:
E = E₁ + ((E₂ − E₁) ÷ (m₂ − m₁)) × (M − m₁)
This approach allows for an accurate energy value to b
e assigned to creation feats, improving coherence in evaluating character potency.
Introduction
Hello everyone. I'll get straight to the point.
I was analyzing the creation feats page, specifically the mass table used to classify the attack potency level of a character based on the mass they create. However, I noticed that there is no way to determine the equivalence of this mass in energy, measured in joules or tons of TNT.
For example, suppose a character creates a pocket reality with a mass equivalent to the High 7-A level. How much energy would this mass correspond to within that level?
The mass table was discussed and accepted in this thread:
[https://vsbattles.com/threads/creation-feats-tiering-system-note-3.115043/]
The mass scale is consistent with the attack potency page, specifically the TNT and joule values:
[https://vsbattles.fandom.com/wiki/Attack_Potency#Attack_Potency_Chart]
Identified Problem
The mass values in the table were calculated by multiplying the volume of a spherical explosion by the average density of rock (2,700 kg/m³). From this, we can convert mass into energy by:
1-Dividing the mass by the rock density to obtain the volume.
2-Calculating the radius of this sphere.
3-Applying the explosion formula to obtain the equivalent energy.
This produces results consistent with the attack potency table for levels 10-C to 6-B. However, starting from High 6-B, a problem arises: the mass values conflict with the Moon’s mass, leading to the adoption of the air displacement formula at these levels, which was also discussed and accepted in the forum.
However, the results do not match the expected attack potency values, as shown below:
Calculation Examples
High 6-B: Large Country
(1.1×10^22)÷2,700=4.07407407E+18m³
((3×4.07407407E+18)÷(4×π))^(1÷3)=990,786.55314775m
((((990,786.55314775÷0.28)^3)÷2)×4,184)÷(4.184×10^9)=22,153,187,412,184 tons (22,1 Teratons)
According to the attack potency table, this value corresponds to level 6-B, not High 6-B.
6-A: Continental
(1.9×10^22)÷2,700=7.03703704E+18m³
((3×7.03703704E+18)÷(4×π))^(1÷3)=1,188,777.0418514m
((((1,188,777.0418514÷0.28)^3)÷2)×4,184)÷(4.184×10^9)=38,264,596,493,606 tons (38 Teratons)
Again, this is 6-B and not 6-A.
High 6-A: Multi-Continent
(2.7×10^22)÷2,700=1.00000000E+19m³
((3×1.00000000E+19)÷(4×π))^(1÷3)=1,336,504.617572m
((((1,336,504.617572÷0.28)^3)÷2)×4,184)÷(4.184×10^9)=54,376,005,520,649 tons (54 Teratons)
And again, this is 6-B is a far cry from High 6-A. The results show that the creation feats mass table does not match the attack potency table at these levels.
Proposed Solution
To correct this inconsistency, I propose adding a formula to the creation feats page that allows determining the energy output based on the created mass.
Suggested Formula
E = E₁ + ((E₂ − E₁) ÷ (m₂ − m₁)) × (M − m₁)
Where:
E = Total energy in tons of TNT
E₁ = Energy of the lower level (tons)
E₂ = Energy of the upper level (tons)
m₁ = Mass of the lower level (kg)
m₂ = Mass of the upper level (kg)
M = Created mass (kg)
Application Example
Suppose a character created a dimension with 5.6 × 10¹⁵ kg. Consulting the creation feats table and the attack potency table, this mass is between levels 7-B and 7-A, and the lower and upper energy values are 6.3 Megatons and 100 Megatons:
m₁ (7-B) = 2.7 × 10¹⁵ kg
m₂ (7-A) = 5.4 × 10¹⁶ kg
E₁ (7-B) = 6.3 Megatons
E₂ (7-A) = 100 Megatons
Applying the formula:
6,300,000 + ((100,000,000 − 6,300,000) ÷ (5.4 × 10¹⁶ − 2.7 × 10¹⁵)) × (5.6 × 10¹⁵ − 2.7 × 10¹⁵) = 11.5 Megatons
Result: This means the created mass is equivalent to 11.5 Megatons of TNT, ensuring consistency with the attack potency table.
Conclusion
To avoid contradictions between the creation feats table and the attack potency table, I propose adding the following formula to the creation feats page:
E = E₁ + ((E₂ − E₁) ÷ (m₂ − m₁)) × (M − m₁)
This approach allows for an accurate energy value to b
e assigned to creation feats, improving coherence in evaluating character potency.