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She would probably destabilize Deku (it is her usual 1 on 1 method and he has iron in his shoe) the earth/metal armour is to protect against fire bending and takes away mobility .Kingofwolves999 said:She dealt with Korra easily because she not only knew she could airbend, but could also sense the metal in her blood stream that was severely hampering her. She doesn't know Deku's moveset at all, so she would have no reason to assume him just flicking his finger at her means he can shoot air blasts. The most she can sense is his iron soles and likely his gloves, but that would just let her know his position at all times. People in Avatar make clear movements when they bend the elements. Deku flicks his finger or kicks forwards once. Unless Toph is explicitly expecting airbending the very first time Deku does it, she loses.
Also, let's say she does dodge or block the first bullet. Deku spams air blasts from every motion in 20%, and despite his stiff movements, is more mobile than anyone Toph has ever faced. He can likely break her Earth walls at 20% as well, so idk how she manages to deal with him just ping ponging around her earthbending and shooting blasts at her. He's dealt with a similar style of combat in Overhaul, so after he analyzes her ability, he can plan around and ouuthink Toph as well.
This is all assuming he doesn't flick his finger and KO right at the start of the match since she doesn't know he can shoot air pressure. They're 4 meters from each other, would be quite hard to dodge.
Also 8% Deku is High 8-C now, so if op wants, you can change him to just his current key.
Deku does have earth under his feet...(the metal would let her sense him always and she could manipulate it and even mold it a little).And unless he goes all out at the start she will trip him or at least reduce this mobility (via making everything quick sand of encasing his feet)Kingofwolves999 said:Toph needs to touch metal to bend it
Toph can't sense air bending
Also, Deku isn't going to go for a Detroit smaash as a first move against an opponent at ranged while in 20%, he'd go for a Delaware Smash Air Force, which would one shot Toph.
You're correct that open spaces aren't Deku's best element, but considering he now has some form of pseudo flight, and is fighting someone that can manipulate the ground, he can still easily move in the air,
You assume way too many things and use circular reasoning and other fallacy...Kingofwolves999 said:Deku is going to be mid air for a majority of this fight, wdym he has earth underneath his feet? Deku fights by leaping into the air, Toph can't destabilize his footing if he's barely on the ground.
Deku is, absolutely, without a doubt, going to go all out at the start of this fight. That is what 20% Deku does. He is strained by being at 20%, so he goes all out to end fights as fast as possible.
Deku's moves do not hurt him at 20%, just being at 20% causes him doscomfort. His movements being stiff is irrelevant because all of his movements one shot her from range. I never claimed Toph was dumb, but you can't just ignore the intense disadvantages she is at.
Toph can't sense Deku properly while he's midair.
She can't sense airbending as good as she can other bending.
She gets one shot by all his attacks.
Deku can one break her earth walls easily.
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GoCommitDi said:Why are people voting when this was added to both profiles forever ago? Actually why is OP still counting votes?
The first pannel agrees with my statements,mainly :Kingofwolves999 said: