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The classic games still happened in Modern Sonic's chronology. Classic Sonic is just past him from another dimension.
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Oh come on you know that wasn't what I was saying.The real cal howard said:The classic games still happened in Modern Sonic's chronology. Classic Sonic is just past him from another dimension.
That scan is there to give you a general idea of the plot itself, yes Eggman used 7 Emeralds however in the cutscene which is more valid mind you we see Eggman use only one Emerald to reality warp the planet.DarkDragonMedeus said:@ShadowWarrior1999 this sca notes that he broke the world into 7 parts using Chaos Control and scattered the 7 Chaos Emeralds after doing so. And it says all seven Chaos Emeralds are needed to restore the planet. Furthermore, it's consistent with the plot of the rest of the game that each and every Emerald was possessed by Eggman's robots; he'd have no reason to only place one in the machine when he clearly had access to the other 6.
Furthermore, it's also consistent with literally every other Sonic game. The feat is 100% identical to the Chaos Cannon in Unleashed, which used all 7 Chaos Emeralds, and same with the plot of other Sonic games both Classic and Modern when Eggman needed all 7 to perform similar feats in the first place. There's no reason to assume the one random instance of 1 Chaos Emerald doing the same thing that was always depending on the access to all seven.
That scan says nothing about Eggman having all 7 Chaos Emeralds, all it does is say that Sonic has to go find the 7 Emeralds. Plus it would make no sense for the Emeralds to be scattered across the world if Eggman already had all of them in his possession.DarkDragonMedeus said:@ShadowWarrior1999 this sca notes that he broke the world into 7 parts using Chaos Control and scattered the 7 Chaos Emeralds after doing so. And it says all seven Chaos Emeralds are needed to restore the planet. Furthermore, it's consistent with the plot of the rest of the game that each and every Emerald was possessed by Eggman's robots; he'd have no reason to only place one in the machine when he clearly had access to the other 6.
Even if that was the case, that'd be like saying a bomb can't destroy a city because it can't also be used to fix one.The real cal howard said:Furthermore, DDM brought up the point that scaling to the SA3 feat due to Eggman using one emerald to break the planet shouldn't be the case given that it wouldn't require all 7 to fix the mistakes of one emerald.
No, once again those are false comparsions. Ganon can give Link an actual fight, so can Zero to Kirby. Sonic literally has mooped the floor with Chaos 0 several times throughout the games.The real cal howard said:@Godhand. Defeat=/=Stomp. Link has consistently defeated Ganon and Kirby has consistently defeated Zero. You'd be remiss to say that they stomped them though.
Well this hits harder than I thought.Sera EX said:The Chaos Emeralds are not consistent due to their very nature. It wasn't that long ago when we discussed this. The power of the emeralds is variant on the user, so we should always go by feats.
Choas 0 was seen once in Sonic Battle and that's when he fought Emerl. Like I said before, Classic Sonic defeated Chaos 0 and the rest of the cast fought an army of them in the game.DarkDragonMedeus said:Chaos 0 was actually considered challenge to the cast in Sonic Battle and Sonic Forces, Chaos 0 also overpowered Knuckles early on in Sonic Adventure.
They should scale to the most consistent non-amped feat they have. They certainly all aren't the same tier. Amy is not on Sonic's level.The real cal howard said:So that begs the question, Sera. What should they be scaled to?
I'm gonna elaborate here. Since the Emeralds vary individually as well, that'll explain why more than one perform 6-B and low 5-B feats and why one has a 5-B+ feat and a low 2-C feat. Simply because they vary. However just because an Emerald has a 5-B+ feat doesn't mean we should scale the base cast to it. It's the same reason why a lot of Super Forms are just 5-A or 4-A and not all 2-C. Point is, we need feats and if it varies we always go for the low end.Sera EX said:The Chaos Emeralds are not consistent due to their very nature. It wasn't that long ago when we discussed this. The power of the emeralds is variant on the user, so we should always go by feats.
Actually I didn't say anything yet.DarkDragonMedeus said:It wasn't at you, it was GodHand, ShadowWarror, TheUser, Smashor, Oblivion Lighting, and Violet Void who all say every single non-amped character should be performed by the best feat done by one Chaos Emerald.
Chill bro, let's not do this.DarkDragonMedeus said:You have on other threads.
So, DDM let me cut you short right? 1. Ifrit was never weakened in Sonic Rivals 2. That was never stated in the game whatsoever.DarkDragonMedeus said:Yeah, Sonic defeating enemies empowered by all 7 Chaos Emeralds is PIS; and/or the equivalent of a bee stinging an elephant in the eye. He defeated a weakened Ifrit, who has his High 6-A feat at his prime. And stuff like Eggrobo have High 6-A regular feats and one 5-B statement. But being empowered by something doesn't mean you have all of it absorbed; being empowered by the Sun doesn't make you 4-C. And none of the Black Hole stuff are legit and oneshot everyone even if they were. And Adventure Sonic is above Classic Sonic for sure; who has his Low 6-B feat. And honestly, High 6-A is the most generous thing to scale to the base form characters outside of obvious PIS and Outliers.
@Godhand1999, Also, "Infinite Power" is an obvious hyperbole/NLF that's constantly disproven in every single game. That also makes it sound like the 5-A feat was done by really stressing the Chaos Emeralds, as they basically became lifeless rocks after empowering the Chaos Cannon.