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How do tag team matches go ? Both characters needs to 9-B ? or we can choose a 9-B with 9-C partner lol
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I think all characters need to be 9-B.How do tag team matches go ? Both characters needs to 9-B ? or we can choose a 9-B with 9-C partner lol
You could do a mixed gender type match where you could have a team of 2 characters of different tiers, and then another team with the same tiers, and you are only permitted to face someone in the same tierI think all characters need to be 9-B.
It barely cushions the fall. It's not the same as landing on a bouncy castle to cushion your fall. It's still going to hurt like shit to the point where there's hardly a difference, especially if it's a high fall.If you have to know: Tables technically cushion the fall. Due to them breaking the deacceleration is more gradual than when falling on an unrelenting stone floor, which diminishes the force acting on the body.
With the way Jericho's submission moves (Walls of Jericho and Liontamer) position the opponent, it's going to be very hard to find a way to hit your opponent. It really depends on what kind of hold you're in. Only really experienced wrestlers like Jericho would know how to escape holds that are almost impossible for a normal human to escape.If you are in a hold, a good way of freeing yourself is hitting the opponent until they let you go. Typical holds make it harder to do effective hits, but not impossible. And if you have an AP advantage what's usually lesser hits would still be effective.
The thing is that the way the Walls of Jericho and Liontamer will position Junko, she won't be able to hit him by normal means. Jericho's entire body weight is going to be on her back (and a knee is going to be pressed right on her head with the Liontamer). Unless Junko has shown to deal with wrestling holds, I find it hard to believe she can escape those submission moves. Of course, there's no doubt in my mind that she can escape from a hold as simple as a headlock, but the Walls of Jericho and Liontamer? Eh, I don't know.To that comes the LS thing. Like, say he has her in a hold that blocks an arm and both legs (somehow). Then Junko could still use her remaining hand to lift the both up or even throw them into the air. And from there she can basically repeatedly crash him (well, them both, but with him below) into the ground, which would continue to deal lots of damage each time.
Regen lower than mid level won't help when it comes to passing out/getting KO'd. That's what I'm basically saying here. Junko's regen will help with Chris' normal attacks, but some of his stronger moves, as well as his signature submission maneuvers will pay dividends for him here.I still don't understand how a wrestling hold will negate regen.
Mid-Low: The ability to heal wounds that would normally leave large scars, such as severe burns or deep injuries. Correct me if I'm wrong, but I don't think a submission move can leave a large scar, severe burns, or deep injuries. Neither does any of Jericho's moves in his arsenal. Only weapons like a kendo stick or a steel chair would deal this kind of damage. Tbf, Jericho can potentially leave a bruise on Junko, so she'll likely regenerate from that, but other than that, the only time I can think of a scenario where Junko's regen will help is if she's getting hit by the weapons Jericho finds under the ring.What the pain is concerned... that will immediately stop as her body regenerates the damage?
How is Junko going to push herself and Jericho up with her hands when she can barely see what's going on since a knee is getting pressed on her head? I showed you an image of it in my earlier comments, so I highly doubt Junko can escape the hold like this.The Liontamer is a hold that will not work here, in any case. If you brought Junko into the upside down position, she would just push herself and Chris up with her hands, as her LS is superior to their combined weight. (unless you can anchor yourself to the ground or fly you can't push something down with more force than your weight)
Literally what Pika said earlier in the thread. If used in the beginning of the match or early on (which wrestlers will do), then the opponent will either be stunned or extremely vulnerable. If used after a decent time of fighting, then the move will either incap or KO the opponent. While there's no visible damage done to the opponent, it effects the opponent depending on how early the move is used.What kind of damage does Codebreaker deal?
Of course. It's far from impossible for Junko to hit Jericho, especially with her feints, which Jericho won't be prepared for at first.Eh, I see her getting in a good hit or two.
1. The ropes will be there for leverage, which can Jericho can use to hit a move on JunkoI think countering won't be as easy as Chris will will have some serious knockback whenever he blocks one of her blows.
He can hit it when his opponents least expect it.Why won't Junko see Codebreaker coming? It's not exactly the most stealthy move nor a very surprising technique in principle. He has to outright grab her head first and then bring it to the knee.
Eh. That depends on what Junko would go for with her feints. If she goes for a feint where Jericho can't counter it into a Codebreaker, then that's fair, but if he can counter it into a Codebreaker, then GG.To answer the question why it isn't suited as a feint counter... well, I don't think the posutre of Junko gives a good opportunity there. While her fist is between them grabbing her head and then doing the knee kick would be impossible. He would hardly be able to grab unto the head on that distance
Um, no. The only time someone was ever shown to do that was Brock Lesnar, someone with higher LS than Jericho. Highly doubt Junko can just push or punch Jericho away.and even if he somehow managed, she can use the arm between herself and Chris to interrupt the move by, for example, pushing/punching Chris away.
And Jericho is more than skilled enough to counter this. This is his home turf after all. If anything, Jericho is going to be controlling the pace of this matchup, and Junko would have to get accustomed to a location she is not familiar with in the slightest. Jericho has dealt with wrestlers whose fighting style isn't just straight grappling. He's fought luchadores who are notorious for their high-flying, fast-paced action (Rey Mysterio) on numerous occasions. Their whole shtick is making sure to not get into a grappling position with other wrestlers, as they almost always have the higher LS. This isn't anything new to Jericho.Generally, Junko's fighting style isn't one where she allows opponents to get into that super close grappling range.
Well, some of the weapons do break if they are used enough, or if the weapons are hit against hard enough material. I'm specifically talking about the kendo sticks and steel chairs. If they're used too much, they will break. Something like a ladder will be much harder to break (though it will be a bit harder to utilize). Also, this is assuming that Junko is going to hit Jericho every single time with said weapons. Jericho has decades of experience in that ring, and has used those weapons on numerous occasions. Dodging those attacks will be no problem for Jericho. Jericho has legit done the Codebreaker with a steel chair. Jericho is far more experienced with these weapons, so he'll know how to counter and use those weapons way better than Junko.So you give Junko something so durable that she can swing it full force without it breaking? She sure will be happy not to hold back for once.
Analyzing how the opponent works throughout the battle is something wrestlers do on a daily basis. If they've never faced the opponent before, they're going to get a feel of how the opponent works, and then they can find ways to counter their attacks. That's simple stuff for a WWE wrestler.What I mean is that Junko's analysis and planning is good enough to even account for things beyond human capabilities. In fact, in ToAru analyzing how the opponent works is essential for any battle, as not understanding the power the opponent uses is a death sentence. So if she can do this analysis against unknown supernatural stuff, I'm confident she can comfortably figure out regular stuff.
But this isn't a boxing matchup? Plus, if you have good reactions (or IR like Jericho does), then you can continuously dodge your opponent and pick the right spots. A wrestler is beating a boxer IRL, even if we assume said boxer is twice as strong. It's a proven fact. Wrestling is a far more versatile way of fighting than boxing. Using just strikes against a wrestler isn't going to cut it. Besides, Junko is 2x stronger if we round it. The AP is somewhat noticeable, but it's not a massive factor. Jericho (and WWE wrestlers in general) have dealt with fighting people with AP, Speed, LS, Skill/Experience, and Range advantages.In a RL boxing match, someone fighting a twice as strong opponent probably has no chance. Just saiyan.
Eh, not really debating the validity of the feat. I was asked so I gave a reason.It barely cushions the fall. It's not the same as landing on a bouncy castle to cushion your fall. It's still going to hurt like shit to the point where there's hardly a difference, especially if it's a high fall.
The thing you are not considering is that Junko is much much stronger than a regular human. Jericho's entire body weight is on her back? Junko can lift up over ten times that. She can lift him and herself from the ground to escape these holds.With the way Jericho's submission moves (Walls of Jericho and Liontamer) position the opponent, it's going to be very hard to find a way to hit your opponent. It really depends on what kind of hold you're in. Only really experienced wrestlers like Jericho would know how to escape holds that are almost impossible for a normal human to escape.
The thing is that the way the Walls of Jericho and Liontamer will position Junko, she won't be able to hit him by normal means. Jericho's entire body weight is going to be on her back (and a knee is going to be pressed right on her head with the Liontamer). Unless Junko has shown to deal with wrestling holds, I find it hard to believe she can escape those submission moves. Of course, there's no doubt in my mind that she can escape from a hold as simple as a headlock, but the Walls of Jericho and Liontamer? Eh, I don't know.
Depends on how they make her pass out... so how do they make her pass out?Regen lower than mid level won't help when it comes to passing out/getting KO'd. That's what I'm basically saying here. Junko's regen will help with Chris' normal attacks, but some of his stronger moves, as well as his signature submission maneuvers will pay dividends for him here.
A submission move also doesn't deal damage as far as I am aware. Since getting pinned down isn't a wincon in this match, and incap needs 24 hours which definitely ain't happening, I fail to see what Chris gains from that.Mid-Low: The ability to heal wounds that would normally leave large scars, such as severe burns or deep injuries. Correct me if I'm wrong, but I don't think a submission move can leave a large scar, severe burns, or deep injuries. Neither does any of Jericho's moves in his arsenal. Only weapons like a kendo stick or a steel chair would deal this kind of damage. Tbf, Jericho can potentially leave a bruise on Junko, so she'll likely regenerate from that, but other than that, the only time I can think of a scenario where Junko's regen will help is if she's getting hit by the weapons Jericho finds under the ring.
Why would she need to be able to see? To push herself up she only needs to know where the floor is and I think she can figure that one out.How is Junko going to push herself and Jericho up with her hands when she can barely see what's going on since a knee is getting pressed on her head? I showed you an image of it in my earlier comments, so I highly doubt Junko can escape the hold like this.
Like, as a supernatural effect or just because later in the fight opponents are more damaged/exhausted?Literally what Pika said earlier in the thread. If used in the beginning of the match or early on (which wrestlers will do), then the opponent will either be stunned or extremely vulnerable. If used after a decent time of fighting, then the move will either incap or KO the opponent. While there's no visible damage done to the opponent, it effects the opponent depending on how early the move is used.
1. With how hard Junko hits ropes won't be there for long. Expect the ring to get decimated.1. The ropes will be there for leverage, which can Jericho can use to hit a move on Junko
2. Jericho is more likely to dodge than block when it comes to his IR (most IR I've seen works that way)
And when would that be in this match? Like, I would assume Junko won't stop attacking until he's unconscious, so no helping him up stuff. And she generally has super senses so she can pick up on tricks better than regular people.
Well, as said, Junko doesn't really fight in grappling range. She is more of a punch/kick fighter.Eh. That depends on what Junko would go for with her feints. If she goes for a feint where Jericho can't counter it into a Codebreaker, then that's fair, but if he can counter it into a Codebreaker, then GG.
Until he has a grip on her she can definitely do that. Like, even if she literally couldn't move him at all (which is unlikely unless Chris can anchor himself to the ground. Given, many characters have that as implicit power) she would then push herself backwards by pushing on him which would end up with the same effect: Distance being created between them.Um, no. The only time someone was ever shown to do that was Brock Lesnar, someone with higher LS than Jericho. Highly doubt Junko can just push or punch Jericho away.
I think you overestimate the home advantage here... especially since the ring almost certainly won't be standing for long.And Jericho is more than skilled enough to counter this. This is his home turf after all. If anything, Jericho is going to be controlling the pace of this matchup, and Junko would have to get accustomed to a location she is not familiar with in the slightest. Jericho has dealt with wrestlers whose fighting style isn't just straight grappling. He's fought luchadores who are notorious for their high-flying, fast-paced action (Rey Mysterio) on numerous occasions. Their whole shtick is making sure to not get into a grappling position with other wrestlers, as they almost always have the higher LS. This isn't anything new to Jericho.
Junko has swung steal beams around before... and I don't think blunt weapons differ much. And, has Chris displayed mastery of the weapons in any form? I don't think years of experience just swinging them around is going to be much of an advantage. Junko almost certainly also has years of mastery in using whichever objects in her surroundings to fight.Well, some of the weapons do break if they are used enough, or if the weapons are hit against hard enough material. I'm specifically talking about the kendo sticks and steel chairs. If they're used too much, they will break. Something like a ladder will be much harder to break (though it will be a bit harder to utilize). Also, this is assuming that Junko is going to hit Jericho every single time with said weapons. Jericho has decades of experience in that ring, and has used those weapons on numerous occasions. Dodging those attacks will be no problem for Jericho. Jericho has legit done the Codebreaker with a steel chair. Jericho is far more experienced with these weapons, so he'll know how to counter and use those weapons way better than Junko.
Yeah, they might be about equal there. The only thing he might be slower on the uptake of are supernatural powers, but in Junko's case that's essentially only the regen and super senses.Analyzing how the opponent works throughout the battle is something wrestlers do on a daily basis. If they've never faced the opponent before, they're going to get a feel of how the opponent works, and then they can find ways to counter their attacks. That's simple stuff for a WWE wrestler.
Junko's gonna make it a boxing match. Or a kickboxing match, I guess. Don't think wrestling is generally better than that... especially not for superhumans.But this isn't a boxing matchup? Plus, if you have good reactions (or IR like Jericho does), then you can continuously dodge your opponent and pick the right spots. A wrestler is beating a boxer IRL, even if we assume said boxer is twice as strong. It's a proven fact. Wrestling is a far more versatile way of fighting than boxing. Using just strikes against a wrestler isn't going to cut it. Besides, Junko is 2x stronger if we round it. The AP is somewhat noticeable, but it's not a massive factor. Jericho (and WWE wrestlers in general) have dealt with fighting people with AP, Speed, LS, Skill/Experience, and Range advantages.
Her back would instantly heal.It's going to take a lot to escape from Walls of Jericho and it doesnt seem to be the case for Junko here.
Jericho's move being escaped by someone who can wrestle Non-Stop for 70 minutes goes to show, You need to be the best of the very best to escape that
By the time she would, Her back would be injured and
it seems to take incredible energy out of you which directly coorelates to Stamina-Draining.
Jericho character is Pain-Maker in NJPW and it's evident here because it simply refers to the damage his holds does in combat crippling Stamina.
What makes you think Junko has no willpower?I probably don't have enough arguments for supernatural stamina drain but not only does it drain stamina,
Move is said out to break someone in half here's how Kenny escaped
But then again having a strong will to not give up is part of Kenny's character's ages ago since 2015ish so maybe he broke out of it because of willpower even if he does.
Junko does not have will power and healing does not equal to that.
I'll let Random make the next counter argument.
You should be glad the ToAru crowd ain't as active anymore. A year or two ago this would be a flame war by now.DT, why are you so persistent
Because I don't see scans of it or it being "on the same level as someone like Kenny, Why do you think it's even on the same level saying my character has will power does NOT equal to it being on the same level of others.What makes you think Junko has no willpower?
I'll make a refute later on.What's the conclusion here ?
Well, this tournament has come and went with The Demon Finn Bálor and Jericho reigning victorious!You could do a mixed gender type match where you could have a team of 2 characters of different tiers, and then another team with the same tiers, and you are only permitted to face someone in the same tier
That hold doesn't work, as Junko's LS is higher than her and Chris' combined weight. I.e. pinning her to the ground doesn't work because she can lift whatever is pinning her. Or, to not get back into the loop of me explaining why that's the case, alternatively, Junko is strong enough to destroy the ground below her to stop being pinned against it.I will say the Walls of Jericho as a submission manoeuvre could be the perfect counter to Junko’s insane regen, how’s her willpower?
That literally does not matter. Junko has no experience dealing with submission holds. I can certainly believe Junko can escape something as simple as a headlock, but the Walls of Jericho? Literally the best of the best in the WWE struggle to get out of this submission hold, and if they do, they are extremely worn out. Keep in mind those exact people are more skilled than Junko, add on the fact that Junko has no experience dealing with submission holds.That hold doesn't work, as Junko's LS is higher than her and Chris' combined weight. I.e. pinning her to the ground doesn't work because she can lift whatever is pinning her.
1. She's going to be in excruciating pain to the point where I highly doubt she can destroy the ground, especially the way she'll be positioned.Or, to not get back into the loop of me explaining why that's the case, alternatively, Junko is strong enough to destroy the ground below her to stop being pinned against it.
The same can be said for Jericho. He has Immense Pain Tolerance after all.Anyways, her willpower is probably rather high. She's willing to endure the pain of injuries and generally likes fighting.