- 25,032
- 6,330
This time, the practice I'm trying to demolish is entirely my fault. And I don't think I'll be pulling from any specific examples because it's so absurdly widespread.
Still, allow me to clarify my premise. Using the subsonic reaction timeframe for any feat in which characters are "completely blitzed" is dumb and I essentially introduced it as a way to allow people to cope feats that could totally happen in mundane timeframes into being subsonic because it essentially feels right.
It's almost hard to really structure this like what a proper CRT would be, because it's just so basic. While yes, specific projectiles we can easily imagine as being impossible to react to are subsonic like BB pellets or arrows, that doesn't really set a baseline for what's truly impossible to manage a reaction to. We have a chart for that, using the actual reaction timing of people as a frame of reference.
Factually, you only need to land a punch within less than .13 seconds to make an attack surpass an average guy's ability to react to it. This value goes higher in the case of athletes who've trained into having a better capacity to react to stuff coming at them, but it's never .029 seconds on anyone I'm aware of. Even the guy who cut a BB pellet with his sword needed advanced warning, and you're not going to get that if some guy just throws a punch at you, especially if that's his first offensive measure in the fight.
Again, I really don't know what else to put here, besides maybe just citing some reasons for numbers being what they are. Regardless, my conclusion is clear enough: We should use the actual peak of reaction timeframes for people, on our feats of surpassing people's reactions. Even if this docs the numbers a lot, you have to keep in mind that manga/anime or whathave you also has characters accelerate much faster than any human should be capable of, which throws off our ability to react since windup goes bust. To that end, someone that can go from stationary to Peak or even Athletic Human speed with their fist is bound to catch a guy off guard, and we should just let characters with those kinds of feats have Peak or Athletic human speed.
That's all.
Still, allow me to clarify my premise. Using the subsonic reaction timeframe for any feat in which characters are "completely blitzed" is dumb and I essentially introduced it as a way to allow people to cope feats that could totally happen in mundane timeframes into being subsonic because it essentially feels right.
It's almost hard to really structure this like what a proper CRT would be, because it's just so basic. While yes, specific projectiles we can easily imagine as being impossible to react to are subsonic like BB pellets or arrows, that doesn't really set a baseline for what's truly impossible to manage a reaction to. We have a chart for that, using the actual reaction timing of people as a frame of reference.
Factually, you only need to land a punch within less than .13 seconds to make an attack surpass an average guy's ability to react to it. This value goes higher in the case of athletes who've trained into having a better capacity to react to stuff coming at them, but it's never .029 seconds on anyone I'm aware of. Even the guy who cut a BB pellet with his sword needed advanced warning, and you're not going to get that if some guy just throws a punch at you, especially if that's his first offensive measure in the fight.
Again, I really don't know what else to put here, besides maybe just citing some reasons for numbers being what they are. Regardless, my conclusion is clear enough: We should use the actual peak of reaction timeframes for people, on our feats of surpassing people's reactions. Even if this docs the numbers a lot, you have to keep in mind that manga/anime or whathave you also has characters accelerate much faster than any human should be capable of, which throws off our ability to react since windup goes bust. To that end, someone that can go from stationary to Peak or even Athletic Human speed with their fist is bound to catch a guy off guard, and we should just let characters with those kinds of feats have Peak or Athletic human speed.
That's all.
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