EMagoIorSouI
They/Them- 2,170
- 321
Alright, it's time to give this verse a revision thread. Although there are not many supporters of A Hat in Time, I would still appreciate any sort feedback.
[ -- HAT KID -- ]
Let's start off with the good girl herself. She won't have much to offer, though
Self-Sustenance - Type 1 only. In the beginning of the game, she is seen being tossed out of her spaceship into the depths of space, being able to freely breathe within it with no side effects.
Her lifting strength should be updated to Class 1, as she was seen lifting the Warlus Captain. The average adult warluses weigh up to 2,200 IBs.
She as well needs her Parasol added to her Standard Equipment.
[ -- THE CONDUCTOR -- ]
There isn't much for The Conductor, as well. Just Self-Sustenance (Type 1. is able to freely breathe in space), and Acausality (By scaling to The Snatcher and Hat Kid)
[ -- THE SNATCHER -- ]
Now HERE'S the big boy on campus. The Snatcher has numerous abilities missing from his page and it's time we address that.
Energy Projection - How is this not Energy Projection?
Ectoplasm Manipulation - Also seen in the same scene, The Snatcher forms a ghostly energy barrier around the battlefield.
Large Size - Type 0. By obviously disqualifying his size manipulation, Snatcher is seen to be tremendously large and tall compared to other characters. Most notably these goats from Apline Skyline, as they are already far larger than other smaller characters.
Self-Sustenance - Types 1 & 2. For Type 1, Snatcher can naturally breathe in space like the previous two. For Type 2, as a Ghost Snatcher can survive without proper nourishment such as food and water.
Inorganic Physiology - Although Snatcher is not an AI, he is still a ghost as he lacks a body with innard organs and is non-living.
Death Manipulation - Induced death into Hat Kid (Would he also gain resistence to Death Manipulation? This one is kinda dubious and I'm merely asking of curiousity, but since he is already dead and thus cannot die again, it makes me think is all)
Light Manipulation - Shown here.
Plant Manipulation - Lays traps by generating purple plants from the ground.
BFR - Also seen in the same scene, whenever he traps someone in one of his traps he banishes them to his pocket dimension.
Duplication - Seen from his shapeshifting, he duplicates himself into numerous renditions of Hat Kid.
Non-Physical Interaction - Most attacks are unable to hit him. However, his explosive flasks are able to make contact with him by shatter all over him once impact is made.
Power Nullification - This as well negates his intangibility, and thus would negate other forms of it as well.
Electricity Manipulation - His energy beacons cause spew out shocks of electricity in numerous directions.
Elemental Manipulation - For having Darkness Manipulation, Electricity Manipulation and Light Manipulation (if they get accepted)
With this, I'd also like to add some justification to his already existing abilities, his intelligence, and his durability.
[ -- HAT KID -- ]
Let's start off with the good girl herself. She won't have much to offer, though
Self-Sustenance - Type 1 only. In the beginning of the game, she is seen being tossed out of her spaceship into the depths of space, being able to freely breathe within it with no side effects.
Her lifting strength should be updated to Class 1, as she was seen lifting the Warlus Captain. The average adult warluses weigh up to 2,200 IBs.
She as well needs her Parasol added to her Standard Equipment.
[ -- THE CONDUCTOR -- ]
There isn't much for The Conductor, as well. Just Self-Sustenance (Type 1. is able to freely breathe in space), and Acausality (By scaling to The Snatcher and Hat Kid)
[ -- THE SNATCHER -- ]
Now HERE'S the big boy on campus. The Snatcher has numerous abilities missing from his page and it's time we address that.
Energy Projection - How is this not Energy Projection?
Ectoplasm Manipulation - Also seen in the same scene, The Snatcher forms a ghostly energy barrier around the battlefield.
Large Size - Type 0. By obviously disqualifying his size manipulation, Snatcher is seen to be tremendously large and tall compared to other characters. Most notably these goats from Apline Skyline, as they are already far larger than other smaller characters.
Self-Sustenance - Types 1 & 2. For Type 1, Snatcher can naturally breathe in space like the previous two. For Type 2, as a Ghost Snatcher can survive without proper nourishment such as food and water.
Inorganic Physiology - Although Snatcher is not an AI, he is still a ghost as he lacks a body with innard organs and is non-living.
Death Manipulation - Induced death into Hat Kid (Would he also gain resistence to Death Manipulation? This one is kinda dubious and I'm merely asking of curiousity, but since he is already dead and thus cannot die again, it makes me think is all)
Light Manipulation - Shown here.
Plant Manipulation - Lays traps by generating purple plants from the ground.
BFR - Also seen in the same scene, whenever he traps someone in one of his traps he banishes them to his pocket dimension.
Duplication - Seen from his shapeshifting, he duplicates himself into numerous renditions of Hat Kid.
Non-Physical Interaction - Most attacks are unable to hit him. However, his explosive flasks are able to make contact with him by shatter all over him once impact is made.
Power Nullification - This as well negates his intangibility, and thus would negate other forms of it as well.
Electricity Manipulation - His energy beacons cause spew out shocks of electricity in numerous directions.
Elemental Manipulation - For having Darkness Manipulation, Electricity Manipulation and Light Manipulation (if they get accepted)
With this, I'd also like to add some justification to his already existing abilities, his intelligence, and his durability.