Kirbonic_Pikmin
He/Him- 3,480
- 6,928
By completely happenstance, I ended up finding out that somehow, Mario was being scaled to the Zeekeeper and Dreamy Luigi. I quickly began skimming through recent CRTs to see how the hell this got applied. It initially seemed like this addition was made to Mario's profile out of the blue on April 17th with no CRT attached, but after a bit of research, I found this CRT:
In this thread, Luigi was given a "Dream Team" tier, which is scaled to 2B off of Mario fighting alongside Giant Luigi against Zeekeeper, as well as the brothers later on fighting Dreamy Bowser. Before I get into any of the issues or discrepancies with these feats, I'd like to bring up something incredibly major of note that was somehow completely overlooked in this thread.
There is a discussion rule for the Super Mario Bros series, that has existed since at least 2017, that specifically prohibits scaling Mario or Luigi to the Zeekeeper or Dreamy Bowser.
This change should not have even gone through, not until this discussion rule was removed, at the very least. This should be a pretty clear cut removal, but just to drive the point home further, I will bring up the issues with scaling to these feats in the first place anyways.
1. Base Mario shouldn’t scale to Dreamy Luigi or Zeekeeper. The main argument for him scaling is that in the Giant Dreamy Luigi battle against the Zeekeeper, Mario can assist Dreamy Luigi’s attacks during Bros Moves. A notable example would be the Drill Stomp move, where Mario spins faster in order to help Luigi spin into a Drill-like stomp, increasing the damage of his stomp attack. Using this to scale Base Mario to Dreamy Luigi is kind of a really, really silly idea. All this attack really, truly does, is cause Mario to help Luigi spin faster. Ultimately, Luigi is still the one doing the brunt of the damage and attacking with his own body, and is the one who does literally all of the heavy lifting throughout the entire fight. Hell, the act of even helping to spin Dreamy Luigi’s massive body leaves Mario so exhausted he can’t move for an entire turn afterwards.
For a comparison, would we scale Remy from Ratatouille to Linguini’s physical stats just because Remy can physically control him and cause his body to move around and do acts for him? No, we don’t.
2. Mario scaling to Dreamy Bowser is a massive outlier, because it would imply that a massively amped Bowser is either equal to or weaker than base form Bowser from past games. It creates a loop wherein Mario > Dreamy Bowser > Bowser = Mario, which makes 0 sense at all.
3. Narratively, the Bros scaling to the Dream Stone doesn't make any sense in the first place. Mario and Luigi enlisted the help of the Zeekeeper because they couldn't even get past a barrier created by the Dream Stone. The Bros go straight to enlist the Zeekeeper after realizing they can't bypass the barrier, meaning there's no argument they would somehow grow several leagues of power to match up to the Stone's might such a short time after getting the Zeekeeper's help either.
I'd also just like to add, that I think the way this feat was added was incredibly underhanded and disingenuous overall. 2B Base Form Mario and Luigi scaling is incredibly contentious, and is a massive jump in power from where their current rating stands (3C), and the fact this was bundled into a random Profile Upgrade, of which there were many, and Mario was sneakily scaled to it without any major CRT noting it a couple weeks later, overall makes this whole thing feel kinda ****** up. If you look within the thread itself even realized or questioned the major jump in stats, at most they just questioned if Dreamy Luigi scaled to Dreamy Bowser. The thread itself never even made mention of making such a major statistics change, something like that should be mentioned as a cliffnote for the profile at the least. It should also be noted that the description for Luigi scaling to 2B in his Dream Team tier is extremely deceptive in how its worded. It makes no mention of Dreamy Luigi being the one who fights Zeekeeper, instead just saying "Giant Luigi" as opposed to "Giant Dreamy Luigi", which makes it at a glance seem more legitimate.
So in conclusion, we should:
-Remove Mario's "Dream Team" key
-Change Luigi's "Dream Team" key to a "Dreamy Luigi" key
In this thread, Luigi was given a "Dream Team" tier, which is scaled to 2B off of Mario fighting alongside Giant Luigi against Zeekeeper, as well as the brothers later on fighting Dreamy Bowser. Before I get into any of the issues or discrepancies with these feats, I'd like to bring up something incredibly major of note that was somehow completely overlooked in this thread.
There is a discussion rule for the Super Mario Bros series, that has existed since at least 2017, that specifically prohibits scaling Mario or Luigi to the Zeekeeper or Dreamy Bowser.
This change should not have even gone through, not until this discussion rule was removed, at the very least. This should be a pretty clear cut removal, but just to drive the point home further, I will bring up the issues with scaling to these feats in the first place anyways.
1. Base Mario shouldn’t scale to Dreamy Luigi or Zeekeeper. The main argument for him scaling is that in the Giant Dreamy Luigi battle against the Zeekeeper, Mario can assist Dreamy Luigi’s attacks during Bros Moves. A notable example would be the Drill Stomp move, where Mario spins faster in order to help Luigi spin into a Drill-like stomp, increasing the damage of his stomp attack. Using this to scale Base Mario to Dreamy Luigi is kind of a really, really silly idea. All this attack really, truly does, is cause Mario to help Luigi spin faster. Ultimately, Luigi is still the one doing the brunt of the damage and attacking with his own body, and is the one who does literally all of the heavy lifting throughout the entire fight. Hell, the act of even helping to spin Dreamy Luigi’s massive body leaves Mario so exhausted he can’t move for an entire turn afterwards.
For a comparison, would we scale Remy from Ratatouille to Linguini’s physical stats just because Remy can physically control him and cause his body to move around and do acts for him? No, we don’t.
2. Mario scaling to Dreamy Bowser is a massive outlier, because it would imply that a massively amped Bowser is either equal to or weaker than base form Bowser from past games. It creates a loop wherein Mario > Dreamy Bowser > Bowser = Mario, which makes 0 sense at all.
3. Narratively, the Bros scaling to the Dream Stone doesn't make any sense in the first place. Mario and Luigi enlisted the help of the Zeekeeper because they couldn't even get past a barrier created by the Dream Stone. The Bros go straight to enlist the Zeekeeper after realizing they can't bypass the barrier, meaning there's no argument they would somehow grow several leagues of power to match up to the Stone's might such a short time after getting the Zeekeeper's help either.
I'd also just like to add, that I think the way this feat was added was incredibly underhanded and disingenuous overall. 2B Base Form Mario and Luigi scaling is incredibly contentious, and is a massive jump in power from where their current rating stands (3C), and the fact this was bundled into a random Profile Upgrade, of which there were many, and Mario was sneakily scaled to it without any major CRT noting it a couple weeks later, overall makes this whole thing feel kinda ****** up. If you look within the thread itself even realized or questioned the major jump in stats, at most they just questioned if Dreamy Luigi scaled to Dreamy Bowser. The thread itself never even made mention of making such a major statistics change, something like that should be mentioned as a cliffnote for the profile at the least. It should also be noted that the description for Luigi scaling to 2B in his Dream Team tier is extremely deceptive in how its worded. It makes no mention of Dreamy Luigi being the one who fights Zeekeeper, instead just saying "Giant Luigi" as opposed to "Giant Dreamy Luigi", which makes it at a glance seem more legitimate.
So in conclusion, we should:
-Remove Mario's "Dream Team" key
-Change Luigi's "Dream Team" key to a "Dreamy Luigi" key