- 13,816
- 14,899
Okay so...Wait, I don't understand how that's a summary, I don't remember any of that being talked about suggested before. No-one said that GPE should be used for every creation feat about mountain level, or about GPE for picking up raw materials, or using energy required to pulverize/condense/vaporize materials.
Real propositions:
Me:
1. General GPE formula should only be used for any creation feat above mountain level or there is clear evidence materials are picked from the ground and formed as if the materials are in pulverised or vaporised forms (with my "weakened Regina makes large snow balls" model used before)
2. Objects shapes and sizes are determined assuming they are picked from a lump of materials off ground and moulded into a sphere first.
3. Any other feats will be examined on a case by case basis.
4. More preferably, the feat yield be a summation of (a) GPE of picking up raw materials and (b) energy to bind raw materials as equivalent to raw energy required to pulverise materials (condensation/vaporisation for making things out of thin air)
(point 4 is my new suggestion)
DontTalkDT:
1. GPE can be extended use on creation of objects as if they are a "non-humanlike but humanoid enough" giant who can survive its own fall from a center of mass which roughly comes from half of the standing height.
2. Orientation/center of mass/border stuff are fair using Jasonsith model (assume creation from a lump of materials lying on the ground to form a sphere).
In both cases the object is assumed to be spherical (or squeezed to be spherical) and only radius / "half height" be used for the "height" used in objects floating well above ground.
Anyone wants to supplement?