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It also gives Garou a beefy speed scaling chain
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I’ll give you a monthUgh
I might give this novel a read through and give my opinion but it won't be tonight Ziller
FTLSaitama blitzing armored Boros was actually calced at rela+
Yes ftl, typo on my end
That timeframe cannot be used due to reason Damage brought up in the upgrade thread
We could technically still do thatIf we wanted one that was usable we would have to use the timeframe it took Gery to throw his rock to Saitama going at .75c
Not that you should, since this thread is gonna be ftl to begin with and it’s going to literally change nothing to redo the ftl calc, so I wouldn’t waste time on it.We could technically still do that
alright then@ZillertheBucko The weird thing is, I think we're in 90% agreement but we just differ on the conclusion for what we get out of it.
We both agree that Saitama is holding back in his fights, but you see that as some kind of self-imposed limitation where if Saitama is holding back then he can't react to someone faster than his "casual state".
It's like saying that if Saitama is holding back far enough, then weaker characters can injure him too (in theory). And you can even argue that to hypothetically by the case like "Why would Saitama break Sonic's sword with his teeth instead of letting it hit him, since it would do no damage to him either way?"
But I interpret it differently that if Saitama is holding back, it's not that his reaction speed has dropped... it's just that he doesn't react. Not that he can't react. We shouldn't read too much into it because then we run the risk of interjecting our own assumptions too heavily into the scene.
By the way, would you mind temporarily closing this thread? It's a bit slow moving, and I'd like to open up the crt limit for a moment as well.@ZillertheBucko The weird thing is, I think we're in 90% agreement but we just differ on the conclusion for what we get out of it.
We both agree that Saitama is holding back in his fights, but you see that as some kind of self-imposed limitation where if Saitama is holding back then he can't react to someone faster than his "casual state".
It's like saying that if Saitama is holding back far enough, then weaker characters can injure him too (in theory). And you can even argue that to hypothetically by the case like "Why would Saitama break Sonic's sword with his teeth instead of letting it hit him, since it would do no damage to him either way?"
But I interpret it differently that if Saitama is holding back, it's not that his reaction speed has dropped... it's just that he doesn't react. Not that he can't react. We shouldn't read too much into it because then we run the risk of interjecting our own assumptions too heavily into the scene.
Okay. I'll close the thread.By the way, would you mind temporarily closing this thread? It's a bit slow moving, and I'd like to open up the crt limit for a moment as well.
Do you mean including a note for his standard tactics / fighting style?So I thought of a potentially more acceptable line of logic
Instead of continuing to say that saitama’s reactions are physically lowered, we could just instead say that he’ll only move at ftl speeds, so even when he reacts to something he doesn’t bother to blitz them faster than his casual speed starts at
it would still be practically the same thing but it would be less of a jump of logic to say that “he is perceiving these attacks, but it’s his physical response is what’s getting “blitzed”, not his actual perception.
It’s just an alternative that may be more agreeable
Well yes that would be helpful but it could still be used for scaling in cases where characters are shown to overcome his punches and pseudo reaction thingDo you mean including a note for his standard tactics / fighting style?