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Would you be willing to help evaluate DontTalk's suggestion please?
Would you be willing to help evaluate DontTalk's suggestion please?
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I apologize, I typed an evaluation but forgot to submit it.Hmm. I called almost the entire staff here, and barely received any feedback, even though this is an extremely important topic for the future of our wiki. That is disappointing.
I will try again.
This seems like a good point, creating something 1 cubic metre that is as light as a feather should probably be considered less impressive than creating something of the same size but weighs as much as a mountain for example. I feel perhaps Mass should come into this is some way.How would the volumes work with items of different densities?
Like would 2 objects with 918.418335996021 m^3 volume be worth the same amount of energy, even if one has a density of 9999 kg/m3 and the other one is 11 kg/m3?
I agree, mass should definitely come into play here.This seems like a good point, creating something 1 cubic metre that is as light as a feather should probably be considered less impressive than creating something of the same size but weighs as much as a mountain for example. I feel perhaps Mass should come into this is some way.
What were the arguments against GPE again?
We could easily do a mass scale instead.I apologize, I typed an evaluation but forgot to submit it.
How would the volumes work with items of different densities?
Like would 2 objects with 918.418335996021 m^3 volume be worth the same amount of energy, even if one has a density of 9999 kg/m3 and the other one is 11 kg/m3?
GPE as in the energy the object has due to its location? Well, exactly the problem that it has said energy due to its location. Is creating a skyscraper beside you while sitting in an airplane really more impressive than creating one beside you while on the ground?What were the arguments against GPE again?
This seems betterWe could easily do a mass scale instead.
Like, if we assume continental stone as standard (definitely the most used material in feats, followed by water), we could multiply the volume scale by 2700 kg/m^3 to create a mass scale. (might need to adjust the border to moon stuff a little again)
These are questions that need to be discussed.Although one could also argue against a mass scale. Like, if an object is reality warped into existence isn't the size more important than the mass? Does reality-warping care whether it creates iron or hydrogen atoms? It would also get somewhat weird with our pocket reality standards and in general how we do feats for celestial bodies and above.
In general? No. Like, there are many special circumstances in which you can calculate some values.There's no formula that can be pulled outside of mass-energy conversion?
What more needs to be looked into that hasn't been covered by this scale and DT's evaluation?I agree with the size scale concern, I was about to talk about this but forgot how to word it. We absolutely need to look into the scale of the object being created.
This sounds good.@Antvasima
Sorry for the late reply.
The names for some tiers are arbitrary because it's just a general name for that level of power since things like buildings and islands vary in size. Depending on how a room is destroyed it could even go to higher or lower tiers.
We use the mass or GBE of the object created to estimate the energy used, but context matters on how it's created and who creates it.
GPE is highly inflationary by adjusting the height where there may or may not be realistic way of making said material unless under specific circumstances. Like a sword created while floating in the air is already yielding higher GPE than a sword of the same mass created stuck on the ground, despite both cases involve creating a sword of the same mass.Why cant we assume GPE values but under regular conditions? As if it were simply on the ground. We all agree that creating something higher up would obviously be no different than creating the same thing on the ground, so surely it's fair to give some leeway for this and simply use the objects centre of mass from the ground.
I just feel GPE seems too consistent and generally reliable to be left aside. Assuming objects are on the ground gives a fairly accurate tier for an object, just as it does with large sized calculations.
I feel Gravitational Binding Energy should be used for celestial bodies, likely anything that retains at least a relatively spherical shape should probably be fine to use for GBE, the only problem that would come would be non-spherical objects of similar size (as previously mentioned). But tbh I cant think of many feats like this at all, if someone is creating an object the size of a planet, from what I've seen myself, it's generally just a planet.
This is what I'm saying though, in finding the Mass of an object we very likely need to find it's height along the way. Cant we do the GPE calculations as if the objects were on the ground?GPE is highly inflationary by adjusting the height where there may or may not be realistic way of making said material unless under specific circumstances. Like a sword created while floating in the air is already yielding higher GPE than a sword of the same mass created stuck on the ground, despite both cases involve creating a sword of the same mass.
I actually had an idea for a standard on this a while ago about ice stuff that I plan to propose in the future, I agree it would be a different caseAlso, creating an ice sword by picking ice from the ground, by freezing nitrogen, by freezing existing water and by freezing water vapour all the way into ice can generate vastly different results despite being making the same ice sword (maybe the chemical composition of the nitrogen sword is different).
Energy Constructs are an entirely different hurdle to be fair.Oh energy constructs created mid-space out of vacuum... this happens from time to time. Do not assume all things are created under Earth gravity.
You raised another point: the center of mass. Which can be complicated with most constructs or summons being not shaped into a ball. So the application of GPE is trickier than you can imagine.This is what I'm saying though, in finding the Mass of an object we very likely need to find it's height along the way. Cant we do the GPE calculations as if the objects were on the ground?
E.G: If Character A creates an object 300m in the air weighing 100 tonnes that is 15m tall. Couldn't we simply negate the height the object was created at for the calculation and simply use what the centre of mass would be on the ground (7.5m in this case)?
I actually had an idea for a standard on this a while ago about ice stuff that I plan to propose in the future, I agree it would be a different case
Energy Constructs are an entirely different hurdle to be fair.
We already use GPE in Large Size calcs and generally accept it to be around half of the overall height for lack of better options.You raised another point: the center of mass. Which can be complicated with most constructs or summons being not shaped into a ball. So the application of GPE is trickier than you can imagine.
I agree this is another issue. But I feel that this still makes sense, as arguably summoning something from nothing would potentially be considered more impressive than turning something into something else.Also, some summons and reation feats are done out of thin air. Like from what objects are made or transmuted into the construct? Summoning 1 m^3 cube cotton then transmuting 1 m^3 of cotton into 1 m^3 of iron already takes less GPE for the summoning part than summoning 1 m^3 cube iron direct (the transmutation part is another issue I must admit).
I agree with this, granted I've always been careful when considering creation feats since I believe in most cases they simply shouldn't scale to AP, but that's just my opinion and it's been discussed already in other threads.Another point is most characters can summon objects into being but those do not necessarily turn into practical AP otherwise. Again, this is to be examined in a case-by-case analysis, but I believe I have to raise it out to prevent people from over-optimistically use it as a one size fits all formula.
We sometimes use GPE sometimes use inverse-square laws for large size characters.We already use GPE in Large Size calcs and generally accept it to be around half of the overall height for lack of better options.
Actually the new GPE model is only agreed to work under specific circumstances.So have Agnaa's and DontTalk's suggestions been accepted, or are there valid objections to them? And if so, what are the realistically workable alternatives?
It's going to be extremely difficult to summarize to any readable extent, but I'll try.
I noticed that the Creation Feats page and the Tiering System page disagree on what to do with sub-cosmic creation feats (below tier 5). The creation feats page says to eyeball them and assign a tier based on that, the Tiering System page says most of those tiers can never be assigned without a calculation, since their borders are too arbitrary.
Trying to resolve this has led to a wider discussion of what to do with sub-cosmic creation feats.
There are many ways of calculating creation feats below that tier, but they all seem to be missing something:
There has also been the idea of using a volume list if no calculation methods are applicable, you'd simply find the volume of the created object and see which tier that corresponds to. I've made this list of where various AP methods land to help that be decided. I've summarized my findings here and here.
- Gravitational Binding Energy, the energy that needs to be added to a gravitationally-bound system to make it no longer held together by gravity.
- The issue with this is that it only makes sense for gravitationally-bound objects, like meteorites, asteroids, and planetoids, it gives nonsensical answers when things like buildings are plugged in.
- Gravitational Potential Energy, the energy that an object has by virtue of being a certain elevation above the ground.
- The issue with it is that this makes the most sense for objects that are created in the air, and even then just gives the energy they'd output squishing an opponent with that object.
- There is also the worry that, since it's based on an object's center of gravity, a skyscraper created standing would end up in 8-A, and a skyscraper created lying on the ground would end up at 8-C, while ideally the orientation of a created object shouldn't change its tier that much.
- Temperature Change, the energy needed to heat/cool an object a certain amount.
- The issue with is is that this only applies to creating things of notable temperatures, like fire or ice.
- Mass-Energy Equivalence, the amount of energy in raw matter itself, the amount of energy needed to create matter out of nothing in real life.
- The issue with this is that it gives such obscenely high results (roughly as high as doing newtonian lightspeed KE with the object) that it's seen as unreliable.
- Air Displacement, the energy needed to push away the air (or theoretically water) that the created object now occupies, for a given atmosphere.
- The only issue with this is that many don't think it accurately reflects creation feats in fiction, and thus should only be used when creation demonstrates air flowing away from the object.
Armorchompy also thinks our current way of including empty space in all forms of creation feats is weird, since intuition should say that takes no energy. Our current way of incorporating it is as if there's an expanding creation-sphere creating every object along the way, that gets dimmer with the distance it travels. However, this is the only way to get universe creation feats into 3-A. Without it, iirc, they either land in 4-A or 3-C.
So I guess the current questions are:
- In what circumstances should each of those calculation methods be considered valid? Should GBE be used for non-planets? Should GPE be used for objects not created in the air? Should Air Displacement only be used when there's an explicit demonstration of it?
- When we don't have a way to calculate a creation feat, should we eyeball it, give it unknown, or use a volume list to give it a tier?
- Should we reconsider the way we treat empty space?
These were the best summaries above that I could find.For reference sake, I wanted to include the affected volume for explosions to Agnaa's chart, i.e. the volume covered by the airburst shockwave assuming it's spherical (which it should be).
So here are those values:
10-C: N/A
10-B: 1.76714586764426e-3 m^3
10-A: 4.44517767564e-3 m^3
9-C: 0.013305788427678 m^3
9-B: 0.659583660806484 m^3
9-A: 918.418335996021 m^3
8-C: 4.58297546924977e4 m^3
High 8-C: 3.66638037539982e5 m^3
8-B: 2.02627123649643e6 m^3
8-A: 1.84765190210613e7 m^3
Low 7-C: 1.84252218395764e8 m^3
7-C: 1.06747173142195e9 m^3
High 7-C: 1.84765190210613e10 m^3
Low 7-B: 1.84252218395764e11 m^3
7-B: 1.160997799232515e12 m^3
7-A: 1.84765190210613e13 m^3
High 7-A: 1.84252218395764e14 m^3
6-C: 7.921807530280032e14 m^3
High 6-C: 1.8476519021061302595e16 m^3
Low 6-B: 1.8425221839576427015e17 m^3
6-B: 1.2882493375126645898e18 m^3
High 6-B: 1.8476519021061302595e19 m^3
6-A: 1.3984798859696923644e20 m^3
High 6-A: 8.172832344362823178e20 m^3
So explosions would kinda be the highest volume for each tier (GBE for low tiers aside).
If we look at all this I would say we should throw out GBE for those low tiers, as it doesn't fit well with the rest. The rest all have more or less the same order of magnitude (or are one or so off), so I would simply take the highest volume of those and round it to some nice value (no need to be overly precise here, given that this is imprecision incarnate). By taking the highest volume value, we get a nice low-end as far as methods are concerned. It's also larger than the reference objects, which is good.
The result could look something like this:
10-C: N/A
10-B: 2*10^-3 m^3
10-A: 4*10^-3 m^3
9-C: 0.01 m^3
9-B: 0.7 m^3
9-A: 900 m^3
8-C: 4.6 * 10^4 m^3
High 8-C: 3.6 * 10^5 m^3
8-B: 2 * 10^6 m^3
8-A: 2 * 10^7 m^3
Low 7-C: 2 * 10^8 m^3
7-C: 1 * 10^9 m^3
High 7-C: 2 * 10^10 m^3
Low 7-B: 2*10^11 m^3
7-B: 1 * 10^12 m^3
7-A: 2 * 10^13 m^3
High 7-A: 2 * 10^14 m^3
6-C: 8 * 10^14 m^3
High 6-C: 2 * 10^16 m^3
Low 6-B: 2 * 10^17 m^3
6-B: 1 * 10^18 m^3
High 6-B: 2 * 10^19 m^3
6-A: 1 * 10^20 m^3
High 6-A: 8 * 10^20 m^3
That was my first idea. However, I wonder if we should maybe lower the requirements for 6-B and above a little. Why?
The volume of our moon is 2.1958*10^10 km^3 = 2.1958e19 m^3.
In other words, due to those low ends 6-A and High 6-A kinda overlap with where we start moon level.
We could go
High 6-A = 1*10^19 m^3
6-A = 7*10^18 m^3
High 6-B = 4*10^18 m^3 (like the air displacement value).
That would prevent conflict between celestial body ranking and this, be in the range of values we are given and make for a smooth transition.
Wait, I don't understand how that's a summary, I don't remember any of that being talked about suggested before. No-one said that GPE should be used for every creation feat about mountain level, or about GPE for picking up raw materials, or using energy required to pulverize/condense/vaporize materials.So to summarize we should only use a general GPE formula for any creation feat above mountain level (with my "weakened Regina makes large snow balls" model used before)
Any other level will be examined on a case by case basis eh
Or will the feat yield be a summation of (a) GPE of picking up raw materials and (b) energy to bind raw materials as equivalent to raw energy required to pulverise materials (condensation/vaporisation for making things out of things air)