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A likely error in our Regeneration page

"In other words, not needing anything vital to existence left to regenerate."

This part is weird.
One would get this Regen if you can regenerate even without vital parts (Heart, Brain, and that's it?).

However, that means someone who can regenerate from the vaporization of their entire body, with their heart/brain being the only remaining part, would have a lower Regeneration than... let's say, someone who can heal from having all their vital organ ripped off of their body.
 
However, that means someone who can regenerate from the vaporization of their entire body, with their heart/brain being the only remaining part, would have a lower Regeneration than... let's say, someone who can heal from having all their vital organ ripped off of their body.
They are not regenerating from vaporization though, they are regenerating from the parts that were not vaporized, it doesn't really matter how these body parts were destroyed.
 
Focus.

However, that means someone who can regenerate from the vaporization of their entire body, with their heart/brain being the only remaining part, would have a lower Regeneration than... let's say, someone who can heal from having all their vital organ ripped off of their body.
No it doesn't, they'd both be High-Mid at best. Regenerating from so few chunks would be High-Mid.

The issue I have is one of how we judge other feats regarding people blown to bits, eg. the JoJo vampire one with Straizo.
 
"In other words, not needing anything vital to existence left to regenerate."

This part is weird.
One would get this Regen if you can regenerate even without vital parts (Heart, Brain, and that's it?).

However, that means someone who can regenerate from the vaporization of their entire body, with their heart/brain being the only remaining part, would have a lower Regeneration than... let's say, someone who can heal from having all their vital organ ripped off of their body.
Not how it works, I'd say all/almost all your vital organs would have to be destroyed in order to qualify for High-Mid, AKA you'd need to regenerate an entirely new body from insignificant parts of your body like say, your limbs or your eyeballs, or any other singular organ. But I think no-organs is the better approach.

Mid-High is for being completely reduced to ash or vapor with nothing left in the wake.
 
Isn't vaporization just the process of turning liquid into a gaseous state? Wouldn't this moreso fall under characters with High level Regeneration?
 
No, as our Regeneration page says, the requirements are stricter for that.

Anyway, let's focus on the main task here, as Promestein said.
 
Isn't vaporization just the process of turning liquid into a gaseous state? Wouldn't this moreso fall under characters with High level Regeneration?
No, High Regeneration requires that you regenerate from singular molecules or smaller (Like healing from complete atomic or sub-atomic destruction).

Mid-High is for regenerating from ashes or vapor.
 
Mid-High can include ashes, vapor/gas, or ionized plasma. But yeah, High is from a single molecule, atom, ect. Or from being destroyed on a completely atomic or worse level.
 
So what should we do here then? Can somebody write a list of the staff members who helped out in this thread previously, so I can send a notification to them?
 
What would you prefer that we focus on evaluating at the moment?
 
Okay. Should I send a notification to the staff members who have previously helped out with this thread, so they can also help with input?
 
No.

The focus is on properly figuring out High-Mid because a lot of pages are High-Mid for being blown apart and we need to judge what are good examples of High-Mid and would should be shunted to Mid.
 
Okay. I just thought that more members gives a higher chance of somebody being able to help you out.
 
We just need to figure out what good examples of High-Mid regen feats are.

And what is no longer High-Mid. Like Straizo being blown to bits. Is this High-Mid or Mid?
 
I am afraid that I cannot think of any specific story events that would fit right now.

Being blown to bits should be High-Mid as far as I am aware though.
 
Ant we've been redefining High-Mid that's not enough anymore, oh my god. That's what this entire thread has been about.

From just a heart is High-Mid.

I dunno about Boros. Mid probably. Not all of his vitals are destroyed.
 
Okay. My apologies. I don't remember so well anymore. Feel free to write or quote an explanation post and call for more staff to evaluate it.
 
Promestein seems to be taking a long break at the moment, but if somebody explains what we currently need to do here in an easy to understand manner, I can try to help out based on that.
 
Prolly start looking for appropriate feats to show case what each type of regen looks like.
 
Okay. That is probably a good idea, yes.
 
Guys

Healing from multiple internal fractures goes for which?

Low: Merely an accelerated healing ability for normal wounds, allowing the character to heal wounds that would normally take days, weeks, or even months much more quickly, sometimes even in just seconds. For machines and vehicles, this would just be regenerating basic exterior damage.

Mid-Low: The ability to heal wounds that would normally leave large scars, such as severe burns or deep injuries. For machines and vehicles, this would be regenerating damage that would normally leave large dents and openings.
 
Is it necessary to add fracture types or other skeletal injuries (and internal damages to the workings of the machine) to some of the descriptions?

If not then no point reading all this


Maybe, slightly changing this

Low: Merely an accelerated healing ability for normal wounds, allowing the character to heal wounds that would normally take days, weeks, or even months much more quickly, sometimes even in just seconds. For machines and vehicles, this would just be regenerating basic exterior damage.

Mid-Low: The ability to heal wounds that would normally leave large scars, such as severe burns or deep injuries. For machines and vehicles, this would be regenerating damage that would normally leave large dents and openings.

High-Low: The ability to regenerate severed fingers, toes, or ears, minor organ damage, and even potentially reattach lost limbs. For machines and vehicles, this would be regenerating some interior damage, along with some minor critically damaged or destroyed parts.

Low-Mid: The ability to regenerate lost limbs, limited brain damage, and even severe organ damage or destruction, including traditionally fatal wounds and disembowelment or horizontal bisection. For machines and vehicles, this would be regenerating minor parts and more extensive internal damage.

Mid: The ability to regenerate from decapitation or severe brain damage. For machines and vehicles, this would be regenerating from the destruction of critical parts, such as the engine.

High-Mid: The ability to regenerate from being blown/cut to pieces, brain included, or from a small piece of the user's body, such as a finger, or the heart.





to this





Low: Merely an accelerated healing ability for normal wounds and internal injuries, allowing the character to heal injuries that would normally take days, weeks, or even months much more quickly, sometimes even in just seconds. For machines and vehicles, this would just be regenerating basic exterior damage and slight interior damage.

Mid-Low: The ability to heal wounds that would normally leave large scars, such as severe burns, or the ability to heal from from complex fractures. For machines and vehicles, this would be regenerating damage that would normally leave large dents and openings or internal damage that would cause some weakness in the damaged area.

High-Low: The ability to regenerate severed fingers, toes, or ears, minor organ damage (of which may be caused by severe bone fracture), and even potentially reattach lost limbs... For machines and vehicles, this would be regenerating some minor critically damaged or destroyed parts.

Low-Mid: The ability to regenerate lost limbs, limited brain damage, and even severe organ damage or destruction (some of which may be caused by multiple severe complex endo-skeletal fractures), including traditionally fatal wounds and disembowelment or horizontal bisection. For machines and vehicles, this would be regenerating the total loss of minor parts and more extensive internal damage.

Mid: The ability to regenerate from decapitation or severe brain damage. For machines and vehicles, this would be regenerating from the destruction of critical parts, such as the engine.


High-Mid: The ability to regenerate from being blown/cut to pieces, brain included, or from a small piece of the user's body, such as a bone, finger, or the heart.


________________________________________________________

Also,

where do you classify the types of regen from decapitation? such as generating an entire body from the head or regenerating an entire head from the body
 
Last edited by a moderator:
Also,

where do you classify the types of regen from decapitation? such as generating an entire body from the head or regenerating an entire head from the body
That's wholly Mid now.

Regenerating from being blown to bits is also Mid now if I remember correctly.

High-Mid is now only possible if you regenerate an entirely new body from small bits of your body or limbs, like healing an entirely new body from a hand or fingers.
 
Can you summarise you exact changes above please? I have very limited time available.
 
Basically I added a few things related to skeletal injury to each category as well as what I think the machine equivalent of skeletal injuries.

Low: Merely an accelerated healing ability for normal wounds and internal injuries, allowing the character to heal injuries that would normally take days, weeks, or even months much more quickly, sometimes even in just seconds. For machines and vehicles, this would just be regenerating basic exterior damage and slight interior damage.

Mid-Low: The ability to heal wounds that would normally leave large scars, such as severe burns, or the ability to heal from from complex fractures. For machines and vehicles, this would be regenerating damage that would normally leave large dents and openings or internal damages that would cause some weakness in the damaged area.

High-Low: The ability to regenerate severed fingers, toes, or ears, minor organ damage (of which may be caused by severe bone fracture), and even potentially reattach lost limbs... For machines and vehicles, this would be regenerating some minor critically damaged or destroyed parts.

Low-Mid: The ability to regenerate lost limbs, limited brain damage, and even severe organ damage or destruction (some of which may be caused by multiple severe complex endo-skeletal fractures), including traditionally fatal wounds and disembowelment or horizontal bisection. For machines and vehicles, this would be regenerating the total loss of minor parts and more extensive internal damage.

Mid: The ability to regenerate from decapitation or severe brain damage. For machines and vehicles, this would be regenerating from the destruction of critical parts, such as the engine.


High-Mid: The ability to regenerate from being blown/cut to pieces, brain included, or from a small piece of the user's body, such as a bone, finger, or the heart.
 
I don't have the available time and energy to properly focus on this right now. Can somebody here provide a list of all the staff and knowledgeable members who have helped out in this thread previously, so I can send a notification to them, please?
 
Thank you.

@Armorchompy @Everything12 @SamanPatou @LordGriffin1000 @Qawsedf234 @DarkDragonMedeus @Abstractions @Elizhaa @Starter_Pack @Promestein @Zaratthustra
Is it necessary to add fracture types or other skeletal injuries (and internal damages to the workings of the machine) to some of the descriptions?

If not then no point reading all this


Maybe, slightly changing this

Low: Merely an accelerated healing ability for normal wounds, allowing the character to heal wounds that would normally take days, weeks, or even months much more quickly, sometimes even in just seconds. For machines and vehicles, this would just be regenerating basic exterior damage.

Mid-Low: The ability to heal wounds that would normally leave large scars, such as severe burns or deep injuries. For machines and vehicles, this would be regenerating damage that would normally leave large dents and openings.

High-Low: The ability to regenerate severed fingers, toes, or ears, minor organ damage, and even potentially reattach lost limbs. For machines and vehicles, this would be regenerating some interior damage, along with some minor critically damaged or destroyed parts.

Low-Mid: The ability to regenerate lost limbs, limited brain damage, and even severe organ damage or destruction, including traditionally fatal wounds and disembowelment or horizontal bisection. For machines and vehicles, this would be regenerating minor parts and more extensive internal damage.

Mid: The ability to regenerate from decapitation or severe brain damage. For machines and vehicles, this would be regenerating from the destruction of critical parts, such as the engine.

High-Mid: The ability to regenerate from being blown/cut to pieces, brain included, or from a small piece of the user's body, such as a finger, or the heart.





to this





Low: Merely an accelerated healing ability for normal wounds and internal injuries, allowing the character to heal injuries that would normally take days, weeks, or even months much more quickly, sometimes even in just seconds. For machines and vehicles, this would just be regenerating basic exterior damage and slight interior damage.

Mid-Low: The ability to heal wounds that would normally leave large scars, such as severe burns, or the ability to heal from from complex fractures. For machines and vehicles, this would be regenerating damage that would normally leave large dents and openings or internal damages that would cause some weakness in the damaged area.

High-Low: The ability to regenerate severed fingers, toes, or ears, minor organ damage (of which may be caused by severe bone fracture), and even potentially reattach lost limbs... For machines and vehicles, this would be regenerating some minor critically damaged or destroyed parts.

Low-Mid: The ability to regenerate lost limbs, limited brain damage, and even severe organ damage or destruction (some of which may be caused by multiple severe complex endo-skeletal fractures), including traditionally fatal wounds and disembowelment or horizontal bisection. For machines and vehicles, this would be regenerating the total loss of minor parts and more extensive internal damage.

Mid: The ability to regenerate from decapitation or severe brain damage. For machines and vehicles, this would be regenerating from the destruction of critical parts, such as the engine.


High-Mid: The ability to regenerate from being blown/cut to pieces, brain included, or from a small piece of the user's body, such as a bone, finger, or the heart.


________________________________________________________

Also,

where do you classify the types of regen from decapitation? such as generating an entire body from the head or regenerating an entire head from the body
What do you think about this?
 
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