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Akame vs Roronoa Zoro High 7-A edition

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Akame

29a15d48b8bacdde7ed8c2f879f8d7a3
As the survivors, we carry the feelings of those who've passed away on our shoulders.
~ Akame​
Summary
Akame is an infamous member of Night Raid, the assassination team of the Revolutionary Army. Her use of the Teigu Murasame, a weapon able to kill any living being with a single cut, has earned her the epithet "Akame of the Demon Sword Murasame" among her foes. Once an orphan trained to carry out the Empire's dirty work, she now seeks to undermine the corrupt kingdom she helped build with her nearly unrivaled skill with a blade.

Powers and Stats
Tier: Low 7-C | At least 7-C, likely higher | At least High 7-A, likely higher

Name:
Akame, Akame of the Demon Sword Murasame

Origin: Akame ga Kill!

Gender: Female

Age: Teens

Classification: Assassin, Swordmaster, Member of Night Raid, Teigu User

Powers and Abilities: Superhuman Physical Characteristics, Master Swordswoma, Master Hand-to-Hand Combatant, Regenerationn Negation (With Kiriichimonji), Limited Resistance to Poison (She developed resistance to moderate amounts of toxins as part of her training as an elite assassi) | Same as before excluding Regenerationn Negation, One Hit Kill, Aura Suppressio

Attack Potency: Small Town level (Defeated Mera, who fought on par with Gozuki). Shouldn't be much weaker than the Rakshasa Demons) | At least Town level, likely higher (Managed to trade blows with a bloodlusted Wave, as well as managing to fight with Esdeath at times) | At least Large Mountain level+, likely higher (Was able to match Esdeath fully)

Speed: At least Supersonic+ (Was able to effortlessly keep up with Taeko) | Massively Hypersonic (Scaling from Tatsumi, Can keep up with Wave ) | At least Massively Hypersonic (Kept up with a fully serious Esdeath)

Lifting Strength: At least SuperHuman (Comparable to other members of Night Raid who can casually lift grown men with one arm)

Striking Strength: Small Town Class (Able to fight against Mera) | Town Class (Traded strikes with Wave and Kurome) | At least Large Mountain Class+, likely higher (Clashed with Esdeath multiple times)

Durability: Small Town level (Can take hits from the likes of Mera) | Town level (Managed to take direct hits from a bloodlusted Wave, getting up shortly after. Able to survive attacks from a semi-serious Esdeath) | At least Large Mountain level+, likely higher (Took a hit from a serious Esdeath)

Stamina: Very high, she can keep fighting after receiving several injuries

Range: Standard melee range, extended melee range with swords

Standard Equipment: The Shingu Kiriichimonji | The Teigu One Slice Kill: Murasame, Rongo Rongo, The Meihou sword

Intelligence: High (She is a professional assassin)

Weaknesses: Murasame needs to cut the actual flesh of her opponent in order to apply its effect. This ability only works on organic beings that have a heart, rendering it ineffective against Armor and Biological type Teigu as well as machines, puppets, and dead things. | She tires out faster in Ennoodzuno form

Notable Attacks/Techniques:

  • Kiriichimonji: A Shingu shown only in the prequel series, Akame Ga Kill!: Zero. It takes the form of a katana. It has been stated that wounds inflicted using Kiriichimonji will never heal; otherwise, it has no other abilities.
  • One Slice Kill: Murasame (õ©Çµû¼Õ┐൫║ µØæÚø¿ Ichizan Hissatsu: Murasame): A long bladed katana with a blade that can kill a person with only one cut. Once the sword pierces skin, a poison spreads into the victim, killing them within seconds. Akame states that cleaning this weapon is very dangerous because of this ability. However, this ability only works on living, organic beings that have a heart, rendering it ineffective against Armor and Biological-type Teigu as well as machines and Yatsufusa's corpse dolls.
    • Ennoodzuno: This is Murasame's trump card, said to only activate when it was ready. When activated, she gets black tattoo like markings on her and a dark aura. Its abilities are currently unknown.

Key: Akame Ga Kill Zero | Akame Ga Kill | Ennoodzuno Mode

Note:
Kiriichimonji only negates Regenerationn on a Mid-Low scale.


Zoro

Roronoa Zoro
There is someone I must meet again. And until that day... not even Death himself can take my life away!
~ Zoro's resolve to live​
Summary
Roronoa Zoro is the premier swordsman of the Straw Hat Pirates and its first member to be recruited by Monkey D. Luffy. He dreams of becoming the strongest swordsman in the world, developing his own unique sword style, Santoryu, to achieve that dream after his childhood friend and rival, Kuina, died at an early age.

Lazy, obsessed with fighting, and having absolutely no sense of direction or navigation whatsoever, he makes up for his shortcomings with his sheer battle prowess, being one of the Straw Hats' three best fighters and one of the "Monster Trio".

Powers and Stats
Tier: High 8-C | 8-A | Low 7-C, At least Low 7-C with Asura | Possibly High 7-C | At least High 7-A, likely 6-C, higher with Asura

Name: Roronoa Zoro, epithet "Pirate Hunter"

Origin: One Piece

Gender: Male

Age: 19 pre-timeskip, 21 after the timeskip

Classification: Human, Swordsman of the Straw Hat Pirates, Supernova, Former Bounty Hunter

Powers and Abilities: Superhuman Physical Characteristics, Adept Haki user (Busōshoku Haki and Kenbunshoku Haki), Exceptional willpower, Superb Swordsmanship, Air Manipulation (Can generate wind blades with sword slashes, can also create tornadoes of wind blades), Can create tangible illusions (Via Asura), Resistance to cold temperatures, Limited Fire Manipulation with Flying Dragon: Blaze

Attack Potency: Large Building level (Stomped a character who's drop-kick blasted off a small portion of a cliff side in a physical contest) | Multi-City Block level (Stalemated and harmed Monkey D. Luffy during their fight at Whiskey Peak.) | Small Town level (He was capable of matching Kaku for the majority of their fight and even overpowered him in a few cases), At least Small Town level with Asura (Overpowered Kaku's Amanedachi and one-shot him) | Possibly Large Town level+ (Very casually one-shot a Pacifista, and very easily defeated Overdosed Hyouzou, who should be within the same league as Overdosed Hody Jones) | At least Large Mountain level, likely Island level (One-shot Pica, who was covered in haki. He should be stronger than Elizabello II), higher with Asura (Seeing how Asura triples his number of swords and limbs and multiplies his attack power)

Speed: Supersonic (Can keep up with Luffy and Arlong) | Hypersonic (Faster than Yama) | Likely Massively Hypersonic reactions and combat speed (Should be at least as fast as Sanji, and comparable in speed to Kaku) | Massively Hypersonic | Massively Hypersonic

Lifting Strength:
Class K | Class K+ (Able to toss a building whilst heavily injured) | Class G+ | At least Class G+ | At least Class G+

Striking Strength:
Large Building Class (More or less equal to Luffy) | At least Multi-City Block Class (Stronger than Mr. 1 who can hack buildings to pieces) | Small Town Class, at least Small Town Class with Asura | Possibly Large Town Class+ (Can cleanly cut through a Pacifista and easily overpower the Kraken, which can easily destroy large ships) | Large Mountain Class, likely Island Class, higher with Asura

Durability: Large Building level | Multi-City Block level (Withstood several attacks from Daz Bones and attacks from Enel) | Likely Small Town level (Took several blows from Kaku and continued fighting. Took a direct attack from Oars while in a injured condition and was back up fighting not long afterwards) | Large Town level+ | At least Large Mountain level, likely Island level (He did not suffer more than a scratch despite taking several direct blows from Pica and his statue)

Stamina: Extremely high, was able to withstand Kuma's Ursus Shock and get up only moments after, in conjunction with this and other beatings he took in the length of the battle against Oz, he also shouldered the strain and fatigue the the shadows and Gears had put on Luffy's body (who had fallen asleep by then, as is his custom once he defeats the main villain of the arc) and still managed to remain standing afterwards and survive long enough for Chopper to see to his wounds

Range: Extended melee range with swords, 500 meters with ranged slashes

Standard Equipment: His three katanas; Shusui, Wado Ichimonji and Sandai Kitetsu (all renowned high grade swords)

Intelligence: Combat genius (developed the sword styles he utilizes (including Santoryu, which is a style unique to him) by himself and grows at a very fast rate, at times even improves notably in the middle of battle), perceptive and adept fighter (quick to grasp the rhythm of battle and applying himself accordingly to gain benefit by the developments) and a man of canny tactical ability (has on more than one occasion pulled through with a victory with smart thinking), is, much like his captain, he's as thick as a plank outside of battle however and has an amazingly poor sense of direction (i.e. climbing up buildings when told to go north and getting lost in a straight hallway).

Weaknesses: Zoro has a very poor sense of direction.

Notable Attacks/Techniques:

Haki:
There are normally two types of Haki regular people can tap into: the Kenbunshoku Haki which allows individuals to sense the presence of others, and Busōshoku Haki which allows individuals to create an invisible armor around them. There is however a third type of Haki, Haōshoku Haki, that only a few individuals can use. It is currently unknown if Zoro is one of these people.

  • Busōshoku Haki (Color of Armaments): Zoro is a specialized user of Busoshoku, displaying proficient levels of application, capable of using Busoshoku: Koka on himself and his weapons and being able to cover a large portion of his body with haki at once on a whim. The durability of his haki prevented his swords from suffering a single scratch after slicing through Pica's statue several times, and Pica's Busoshoku defense.
  • Kenbunshoku Haki (Color of Observation or Mantra): Zoro has only displayed basic application of this power, only being able to witness instantaneous premonitions of the future with intense focus, and having only displayed the ability to sense the presence of others from upwards to a couple kilometers away.

Santōryü (Three Swords Style): Zoro's trademark; his primary sword style, created by himself. It is a style of sword fighting that deals with the wielding of three Katana; one in each hand and one in the mouth. There are many different techniques for this sword style, including Iaido, simultaneous slashing techniques with all three of his swords, compressed air projectiles etc.

  • Oni Giri (Demon Slash): A three-way simultaneous slashing attack. Zoro crosses his two swords across his chest and places the blade in his mouth horizontally behind them. Zoro then approaches the target (usually at high speed) and cuts through by swinging the swords across his chest, resulting in a descending diagonal-crossing slash from both swords while the mouth blade performs a horizontal cut from either the left or right, depending on which side of his mouth he positioned the sword's main blade at.
  • Enbima Yonezu Oni Giri (Charm Demon Sleepless Night Demon Slash): A stronger variation of "Oni Giri" where the swords are twisted during the slash for added force, resulting in this attack striking multiple opponents instead of one
  • Rengoku Oni Giri (Purgatory Demon Slash): A much stronger version of "Oni Giri", where Zoro stands still facing away from his opponent, waiting for him to come while posing in the stance of "Oni Giri" to then turn around and leap to the attacking opponent. This may be a way to make his already lightning-fast triple slash even more sudden.


Zoro's finisher
  • Tora Gari (Tiger Hunt): Zoro puts his hand swords over his mouth blade and swings forth a forward descending slash with them. At close-range, this can incapacitate at least two average foes at once.
  • Ul-Tora Gari (Extreme Tiger Hunt): A much stronger version of "Tora Gari", where Zoro does the same, he puts his hand swords over his mouth blade and swing them forth a forward descending slash with them.
  • Toro Nagashi (Sword Wolf Floating): At a close range, Zoro leans toward the opponent, using two of his swords to block the opponent's attacks while twisting his body around as he is continuously moving to approach and dodge other attacks (if there are any) and eventually cutting through the opponent's stomach with the third sword.
  • Tatsumaki (Twister): Zoro spins with his swords to create a dragon-like tornado that both slashes and blows away the target(s).
  • Kokujo O Tatsumaki (Black Rope Great Dragon Twister): A much stronger and more effective version of "Tatsu Maki", where Zoro performs the same action. He spins to create a dragon-like tornado that both slashes and blows away the targets, but the attack keeps going like an actual whirlwind and cuts up anyone who gets caught in it.


Zoro new whirlwind
  • Ushi Bari (Bull Horns): Zoro executes a multi-hit running attack with two swords held out like a bull's horns.
  • Gazami Dori (Crab Seize): All three swords are horizontally parallel, suddenly clamping down on the target like a crab's claw for a guillotine like effect that would normally cut a person's head off.
  • Hyakuhachi Pound Ho (Phoenix of the 108 Earthly Desires/108 Pound Cannon): Same principle as the thirty six version of the same attack. Holding his two swords horizontally above the shoulder and the other in his mouth in the same direction, and then performs a circular swing that launches three air compressed projectiles spiraling towards the target instead of one or two, tripling the power of the technique, but with Shuusui, the air compressed projectiles instead fuse and become a larger and more powerful, compressed air projectile.
  • Senhachiju Pound Ho (1080 Pound Cannon): As the name implies, is a much stronger version of the 108 pound canon. Zoro was able to destroy a massive rock wall (Pica) with ease.
  • Karasuma Gari (Demon Crow Hunt): Zoro performs a flying multiple slash technique.
Gyuki: Yuzume (Cattle Demon: Brave Hoof): The swords are positioned pointing at the enemy. Zoro lunges forward and hits the enemy with great impact. This was first seen being used to shatter T-Bone's sword. This attack can also be done on air.

  • Ichi Gorilla (One Gorilla): Zoro flexes his left or right bicep, in preparation for Nigori-zake.
    • Ni Gorilla (Two Gorillas): Zoro flexes his right or left bicep, in preparation for Nigori-zake, as a follow-up for the above technique. As above, the pun is "two great strength" and gorilla. This was first seen being used against Kaku.
    • Nigori-Zake (Two-Arm Strength Slash): After using both Ichi and Ni Gorilla, Zoro swings his swords so that the tips meet when they hit the opponent, with the swords in his mouth and left hand being held at the same level and the right's hilt dropping at an angle.
  • Hyo Kin Dama (Leopard Koto Ball): Zoro jumps forward while spinning in the air, forming a ball shape with his blades. This is basically a feinting maneuver, so even if the target manages to read the pattern of this attack and move out of Zoro's trajectory, they will still be cut as Zoro careens past them.
  • Daibutsu Giri (Great Buddha Cut): A series of horizontal sword slashes that are powerful enough to cut apart a small building. This is the first new Santoryu technique Zoro has used since losing Yubashiri. This move can also be performed vertically.
  • Yasha Garasu (Yaksa Crow): Zoro spins like a rolling wheel at an enemy with his swords, eventually coming to a head with a tornado-like move while continually thrusting the swords at the opponent. This attack leaves cuts shaped like crows' feet.
  • Santoryu Ogi: Sanzen Sekai (Three-Sword Style Secret Technique: Three Thousand Worlds): Zoro holds two of his swords at an angle against each other and rotates them rapidly while running towards his opponent to create momentum; he then slices up the foe with full speed and power.
  • Santoryu Ougi: Rokudo no Tsuji (Three Swords Style Secret Technique: Crossing of Six Paths): Zoro manages to bend his body, and swing the swords in the form of an inverted "S" shape while performing a vertical spin, slashing the opponent six times simultaneously so fast that he did not seem to move at all.


Zoro upgraded six
  • Santoryu Ogi: Ichidai Sanzen, Daisen Sekai (Three Sword Style Secret Technique: Three Thousand, Great Thousand worlds: Zoro spins the two swords in his hands at an increasing momentum, he then imbues his hands and swords with Haki and slices the opponent with sheer strength, speed and accuracy. This technique could be used while running, or while airborne.


Zoro boss
Nitōryü (Two Sword Style): A complementary stance to Zoro's Santōryü, which encompasses dual-wielding two of his katanas.

  • Taka Nami (Hawk Wave): While airborne, creates a powerful gust of wind to knock opponents over.
  • Sai Kuru (Rolling Rhino): Zoro holds his swords in front of him pointing up, like rhinoceros horns, and spins quickly.
  • Nitoryu Iai: Rashomon (Two Sword Style Draw and Resheath Technique: Castle Gate): A dual sword drawing technique so powerful that it can split large obstacles in half. Zoro draws his swords, and sheathes them quickly, able to split two train carriages in half.
  • Nanajuni Pound Ho (Phoenix of the 72 Earthly Desires/72 Pound Cannon): Same principle as the 36 Pound Cannon. Holding his two swords horizontally above the shoulder, Zoro then performs a circular swing that launches two air compressed projectiles spiraling towards the target instead of one, making it twice as powerful.
  • Nigiri (Double Slash): A stance where two swords are held parallel so that the tips are pointing to his right or left side, this stance is necessary to perform:
    • Toro (Climbing a Tower): Two air-based projectile slashes are sent upwards while jumping as Zoro swings his swords in an upward motion.
    • Otoro (Reply Climbing a Tower): Two air-based projectile slashes are sent downwards while falling as Zoro swings his swords downwards, with the gravity complimenting the force of the attack.
    • Hirameki (Flash): Two air-based projectiles are sent forward after swinging both swords from the left or right side.
    • Samon (Sand Drawing): Two air-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.
    • Maguma (Demon Bear): A simple downward pound into the opponent with both swords.

Ittōryü (One Sword Style): A complementary stance to Zoro's Santōryü, which encompasses wielding one sword. Zoro primarily uses Ittōryü for specialized cutting techniques.

  • Ittoryu Iai: Shishi Sonson (One Sword Style Draw and Resheath Technique: Lion's Song): Zoro dashes towards the target at inhuman speeds, all whilst placing his sword upright, unsheathing it, striking the opponent with great power and precision and then sheathing the sword. Once the blade meets the hilt, the damage occurs.
    • Ittoryu Iai: Shi Shishi Sonson (One Sword Style Draw and Resheath Technique: Lion's Song of Death): Zoro's stronger version of his original "Ittoryu Iai: Shishi Sonson" after the timeskip. Zoro swings his sword in a very speedy and strong unsheath move to slice his opponent.


Zoro dragonslayer
  • Hiryu: Kaen (Flying Dragon: Blaze): Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), Zoro jumps high up into the air and slashes his opponent. After slashing them, Zoro's opponent then bursts into flames.
  • Sanjuroku Pound Ho (36 Pound Cannon): This attack uses the air itself to slash the target from a distance.
    • Sanbyakurokuju Pound Ho (360 Pound Cannon): Zoro stronger version of his 36 Pound Cannon after the timeskip.
  • Yakkodori (Disaster Harbor Bird): Zoro launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Hou.

Kyütōryü (Nine Swords Style): A late addition to Zoro's original sword styles. The mechanics of this is currently unknown, but it seems that in order to use this, Zoro emanates an "aura" that creates the illusion of himself with six arms and three heads, resembling the demon god Asura, which also greatly augments his attack power.

  • Kiki Kyutoryu: Ashura (Demon Spirit Nine Sword Style: Asura): The technique that allows him to use Kyutoryu.
    • Ashura: Ichibugin (Asura: One Mist Silver): Holding the swords so the blades are pointing towards the victim, Zoro leaps towards them, powerfully slashing them with all nine of his swords at once.
    • Ashura: Makyusen (Asura: Demon Nine Flashes): Zoro approaches his target and slashes them up in a spiral motion using all nine swords.


Zoro
Key: East Blue Saga | Arabasta/Skypiea Arc | Enies Lobby/Thriller Bark/Sabaody Arc | Fishman Island Arc | Dressrosa Arc

Notes:
Named "Zolo" in the 4kids dub. He is not to be confused with the fictional Californian vigilante and swordsman Zorro.

Both in character.

Speed equalized

High 7-A forms obviously.

Random enocunter, no prep.

Victory via death.

Who wins and why?

Akame:0

Zoro:0

Inconclusive:0
 
Ehhh not sure how I like this, Zoro is baseline High 7-A and Akame is scaling above High 7-A+. It's likely also a blitz since Zoro is scaling above mach 200 by an uncertain amount ( I've talked to Cin about this and he told me just to say he's above the early mach 200 feat by an uncertain amount.)
 
Knightofannihilation666 said:
Ehhh not sure how I like this, Zoro is baseline High 7-A and Akame is scaling above High 7-A+. It's likely also a blitz since Zoro is scaling above mach 200 by an uncertain amount ( I've talked to Cin about this and he told me just to say he's above the early mach 200 feat by an uncertain amount.)
There's a calc out there that would actually put her at Mach 800. But I'd have to find it and get it evaluated. Anyways, I'm equalizing speed.
 
Knightofannihilation666 said:
Ehhh not sure how I like this, Zoro is baseline High 7-A and Akame is scaling above High 7-A+. It's likely also a blitz since Zoro is scaling above mach 200 by an uncertain amount ( I've talked to Cin about this and he told me just to say he's above the early mach 200 feat by an uncertain amount.)
Akame is Mach 292 until that calc is accepted, and I thought Zoro was Mach 800
 
Yes that's what I meant. I meant that Akame is faster. But as I said this is unfair due to the AP difference between the two, but I have a better suggestion. Why not Smoker vs Esdeath?


@Gargoyle

Mach 994 One Piece doesn't exist anymore that got bumped up to Mach 1500. Zoro and the upper mid tiers scale above Mach 200.
 
Doesn't Zoro have some sort of precog that can increase his chances of winning?

@Knight.

You can make that if you like.
 
Yes Smoker is baseline. Zoro doesn't have impressive Kenbunshoku Hali like Sanji does. He specializes in Busoshoku Haki.
 
Yeah.....As cool as it is Akame Stomps.

Unless Zoro were to go Asura right away he doesn't have a chance and dies the moment they make blade contact
 
Zoro advantages:

- More swords mean more possibilities to reach the target.

- Better experience in the use of the sword.

- Has fought with professional assassins before.

- Likely better durability and AP.

- Possibly Defense Augmentation via Busoshoku.

- Precog via Kenbunshoku.

Akame advantages:

- OHK attacks.

Zoro disadvantages:

- One simple cut from Akame and Zoro'd die. He doesn't have any Poison Resistance. If we take that stamina as a important factor, Zoro'd endure a minute fighting Akame and possibly beat her before the poison kill him.

Akame disadvantages:

- She runs out of energy very quick in this key, while Zoro is a freaking monster when we talk about his stamina.

- If she take Zoro's attack she'd probably die due to the AP and Dura gap.

This fight makes me doubt so much... Akame only needs one cut to win, but IDK if Zoro's Buso would help him. Precog is a little factor. IDK the speed gap of it really exists.

I think is like Zoro vs Pica, when the second one can't really hurt Zoro despise the size and sheer power due to Zoro being too hard for him.

Inconclusive for now.
 
No it wouldn't. He'd still get one shot as Aura only scales to his AP not durability, and being bloodlusted makes him unable to use Kenbunshoku Haki.
 
Uhhhh Akame matched someone who casually one shotted a Dragon that is way above a 2955 megaton feat. Zoro is 1253 megatons
 
Excuse me what?!

Just took what the profile says.


Attack Potency: At least Large Mountain level, likely Island level (One-shot Pica, who was covered in haki. He should be stronger than Elizabello II), higher with Asura (Seeing how Asura triples his number of swords and limbs and multiplies his attack power)

Durability: At least Large Mountain level, likely Island level (He did not suffer more than a scratch despite taking several direct blows from Pica and his statue)
Or are we excluding that?
 
VersusJunkie54 said:
Uhhhh Akame matched someone who casually one shotted a Dragon that is way above a 2955 megaton feat. Zoro is 1253 megatons
AP stomp then.
 
A bit of a necro.

But can't Zoro have Asura already active by the start of the fight to make the AP more even?
 
Knightofannihilation666 said:
In One Piece? Nah they either get stomped or stomp Akame ( Mainly the Logia's and Pica
Not sure how Pica doesn't get stomped. Sure the poison won't work but the AP is enough
 
Pica is always in a massive statue of stone, constantly changing his position. It's why Zoro didn't stomp him immediately. And Asura won't do much here as I explained.
 
Meant Asura, I thought you'd assume that lol


How far? He can one shot Pica who was fully covered in Busoshoku who had an extremely casual 12 Gigaton feat.
 
Darn, if he was Baseline I thought it might be.

Still not sure why it's not straight up 6C.

How does Akame not stomp Pica tho? She has the AP to stomp him and he can't do shit to her
 
Neither do I, but that's what Cin decided. :p


Because she'd need to find Pica and hit him in order do actually kill him. Which she can't due to her lack of precog every time he's damaged he can just make more stone.
 
I mean. Okay.

But he still can't do shit to her and aside from Precog she is literally High 7A Zoro on steroids with a ludicrous AP advantage.
 
Yes that's the thing, she can't find and attack her meanwhile she's on a time limit. All he'd need to do is stay inside that statue till she runs out of time. The reason why she stomps Zoro is because her AP is that much above his and he can't avoid damage from her or hide till she runs out like Pica can.
 
Oh yeah, forgot Ennoodzuno has a time limit.

Guess that's fair, even tho I'm pretty sure SBA would just make the two fight
 
SBA doesn't have much to do with it whenever Pica always starts off in his statue. Granted Pica wouldn't be able to tickle her but he isn't stupid he'd just hide in his body like he did with Zoro.


a╠Âk╠Âa╠Âm╠Âe ╠Âv╠Âi╠Âa ╠Âq╠Âu╠Âa╠Âl╠Âi╠Ât╠Ây
 
Anyway, I believe we're done here.

And I need to work out some details on Level 6 Accel to help out Yomi with a new key. So PEACE
 
Gargoyle One said:
A bit of a necro.
But can't Zoro have Asura already active by the start of the fight to make the AP more even?
How much does it increase the AP? Because I recall someone mentioned earlier that even with it, Zoro still dies as soon as they clash.
 
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