Hello, could you take a look at this CRT. Its a simple profile revamp for p1 nard
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Since powers and all don't work in Aging's world yet damage can still happen and remain, this just seems like something Denji innately has.
- Limited Body Control (Able to unhinge his jaw and digestive system to inhuman levels; enough to stuff half a person into his mouth and vomit out both the Aging Devil and Tadashi Hasegawa)
Sorry, nah
Fully agree.Our "Reaction Speed" standards are terrible. Like they are actually worse than our old cloud calculation issues. They suck ass.
I think this is a bit weird to use this example for the following reasons.This was triggered from this thread here, where people have dodging feats with the capabilities of jumping out of the way of attacks, doing entire crouching motions to dodge attacks, and it's being stuck as "reaction speed". Then acting as if it's impossible to scale them to combat speeds.
This is based on the statement on our speed page.
Most calculations on this wiki regarding speeds include people dodging attacks. The vast majority of them. Most verses on this wiki that doesn't get their speed from a stated value is probably getting their scaling from dodging something. Bullets, sound, lightning, light, etc. But from what I see in the thread, unless you are dodging like you're in the matrix, it's "reaction speed" and can't be scaled to combat speed, which is honestly bs.Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.
The calculation initially in that thread was this where a laser was fired and characters stared at it then jumped away. Like leaped away. This is now being considered as "reaction speeds" as it was 1 "movement", JUMPING, and it's effectively trying to block off every feat in the verse where people dodge things.
And people scaling? "He scales to his combat speed not his reactions" for landing a hit they couldn't dodge? Because it wasn't matrix dodging?
A better wider known example.
Reaction speed is the speed someone can move after noticing an incomming attack. Dodging singlular attacks automaticly qualify it as Reaction speed, unless it's an aim dodge feat or counter attacking. A swift movement to dodge an attack dosen't necesary indicate you can fight at the same speed. However, if the attack is deflected or blocked, this likely indicate they can fight on the same level
Aim Dodging is when a User dosen't necesary dodge the attack based on perciving it, but rather on where the attack is coming from. This means that If a character can dodge an attack based on reading where it's aiming, and dodge based on that, it would be aim dodging not reaction speed, the same can be said for doding stationary or charging attacks, If they can start to dodge before the attack is even shoot, or while charging. This is almost only possible for attacks that go in a line, or if the user has some form of limited precog.

The main purpose of this forum is to discuss how to properly index the statistics of characters from a wide variety of different fictional franchises.