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Looks good, but Mid and High-Mid looks the same by comparison. But wasn't regenerating entire body from just the head or brain also added to a list of mid examples?
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Dante for example is put on mid for regenerating from being shot in the head (this being one of the arguments for mid). At the same time, if you can regenerate from bisections, you should also be able to regenerate the head, right?Looks good, but Mid and High-Mid looks the same by comparison. But wasn't regenerating entire body from just the head or brain also added to a list of mid examples?
Prolly start looking for appropriate feats to show case what each type of regen looks like.
These ones, I think.Is it necessary to add fracture types or other skeletal injuries (and internal damages to the workings of the machine) to some of the descriptions?
If not then no point reading all this
Maybe, slightly changing this
Low: Merely an accelerated healing ability for normal wounds, allowing the character to heal wounds that would normally take days, weeks, or even months much more quickly, sometimes even in just seconds. For machines and vehicles, this would just be regenerating basic exterior damage.
Mid-Low: The ability to heal wounds that would normally leave large scars, such as severe burns or deep injuries. For machines and vehicles, this would be regenerating damage that would normally leave large dents and openings.
High-Low: The ability to regenerate severed fingers, toes, or ears, minor organ damage, and even potentially reattach lost limbs. For machines and vehicles, this would be regenerating some interior damage, along with some minor critically damaged or destroyed parts.
Low-Mid: The ability to regenerate lost limbs, limited brain damage, and even severe organ damage or destruction, including traditionally fatal wounds and disembowelment or horizontal bisection. For machines and vehicles, this would be regenerating minor parts and more extensive internal damage.
Mid: The ability to regenerate from decapitation or severe brain damage. For machines and vehicles, this would be regenerating from the destruction of critical parts, such as the engine.
High-Mid: The ability to regenerate from being blown/cut to pieces, brain included, or from a small piece of the user's body, such as a finger, or the heart.
to this
Low: Merely an accelerated healing ability for normal wounds and internal injuries, allowing the character to heal injuries that would normally take days, weeks, or even months much more quickly, sometimes even in just seconds. For machines and vehicles, this would just be regenerating basic exterior damage and slight interior damage.
Mid-Low: The ability to heal wounds that would normally leave large scars, such as severe burns, or the ability to heal from from complex fractures. For machines and vehicles, this would be regenerating damage that would normally leave large dents and openings or internal damage that would cause some weakness in the damaged area.
High-Low: The ability to regenerate severed fingers, toes, or ears, minor organ damage (of which may be caused by severe bone fracture), and even potentially reattach lost limbs... For machines and vehicles, this would be regenerating some minor critically damaged or destroyed parts.
Low-Mid: The ability to regenerate lost limbs, limited brain damage, and even severe organ damage or destruction (some of which may be caused by multiple severe complex endo-skeletal fractures), including traditionally fatal wounds and disembowelment or horizontal bisection. For machines and vehicles, this would be regenerating the total loss of minor parts and more extensive internal damage.
Mid: The ability to regenerate from decapitation or severe brain damage. For machines and vehicles, this would be regenerating from the destruction of critical parts, such as the engine.
High-Mid: The ability to regenerate from being blown/cut to pieces, brain included, or from a small piece of the user's body, such as a bone, finger, or the heart.
________________________________________________________
Also,
where do you classify the types of regen from decapitation? such as generating an entire body from the head or regenerating an entire head from the body
High-Mid you meanWhere as Mid-regeneration is growing the rest of the body from a small piece besides the brain.
Anyway, so Mid is gonna be revised to cover regenerating from decapitation or being blown off to pieces.It's fine as is
My apologies, I will do my best to make the sentences flow better and try again before I go to bed.It would be much preferable, and more easily overviewed, if Arnold can make each suggested change one at a time with the connected justifications, and also make a greater effort with his text flow
That's what I want. This is technically how it already is, I just want it to be clearer. Examples are less necessary.Anyway, so Mid is gonna be revised to cover regenerating from decapitation or being blown off to pieces.
While High-Mid is gonna be revised to cover regenerating entire bodies from organs other than the brain, or regenerating bodies from limbs and smaller, like regenerating an entire body from a leg/arm/hand/fingers, correct?
Mid: The ability to regenerate from decapitation or severe brain damage. For machines and vehicles, this would be regenerating from the destruction of critical parts, such as the engine.
High-Mid: The ability to regenerate from being blown/cut to pieces, brain included, or from a small piece of the user's body, such as a finger, or the heart.
Mid: The ability to regenerate from decapitation, severe brain damage or being blown to large pieces. For machines and vehicles, this would be regenerating from the destruction of critical parts, such as the engine, or regenerating from being blasted to large pieces.
High-Mid: The ability to regenerate from being blown/cut to small pieces, brain included, or from a small piece of the user's body, such as singular limbs, or a finger, or the heart.
I actually like this idea.Basically I added a few things related to skeletal injury to each category as well as what I think the machine equivalent of skeletal injuries.
Low: Merely an accelerated healing ability for normal wounds and internal injuries, allowing the character to heal injuries that would normally take days, weeks, or even months much more quickly, sometimes even in just seconds. For machines and vehicles, this would just be regenerating basic exterior damage and slight interior damage.
Mid-Low: The ability to heal wounds that would normally leave large scars, such as severe burns, or the ability to heal from from complex fractures. For machines and vehicles, this would be regenerating damage that would normally leave large dents and openings or internal damages that would cause some weakness in the damaged area.
High-Low: The ability to regenerate severed fingers, toes, or ears, minor organ damage (of which may be caused by severe bone fracture), and even potentially reattach lost limbs... For machines and vehicles, this would be regenerating some minor critically damaged or destroyed parts.
Low-Mid: The ability to regenerate lost limbs, limited brain damage, and even severe organ damage or destruction (some of which may be caused by multiple severe complex endo-skeletal fractures), including traditionally fatal wounds and disembowelment or horizontal bisection. For machines and vehicles, this would be regenerating the total loss of minor parts and more extensive internal damage.
Mid: The ability to regenerate from decapitation or severe brain damage. For machines and vehicles, this would be regenerating from the destruction of critical parts, such as the engine.
High-Mid: The ability to regenerate from being blown/cut to pieces, brain included, or from a small piece of the user's body, such as a bone, finger, or the heart.
So, would Low-Mid also include disembowelment as well, where your torso has a big gaping hole which would undeniably **** up your digestive system?KLOL's suggestion works.
I dunno if we need to focus on the skeletal stuff.
Nice.That's been the case for a while, yes.
So is anybody here willing to handle this please?I think that what Promestein accepted above can probably be applied.
Low-Mid: The ability to regenerate lost limbs, limited brain damage, and even severe organ damage or destruction, including traditionally fatal wounds and disembowelment or horizontal bisection. For machines and vehicles, this would be regenerating minor parts and more extensive internal damage.
Mid: The ability to regenerate from decapitation or severe brain damage. For machines and vehicles, this would be regenerating from the destruction of critical parts, such as the engine.
High-Mid: The ability to regenerate from being blown/cut to pieces, brain included, or from a small piece of the user's body, such as a finger, or the heart.
Mid: The ability to regenerate from decapitation, severe brain damage or being blown to large pieces. For machines and vehicles, this would be regenerating from the destruction of critical parts, such as the engine, or regenerating from being blasted to large pieces.
High-Mid: The ability to regenerate from being blown/cut to small pieces, brain included, or from a small piece of the user's body, such as singular limbs, or a finger, or the heart.