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Calc stacking and Undertale downgrade

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So uh, does this mean the Final Flash calc that Fan wanted to use Vegeta's ap in is legal here?
 
I do intend to play through one last time, see what I come up with as far as my take on it. This sound fair?
 
ThePerpetual said:
I do intend to play through one last time, see what I come up with as far as my take on it. This sound fair?
As long as it's relatively quick (which it should be, since the game is pretty short), go for it.
 
Oh, and Perp, please try to do your playthrough asap. I don't want to rush you in the slightest, but I do want to get this sorted pretty quickly.
 
I want everyone to keep this thread open. There is an idea that I thought of that can solve the speed of Papyrus' bones and Frisk's speed in general.
 
Crazystarf said:
I want everyone to keep this thread open. There is an idea that I thought of that can solve the speed of Papyrus' bones and Frisk's speed in general.
Sure, but we might end up just going with Napstablook's calc and scaling from that.
 
City level KE for moving around with headphones lmao.

Edit: Seriously though, what was the KE for that feat anyways? Now I'm interested.
 
I wish there was a temporary solution until someone comes up with something a wee bit more permanent.

How about we put at the top of the affected profiles that the statisics are pending revision?
 
HIT IT said:
I wish there was a temporary solution until someone comes up with something a wee bit more permanent.
How about we put at the top of the affected profiles that the statisics are pending revision?
This could be a good idea, though I'd see what others think, as well.
 
We have a Revision template:


1ac30e50
This article is under revision.
It contains incomplete information.
You can help VS Battles Wiki by expanding it.
Just mentioning in case its not known (its not used much after all).

Code is {{UnderRevision}}
 
Not sure how Napstablook being intangible changes things, since he can still hold objects and put accessories on his being.

The speed is also the best estimate we have to go by based on the feat. It's not like it's a completely random number taken from nowhere.
 
It's not, though. The entire series of events takes place in the timeframe of the flash of light being generated and Asriel assuming his true form, which is an incredibly, incredibly short period of time. Having to work with estimates does not mean it's entirely random.

He doesn't need to, though. He just needs to be able to generate that level of energy, considering he is one of the weaker combat capable monsters in the Underground.
 
Hmmm... is it calcstacking to use Frisk for that, since he fought Blook directly?

If it is, then we use the general Napstablook calc, since although it does make some minor assumptions it's better than nothing.
 
HIT IT said:
Hmmm... is it calcstacking to use Frisk for that, since he fought Blook directly?
If it is, then we use the general Napstablook calc, since although it does make some minor assumptions it's better than nothing.
You mean like placing Frisk into the calc? I mean, probably?

Napstablook is used because he was the one who directly performed said feat.
 
With regards to Frisk's speed scaling, doesn't Knight Knight summon rays of sunlight or something instead of Napstablook? However, I have my doubts that those fireballs fire at the speed of light anyways, considering Sans' gasterblasters.

Personally, I think scaling using Napstablook to find Frisk's reactions would be a very bad idea, as there are better feats to choose from with regards to Frisk's speed (as well as Papyrus' bone speed).
 
Crazystarf said:
Personally, I think scaling using Napstablook to find Frisk's reactions would be a very bad idea, as there are better feats to choose from with regards to Frisk's speed (as well as Papyrus' bone speed).
Napstablook is used because, being pretty weak by the standards of things that fight you, it scales to a lot of things, and prevents terrible arguments of "lol game mechanics".
 
If I fully understand calc stacking, it's OK if character A has been calced 0.6c and weigh like 40kg to calc them producing like 7-A level of power when they run at that speed, but not if someone else who scales to them runs.

Crazystarf apparently thinks that tier 6 inflation shouldn't be considered calc stacking, btw.
 
If we consider Knight Knight's rays of light to be real light (I don't see why not since it's consistent) someone could calc the speed which Frisk moves compared to them, and the KE of Frisk dodging them, since, you know, they weigh a lot more than a pair of headphones, and that could scale to the stronger characters in the verse. We wouldn't have to get a result using assumptions on the speed in that case. Also if that were the case we'd finally know exactly how fast Frisk is.
 
What about calcing the KE of the speed at which KK drops the mini-moon? I ASSUME we could scale it to the SOUL, but I'm not sure.
 
One could actually argue that using game mechanics are necessary to find the speed of moving objects in the game. It makes calculating things much harder, if not downright impossible otherwise.

Also, I am of the opinion that if you have calculated a speed of a moving object is under the speed of light, you are free to use that velocity to calculate the KE of that object, provided that the said object obeys the laws of physics, and is not intangible (because a ghost would have no mass). So with regards to calculating Frisk's speed, I would highly suggest that:

1. Consider that Knight Knight's fireballs are moving at the lightspeed so that you can scale Frisk's speed and possibly speed of other characters as well using an approximate timeframe (those fireballs could have been meteorites from the looks of it, however). This would mean that Sans' Gasterblasters would likely be moving faster than lightspeed.

2. Consider those fireballs are not moving at lightspeed, and instead, calculate everything using game mechanics in order to find the approximate speed of moving objects instead. For example, find the size of Frisk's soul, pixel-scale it, and find the timeframe it takes for attacks in UT to move from one end to the other end of the battle scree instead. We have used game mechanics to find the combat speed of Raide from MGS anyways (2nd calc).

That is my opinion on this matter. I am willing to make a calculation and a blog to further explain point number 2 if necessary.
 
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