ok, it's a precision and range feat, not that it matters much for winning against Brook but...
The point of this is it would be able to throw Frubbles accurately.
Also, due to evolutionary stage scaling, we'd scale a middle evolution Pokemon's range to:
Standard melee range, hundreds of meters with most attacks
For examples of this being done, here's some profiles that do that:
Charizard is a draconic, bipedal Pokémon and the final stage of the Charmander evolutionary line. It is primarily orange with a cream underside from the chest to the tip of its tail, which burns with a sizable flame. Charizard has a long neck, small blue eyes raised nostrils, and two blunt horns...
vsbattles.fandom.com
Range: Standard Melee Range, Hundreds of Meters with most attacks | Standard Melee Range, Hundreds of Meters with most attacks | Standard Melee Range, Tens of Kilometers with most attacks | Tens of Meters, Tens of Kilometers with most attacks
Tier: At most Low 7-B | 7-B | High 7-A Key: Bellsprout | Weepinbell | Victreebel Name: Bellsprout | Weepinbell | Victreebel Origin: Pokémon Gender: Male or Female (1 female to 1 male) Age: Varies Classification: Flower Pokémon | Flycatcher Pokémon Powers and Abilities: Superhuman Physical...
vsbattles.fandom.com
Range: Standard melee range, hundreds of meters with most attacks | Standard melee range, hundreds of meters with most attacks | Standard melee range, tens of kilometers with most attacks
As is, Greninja's profile (The profile that Frogadier is a part of.) says:
Range: Standard melee range, extended melee range with Cut and Aerial Ace. Tens of kilometers with most attacks like Water Shuriken
But that's because Greninja's range hasn't been Keyed to account for Evolutionary stages.
Frogadier should be at
"Standard melee range, hundreds of meters with most attacks".
I forget the exact details of the range basises. (& having lower feats doesn't mean you can't achieve feats.) IIRC, it may have to do with attacks using weather manipulation.
ok, then it's a really sticky move, how does that matter? Even more when you say you're not sure if Frogadier can do so.
The relevance is it held down a Garchomp by its feet, immobilizing it.
Brooke's win condition, as I understand it, is walking up, or moving at high speed & slashing.
Brook can not do that if his feet are stuck to the ground.
& Frogadier has notably good precision, & Brooke may not be able to realize those bubbles have those properties from seeing it, especially if he dodges them. Not to mention the risk of stepping on any on the ground that have been thrown if he's walking or running during combat without seeing the ground. A possibility if considering stuff like Smokescreen, Double Team or Frogadier's agility diverting his attention.
Frogadier should be able to create Frubbles; Its back appears to be covered in them, & it throws rocks coated in bubbles; These bubbles, given they are ostensibly staying on the rocks during throws, are likely sticky like Frubbles.
Frogadier using them this way is more a matter of will rather than can; It seems plausible it can use this ability of its pre-evolution, but it might not be in-character to do so.
we really can't mix anime with game and from every
in-game move that cause paralysis and frogadier can learn, i've only seen Fling and Lick, which both would demand physical touch...well, if i can argue that Brook may react with ease to a ranged move, i can say even more about he trying physical moves.
Again, content from both anime & games is considered for Pokemon profiles.
(Also, you forgot Bounce, which, if we're considering gameplay, has a 30% chance of inflicting paralysis when it hits. But I'm not concerned with Paralysis. Like you said, I don't consider it very reliable.)
Honestly, why did you bring up paralysis when I was talking about Frubbles?
they would at max imitate the movement of Frogadier doing the bubbles, but all of them would go out from one of the frogadiers, thus, giving the info of which one is the original and breaking it's original purpose of giving more evasiveness (unfortunatelly the anime appearances doesn't matter via the game working on a different way)
It could be argued that the move can be used in multiple different ways. & again, I explained that the Evasion Boost is an abstraction by gameplay in place of actually representing creating a bunch of illusionary clones/afterimages in the games, which would be impractical to replicate, & stat boosts are mostly only considered for moves when their effects cannot be easily quantified for our purposes.
Lore takes priority over game mechanics, but in some cases, we don't know clearly HOW much something is meant to influence a stat, like Dragon Dance, hence referencing values in gameplay.
In Double Team's case we understand why it has an effect on evasiveness; Because having illusionary copies makes it harder to hit the real thing.
That I'm not sure. I haven't watched the episodes featuring Frubbles, & I hadn't seen much details of how long they persist on Bulbapedia.
2-how big are them? from what i saw, they're big enough so that the skeleton may not forget about them or step by accident
Bulbapedia doesn't give many images of how big Frubbles are.
There's this image, but it kinda has poor perspective.
Considering Pokedex entries, a single Froakie should probably be able to fit many Frubbles on its back,
as its back sprite shows.
Entries for reference:
X | It secretes flexible bubbles from its chest and back. The bubbles reduce the damage it would otherwise take when attacked. |
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Y | It protects its skin by covering its body in delicate bubbles. Beneath its happy-go-lucky air, it keeps a watchful eye on its surroundings. |
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3-could anime frogadier use it? can game frogadier use them? would he IC do it?
I do not recall if Ash's Froakie, after evolving, did use Frubbles, but its possible other Frogadier might.
& as mentioned, the fact Frogadier have what look like Frubbles on their back & throw bubble-coated rocks (& a property of Frubbles is being sticky, which would explain bubbles sticking to a rock.) it seems plausible for it to use them.
My bad, thank you.
feats that tell me that Brook really pays attention to what's going on on the whole situation of the battle (unfortunatelly i haven't found no wiki page for them in english, but you should be fine translating ptbr to english via the google translate tool):
here we see brook killed a ton of enemies at once...
ants. if not the same size,
smaller than the frubbles.
Those were his enemies. His focus would be on the ground, because his enemies are very low to the ground. If you're fighting ant-sized creatures, of course you look at the ground.
But if you're fighting someone larger than that (A typical Frogadier is about 60 cm. Admittedly, quite small compared to Pre-Timeskip Brook's 266 cm.) that jumps around a lot, you have less reason to be staring at the floor.
and
here he passes by a "barrier" of dust made by a chain. passing
by/into a chain and dust barrier, slashed the enemy, and did so
again and even humiliated the guy.
we
really can see he's paying attention (and is fast af)
Wasn't this by him speedblitzing Zeo? Passing through a circle of dust made from a chain is easier if you move faster than the chain, & you don't necessarily need to pay attention if you're far faster.
Also, "barrier" of dust how?
as you can see above, his movement control doesn't matter, because there's a huge probability he can't use it and if he can, it won't be useful for him against the skeleton... yohohoho
I'd say it very much would matter, especially since Frogadier has means to divert Brook's attention from the floor, as well as obscure it (Smokescreen.), & has notably good aim that it might be able to hit Brook's feet just by throwing regularly.
Not to mention Brook might not realize not to step on the thrown bubbles he dodged earlier, as he might not realize they're still a hazard.