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Well, this is an extremely important issue to try to solve properly, and me and DontTalk need help to figure out how to best scale a tier by created volume list.Really hit us with the avengers assemble huh
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Well, this is an extremely important issue to try to solve properly, and me and DontTalk need help to figure out how to best scale a tier by created volume list.Really hit us with the avengers assemble huh
No, it makes perfect sense, I just wanted to make a joke.Well, this is an extremely important issue to try to solve properly, and me and DontTalk need help to figure out how to best scale a tier by created volume list.
Yeah, that's a huge issue. Creating a skyscraper lying on its side would barely be 8-C if that, but creating one that's standing upright would be 8-A. That's a pretty major problem.Well, one problem with a GPE method I notice is that creating a Skyscraper would come out as 8-A, which does seem fairly high.
I can agree to this.If those are seen as issues, GPE could be used only when an object is created in the air, with the "height" measured by the bottom-edge of the object, rather than its center of gravity.
Am I the only one who thinks that's silly? I mean, by the general public perception of space, it's completely empty, and the fact that that there's actually nothing in it might indeed make it completely empty except for the spaces surrounding the planets.This is something worth bringing up even if only to make it clear, do we consider empty space to be created? Say I create a pocket dimension that's as big as a solar system but only contains a planet, am I 5-B or 4-B?
Going by how things currently are, I think we only incorporate empty space if there's objects on both sides of it, just like how we treat destruction feats. If you create a universe with a single planet in it, that's only 5-B. But if you create a universe with two planets an observable-universe-length apart, that's 3-B (3-A would require those to be neutron stars iirc).
The only alternative is downgrading all universe-creation feats to 4-A.Am I the only one who thinks that's silly? I mean, by the general public perception of space, it's completely empty, and the fact that that there's actually nothing in it might indeed make it completely empty except for the spaces surrounding the planets.
I wouldn't expect you or anyone to- this is, after all, a wiki-wide policy. I'm not the only one that's spoken, though. If we have a wish for specific members to speak their minds again I'd advise pinging them (say, for example, we want clarification from Qawsed- ping the man specifically).You've provided an exceptional amount of input here, Bambu, but we can't apply stuff with just one staff member's opinion.
The most I could say is start doing some sample calcs to see how our intuitions line up with using GBE for all objects. But I'll hopefully be able to get working on that myself later today.
Bambu's in favor of using GBE at (all/pretty much all? I'm not exactly sure where he'd want that to stop) values, which would make volume calcs entirely useless.While I am indeed in favor of volume calcs I am also in favor of the methods listed by Bambu.
Depends upon the situation. Maybe hard-limit GBE to situations where a planet-like structure is actually formed? (As in, no flat-plain cities, it needs to be a mini-planet or somesuch to qualify).Bambu's in favor of using GBE at (all/pretty much all? I'm not exactly sure where he'd want that to stop) values, which would make volume calcs entirely useless.
I guess so.Yeah I find that agreeable.
So for objects where GBE/PE/Heat doesn't apply, you would go with volume lists (we write down a list of volume baselines to reach various tiers) over matter displacement (0.1013 joules per cubic centimeter of volume)?
I think it mostly has to do with the fact that placing a skyscraper on its side would only increase its horizontal distance, and PE mostly works for stuff that have a significant vertical altitude. Which is why the values vary so wildly.Okay, so.
Do you think PE making skyscraper-creation 8-A is an issue? If so, how would you resolve that?
GBE is (3GM^2)/5RI'm not sure GBE is going to be accurate for smaller objects. I'm not an expert on this but isn't the GBE of regular objects absolutely miniscule? What would the gbe of a building be for example?
Yeah that is a suggestion a lot of people seem fine with. I don't see how that really gets around the underlying problem of the tiers we're trying to assign not being based on the physical constructs in question, but that does stop us from having to eyeball things.we should probably calculate the volume of a wall/building/small building/mountain et cetera, maybe that could work?
Well, it doesn't. this kind of feat is incredibly arbitrary and not comparable to anything IRL (Outside of E=mc^2 but we're NOT using that) and the only reason i'm suggesting this is that removing it completely would not be feasible.Yeah that is a suggestion a lot of people seem fine with. I don't see how that really gets around the underlying problem of the tiers we're trying to assign not being based on the physical constructs in question
And yeah that's why I'm suggesting itbut that does stop us from having to eyeball things.
Just use E=MC^2The Tiering System page's third note says that many tiers cannot be assigned without a calculation as their minimums are arbitrary values.
However, the Creation Feats page says that creation feats should be given tiers corresponding to the object that's created, i.e. creating a medium-sized building would be ranked at Building level. But the examples here contradict the note on the Tiering System page; which doesn't allow any tiers between 9
This isn't a bad idea actually. Lowball-y, perhaps, but it's unquestionable that such energy would be emitted.However, there is a new idea. @KatBoi69 Has suggested using the "Energy to expand against an external pressure", essentially assuming that to create an object of a certain size, the air that was there would need to be pushed away against the atmosphere's pressure. Under our atmosphere that gives a result of 0.1013 joules per cubic centimeter. The issue with this is that many created objects involve a lot of empty space, such as buildings and towns, which would be heavily lowballed using this method.
For some other examples, I heard a human has a volume of 62,000 cm^3, which would be 6,280.6 Joules, 9-C.This isn't a bad idea actually. Lowball-y, perhaps, but it's unquestionable that such energy would be emitted.
2129340000 cm^3 x 0.1013 = 215702142, Small Building level. This is for a building mass, from Bambu's calc. So not too bad of a lowball.
Again, we decided GBE to only be usable for small planet-like objects that are round, flat plains or irregular-shaped objects that aren't prolate or oblate ain't gonna cut it.I'm not sure GBE is going to be accurate for smaller objects. I'm not an expert on this but isn't the GBE of regular objects absolutely miniscule? What would the gbe of a building be for example?
Sure but even then, GBE is pretty dang low. 32 million kilograms of pure spheroid steel (10m radius) is only 4000 Joules. It's hard to find the exact border, but 100 mill kg (15m radius) gets out of 9-C at 28 Kilojoules. The same mass of rock (24m radius) also only barely scrapes by into 9-B, at 16.85 Kilojoules.Again, we decided GBE to only be usable for small planet-like objects that are round, flat plains or irregular-shaped objects that aren't prolate or oblate ain't gonna cut it.
well ****.Sure but even then, GBE is pretty dang low. 32 million kilograms of pure spheroid steel (10m radius) is only 4000 Joules. It's hard to find the exact border, but 100 mill kg (15m radius) gets out of 9-C at 28 Kilojoules. The same mass of rock (24m radius) also only barely scrapes by into 9-B, at 16.85 Kilojoules.