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I was debating about Mewtwo's in-character tactics in a thread today, so I was inspired to look at all its battles and give it a Standard Tactics section. Hence I sat down and went through all the canon media I could find. Here are my findings.
As usual, the main games leave few hints about the Pokemons in character moves. At most one can look at its canonical moveset.
Those moves are: Swift, Recover, Safeguard, Psychic. Not sure if it has any other moves by default in some generation I missed (I'm just looking at a wiki for this part), but it gives an idea.
Surprisingly, Mewtwo has a fairly consistent moveset in the anime.
We are also using the Pokemon Special manga as canon, I believe, so I took a look at those as well. The exception is the X&Y showing, as I couldn't find that.
Here as well Mewtwo has a rather consistent fighting style.
I will take this as separate from the anime, because it's a separate timeline and Mewtwo fights different.
The only battle here is Red vs Mewtwo. The fight starts with Mewtwo tanking a blizzard and using Recover to fix the damage. It then takes out the opponent via shadow ball. Next comes in Charizard. Mewtwo blocks a fireblast with a barrier, likely safeguard, and attacks with swift. The following attack is blocked with a barrier again and Charizard is repelled with Psychic. Mewtwo tanks another fire attack and attacks via swift again. After tanking another attack it is caught.
While game Mewtwo is hard to pin down tactic wise, like most Pokémon in the main games, Mewtwo has very defined, but different, Standard Tactics in Anime and Manga.
In the anime, Mewtwo will generally attack via telekinesis and energy balls (aura spheres or shadow balls). On rarer occasions, it will use Psystrike. It will generally defend by blocking attacks via telekinesis or using a forcefield. If it dodges it usually does so via flight, but on rarer occasions uses teleport. Every other technique it may possess sees no significant use in combat.
In the manga, it will use a Psywave-Twister as attack and defense against multiple opponents, while it fights in close combat with its spoon in one-on-one combat. Rarely it will attack with something like a beam or bullets of psychic power. It will usually use a barrier or its spoon to block attacks. Dodging is seen less. Recover is used if necessary and given enough time. Once again, other techniques than these see no significant use.
Pokémon Origin Mewtwo appears to use its canonical moveset and demonstrated a tendency not to dodge and sometimes not even defend.
After taking suggestions from the thread for further canons/timelines to include, I suggest this explanation:
Main Games
As usual, the main games leave few hints about the Pokemons in character moves. At most one can look at its canonical moveset.Main Games
Those moves are: Swift, Recover, Safeguard, Psychic. Not sure if it has any other moves by default in some generation I missed (I'm just looking at a wiki for this part), but it gives an idea.
Anime
Surprisingly, Mewtwo has a fairly consistent moveset in the anime.Anime
Mewtwo Strikes Back (Evolution version)
- Gyarados vs. Mewtwo: Mewtwo uses Telekinesis to redirect Garados’ Hyperbeam back to it.
- Pikachu vs. Mewtwo: Not really a battle, but Mewtwo attacks it with Telekinesis
- Rhyhorn vs. Mewtwo: Rhyhorn charges at Mewtwo and is defeat via telekinesis
- Charizard vs Mewtwo: Charizard uses flamethrower. Mewtwo defends via forcefield and extinguishes flames by telekinetically manipulating nearby water
- Ash vs Mewtwo: Ash punches, Mewtwo defends via forcefield and counters with telekinesis
- Mew vs Mewtwo: Mewtwo initiates by repeatedly attacking via spheres of energy. Continues to do so, while flying and chasing it. Mew attacks, Mewtwo defends via forcefields. Mewtwo continues attacking with energy spheres. Later they start physically clashing forcefields together. Their battle ends with energy beams.
Mewtwo Returns
- Mewtwo vs. Helicopter attacking and capturing its pokemon friends: Launches energy ball at it.
- Rocket robots vs Mewtwo: Gets hit by first electricity attack, then destroys the robots via telekinesis.
- Mewtwo after being revived: Teleports the entire place away from the opponents
Genesect Movie
- Mewtwo vs Shiny Genesect: Starts by dodging Genesects attacks via flight. ultimately has to block an attack via a forcefield and mega evolves. Dodges the next attack via teleport and then have a flight chase, ending in it blocking a beam via a forcefield. Later uses forcefield to shield a group of pokemon from the beams of the group of Genesects. Now going on the offence Mewtwo uses mainly energy balls to attack and dodges for defence. After getting caught by some thread it uses an omnidirectional shockwave to blow it away. After some more energy balls and barriers, Mewtwo finally uses telekinesis against shiny Genesect and flies into space together with it. Not for BFR, but to show it the world.
- Mewtwo demonstrated the ability to enter Genesects mind early on but never attacks that way.
The battle of the badge (anime episode)
- Arkanine + Nidoking vs Mewtwo: Levitates both of them via telekinesis and defeats them.
Pokemon Journey Episode 46
- Mewtwo vs Ash's team + other dude: Mewtwo blocks their attacks with a forcefield and launches them away via telekinesis. It blocks the following attack with its barrier again, takes the following attack and then counters the next via Shadow Ball. The same thing happens to the next two attacks, with it launching two Shadow Balls at once. Then it repels the opponents with a tail strike. The battle ends with it blocking one last attack with a barrier and striking back with a giant Shadow Ball.
Manga
We are also using the Pokemon Special manga as canon, I believe, so I took a look at those as well. The exception is the X&Y showing, as I couldn't find that.Manga
Here as well Mewtwo has a rather consistent fighting style.
- Chapter 34 + 35: Attacks via a Psywave-Twister. Blaine gets to it by going through the twister's center and gives it a devastating blow. Mewtwo is greatly weakened and attacks by launching a small object. Then it summons a spoon and fights physically with it. Its strategy is explained as follows: Against a group of enemies, it will use the Twister, against single enemy the spoon. Red manages to catch it via a Masterball.
- Chapter 64: Mewtwo is seen training with Blaine, by deflecting projectiles with its spoon.
- Chapter 79+80: Blaine fights Siegfried with Mewtwo. He starts by having it telekinetically obstruct a hyperbeam. The following supersonic is blocked by „Barrier“. Mewtwo floats the, up into the air and rams its opponent with the barrier. Mewtwo shields against the following attacks with its barrier again. Afterwards, Mewtwo disable the barrier in order to attack with the Psywave Twister. The physical attack of Aerodactyl is blocked with its spoon. What follows is physical combat. Blaine then makes Mewtwo form its spoon into attack with which it attacks Siegfried's Pokeballs. The fight ends with Mewtwo reaching a time limit after which it needs to return to its ball.
- Chapter 285-295: Mewtwo forces its way through a swarm Incognito using its barrier first and then its Psywave-Twister. After Blue and Green get capture by tentacles, Mewtwo cuts them free with its spoon. Later Mewtwo gets caught in an armour and that way temporarily incapacitated. After freed, it uses its spoon to cut apart an attacking computer. Next Mewtwo fights Deoxys. It uses its spoon again for close combat. In this battle, Deoxys also uses its shapeshifting spoon as a projectile, for things similar to psychic beams. It consequently fires lots of such projectiles of psychic energy. Afterwards Mewtwo wins via one last beam.
- X&Y Chapter 35-38: Mewtwo appears again and starts fighting with his spoon. Upon being confronted by multiple enemies it uses its Psywave-Twister. Having learned some new moves it then attacks with Psystrike, in the form of several energy projectiles. Mewtwo proceeds to Mega-Evolve into Mewtwo Y. Mewtwo proceeds with some more close combat. After getting hit by a surprise attack it evolves back into normal form. It shortly after evolves to Mewtwo X and proceeds to block an attack with its spoon.
Pokemon Origin
I will take this as separate from the anime, because it's a separate timeline and Mewtwo fights different.The only battle here is Red vs Mewtwo. The fight starts with Mewtwo tanking a blizzard and using Recover to fix the damage. It then takes out the opponent via shadow ball. Next comes in Charizard. Mewtwo blocks a fireblast with a barrier, likely safeguard, and attacks with swift. The following attack is blocked with a barrier again and Charizard is repelled with Psychic. Mewtwo tanks another fire attack and attacks via swift again. After tanking another attack it is caught.
Conclusion
While game Mewtwo is hard to pin down tactic wise, like most Pokémon in the main games, Mewtwo has very defined, but different, Standard Tactics in Anime and Manga.In the anime, Mewtwo will generally attack via telekinesis and energy balls (aura spheres or shadow balls). On rarer occasions, it will use Psystrike. It will generally defend by blocking attacks via telekinesis or using a forcefield. If it dodges it usually does so via flight, but on rarer occasions uses teleport. Every other technique it may possess sees no significant use in combat.
In the manga, it will use a Psywave-Twister as attack and defense against multiple opponents, while it fights in close combat with its spoon in one-on-one combat. Rarely it will attack with something like a beam or bullets of psychic power. It will usually use a barrier or its spoon to block attacks. Dodging is seen less. Recover is used if necessary and given enough time. Once again, other techniques than these see no significant use.
Pokémon Origin Mewtwo appears to use its canonical moveset and demonstrated a tendency not to dodge and sometimes not even defend.
After taking suggestions from the thread for further canons/timelines to include, I suggest this explanation:
Standard Tactics: Mewtwo will used different tactics in different canons/timelines.
A Mewtwo in the anime will generally open a battle using energy blasts, like Aura Sphere or Shadow Ball, or Psychic. On rare occasions it will also use a version of Psystrike, which explodes a forcefield that expands from its body on the opponents. If it is attacked it will defend itself via Psychic or use a forcefield. Mewtwo, particularly if Mega-Evolved, also dodges attacks. Usually it does so by flying, but on rarer occassions teleports.
Manga Mewtwo varies its tactic depending on whether it fights a group or a single opponent. Against a group it will lead with its Psywave-Twister for attack and defense. Against a single opponent it will fight in close combat, using it spoon as a weapon. It can switch between these techniques if it deems it necessary. On rarer occassions it will attack via beams or projectiles of psychic energy, such a Psystrike. For defense it will mainly use barriers or block with its spoon, but on rarer occassions also blocks via Psychic. In order to recover from its injuries it will use Recover if it finds the necessary time during battle.
In both cases most other techniques see no significant use mid-battle, although that could change if Mewtwo is given a good reason to use something else, considering its intelligence.
Pokémon Origin Mewtwo uses Swift and Psychic to attack, Safeguard as a barrier and Recovery for healing. This version of Mewtwo tends to not dodge attacks and something not even shield them, but instead just takes the damage.
For the games no Standard Tactic could be found, for lack of fights outside of those dominated by game mechanics. It is likely that its Standard Tactic would be centered around using the moves in its usual movesets.
In the main games this moveset is Swift, Recover, Safeguard and Psychic, with Pressure as passive ability.
In Pokémon Stadium it is Psychic, Rest, Thunderbolt and Blizzard or Amnesia.
The TCG features more moves, but the repeated ones are Psychic, Psybursts, and energy stacking and amplification.
In Pokken its movepool includes Psycho Cut, Hyper Beam, Teleport, Barrier, Confusion, Telekinesis, Focus Blast, Psystrike, Fire Punch, Ice Punch and Thunder Punch, as well as the Burst Attack Psydisaster.
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